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/*
* Copyright (C) 2012 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderMultiColumnSet_h
#define RenderMultiColumnSet_h
#include "RenderRegionSet.h"
namespace WebCore {
// RenderMultiColumnSet represents a set of columns that all have the same width and height. By combining runs of same-size columns into a single
// object, we significantly reduce the number of unique RenderObjects required to represent columns.
//
// A simple multi-column block will have exactly one RenderMultiColumnSet child. A simple paginated multi-column block will have three
// RenderMultiColumnSet children: one for the content at the bottom of the first page (whose columns will have a shorter height), one
// for the 2nd to n-1 pages, and then one last column set that will hold the shorter columns on the final page (that may have to be balanced
// as well).
//
// Column spans result in the creation of new column sets as well, since a spanning region has to be placed in between the column sets that
// come before and after the span.
class RenderMultiColumnSet : public RenderRegionSet {
public:
RenderMultiColumnSet(Node*, RenderFlowThread*);
virtual bool isRenderMultiColumnSet() const OVERRIDE { return true; }
unsigned computedColumnCount() const { return m_computedColumnCount; }
LayoutUnit computedColumnWidth() const { return m_computedColumnWidth; }
LayoutUnit computedColumnHeight() const { return m_computedColumnHeight; }
void setComputedColumnWidthAndCount(LayoutUnit width, unsigned count)
{
m_computedColumnWidth = width;
m_computedColumnCount = count;
}
void setComputedColumnHeight(LayoutUnit height)
{
m_computedColumnHeight = height;
}
void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); }
LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; }
unsigned forcedBreaksCount() const { return m_forcedBreaksCount; }
LayoutUnit forcedBreakOffset() const { return m_forcedBreakOffset; }
LayoutUnit maximumDistanceBetweenForcedBreaks() const { return m_maximumDistanceBetweenForcedBreaks; }
void clearForcedBreaks()
{
m_forcedBreaksCount = 0;
m_maximumDistanceBetweenForcedBreaks = 0;
m_forcedBreakOffset = 0;
}
void addForcedBreak(LayoutUnit offsetFromFirstPage)
{
ASSERT(!computedColumnHeight());
LayoutUnit distanceFromLastBreak = offsetFromFirstPage - m_forcedBreakOffset;
if (!distanceFromLastBreak)
return;
m_forcedBreaksCount++;
m_maximumDistanceBetweenForcedBreaks = std::max(m_maximumDistanceBetweenForcedBreaks, distanceFromLastBreak);
m_forcedBreakOffset = offsetFromFirstPage;
}
private:
virtual void updateLogicalWidth() OVERRIDE;
virtual void updateLogicalHeight() OVERRIDE;
virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
virtual void paintReplaced(PaintInfo&, const LayoutPoint& paintOffset) OVERRIDE;
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation&, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
virtual LayoutUnit pageLogicalWidth() const OVERRIDE { return m_computedColumnWidth; }
virtual LayoutUnit pageLogicalHeight() const OVERRIDE { return m_computedColumnHeight; }
virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const OVERRIDE;
// FIXME: This will change once we have column sets constrained by enclosing pages, etc.
virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const OVERRIDE { return m_computedColumnHeight; }
virtual void repaintFlowThreadContent(const LayoutRect& repaintRect, bool immediate) const OVERRIDE;
virtual const char* renderName() const;
void paintColumnRules(PaintInfo&, const LayoutPoint& paintOffset);
void paintColumnContents(PaintInfo&, const LayoutPoint& paintOffset);
LayoutUnit columnGap() const;
LayoutRect columnRectAt(unsigned index) const;
unsigned columnCount() const;
LayoutRect flowThreadPortionRectAt(unsigned index) const;
LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, int colGap) const;
unsigned columnIndexAtOffset(LayoutUnit) const;
unsigned m_computedColumnCount;
LayoutUnit m_computedColumnWidth;
LayoutUnit m_computedColumnHeight;
// The following variables are used when balancing the column set.
LayoutUnit m_minimumColumnHeight;
unsigned m_forcedBreaksCount; // FIXME: We will ultimately need to cache more information to balance around forced breaks properly.
LayoutUnit m_maximumDistanceBetweenForcedBreaks;
LayoutUnit m_forcedBreakOffset;
};
} // namespace WebCore
#endif // RenderMultiColumnSet_h
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