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/*
* Copyright (c) 2006, 2007, 2008, 2009, 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "UniscribeHelper.h"
#include "Font.h"
#include "FontUtilsChromiumWin.h"
#include "HWndDC.h"
#include "PlatformContextSkia.h"
#include "SkiaFontWin.h"
#include "SkPoint.h"
#include <windows.h>
#include <wtf/Assertions.h>
namespace WebCore {
// The function types for ScriptItemizeOpenType() and ScriptShapeOpenType().
// We want to use these functions for OpenType feature support, but we can't
// call them directly because usp10.dll does not always have them.
// Instead, we use GetProcAddress() to check whether we can actually use these
// function. If we can't use these functions, we substitute ScriptItemze() and
// ScriptShape().
typedef HRESULT (WINAPI *ScriptItemizeOpenTypeFunc)(const WCHAR*, int, int,
const SCRIPT_CONTROL*,
const SCRIPT_STATE*,
SCRIPT_ITEM*,
OPENTYPE_TAG*, int*);
typedef HRESULT (WINAPI *ScriptShapeOpenTypeFunc)(HDC, SCRIPT_CACHE*,
SCRIPT_ANALYSIS*,
OPENTYPE_TAG, OPENTYPE_TAG,
int*, TEXTRANGE_PROPERTIES**,
int, const WCHAR*, int, int,
WORD*, SCRIPT_CHARPROP*,
WORD*, SCRIPT_GLYPHPROP*,
int*);
static ScriptItemizeOpenTypeFunc gScriptItemizeOpenTypeFunc = 0;
static ScriptShapeOpenTypeFunc gScriptShapeOpenTypeFunc = 0;
static bool gOpenTypeFunctionsLoaded = false;
static void loadOpenTypeFunctions()
{
HMODULE hModule = GetModuleHandle(L"usp10");
if (hModule) {
gScriptItemizeOpenTypeFunc = reinterpret_cast<ScriptItemizeOpenTypeFunc>(GetProcAddress(hModule, "ScriptItemizeOpenType"));
gScriptShapeOpenTypeFunc = reinterpret_cast<ScriptShapeOpenTypeFunc>(GetProcAddress(hModule, "ScriptShapeOpenType"));
}
if (!gScriptItemizeOpenTypeFunc || !gScriptShapeOpenTypeFunc) {
gScriptItemizeOpenTypeFunc = 0;
gScriptShapeOpenTypeFunc = 0;
}
gOpenTypeFunctionsLoaded = true;
}
// HFONT is the 'incarnation' of 'everything' about font, but it's an opaque
// handle and we can't directly query it to make a new HFONT sharing
// its characteristics (height, style, etc) except for family name.
// This function uses GetObject to convert HFONT back to LOGFONT,
// resets the fields of LOGFONT and calculates style to use later
// for the creation of a font identical to HFONT other than family name.
static void setLogFontAndStyle(HFONT hfont, LOGFONT *logfont, int *style)
{
ASSERT(hfont && logfont);
if (!hfont || !logfont)
return;
GetObject(hfont, sizeof(LOGFONT), logfont);
// We reset these fields to values appropriate for CreateFontIndirect.
// while keeping lfHeight, which is the most important value in creating
// a new font similar to hfont.
logfont->lfWidth = 0;
logfont->lfEscapement = 0;
logfont->lfOrientation = 0;
logfont->lfCharSet = DEFAULT_CHARSET;
logfont->lfOutPrecision = OUT_TT_ONLY_PRECIS;
logfont->lfQuality = DEFAULT_QUALITY; // Honor user's desktop settings.
logfont->lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
if (style)
*style = getStyleFromLogfont(logfont);
}
// This memory DC will NOT be released but it's OK
// since we want to keep it for the whole life span of the process.
HDC UniscribeHelper::m_cachedDC = 0;
static bool canUseGlyphIndex(const SCRIPT_ITEM& run)
{
// On early version of Uniscribe, ScriptShape() sets run.a.fNoGlyphIndex
// to TRUE when it can't shape the run with glyph indexes. This could
// occur when we use CFF webfonts(See http://crbug.com/39017).
