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/*
* Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
* Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if USE(ACCELERATED_COMPOSITING)
#include "LayerCompositingThread.h"
#include "LayerCompositingThreadClient.h"
#include "LayerMessage.h"
#include "LayerRenderer.h"
#include "LayerWebKitThread.h"
#if ENABLE(VIDEO)
#include "MediaPlayer.h"
#include "MediaPlayerPrivateBlackBerry.h"
#endif
#include "PluginView.h"
#include "TextureCacheCompositingThread.h"
#include <BlackBerryPlatformGraphics.h>
#include <BlackBerryPlatformLog.h>
#include <wtf/Assertions.h>
#define DEBUG_VIDEO_CLIPPING 0
namespace WebCore {
void LayerOverride::removeAnimation(const String& name)
{
for (size_t i = 0; i < m_animations.size(); ++i) {
if (m_animations[i]->name() == name) {
m_animations.remove(i);
return;
}
}
}
PassRefPtr<LayerCompositingThread> LayerCompositingThread::create(LayerType type, LayerCompositingThreadClient* client)
{
return adoptRef(new LayerCompositingThread(type, client));
}
LayerCompositingThread::LayerCompositingThread(LayerType type, LayerCompositingThreadClient* client)
: LayerData(type)
, m_layerRenderer(0)
, m_superlayer(0)
, m_pluginBuffer(0)
, m_drawOpacity(0)
, m_visible(false)
, m_commitScheduled(false)
, m_client(client)
#if ENABLE(CSS_FILTERS)
, m_filterOperationsChanged(false)
#endif
{
}
LayerCompositingThread::~LayerCompositingThread()
{
ASSERT(isCompositingThread());
ASSERT(!superlayer());
// Remove the superlayer reference from all sublayers.
while (m_sublayers.size())
m_sublayers[0]->removeFromSuperlayer();
// Delete all allocated textures
deleteTextures();
// We just deleted all our textures, no need for the
// layer renderer to track us anymore
if (m_layerRenderer)
m_layerRenderer->removeLayer(this);
if (m_client)
m_client->layerCompositingThreadDestroyed(this);
}
void LayerCompositingThread::setLayerRenderer(LayerRenderer* renderer)
{
// It's not expected that layers will ever switch renderers.
ASSERT(!renderer || !m_layerRenderer || renderer == m_layerRenderer);
m_layerRenderer = renderer;
if (m_layerRenderer)
m_layerRenderer->addLayer(this);
}
void LayerCompositingThread::deleteTextures()
{
releaseTextureResources();
if (m_client)
m_client->deleteTextures(this);
}
void LayerCompositingThread::setDrawTransform(double scale, const TransformationMatrix& matrix)
{
m_drawTransform = matrix;
float bx = m_bounds.width() / 2.0;
float by = m_bounds.height() / 2.0;
if (sizeIsScaleInvariant()) {
bx /= scale;
by /= scale;
}
m_transformedBounds.setP1(matrix.mapPoint(FloatPoint(-bx, -by)));
m_transformedBounds.setP2(matrix.mapPoint(FloatPoint(-bx, by)));
m_transformedBounds.setP3(matrix.mapPoint(FloatPoint(bx, by)));
m_transformedBounds.setP4(matrix.mapPoint(FloatPoint(bx, -by)));
m_drawRect = m_transformedBounds.boundingBox();
}
static FloatQuad getTransformedRect(const IntSize& bounds, const IntRect& rect, const TransformationMatrix& drawTransform)
{
float x = -bounds.width() / 2.0 + rect.x();
float y = -bounds.height() / 2.0 + rect.y();
float w = rect.width();
float h = rect.height();
FloatQuad result;
result.setP1(drawTransform.mapPoint(FloatPoint(x, y)));
result.setP2(drawTransform.mapPoint(FloatPoint(x, y + h)));
result.setP3(drawTransform.mapPoint(FloatPoint(x + w, y + h)));
result.setP4(drawTransform.mapPoint(FloatPoint(x + w, y)));
return result;
}
FloatQuad LayerCompositingThread::getTransformedHolePunchRect() const
{
// FIXME: the following line disables clipping a video in an iframe i.e. the fix associated with PR 99638.
