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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/*
** Author: Eric Veach, July 1994.
**
** $Date$ $Revision$
** $Header: //depot/main/gfx/lib/glu/libtess/tess.h#6 $
*/
#ifndef __tess_h_
#define __tess_h_
#include <internal_glu.h>
#include <setjmp.h>
#include "mesh.h"
#include "dict.h"
#include "priorityq.h"
/* The begin/end calls must be properly nested. We keep track of
* the current state to enforce the ordering.
*/
enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
/* We cache vertex data for single-contour polygons so that we can
* try a quick-and-dirty decomposition first.
*/
#define TESS_MAX_CACHE 100
typedef struct CachedVertex {
GLdouble coords[3];
void *data;
} CachedVertex;
struct GLUtesselator {
/*** state needed for collecting the input data ***/
enum TessState state; /* what begin/end calls have we seen? */
GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
GLUmesh *mesh; /* stores the input contours, and eventually
the tessellation itself */
void (GLAPIENTRY *callError)( GLenum errnum );
/*** state needed for projecting onto the sweep plane ***/
GLdouble normal[3]; /* user-specified normal (if provided) */
GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */
GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */
/*** state needed for the line sweep ***/
GLdouble relTolerance; /* tolerance for merging features */
GLenum windingRule; /* rule for determining polygon interior */
GLboolean fatalError; /* fatal error: needed combine callback */
Dict *dict; /* edge dictionary for sweep line */
PriorityQ *pq; /* priority queue of vertex events */
GLUvertex *event; /* current sweep event being processed */
void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
GLfloat weight[4], void **outData );
/*** state needed for rendering callbacks (see render.c) ***/
GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
GLboolean boundaryOnly; /* Extract contours, not triangles */
GLUface *lonelyTriList;
/* list of triangles which could not be rendered as strips or fans */
void (GLAPIENTRY *callBegin)( GLenum type );
void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
void (GLAPIENTRY *callVertex)( void *data );
void (GLAPIENTRY *callEnd)( void );
void (GLAPIENTRY *callMesh)( GLUmesh *mesh );
/*** state needed to cache single-contour polygons for renderCache() */
GLboolean emptyCache; /* empty cache on next vertex() call */
int cacheCount; /* number of cached vertices */
CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */
/*** rendering callbacks that also pass polygon data ***/
void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge,
void *polygonData );
void (GLAPIENTRY *callVertexData)( void *data, void *polygonData );
void (GLAPIENTRY *callEndData)( void *polygonData );
void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
GLfloat weight[4], void **outData,
void *polygonData );
jmp_buf env; /* place to jump to when memAllocs fail */
void *polygonData; /* client data for current polygon */
};
void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
void GLAPIENTRY __gl_noEndData( void *polygonData );
void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
GLfloat weight[4], void **outData,
void *polygonData );
#define CALL_BEGIN_OR_BEGIN_DATA(a) \
if (tess->callBeginData != &__gl_noBeginData) \
(*tess->callBeginData)((a),tess->polygonData); \
else (*tess->callBegin)((a));
#define CALL_VERTEX_OR_VERTEX_DATA(a) \
if (tess->callVertexData != &__gl_noVertexData) \
(*tess->callVertexData)((a),tess->polygonData); \
else (*tess->callVertex)((a));
#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
(*tess->callEdgeFlagData)((a),tess->polygonData); \
else (*tess->callEdgeFlag)((a));
#define CALL_END_OR_END_DATA() \
if (tess->callEndData != &__gl_noEndData) \
(*tess->callEndData)(tess->polygonData); \
else (*tess->callEnd)();
#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
if (tess->callCombineData != &__gl_noCombineData) \
(*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
else (*tess->callCombine)((a),(b),(c),(d));
#define CALL_ERROR_OR_ERROR_DATA(a) \
if (tess->callErrorData != &__gl_noErrorData) \
(*tess->callErrorData)((a),tess->polygonData); \
else (*tess->callError)((a));
#endif
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