// We don't use the font in that case and try to use fallback fonts.
return !run.a.fNoGlyphIndex;
}
UniscribeHelper::UniscribeHelper(const UChar* input,
int inputLength,
bool isRtl,
HFONT hfont,
SCRIPT_CACHE* scriptCache,
SCRIPT_FONTPROPERTIES* fontProperties,
WORD spaceGlyph)
: m_input(input)
, m_inputLength(inputLength)
, m_isRtl(isRtl)
, m_hfont(hfont)
, m_scriptCache(scriptCache)
, m_fontProperties(fontProperties)
, m_spaceGlyph(spaceGlyph)
, m_directionalOverride(false)
, m_inhibitLigate(false)
, m_letterSpacing(0)
, m_spaceWidth(0)
, m_wordSpacing(0)
, m_ascent(0)
, m_disableFontFallback(false)
{
m_logfont.lfFaceName[0] = 0;
if (!gOpenTypeFunctionsLoaded)
loadOpenTypeFunctions();
}
UniscribeHelper::~UniscribeHelper()
{
}
void UniscribeHelper::initWithOptionalLengthProtection(bool lengthProtection)
{
// We cap the input length and just don't do anything. We'll allocate a lot
// of things of the size of the number of characters, so the allocated
// memory will be several times the input length. Plus shaping such a large
// buffer may be a form of denial of service. No legitimate text should be
// this long. It also appears that Uniscribe flatly rejects very long
// strings, so we don't lose anything by doing this.
//
// The input length protection may be disabled by the unit tests to cause
// an error condition.
static const int kMaxInputLength = 65535;
if (m_inputLength == 0 || (lengthProtection && m_inputLength > kMaxInputLength))
return;
fillRuns();
fillShapes();
fillScreenOrder();
}
int UniscribeHelper::width() const
{
int width = 0;
for (int itemIndex = 0; itemIndex < static_cast<int>(m_runs.size()); itemIndex++)
width += advanceForItem(itemIndex);
return width;
}
void UniscribeHelper::justify(int additionalSpace)
{
// Count the total number of glyphs we have so we know how big to make the
// buffers below.
int totalGlyphs = 0;
for (size_t run = 0; run < m_runs.size(); run++) {
int runIndex = m_screenOrder[run];
totalGlyphs += static_cast<int>(m_shapes[runIndex].glyphLength());
}
if (totalGlyphs == 0)
return; // Nothing to do.
// We make one big buffer in screen order of all the glyphs we are drawing
// across runs so that the justification function will adjust evenly across
// all glyphs.
Vector<SCRIPT_VISATTR, 64> visualAttributes;
visualAttributes.resize(totalGlyphs);
Vector<int, 64> advances;
advances.resize(totalGlyphs);
Vector<int, 64> justify;
justify.resize(totalGlyphs);
// Build the packed input.
int destIndex = 0;
for (size_t run = 0; run < m_runs.size(); run++) {
int runIndex = m_screenOrder[run];
const Shaping& shaping = m_shapes[runIndex];
for (int i = 0; i < shaping.glyphLength(); i++, destIndex++) {
memcpy(&visualAttributes[destIndex], &shaping.m_visualAttributes[i],
sizeof(SCRIPT_VISATTR));
advances[destIndex] = shaping.m_advance[i];
}
}
// The documentation for Scriptjustify is wrong, the parameter is the space
// to add and not the width of the column you want.
int minKashida;
#if USE(SKIA_TEXT)
// Disable kashida justification based on
// http://blogs.msdn.com/b/michkap/archive/2010/08/31/10056140.aspx.
for (int i = 0; i < totalGlyphs; ++i) {
if (visualAttributes[i].uJustification == SCRIPT_JUSTIFY_ARABIC_KASHIDA)
visualAttributes[i].uJustification = SCRIPT_JUSTIFY_NONE;
}
minKashida = 0;
#else
minKashida = 1; // How do we decide what this should be?
