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/*
Copyright (C) 2012 Samsung Electronics
Copyright (C) 2012 Intel Corporation.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef GraphicsContext3DPrivate_h
#define GraphicsContext3DPrivate_h
#if USE(3D_GRAPHICS) || USE(ACCELERATED_COMPOSITING)
#include "GraphicsContext3D.h"
#if USE(TEXTURE_MAPPER_GL)
#include <texmap/TextureMapperPlatformLayer.h>
#endif
#include "GLPlatformContext.h"
#include <wtf/PassOwnPtr.h>
class PageClientEfl;
namespace WebCore {
class GraphicsContext3DPrivate
#if USE(TEXTURE_MAPPER_GL)
: public TextureMapperPlatformLayer
#endif
{
public:
GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*, GraphicsContext3D::RenderStyle);
~GraphicsContext3DPrivate();
bool createSurface(PageClientEfl*, bool);
PlatformGraphicsContext3D platformGraphicsContext3D() const;
void setContextLostCallback(PassOwnPtr<GraphicsContext3D::ContextLostCallback> callBack);
#if USE(ACCELERATED_COMPOSITING)
PlatformLayer* platformLayer() const;
#endif
#if USE(TEXTURE_MAPPER_GL)
virtual void paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity, BitmapTexture* mask);
#endif
#if USE(GRAPHICS_SURFACE)
virtual uint32_t copyToGraphicsSurface();
virtual GraphicsSurfaceToken graphicsSurfaceToken() const;
void createGraphicsSurfaces(const IntSize&);
#endif
bool makeContextCurrent();
void releaseResources();
GraphicsContext3D::Attributes m_attributes;
GraphicsContext3D* m_context;
HostWindow* m_hostWindow;
OwnPtr<GLPlatformContext> m_platformContext;
OwnPtr<GLPlatformSurface> m_platformSurface;
#if USE(GRAPHICS_SURFACE)
GraphicsSurfaceToken m_surfaceHandle;
#endif
OwnPtr<GraphicsContext3D::ContextLostCallback> m_contextLostCallback;
ListHashSet<GC3Denum> m_syntheticErrors;
bool m_pendingSurfaceResize;
};
} // namespace WebCore
#endif
#endif
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