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/*
Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef TextureMapperPlatformLayer_h
#define TextureMapperPlatformLayer_h
#if USE(GRAPHICS_SURFACE)
#include "GraphicsSurface.h"
#endif
#include "TransformationMatrix.h"
namespace WebCore {
class TextureMapper;
class BitmapTexture;
class TextureMapperPlatformLayer {
public:
virtual ~TextureMapperPlatformLayer() { }
virtual void paintToTextureMapper(TextureMapper*, const FloatRect&, const TransformationMatrix& modelViewMatrix = TransformationMatrix(), float opacity = 1.0, BitmapTexture* mask = 0) = 0;
virtual void swapBuffers() { }
#if USE(GRAPHICS_SURFACE)
virtual IntSize platformLayerSize() const { return IntSize(); }
virtual uint32_t copyToGraphicsSurface() { return 0; }
virtual GraphicsSurfaceToken graphicsSurfaceToken() const { return GraphicsSurfaceToken(); }
#endif
};
};
#endif // TextureMapperPlatformLayer_h
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