#endif
ScriptJustify(&visualAttributes[0], &advances[0], totalGlyphs,
additionalSpace, minKashida, &justify[0]);
// Now we have to unpack the justification amounts back into the runs so
// the glyph indices match.
int globalGlyphIndex = 0;
for (size_t run = 0; run < m_runs.size(); run++) {
int runIndex = m_screenOrder[run];
Shaping& shaping = m_shapes[runIndex];
shaping.m_justify.resize(shaping.glyphLength());
for (int i = 0; i < shaping.glyphLength(); i++, globalGlyphIndex++)
shaping.m_justify[i] = justify[globalGlyphIndex];
}
}
int UniscribeHelper::characterToX(int offset) const
{
HRESULT hr;
ASSERT(offset <= m_inputLength);
// Our algorithm is to traverse the items in screen order from left to
// right, adding in each item's screen width until we find the item with
// the requested character in it.
int width = 0;
for (size_t screenIndex = 0; screenIndex < m_runs.size(); screenIndex++) {
// Compute the length of this run.
int itemIndex = m_screenOrder[screenIndex];
const SCRIPT_ITEM& item = m_runs[itemIndex];
const Shaping& shaping = m_shapes[itemIndex];
int itemLength = shaping.charLength();
if (offset >= item.iCharPos && offset <= item.iCharPos + itemLength) {
// Character offset is in this run.
int charLength = offset - item.iCharPos;
int curX = 0;
hr = ScriptCPtoX(charLength, FALSE, itemLength,
shaping.glyphLength(),
&shaping.m_logs[0], &shaping.m_visualAttributes[0],
shaping.effectiveAdvances(), &item.a, &curX);
if (FAILED(hr))
return 0;
width += curX + shaping.m_prePadding;
ASSERT(width >= 0);
return width;
}
// Move to the next item.
width += advanceForItem(itemIndex);
}
ASSERT(width >= 0);
return width;
}
int UniscribeHelper::xToCharacter(int x) const
{
// We iterate in screen order until we find the item with the given pixel
// position in it. When we find that guy, we ask Uniscribe for the
// character index.
HRESULT hr;
for (size_t screenIndex = 0; screenIndex < m_runs.size(); screenIndex++) {
int itemIndex = m_screenOrder[screenIndex];
int itemAdvance = advanceForItem(itemIndex);
// Note that the run may be empty if shaping failed, so we want to skip
// over it.
const Shaping& shaping = m_shapes[itemIndex];
int itemLength = shaping.charLength();
if (x <= itemAdvance && itemLength > 0) {
// The requested offset is within this item.
const SCRIPT_ITEM& item = m_runs[itemIndex];
// Account for the leading space we've added to this run that
// Uniscribe doesn't know about.
x -= shaping.m_prePadding;
int charX = 0;
int trailing;
hr = ScriptXtoCP(x, itemLength, shaping.glyphLength(),
&shaping.m_logs[0], &shaping.m_visualAttributes[0],
shaping.effectiveAdvances(), &item.a, &charX,
&trailing);
// The character offset is within the item. We need to add the
// item's offset to transform it into the space of the TextRun
return charX + item.iCharPos;
}
// The offset is beyond this item, account for its length and move on.
x -= itemAdvance;
}
// Error condition, we don't know what to do if we don't have that X
// position in any of our items.
return 0;
}
void UniscribeHelper::draw(GraphicsContext* graphicsContext,
HDC dc, int x, int y, int from, int to)
{
HGDIOBJ oldFont = 0;
int curX = x;
bool firstRun = true;
#if !USE(SKIA_TEXT)
bool useWindowsDrawing = windowsCanHandleTextDrawing(graphicsContext);
#endif
for (size_t screenIndex = 0; screenIndex < m_runs.size(); screenIndex++) {
int itemIndex = m_screenOrder[screenIndex];
const SCRIPT_ITEM& item = m_runs[itemIndex];
const Shaping& shaping = m_shapes[itemIndex];
// Character offsets within this run. THESE MAY NOT BE IN RANGE and may
// be negative, etc. The code below handles this.
int fromChar = from - item.iCharPos;
int toChar = to - item.iCharPos;
// See if we need to draw any characters in this item.
if (shaping.charLength() == 0 ||
fromChar >= shaping.charLength() || toChar <= 0) {
// No chars in this item to display.
curX += advanceForItem(itemIndex);
continue;
}
// Compute the starting glyph within this span. |from| and |to| are
// global offsets that may intersect arbitrarily with our local run.
int fromGlyph, afterGlyph;
if (item.a.fRTL) {
// To compute the first glyph when going RTL, we use |to|.
if (toChar >= shaping.charLength())
// The end of the text is after (to the left) of us.
fromGlyph = 0;
else {
// Since |to| is exclusive, the first character we draw on the
// left is actually the one right before (to the right) of
// |to|.