// Some revised test case (e.g. video-iframe.html) show that the original fix works correctly when scrolling
// the contents of the frame, but fails to clip correctly if the page (main frame) is scrolled.
static bool enableVideoClipping = false;
if (!mediaPlayer() || !enableVideoClipping) {
// m_holePunchClipRect is valid only when there's a media player.
return getTransformedRect(m_bounds, m_holePunchRect, m_drawTransform);
}
// The hole punch rectangle may need to be clipped,
// e.g. if the <video> is on a layer that's included and clipped by an <iframe>.
// In order to clip we need to determine the current position of this layer, which
// is encoded in the m_drawTransform value, which was used to initialize m_drawRect.
IntRect drawRect = m_layerRenderer->toWebKitDocumentCoordinates(m_drawRect);
// Assert that in this case, where the hole punch rectangle equals the size of the layer,
// the drawRect has the same size as the hole punch.
// ASSERT(drawRect.size() == m_holePunchRect.size());
// Don't assert it programtically though because there may be off-by-one error due to rounding when there's zooming.
// The difference between drawRect and m_holePunchRect is that drawRect has an accurate position
// in WebKit document coordinates, whereas the m_holePunchRect location is (0,0) i.e. it's relative to this layer.
// Clip the drawRect.
// Both drawRect and m_holePunchClipRect already have correct locations, in WebKit document coordinates.
IntPoint location = drawRect.location();
drawRect.intersect(m_holePunchClipRect);
// Shift the clipped drawRect to have the same kind of located-at-zero position as the original holePunchRect.
drawRect.move(-location.x(), -location.y());
#if DEBUG_VIDEO_CLIPPING
IntRect drawRectInWebKitDocumentCoordination = m_layerRenderer->toWebKitDocumentCoordinates(m_drawRect);
BBLOG(BlackBerry::Platform::LogLevelInfo, "LayerCompositingThread::getTransformedHolePunchRect() - drawRect=(x=%d,y=%d,width=%d,height=%d) clipRect=(x=%d,y=%d,width=%d,height=%d) clippedRect=(x=%d,y=%d,width=%d,height=%d).",
drawRectInWebKitDocumentCoordination.x(), drawRectInWebKitDocumentCoordination.y(), drawRectInWebKitDocumentCoordination.width(), drawRectInWebKitDocumentCoordination.height(),
m_holePunchClipRect.x(), m_holePunchClipRect.y(), m_holePunchClipRect.width(), m_holePunchClipRect.height(),
drawRect.x(), drawRect.y(), drawRect.width(), drawRect.height());
#endif
return getTransformedRect(m_bounds, drawRect, m_drawTransform);
}
void LayerCompositingThread::drawTextures(double scale, int positionLocation, int texCoordLocation, const FloatRect& visibleRect)
{
static float texcoords[4 * 2] = { 0, 0, 0, 1, 1, 1, 1, 0 };
if (m_pluginView) {
if (m_isVisible) {
// The layer contains Flash, video, or other plugin contents.
m_pluginBuffer = m_pluginView->lockFrontBufferForRead();
if (!m_pluginBuffer)
return;
if (!BlackBerry::Platform::Graphics::lockAndBindBufferGLTexture(m_pluginBuffer, GL_TEXTURE_2D)) {
m_pluginView->unlockFrontBuffer();
return;
}
m_layerRenderer->addLayerToReleaseTextureResourcesList(this);
glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, &m_transformedBounds);
glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texcoords);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
return;
}
#if ENABLE(VIDEO)
if (m_mediaPlayer) {
if (m_isVisible) {
// We need to specify the media player location in contents coordinates. The 'visibleRect'
// specifies the content region covered by our viewport. So we transform from our
// normalized device coordinates [-1, 1] to the 'visibleRect'.
