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/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2001 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ContainerNode_h
#define ContainerNode_h
#include "ExceptionCodePlaceholder.h"
#include "Node.h"
#include <wtf/OwnPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class FloatPoint;
typedef void (*NodeCallback)(Node*, unsigned);
namespace Private {
template<class GenericNode, class GenericNodeContainer>
void addChildNodesToDeletionQueue(GenericNode*& head, GenericNode*& tail, GenericNodeContainer*);
};
class NoEventDispatchAssertion {
public:
NoEventDispatchAssertion()
{
#ifndef NDEBUG
if (!isMainThread())
return;
s_count++;
#endif
}
~NoEventDispatchAssertion()
{
#ifndef NDEBUG
if (!isMainThread())
return;
ASSERT(s_count);
s_count--;
#endif
}
#ifndef NDEBUG
static bool isEventDispatchForbidden()
{
if (!isMainThread())
return false;
return s_count;
}
#endif
private:
#ifndef NDEBUG
static unsigned s_count;
#endif
};
class ContainerNode : public Node {
public:
virtual ~ContainerNode();
Node* firstChild() const { return m_firstChild; }
Node* lastChild() const { return m_lastChild; }
bool hasChildNodes() const { return m_firstChild; }
unsigned childNodeCount() const;
Node* childNode(unsigned index) const;
bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode& = ASSERT_NO_EXCEPTION, bool shouldLazyAttach = false);
bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode& = ASSERT_NO_EXCEPTION, bool shouldLazyAttach = false);
bool removeChild(Node* child, ExceptionCode& = ASSERT_NO_EXCEPTION);
bool appendChild(PassRefPtr<Node> newChild, ExceptionCode& = ASSERT_NO_EXCEPTION, bool shouldLazyAttach = false);
// These methods are only used during parsing.
// They don't send DOM mutation events or handle reparenting.
// However, arbitrary code may be run by beforeload handlers.
void parserAppendChild(PassRefPtr<Node>);
void parserRemoveChild(Node*);
void parserInsertBefore(PassRefPtr<Node> newChild, Node* refChild);
// FIXME: It's not good to have two functions with such similar names, especially public functions.
// How do removeChildren and removeAllChildren differ?
void removeChildren();
void removeAllChildren();
void takeAllChildrenFrom(ContainerNode*);
void cloneChildNodes(ContainerNode* clone);
virtual void attach() OVERRIDE;
virtual void detach() OVERRIDE;
virtual LayoutRect boundingBox() const OVERRIDE;
virtual void setFocus(bool = true) OVERRIDE;
virtual void setActive(bool active = true, bool pause = false) OVERRIDE;
virtual void setHovered(bool = true) OVERRIDE;
virtual void scheduleSetNeedsStyleRecalc(StyleChangeType = FullStyleChange) OVERRIDE;
// -----------------------------------------------------------------------------
// Notification of document structure changes (see Node.h for more notification methods)
// Notifies the node that it's list of children have changed (either by adding or removing child nodes), or a child
// node that is of the type CDATA_SECTION_NODE, TEXT_NODE or COMMENT_NODE has changed its value.
virtual void childrenChanged(bool createdByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0);
void attachChildren();
void attachChildrenLazily();
void detachChildren();
void detachChildrenIfNeeded();
void disconnectDescendantFrames();
virtual bool childShouldCreateRenderer(const NodeRenderingContext&) const { return true; }
// More efficient versions of these two functions for the case where we are starting with a ContainerNode.
Node* traverseNextNode() const;
Node* traverseNextNode(const Node* stayWithin) const;
virtual void reportMemoryUsage(MemoryObjectInfo* memoryObjectInfo) const
{
MemoryClassInfo info(memoryObjectInfo, this, WebCoreMemoryTypes::DOM);
Node::reportMemoryUsage(memoryObjectInfo);
info.addMember(m_firstChild);
info.addMember(m_lastChild);
}
protected:
ContainerNode(Document*, ConstructionType = CreateContainer);
static void queuePostAttachCallback(NodeCallback, Node*, unsigned = 0);
static bool postAttachCallbacksAreSuspended();
void suspendPostAttachCallbacks();
void resumePostAttachCallbacks();
template<class GenericNode, class GenericNodeContainer>
friend void appendChildToContainer(GenericNode* child, GenericNodeContainer*);
template<class GenericNode, class GenericNodeContainer>
friend void Private::addChildNodesToDeletionQueue(GenericNode*& head, GenericNode*& tail, GenericNodeContainer*);
void setFirstChild(Node* child) { m_firstChild = child; }
void setLastChild(Node* child) { m_lastChild = child; }
private:
void removeBetween(Node* previousChild, Node* nextChild, Node* oldChild);
void insertBeforeCommon(Node* nextChild, Node* oldChild);
static void dispatchPostAttachCallbacks();
bool getUpperLeftCorner(FloatPoint&) const;
bool getLowerRightCorner(FloatPoint&) const;
Node* m_firstChild;
Node* m_lastChild;
};
#ifndef NDEBUG
bool childAttachedAllowedWhenAttachingChildren(ContainerNode*);
#endif
inline ContainerNode* toContainerNode(Node* node)
{
ASSERT(!node || node->isContainerNode());
return static_cast<ContainerNode*>(node);
}
inline const ContainerNode* toContainerNode(const Node* node)
{
ASSERT(!node || node->isContainerNode());
return static_cast<const ContainerNode*>(node);
}
// This will catch anyone doing an unnecessary cast.