fromGlyph = shaping.m_logs[toChar - 1];
}
// The last glyph is actually the first character in the range.
if (fromChar <= 0) {
// The first character to draw is before (to the right) of this
// span, so draw all the way to the end.
afterGlyph = shaping.glyphLength();
} else {
// We want to draw everything up until the character to the
// right of |from|. To the right is - 1, so we look that up
// (remember our character could be more than one glyph, so we
// can't look up our glyph and add one).
afterGlyph = shaping.m_logs[fromChar - 1];
}
} else {
// Easy case, everybody agrees about directions. We only need to
// handle boundary conditions to get a range inclusive at the
// beginning, and exclusive at the ending. We have to do some
// computation to see the glyph one past the end.
fromGlyph = shaping.m_logs[fromChar < 0 ? 0 : fromChar];
if (toChar >= shaping.charLength())
afterGlyph = shaping.glyphLength();
else
afterGlyph = shaping.m_logs[toChar];
}
// Account for the characters that were skipped in this run. When
// WebKit asks us to draw a subset of the run, it actually tells us
// to draw at the X offset of the beginning of the run, since it
// doesn't know the internal position of any of our characters.
const int* effectiveAdvances = shaping.effectiveAdvances();
int innerOffset = 0;
for (int i = 0; i < fromGlyph; i++)
innerOffset += effectiveAdvances[i];
// Actually draw the glyphs we found.
int glyphCount = afterGlyph - fromGlyph;
if (fromGlyph >= 0 && glyphCount > 0) {
// Account for the preceding space we need to add to this run. We
// don't need to count for the following space because that will be
// counted in advanceForItem below when we move to the next run.
innerOffset += shaping.m_prePadding;
// Pass 0 in when there is no justification.
const int* justify = shaping.m_justify.size() == 0 ? 0 : &shaping.m_justify[fromGlyph];
#if USE(SKIA_TEXT)
const int* advances = shaping.m_justify.size() ?
&shaping.m_justify[fromGlyph]
: &shaping.m_advance[fromGlyph];
#else
if (useWindowsDrawing) {
if (firstRun) {
oldFont = SelectObject(dc, shaping.m_hfont);
firstRun = false;
} else
SelectObject(dc, shaping.m_hfont);
}
#endif
// Fonts with different ascents can be used to render different
// runs. 'Across-runs' y-coordinate correction needs to be
// adjusted for each font.
bool textOutOk = false;
for (int executions = 0; executions < 2; ++executions) {
#if USE(SKIA_TEXT)
SkPoint origin;
origin.fX = curX + + innerOffset;
origin.fY = y + m_ascent;
paintSkiaText(graphicsContext,
shaping.m_hfont,
glyphCount,
&shaping.m_glyphs[fromGlyph],
advances,
&shaping.m_offsets[fromGlyph],
&origin);
textOutOk = true;
#else
if (useWindowsDrawing) {
HRESULT hr = ScriptTextOut(dc, shaping.m_scriptCache,
curX + innerOffset,
y - shaping.m_ascentOffset,
0, 0, &item.a, 0, 0,
&shaping.m_glyphs[fromGlyph],
glyphCount,
&shaping.m_advance[fromGlyph],
justify,
&shaping.m_offsets[fromGlyph]);
textOutOk = (hr == S_OK);
} else {
SkPoint origin;
origin.fX = curX + + innerOffset;
origin.fY = y + m_ascent;
paintSkiaText(graphicsContext,
shaping.m_hfont,
glyphCount,
&shaping.m_glyphs[fromGlyph],
&shaping.m_advance[fromGlyph],
&shaping.m_offsets[fromGlyph],
&origin);
textOutOk = true;
}
#endif
if (!textOutOk && 0 == executions) {
// If TextOut is called from the renderer it might fail
// because the sandbox is preventing it from opening the
// font files. If we are running in the renderer,
// TryToPreloadFont is overridden to ask the browser to
// preload the font for us so we can access it.
tryToPreloadFont(shaping.m_hfont);
continue;
}
break;
}
}
curX += advanceForItem(itemIndex);
}
if (oldFont)
SelectObject(dc, oldFont);
}
WORD UniscribeHelper::firstGlyphForCharacter(int charOffset) const
{
// Find the run for the given character.