float vrw2 = visibleRect.width() / 2.0;
float vrh2 = visibleRect.height() / 2.0;
float x = m_transformedBounds.p1().x() * vrw2 + vrw2 + visibleRect.x();
float y = -m_transformedBounds.p1().y() * vrh2 + vrh2 + visibleRect.y();
m_mediaPlayer->paint(0, IntRect((int)(x + 0.5), (int)(y + 0.5), m_bounds.width(), m_bounds.height()));
MediaPlayerPrivate* mpp = static_cast<MediaPlayerPrivate*>(m_mediaPlayer->platformMedia().media.qnxMediaPlayer);
mpp->drawBufferingAnimation(m_drawTransform, positionLocation, texCoordLocation);
}
return;
}
#endif
if (m_client)
m_client->drawTextures(this, scale, positionLocation, texCoordLocation);
}
void LayerCompositingThread::drawSurface(const TransformationMatrix& drawTransform, LayerCompositingThread* mask, int positionLocation, int texCoordLocation)
{
if (m_layerRenderer->layerAlreadyOnSurface(this)) {
unsigned texID = layerRendererSurface()->texture()->textureId();
if (!texID) {
ASSERT_NOT_REACHED();
return;
}
textureCacheCompositingThread()->textureAccessed(layerRendererSurface()->texture());
glBindTexture(GL_TEXTURE_2D, texID);
if (mask) {
glActiveTexture(GL_TEXTURE1);
mask->bindContentsTexture();
glActiveTexture(GL_TEXTURE0);
}
FloatQuad surfaceQuad = getTransformedRect(m_bounds, IntRect(IntPoint::zero(), m_bounds), drawTransform);
glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, &surfaceQuad);
static float texcoords[4 * 2] = { 0, 0, 0, 1, 1, 1, 1, 0 };
glVertexAttribPointer(texCoordLocation, 2, GL_FLOAT, GL_FALSE, 0, texcoords);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
}
bool LayerCompositingThread::hasMissingTextures() const
{
return m_client ? m_client->hasMissingTextures(this) : false;
}
void LayerCompositingThread::drawMissingTextures(double scale, int positionLocation, int texCoordLocation, const FloatRect& /*visibleRect*/)
{
if (m_client)
m_client->drawMissingTextures(this, scale, positionLocation, texCoordLocation);
}
void LayerCompositingThread::releaseTextureResources()
{
if (m_pluginView && m_pluginBuffer) {
BlackBerry::Platform::Graphics::releaseBufferGLTexture(m_pluginBuffer);
m_pluginBuffer = 0;
m_pluginView->unlockFrontBuffer();
}
}
void LayerCompositingThread::setPluginView(PluginView* pluginView)
{
if (!isCompositingThread()) {
dispatchSyncCompositingMessage(BlackBerry::Platform::createMethodCallMessage(
&LayerCompositingThread::setPluginView,
this,
pluginView));
return;
}
m_pluginView = pluginView;
}
#if ENABLE(VIDEO)
void LayerCompositingThread::setMediaPlayer(MediaPlayer* mediaPlayer)
{
if (!isCompositingThread()) {
dispatchSyncCompositingMessage(BlackBerry::Platform::createMethodCallMessage(
&LayerCompositingThread::setMediaPlayer,
this,
mediaPlayer));
return;
}
m_mediaPlayer = mediaPlayer;
}
#endif
void LayerCompositingThread::removeSublayer(LayerCompositingThread* sublayer)
{
ASSERT(isCompositingThread());
int foundIndex = indexOfSublayer(sublayer);
if (foundIndex == -1)
return;
sublayer->setSuperlayer(0);
m_sublayers.remove(foundIndex);
}
int LayerCompositingThread::indexOfSublayer(const LayerCompositingThread* reference)
{
for (size_t i = 0; i < m_sublayers.size(); i++) {
if (m_sublayers[i] == reference)
return i;
}
return -1;
}
const LayerCompositingThread* LayerCompositingThread::rootLayer() const
{
const LayerCompositingThread* layer = this;
for (LayerCompositingThread* superlayer = layer->superlayer(); superlayer; layer = superlayer, superlayer = superlayer->superlayer()) { }
return layer;
}
void LayerCompositingThread::addSublayer(LayerCompositingThread* layer)
{
layer->removeFromSuperlayer();
layer->setSuperlayer(this);
m_sublayers.append(layer);
}
void LayerCompositingThread::removeFromSuperlayer()
{
if (m_superlayer)
m_superlayer->removeSublayer(this);
}
void LayerCompositingThread::setSublayers(const Vector<RefPtr<LayerCompositingThread> >& sublayers)
{
if (sublayers == m_sublayers)
return;
while (m_sublayers.size()) {