void toContainerNode(const ContainerNode*);
inline ContainerNode::ContainerNode(Document* document, ConstructionType type)
: Node(document, type)
, m_firstChild(0)
, m_lastChild(0)
{
}
inline void ContainerNode::attachChildren()
{
for (Node* child = firstChild(); child; child = child->nextSibling()) {
ASSERT(!child->attached() || childAttachedAllowedWhenAttachingChildren(this));
if (!child->attached())
child->attach();
}
}
inline void ContainerNode::attachChildrenLazily()
{
for (Node* child = firstChild(); child; child = child->nextSibling())
if (!child->attached())
child->lazyAttach();
}
inline void ContainerNode::detachChildrenIfNeeded()
{
for (Node* child = firstChild(); child; child = child->nextSibling()) {
if (child->attached())
child->detach();
}
}
inline void ContainerNode::detachChildren()
{
for (Node* child = firstChild(); child; child = child->nextSibling())
child->detach();
}
inline unsigned Node::childNodeCount() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->childNodeCount();
}
inline Node* Node::childNode(unsigned index) const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->childNode(index);
}
inline Node* Node::firstChild() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->firstChild();
}
inline Node* Node::lastChild() const
{
if (!isContainerNode())
return 0;
return toContainerNode(this)->lastChild();
}
inline Node* Node::highestAncestor() const
{
Node* node = const_cast<Node*>(this);
Node* highest = node;
for (; node; node = node->parentNode())
highest = node;
return highest;
}
inline Node* Node::traverseNextSibling() const
{
if (nextSibling())
return nextSibling();
return traverseNextAncestorSibling();
}
inline Node* Node::traverseNextNode() const
{
if (firstChild())
return firstChild();
return traverseNextSibling();
}
inline Node* ContainerNode::traverseNextNode() const
{
// More efficient than the Node::traverseNextNode above, because
// this does not need to do the isContainerNode check inside firstChild.
if (firstChild())
return firstChild();
return traverseNextSibling();
}
inline Node* Node::traverseNextSibling(const Node* stayWithin) const
{
if (this == stayWithin)
return 0;
if (nextSibling())
return nextSibling();
return traverseNextAncestorSibling(stayWithin);
}
inline Node* Node::traverseNextNode(const Node* stayWithin) const
{
if (firstChild())
return firstChild();
return traverseNextSibling(stayWithin);
}
inline Node* ContainerNode::traverseNextNode(const Node* stayWithin) const
{
// More efficient than the Node::traverseNextNode above, because
// this does not need to do the isContainerNode check inside firstChild.
if (firstChild())
return firstChild();
return traverseNextSibling(stayWithin);
}
// This constant controls how much buffer is initially allocated
// for a Node Vector that is used to store child Nodes of a given Node.
// FIXME: Optimize the value.
const int initialNodeVectorSize = 11;
typedef Vector<RefPtr<Node>, initialNodeVectorSize> NodeVector;
inline void getChildNodes(Node* node, NodeVector& nodes)
{
ASSERT(!nodes.size());
for (Node* child = node->firstChild(); child; child = child->nextSibling())
nodes.append(child);
}
class ChildNodesLazySnapshot {
WTF_MAKE_NONCOPYABLE(ChildNodesLazySnapshot);
WTF_MAKE_FAST_ALLOCATED;
public:
explicit ChildNodesLazySnapshot(Node* parentNode)
: m_currentNode(parentNode->firstChild())
, m_currentIndex(0)
{
m_nextSnapshot = latestSnapshot;
latestSnapshot = this;
}
~ChildNodesLazySnapshot()
{
latestSnapshot = m_nextSnapshot;
}
// Returns 0 if there is no next Node.
Node* nextNode()
{
if (LIKELY(!hasSnapshot())) {
Node* node = m_currentNode;
if (m_currentNode)
m_currentNode = m_currentNode->nextSibling();
return node;
}
Vector<RefPtr<Node> >* nodeVector = m_childNodes.get();
if (m_currentIndex >= nodeVector->size())
return 0;
return (*nodeVector)[m_currentIndex++].get();
}
void takeSnapshot()
{
if (hasSnapshot())
return;
m_childNodes = adoptPtr(new Vector<RefPtr<Node> >());
Node* node = m_currentNode;
while (node) {
m_childNodes->append(node);
node = node->nextSibling();
}
}
ChildNodesLazySnapshot* nextSnapshot() { return m_nextSnapshot; }
bool hasSnapshot() { return !!m_childNodes.get(); }
static void takeChildNodesLazySnapshot()
{
ChildNodesLazySnapshot* snapshot = latestSnapshot;
while (snapshot && !snapshot->hasSnapshot()) {
snapshot->takeSnapshot();
snapshot = snapshot->nextSnapshot();
}
}
private:
static ChildNodesLazySnapshot* latestSnapshot;
Node* m_currentNode;
unsigned m_currentIndex;
OwnPtr<Vector<RefPtr<Node> > > m_childNodes; // Lazily instantiated.
ChildNodesLazySnapshot* m_nextSnapshot;
};
} // namespace WebCore
#endif // ContainerNode_h
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