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/*
* Copyright (C) 2006 Eric Seidel <eric@webkit.org>
* Copyright (C) 2008, 2009 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGImage.h"
#include "DocumentLoader.h"
#include "FrameView.h"
#include "ImageBuffer.h"
#include "ImageObserver.h"
#include "RenderSVGRoot.h"
#include "SVGDocument.h"
#include "SVGImageChromeClient.h"
#include "SVGSVGElement.h"
#include "Settings.h"
namespace WebCore {
SVGImage::SVGImage(ImageObserver* observer)
: Image(observer)
{
}
SVGImage::~SVGImage()
{
if (m_page) {
// Store m_page in a local variable, clearing m_page, so that SVGImageChromeClient knows we're destructed.
OwnPtr<Page> currentPage = m_page.release();
currentPage->mainFrame()->loader()->frameDetached(); // Break both the loader and view references to the frame
}
// Verify that page teardown destroyed the Chrome
ASSERT(!m_chromeClient || !m_chromeClient->image());
}
void SVGImage::setContainerSize(const IntSize&)
{
// SVGImageCache already intercepted this call, as it stores & caches the desired container sizes & zoom levels.
ASSERT_NOT_REACHED();
}
IntSize SVGImage::size() const
{
if (!m_page)
return IntSize();
Frame* frame = m_page->mainFrame();
SVGSVGElement* rootElement = static_cast<SVGDocument*>(frame->document())->rootElement();
if (!rootElement)
return IntSize();
RenderSVGRoot* renderer = toRenderSVGRoot(rootElement->renderer());
if (!renderer)
return IntSize();
// If a container size is available it has precedence.
IntSize containerSize = renderer->containerSize();
if (!containerSize.isEmpty())
return containerSize;
// Assure that a container size is always given for a non-identity zoom level.
ASSERT(renderer->style()->effectiveZoom() == 1);
FloatSize currentSize;
if (rootElement->intrinsicWidth().isFixed() && rootElement->intrinsicHeight().isFixed())
currentSize = rootElement->currentViewportSize();
else
currentSize = rootElement->currentViewBoxRect().size();
if (!currentSize.isEmpty())
return IntSize(static_cast<int>(ceilf(currentSize.width())), static_cast<int>(ceilf(currentSize.height())));
// As last resort, use CSS default intrinsic size.
return IntSize(300, 150);
}
void SVGImage::drawSVGToImageBuffer(ImageBuffer* buffer, const IntSize& size, float zoom, float scale, ShouldClearBuffer shouldClear)
{
// FIXME: This doesn't work correctly with animations. If an image contains animations, that say run for 2 seconds,
// and we currently have one <img> that displays us. If we open another document referencing the same SVGImage it
// will display the document at a time where animations already ran - even though it has its own ImageBuffer.
// We currently don't implement SVGSVGElement::setCurrentTime, and can NOT go back in time, once animations started.
// There's no way to fix this besides avoiding style/attribute mutations from SVGAnimationElement.
ASSERT(buffer);
ASSERT(!size.isEmpty());
if (!m_page)
return;
Frame* frame = m_page->mainFrame();
SVGSVGElement* rootElement = static_cast<SVGDocument*>(frame->document())->rootElement();
if (!rootElement)
return;
RenderSVGRoot* renderer = toRenderSVGRoot(rootElement->renderer());
if (!renderer)
return;
// Draw image at requested size.
ImageObserver* observer = imageObserver();
ASSERT(observer);
// Temporarily reset image observer, we don't want to receive any changeInRect() calls due to this relayout.
setImageObserver(0);
// Disable repainting; we don't want deferred repaints to schedule any timers due to this relayout.
frame->view()->beginDisableRepaints();
renderer->setContainerSize(size);
frame->view()->resize(this->size());
if (zoom != 1)
frame->setPageZoomFactor(zoom);
// Eventually clear image buffer.
IntRect rect(IntPoint(), size);
FloatRect scaledRect(rect);
scaledRect.scale(scale);
if (shouldClear == ClearImageBuffer)
buffer->context()->clearRect(enclosingIntRect(scaledRect));
// Draw SVG on top of ImageBuffer.
draw(buffer->context(), enclosingIntRect(scaledRect), rect, ColorSpaceDeviceRGB, CompositeSourceOver);
// Reset container size & zoom to initial state. Otherwhise the size() of this
// image would return whatever last size was set by drawSVGToImageBuffer().
if (zoom != 1)
frame->setPageZoomFactor(1);
// Renderer may have been recreated by frame->setPageZoomFactor(zoom). So fetch it again.
renderer = toRenderSVGRoot(rootElement->renderer());
if (renderer)
renderer->setContainerSize(IntSize());
frame->view()->resize(this->size());
if (frame->view()->needsLayout())
frame->view()->layout();
setImageObserver(observer);
frame->view()->endDisableRepaints();
}
void SVGImage::draw(GraphicsContext* context, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace, CompositeOperator compositeOp)
{
if (!m_page)
return;
FrameView* view = frameView();
GraphicsContextStateSaver stateSaver(*context);
context->setCompositeOperation(compositeOp);
context->clip(enclosingIntRect(dstRect));
if (compositeOp != CompositeSourceOver)
context->beginTransparencyLayer(1);
FloatSize scale(dstRect.width() / srcRect.width(), dstRect.height() / srcRect.height());
// We can only draw the entire frame, clipped to the rect we want. So compute where the top left
// of the image would be if we were drawing without clipping, and translate accordingly.
