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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebLayer_h
#define WebLayer_h
#include "WebAnimation.h"
#include "WebColor.h"
#include "WebCommon.h"
#include "WebPoint.h"
#include "WebPrivatePtr.h"
#include "WebRect.h"
#include "WebString.h"
#include "WebVector.h"
class SkMatrix44;
class SkImageFilter;
namespace WebKit {
class WebAnimationDelegate;
class WebFilterOperations;
class WebLayerScrollClient;
class WebTransformationMatrix;
struct WebFloatPoint;
struct WebFloatRect;
struct WebSize;
class WebLayerImpl;
class WebLayer {
public:
#define WEBLAYER_IS_PURE_VIRTUAL
WEBKIT_EXPORT static WebLayer* create();
virtual ~WebLayer() { }
// Returns a positive ID that will be unique across all WebLayers allocated in this process.
virtual int id() const = 0;
// Sets a region of the layer as invalid, i.e. needs to update its content.
virtual void invalidateRect(const WebFloatRect&) = 0;
// Sets the entire layer as invalid, i.e. needs to update its content.
virtual void invalidate() = 0;
// These functions do not take ownership of the WebLayer* parameter.
virtual void addChild(WebLayer*) = 0;
virtual void insertChild(WebLayer*, size_t index) = 0;
virtual void replaceChild(WebLayer* reference, WebLayer* newLayer) = 0;
virtual void removeFromParent() = 0;
virtual void removeAllChildren() = 0;
virtual void setAnchorPoint(const WebFloatPoint&) = 0;
virtual WebFloatPoint anchorPoint() const = 0;
virtual void setAnchorPointZ(float) = 0;
virtual float anchorPointZ() const = 0;
virtual void setBounds(const WebSize&) = 0;
virtual WebSize bounds() const = 0;
virtual void setMasksToBounds(bool) = 0;
virtual bool masksToBounds() const = 0;
virtual void setMaskLayer(WebLayer*) = 0;
virtual void setReplicaLayer(WebLayer*) = 0;
virtual void setOpacity(float) = 0;
virtual float opacity() const = 0;
virtual void setOpaque(bool) = 0;
virtual bool opaque() const = 0;
virtual void setPosition(const WebFloatPoint&) = 0;
virtual WebFloatPoint position() const = 0;
virtual void setSublayerTransform(const SkMatrix44&) = 0;
virtual void setSublayerTransform(const WebTransformationMatrix&) = 0;
virtual SkMatrix44 sublayerTransform() const = 0;
virtual void setTransform(const SkMatrix44&) = 0;
virtual void setTransform(const WebTransformationMatrix&) = 0;
virtual SkMatrix44 transform() const = 0;
// Sets whether the layer draws its content when compositing.
virtual void setDrawsContent(bool) = 0;
virtual bool drawsContent() const = 0;
virtual void setPreserves3D(bool) = 0;
// Mark that this layer should use its parent's transform and double-sided
// properties in determining this layer's backface visibility instead of
// using its own properties. If this property is set, this layer must
// have a parent, and the parent may not have this property set.
// Note: This API is to work around issues with visibility the handling of
// WebKit layers that have a contents layer (canvas, plugin, WebGL, video,
// etc).
virtual void setUseParentBackfaceVisibility(bool) = 0;
virtual void setBackgroundColor(WebColor) = 0;
virtual WebColor backgroundColor() const = 0;
// Clear the filters in use by passing in a newly instantiated
// WebFilterOperations object.
virtual void setFilters(const WebFilterOperations&) = 0;
// Set the root of the image filter graph for this layer. The
// implementation should grab a ref on the passed-in filter in order
// to retain ownership. The passed-in graph will be unref'ed by the
// caller after this call.
virtual void setFilter(SkImageFilter*) = 0;
// Apply filters to pixels that show through the background of this layer.
// Note: These filters are only possible on layers that are drawn directly
// to a root render surface with an opaque background. This means if an
// ancestor of the background-filtered layer sets certain properties
// (opacity, transforms), it may conflict and hide the background filters.
virtual void setBackgroundFilters(const WebFilterOperations&) = 0;
virtual void setDebugName(WebString) = 0;
// An animation delegate is notified when animations are started and
// stopped. The WebLayer does not take ownership of the delegate, and it is
// the responsibility of the client to reset the layer's delegate before
// deleting the delegate.
virtual void setAnimationDelegate(WebAnimationDelegate*) = 0;
// Returns false if the animation cannot be added.
virtual bool addAnimation(WebAnimation*) = 0;
// Removes all animations with the given id.
virtual void removeAnimation(int animationId) = 0;
// Removes all animations with the given id targeting the given property.
virtual void removeAnimation(int animationId, WebAnimation::TargetProperty) = 0;
// Pauses all animations with the given id.
virtual void pauseAnimation(int animationId, double timeOffset) = 0;
// The following functions suspend and resume all animations. The given time
// is assumed to use the same time base as monotonicallyIncreasingTime().
virtual void suspendAnimations(double monotonicTime) = 0;
virtual void resumeAnimations(double monotonicTime) = 0;
// Returns true if this layer has any active animations - useful for tests.
virtual bool hasActiveAnimation() = 0;
// Transfers all animations running on the current layer.
virtual void transferAnimationsTo(WebLayer*) = 0;
// Scrolling
virtual void setScrollPosition(WebPoint) = 0;
virtual WebPoint scrollPosition() const = 0;
virtual void setMaxScrollPosition(WebSize) = 0;
virtual WebSize maxScrollPosition() const = 0;
virtual void setScrollable(bool) = 0;
virtual bool scrollable() const = 0;
virtual void setHaveWheelEventHandlers(bool) = 0;
virtual bool haveWheelEventHandlers() const = 0;
virtual void setShouldScrollOnMainThread(bool) = 0;
virtual bool shouldScrollOnMainThread() const = 0;
virtual void setNonFastScrollableRegion(const WebVector<WebRect>&) = 0;
virtual WebVector<WebRect> nonFastScrollableRegion() const = 0;
virtual void setTouchEventHandlerRegion(const WebVector<WebRect>&) { };
virtual WebVector<WebRect> touchEventHandlerRegion() const { return WebVector<WebRect>();}
virtual void setIsContainerForFixedPositionLayers(bool) = 0;
virtual bool isContainerForFixedPositionLayers() const = 0;
virtual void setFixedToContainerLayer(bool) = 0;
virtual bool fixedToContainerLayer() const = 0;
// The scroll client is notified when the scroll position of the WebLayer
// changes. Only a single scroll client can be set for a WebLayer at a time.
// The WebLayer does not take ownership of the scroll client, and it is the
// responsibility of the client to reset the layer's scroll client before
// deleting the scroll client.
virtual void setScrollClient(WebLayerScrollClient*) = 0;
// Forces this layer to use a render surface. There is no benefit in doing
// so, but this is to facilitate benchmarks and tests.
virtual void setForceRenderSurface(bool) = 0;
};
} // namespace WebKit
#endif // WebLayer_h
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