1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172
|
/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "BasicShapes.h"
#include "FloatRect.h"
#include "LengthFunctions.h"
#include "Path.h"
namespace WebCore {
bool BasicShape::canBlend(const BasicShape* other) const
{
// FIXME: Support animations between different shapes in the future.
if (type() != other->type())
return false;
// Just polygons with same number of vertices can be animated.
if (type() == BasicShape::BASIC_SHAPE_POLYGON
&& static_cast<const BasicShapePolygon*>(this)->values().size() != static_cast<const BasicShapePolygon*>(other)->values().size())
return false;
return true;
}
void BasicShapeRectangle::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
path.addRoundedRect(FloatRect(floatValueForLength(m_x, boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_y, boundingBox.height()) + boundingBox.y(),
floatValueForLength(m_width, boundingBox.width()),
floatValueForLength(m_height, boundingBox.height())),
FloatSize(m_cornerRadiusX.isUndefined() ? 0 : floatValueForLength(m_cornerRadiusX, boundingBox.width()),
m_cornerRadiusY.isUndefined() ? 0 : floatValueForLength(m_cornerRadiusY, boundingBox.height())));
}
PassRefPtr<BasicShape> BasicShapeRectangle::blend(const BasicShape* other, double progress) const
{
ASSERT(type() == other->type());
const BasicShapeRectangle* o = static_cast<const BasicShapeRectangle*>(other);
RefPtr<BasicShapeRectangle> result = BasicShapeRectangle::create();
result->setX(m_x.blend(o->x(), progress));
result->setY(m_y.blend(o->y(), progress));
result->setWidth(m_width.blend(o->width(), progress));
result->setHeight(m_height.blend(o->height(), progress));
if (!m_cornerRadiusX.isUndefined() && !o->cornerRadiusX().isUndefined())
result->setCornerRadiusX(m_cornerRadiusX.blend(o->cornerRadiusX(), progress));
if (!m_cornerRadiusY.isUndefined() && !o->cornerRadiusY().isUndefined())
result->setCornerRadiusY(m_cornerRadiusY.blend(o->cornerRadiusY(), progress));
return result.release();
}
void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
float diagonal = sqrtf((boundingBox.width() * boundingBox.width() + boundingBox.height() * boundingBox.height()) / 2);
float centerX = floatValueForLength(m_centerX, boundingBox.width());
float centerY = floatValueForLength(m_centerY, boundingBox.height());
float radius = floatValueForLength(m_radius, diagonal);
path.addEllipse(FloatRect(centerX - radius + boundingBox.x(),
centerY - radius + boundingBox.y(),
radius * 2,
radius * 2));
}
PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const
{
ASSERT(type() == other->type());
const BasicShapeCircle* o = static_cast<const BasicShapeCircle*>(other);
RefPtr<BasicShapeCircle> result = BasicShapeCircle::create();
result->setCenterX(m_centerX.blend(o->centerX(), progress));
result->setCenterY(m_centerY.blend(o->centerY(), progress));
result->setRadius(m_radius.blend(o->radius(), progress));
return result.release();
}
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
float centerX = floatValueForLength(m_centerX, boundingBox.width());
float centerY = floatValueForLength(m_centerY, boundingBox.height());
float radiusX = floatValueForLength(m_radiusX, boundingBox.width());
float radiusY = floatValueForLength(m_radiusY, boundingBox.height());
path.addEllipse(FloatRect(centerX - radiusX + boundingBox.x(),
centerY - radiusY + boundingBox.y(),
radiusX * 2,
radiusY * 2));
}
PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other, double progress) const
{
ASSERT(type() == other->type());
const BasicShapeEllipse* o = static_cast<const BasicShapeEllipse*>(other);
RefPtr<BasicShapeEllipse> result = BasicShapeEllipse::create();
result->setCenterX(m_centerX.blend(o->centerX(), progress));
result->setCenterY(m_centerY.blend(o->centerY(), progress));
result->setRadiusX(m_radiusX.blend(o->radiusX(), progress));
result->setRadiusY(m_radiusY.blend(o->radiusY(), progress));
return result.release();
}
void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
ASSERT(!(m_values.size() % 2));
size_t length = m_values.size();
if (!length)
return;
path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_values.at(1), boundingBox.height()) + boundingBox.y()));
for (size_t i = 2; i < length; i = i + 2) {
path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_values.at(i + 1), boundingBox.height()) + boundingBox.y()));
}
path.closeSubpath();
}
PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other, double progress) const
{
ASSERT(type() == other->type());
const BasicShapePolygon* o = static_cast<const BasicShapePolygon*>(other);
ASSERT(m_values.size() == o->values().size());
ASSERT(!(m_values.size() % 2));
size_t length = m_values.size();
RefPtr<BasicShapePolygon> result = BasicShapePolygon::create();
if (!length)
return result.release();
result->setWindRule(o->windRule());
for (size_t i = 0; i < length; i = i + 2) {
result->appendPoint(m_values.at(i).blend(o->values().at(i), progress),
m_values.at(i + 1).blend(o->values().at(i + 1), progress));
}
return result.release();
}
}
|