FloatSize topLeftOffset(srcRect.location().x() * scale.width(), srcRect.location().y() * scale.height());
FloatPoint destOffset = dstRect.location() - topLeftOffset;
context->translate(destOffset.x(), destOffset.y());
context->scale(scale);
view->resize(size());
if (view->needsLayout())
view->layout();
view->paint(context, IntRect(0, 0, view->width(), view->height()));
if (compositeOp != CompositeSourceOver)
context->endTransparencyLayer();
stateSaver.restore();
if (imageObserver())
imageObserver()->didDraw(this);
}
RenderBox* SVGImage::embeddedContentBox() const
{
if (!m_page)
return 0;
Frame* frame = m_page->mainFrame();
SVGSVGElement* rootElement = static_cast<SVGDocument*>(frame->document())->rootElement();
if (!rootElement)
return 0;
return toRenderBox(rootElement->renderer());
}
FrameView* SVGImage::frameView() const
{
if (!m_page)
return 0;
return m_page->mainFrame()->view();
}
bool SVGImage::hasRelativeWidth() const
{
if (!m_page)
return false;
Frame* frame = m_page->mainFrame();
SVGSVGElement* rootElement = static_cast<SVGDocument*>(frame->document())->rootElement();
if (!rootElement)
return false;
return rootElement->intrinsicWidth().isPercent();
}
bool SVGImage::hasRelativeHeight() const
{
if (!m_page)
return false;
Frame* frame = m_page->mainFrame();
SVGSVGElement* rootElement = static_cast<SVGDocument*>(frame->document())->rootElement();
if (!rootElement)
return false;
return rootElement->intrinsicHeight().isPercent();
}
void SVGImage::computeIntrinsicDimensions(Length& intrinsicWidth, Length& intrinsicHeight, FloatSize& intrinsicRatio)
{
if (!m_page)
return;
Frame* frame = m_page->mainFrame();
SVGSVGElement* rootElement = static_cast<SVGDocument*>(frame->document())->rootElement();
if (!rootElement)
return;
intrinsicWidth = rootElement->intrinsicWidth();
intrinsicHeight = rootElement->intrinsicHeight();
if (rootElement->preserveAspectRatio().align() == SVGPreserveAspectRatio::SVG_PRESERVEASPECTRATIO_NONE)
return;
intrinsicRatio = rootElement->viewBox().size();
if (intrinsicRatio.isEmpty() && intrinsicWidth.isFixed() && intrinsicHeight.isFixed())
intrinsicRatio = FloatSize(floatValueForLength(intrinsicWidth, 0), floatValueForLength(intrinsicHeight, 0));
}
NativeImagePtr SVGImage::nativeImageForCurrentFrame()
{
// FIXME: In order to support dynamic SVGs we need to have a way to invalidate this
// frame cache, or better yet, not use a cache for tiled drawing at all, instead
// having a tiled drawing callback (hopefully non-virtual).
if (!m_frameCache) {
if (!m_page)
return 0;
OwnPtr<ImageBuffer> buffer = ImageBuffer::create(size(), 1);
if (!buffer) // failed to allocate image
return 0;
draw(buffer->context(), rect(), rect(), ColorSpaceDeviceRGB, CompositeSourceOver);
m_frameCache = buffer->copyImage(CopyBackingStore);
}
return m_frameCache->nativeImageForCurrentFrame();
}
bool SVGImage::dataChanged(bool allDataReceived)
{
// Don't do anything if is an empty image.
if (!data()->size())
return true;
if (allDataReceived) {
static FrameLoaderClient* dummyFrameLoaderClient = new EmptyFrameLoaderClient;
Page::PageClients pageClients;
fillWithEmptyClients(pageClients);
m_chromeClient = adoptPtr(new SVGImageChromeClient(this));
pageClients.chromeClient = m_chromeClient.get();
// FIXME: If this SVG ends up loading itself, we might leak the world.
// The Cache code does not know about CachedImages holding Frames and
// won't know to break the cycle.
// This will become an issue when SVGImage will be able to load other
// SVGImage objects, but we're safe now, because SVGImage can only be
// loaded by a top-level document.
m_page = adoptPtr(new Page(pageClients));
m_page->settings()->setMediaEnabled(false);
m_page->settings()->setScriptEnabled(false);
m_page->settings()->setPluginsEnabled(false);
RefPtr<Frame> frame = Frame::create(m_page.get(), 0, dummyFrameLoaderClient);
frame->setView(FrameView::create(frame.get()));
frame->init();
FrameLoader* loader = frame->loader();
loader->forceSandboxFlags(SandboxAll);
frame->view()->setCanHaveScrollbars(false); // SVG Images will always synthesize a viewBox, if it's not available, and thus never see scrollbars.
frame->view()->setTransparent(true); // SVG Images are transparent.
ASSERT(loader->activeDocumentLoader()); // DocumentLoader should have been created by frame->init().
loader->activeDocumentLoader()->writer()->setMIMEType("image/svg+xml");
loader->activeDocumentLoader()->writer()->begin(KURL()); // create the empty document
loader->activeDocumentLoader()->writer()->addData(data()->data(), data()->size());
loader->activeDocumentLoader()->writer()->end();
}
return m_page;
}
String SVGImage::filenameExtension() const
{
return "svg";
}
void SVGImage::reportMemoryUsage(MemoryObjectInfo* memoryObjectInfo) const
{
MemoryClassInfo info(memoryObjectInfo, this, WebCoreMemoryTypes::CachedResourceImage);
Image::reportMemoryUsage(memoryObjectInfo);
info.addMember(m_chromeClient);
info.addMember(m_page);
info.addMember(m_frameCache);
}
}
#endif // ENABLE(SVG)
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