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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WorkQueue.h"
#include <mach/mach_init.h>
#include <mach/mach_port.h>
#include <wtf/PassOwnPtr.h>
struct WorkQueueAndFunction {
WorkQueueAndFunction(WorkQueue* workQueue, const Function<void()>& function)
: workQueue(workQueue)
, function(function)
{
}
WorkQueue* workQueue;
Function<void()> function;
};
void WorkQueue::executeFunction(void* context)
{
OwnPtr<WorkQueueAndFunction> workQueueAndFunction = adoptPtr(static_cast<WorkQueueAndFunction*>(context));
{
MutexLocker locker(workQueueAndFunction->workQueue->m_isValidMutex);
if (!workQueueAndFunction->workQueue->m_isValid)
return;
}
(workQueueAndFunction->function)();
}
void WorkQueue::dispatch(const Function<void()>& function)
{
dispatch_async_f(m_dispatchQueue, new WorkQueueAndFunction(this, function), executeFunction);
}
void WorkQueue::dispatchAfterDelay(const Function<void()>& function, double delay)
{
dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, delay * NSEC_PER_SEC);
dispatch_after_f(delayTime, m_dispatchQueue, new WorkQueueAndFunction(this, function), executeFunction);
}
class WorkQueue::EventSource {
public:
EventSource(MachPortEventType eventType, dispatch_source_t dispatchSource, const Function<void()>& function)
: m_eventType(eventType)
, m_dispatchSource(dispatchSource)
, m_function(function)
{
}
dispatch_source_t dispatchSource() const { return m_dispatchSource; }
static void eventHandler(void* source)
{
EventSource* eventSource = static_cast<EventSource*>(source);
eventSource->m_function();
}
static void cancelHandler(void* source)
{
EventSource* eventSource = static_cast<EventSource*>(source);
mach_port_t machPort = dispatch_source_get_handle(eventSource->m_dispatchSource);
switch (eventSource->m_eventType) {
case MachPortDataAvailable:
// Release our receive right.
mach_port_mod_refs(mach_task_self(), machPort, MACH_PORT_RIGHT_RECEIVE, -1);
break;
case MachPortDeadNameNotification:
// Release our send right.
mach_port_deallocate(mach_task_self(), machPort);
break;
}
}
static void finalizeHandler(void* source)
{
EventSource* eventSource = static_cast<EventSource*>(source);
delete eventSource;
}
private:
MachPortEventType m_eventType;
// This is a weak reference, since m_dispatchSource references the event source.
dispatch_source_t m_dispatchSource;
Function<void()> m_function;
};
void WorkQueue::registerMachPortEventHandler(mach_port_t machPort, MachPortEventType eventType, const Function<void()>& function)
{
ASSERT(machPort != MACH_PORT_NULL);
dispatch_source_type_t sourceType = 0;
switch (eventType) {
case MachPortDataAvailable:
sourceType = DISPATCH_SOURCE_TYPE_MACH_RECV;
break;
case MachPortDeadNameNotification:
sourceType = DISPATCH_SOURCE_TYPE_MACH_SEND;
break;
}
dispatch_source_t dispatchSource = dispatch_source_create(sourceType, machPort, 0, m_dispatchQueue);
EventSource* eventSource = new EventSource(eventType, dispatchSource, function);
dispatch_set_context(dispatchSource, eventSource);
dispatch_source_set_event_handler_f(dispatchSource, &EventSource::eventHandler);
dispatch_source_set_cancel_handler_f(dispatchSource, &EventSource::cancelHandler);
dispatch_set_finalizer_f(dispatchSource, &EventSource::finalizeHandler);
// Add the source to our set of sources.
{
MutexLocker locker(m_eventSourcesMutex);
ASSERT(!m_eventSources.contains(machPort));
m_eventSources.set(machPort, eventSource);
// And start it!
dispatch_resume(dispatchSource);
}
}
void WorkQueue::unregisterMachPortEventHandler(mach_port_t machPort)
{
ASSERT(machPort != MACH_PORT_NULL);
MutexLocker locker(m_eventSourcesMutex);
HashMap<mach_port_t, EventSource*>::iterator it = m_eventSources.find(machPort);
ASSERT(it != m_eventSources.end());
ASSERT(m_eventSources.contains(machPort));
EventSource* eventSource = it->value;
// Cancel and release the source. It will be deleted in its finalize handler.
dispatch_source_cancel(eventSource->dispatchSource());
dispatch_release(eventSource->dispatchSource());
m_eventSources.remove(it);
}
void WorkQueue::platformInitialize(const char* name)
{
m_dispatchQueue = dispatch_queue_create(name, 0);
dispatch_set_context(m_dispatchQueue, this);
}
void WorkQueue::platformInvalidate()
{
#if !ASSERT_DISABLED
MutexLocker locker(m_eventSourcesMutex);
ASSERT(m_eventSources.isEmpty());
#endif
dispatch_release(m_dispatchQueue);
}
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