for (int i = 0; i < static_cast<int>(m_runs.size()); i++) {
int firstChar = m_runs[i].iCharPos;
const Shaping& shaping = m_shapes[i];
int localOffset = charOffset - firstChar;
if (localOffset >= 0 && localOffset < shaping.charLength()) {
// The character is in this run, return the first glyph for it
// (should generally be the only glyph). It seems Uniscribe gives
// glyph 0 for empty, which is what we want to return in the
// "missing" case.
size_t glyphIndex = shaping.m_logs[localOffset];
if (glyphIndex >= shaping.m_glyphs.size()) {
// The glyph should be in this run, but the run has too few
// actual characters. This can happen when shaping the run
// fails, in which case, we should have no data in the logs at
// all.
ASSERT(shaping.m_glyphs.size() == 0);
return 0;
}
return shaping.m_glyphs[glyphIndex];
}
}
return 0;
}
void UniscribeHelper::fillRuns()
{
HRESULT hr;
m_runs.resize(cUniscribeHelperStackRuns);
m_scriptTags.resize(cUniscribeHelperStackRuns);
SCRIPT_STATE inputState;
inputState.uBidiLevel = m_isRtl;
inputState.fOverrideDirection = m_directionalOverride;
inputState.fInhibitSymSwap = false;
inputState.fCharShape = false; // Not implemented in Uniscribe
inputState.fDigitSubstitute = false; // Do we want this for Arabic?
inputState.fInhibitLigate = m_inhibitLigate;
inputState.fDisplayZWG = false; // Don't draw control characters.
inputState.fArabicNumContext = m_isRtl; // Do we want this for Arabic?
inputState.fGcpClusters = false;
inputState.fReserved = 0;
inputState.fEngineReserved = 0;
// The psControl argument to ScriptItemize should be non-0 for RTL text,
// per http://msdn.microsoft.com/en-us/library/ms776532.aspx . So use a
// SCRIPT_CONTROL that is set to all zeros. Zero as a locale ID means the
// neutral locale per http://msdn.microsoft.com/en-us/library/ms776294.aspx
static SCRIPT_CONTROL inputControl = {0, // uDefaultLanguage :16;
0, // fContextDigits :1;
0, // fInvertPreBoundDir :1;
0, // fInvertPostBoundDir :1;
0, // fLinkStringBefore :1;
0, // fLinkStringAfter :1;
0, // fNeutralOverride :1;
0, // fNumericOverride :1;
0, // fLegacyBidiClass :1;
0, // fMergeNeutralItems :1;
0};// fReserved :7;
// Calling ScriptApplyDigitSubstitution( 0, &inputControl, &inputState)
// here would be appropriate if we wanted to set the language ID, and get
// local digit substitution behavior. For now, don't do it.
while (true) {
int numberOfItems = 0;
// Ideally, we would have a way to know the runs before and after this
// one, and put them into the control parameter of ScriptItemize. This
// would allow us to shape characters properly that cross style
// boundaries (WebKit bug 6148).
//
// We tell ScriptItemize that the output list of items is one smaller
// than it actually is. According to Mozilla bug 366643, if there is
// not enough room in the array on pre-SP2 systems, ScriptItemize will
// write one past the end of the buffer.
//
// ScriptItemize is very strange. It will often require a much larger
// ITEM buffer internally than it will give us as output. For example,
// it will say a 16-item buffer is not big enough, and will write
// interesting numbers into all those items. But when we give it a 32
// item buffer and it succeeds, it only has one item output.
//
// It seems to be doing at least two passes, the first where it puts a
// lot of intermediate data into our items, and the second where it
// collates them.
if (gScriptItemizeOpenTypeFunc) {
hr = gScriptItemizeOpenTypeFunc(m_input, m_inputLength,
static_cast<int>(m_runs.size()) - 1,
&inputControl, &inputState,
&m_runs[0], &m_scriptTags[0],
&numberOfItems);
if (SUCCEEDED(hr)) {
// Pack consecutive runs, the script tag of which are
// SCRIPT_TAG_UNKNOWN, to reduce the number of runs.