RefPtr<LayerCompositingThread> layer = m_sublayers[0].get();
ASSERT(layer->superlayer());
layer->removeFromSuperlayer();
}
m_sublayers.clear();
size_t listSize = sublayers.size();
for (size_t i = 0; i < listSize; i++) {
RefPtr<LayerCompositingThread> sublayer = sublayers[i];
sublayer->removeFromSuperlayer();
sublayer->setSuperlayer(this);
m_sublayers.insert(i, sublayer);
}
}
void LayerCompositingThread::updateTextureContentsIfNeeded()
{
if (m_client)
m_client->uploadTexturesIfNeeded(this);
}
void LayerCompositingThread::bindContentsTexture()
{
if (m_client)
m_client->bindContentsTexture(this);
}
void LayerCompositingThread::setVisible(bool visible)
{
if (visible == m_visible)
return;
m_visible = visible;
if (m_client)
m_client->layerVisibilityChanged(this, visible);
}
void LayerCompositingThread::setNeedsCommit()
{
if (m_layerRenderer)
m_layerRenderer->setNeedsCommit();
}
void LayerCompositingThread::scheduleCommit()
{
if (!m_client)
return;
if (!isWebKitThread()) {
if (m_commitScheduled)
return;
m_commitScheduled = true;
dispatchWebKitMessage(BlackBerry::Platform::createMethodCallMessage(&LayerCompositingThread::scheduleCommit, this));
return;
}
m_commitScheduled = false;
m_client->scheduleCommit();
}
bool LayerCompositingThread::updateAnimations(double currentTime)
{
// The commit mechanism always overwrites our state with state from the
// WebKit thread. This means we have to restore the last animated value for
// suspended animations.
for (size_t i = 0; i < m_suspendedAnimations.size(); ++i) {
LayerAnimation* animation = m_suspendedAnimations[i].get();
// From looking at the WebCore code, it appears that when the animation
// is paused, the timeOffset is modified so it will be an appropriate
// elapsedTime.
double elapsedTime = animation->timeOffset();
animation->apply(this, elapsedTime);
}
bool allAnimationsFinished = true;
for (size_t i = 0; i < m_runningAnimations.size(); ++i) {
LayerAnimation* animation = m_runningAnimations[i].get();
double elapsedTime = (m_suspendTime ? m_suspendTime : currentTime) - animation->startTime() + animation->timeOffset();
animation->apply(this, elapsedTime);
if (!animation->finished())
allAnimationsFinished = false;
}
// If there are any overrides, apply them
if (m_override) {
if (m_override->isPositionSet())
m_position = m_override->position();
if (m_override->isAnchorPointSet())
m_anchorPoint = m_override->anchorPoint();
if (m_override->isBoundsSet())
m_bounds = m_override->bounds();
if (m_override->isTransformSet())
m_transform = m_override->transform();
if (m_override->isOpacitySet())
m_opacity = m_override->opacity();
for (size_t i = 0; i < m_override->animations().size(); ++i) {
LayerAnimation* animation = m_override->animations()[i].get();
double elapsedTime = (m_suspendTime ? m_suspendTime : currentTime) - animation->startTime() + animation->timeOffset();
animation->apply(this, elapsedTime);
if (!animation->finished())
allAnimationsFinished = false;
}
}
return !allAnimationsFinished;
}
bool LayerCompositingThread::hasVisibleHolePunchRect() const
{
if (m_pluginView && !m_isVisible)
return false;
#if ENABLE(VIDEO)
if (m_mediaPlayer && !m_isVisible)
return false;
#endif
return hasHolePunchRect();
}
void LayerCompositingThread::createLayerRendererSurface()
{
ASSERT(!m_layerRendererSurface);
m_layerRendererSurface = adoptPtr(new LayerRendererSurface(m_layerRenderer, this));
}
void LayerCompositingThread::removeAnimation(const String& name)
{
for (size_t i = 0; i < m_runningAnimations.size(); ++i) {
if (m_runningAnimations[i]->name() == name) {
m_runningAnimations.remove(i);
return;
}
}
}
LayerOverride* LayerCompositingThread::override()
{
if (!m_override)
m_override = LayerOverride::create();
return m_override.get();
}
void LayerCompositingThread::clearOverride()
{
m_override.clear();
}
}
#endif // USE(ACCELERATED_COMPOSITING)
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