for (int i = 0; i < numberOfItems; ++i) {
if (m_scriptTags[i] == SCRIPT_TAG_UNKNOWN) {
int j = 1;
while (i + j < numberOfItems && m_scriptTags[i + j] == SCRIPT_TAG_UNKNOWN)
++j;
if (--j) {
m_runs.remove(i + 1, j);
m_scriptTags.remove(i + 1, j);
numberOfItems -= j;
}
}
}
m_scriptTags.resize(numberOfItems);
}
} else {
hr = ScriptItemize(m_input, m_inputLength,
static_cast<int>(m_runs.size()) - 1,
&inputControl, &inputState, &m_runs[0],
&numberOfItems);
}
if (SUCCEEDED(hr)) {
m_runs.resize(numberOfItems);
break;
}
if (hr != E_OUTOFMEMORY) {
// Some kind of unexpected error.
m_runs.resize(0);
break;
}
// There was not enough items for it to write into, expand.
m_runs.resize(m_runs.size() * 2);
m_scriptTags.resize(m_runs.size());
}
}
bool UniscribeHelper::shape(const UChar* input,
int itemLength,
int numGlyphs,
SCRIPT_ITEM& run,
OPENTYPE_TAG scriptTag,
Shaping& shaping)
{
HFONT hfont = m_hfont;
SCRIPT_CACHE* scriptCache = m_scriptCache;
SCRIPT_FONTPROPERTIES* fontProperties = m_fontProperties;
Vector<SCRIPT_CHARPROP, cUniscribeHelperStackChars> charProps;
Vector<SCRIPT_GLYPHPROP, cUniscribeHelperStackChars> glyphProps;
int ascent = m_ascent;
WORD spaceGlyph = m_spaceGlyph;
HRESULT hr;
// When used to fill up glyph pages for simple scripts in non-BMP,
// we don't want any font fallback in this class. The simple script
// font path can take care of font fallback.
bool lastFallbackTried = m_disableFontFallback;
bool result;
int generatedGlyphs = 0;
// In case HFONT passed in ctor cannot render this run, we have to scan
// other fonts from the beginning of the font list.
resetFontIndex();
// Compute shapes.
while (true) {
shaping.m_logs.resize(itemLength);
shaping.m_glyphs.resize(numGlyphs);
shaping.m_visualAttributes.resize(numGlyphs);
charProps.resize(itemLength);
glyphProps.resize(numGlyphs);
run.a.fNoGlyphIndex = FALSE;
#ifdef PURIFY
// http://code.google.com/p/chromium/issues/detail?id=5309
// Purify isn't able to track the assignments that ScriptShape makes to
// shaping.m_glyphs. Consequently, any bytes with value 0xCD that it
// writes, will be considered un-initialized data.
//
// This hack avoid the false-positive UMRs by marking the buffer as
// initialized.
//
// FIXME: A better solution would be to use Purify's API and mark only
// the populated range as initialized:
//
// PurifyMarkAsInitialized(
// &shaping.m_glyphs[0],
// sizeof(shaping.m_glyphs[0] * generatedGlyphs);
ZeroMemory(&shaping.m_glyphs[0],
sizeof(shaping.m_glyphs[0]) * shaping.m_glyphs.size());
#endif
// If our DC is already created, select the font in it so we can use it now.
// Otherwise, we'll create it as needed afterward...
if (m_cachedDC)
SelectObject(m_cachedDC, hfont);
// Firefox sets SCRIPT_ANALYSIS.SCRIPT_STATE.fDisplayZWG to true
// here. Is that what we want? It will display control characters.
if (gScriptShapeOpenTypeFunc) {
TEXTRANGE_PROPERTIES* rangeProps = m_featureRecords.size() ? &m_rangeProperties : 0;
hr = gScriptShapeOpenTypeFunc(m_cachedDC, scriptCache, &run.a,
scriptTag, 0, &itemLength,
&rangeProps, rangeProps ? 1 : 0,
input, itemLength, numGlyphs,
&shaping.m_logs[0], &charProps[0],
&shaping.m_glyphs[0], &glyphProps[0],
&generatedGlyphs);
} else {
hr = ScriptShape(m_cachedDC, scriptCache, input, itemLength,
numGlyphs, &run.a,
&shaping.m_glyphs[0], &shaping.m_logs[0],
&shaping.m_visualAttributes[0], &generatedGlyphs);
}
// We receive E_PENDING when we need to try again with a Drawing Context,
// but we don't want to retry again if we already tried with non-zero DC.
if (hr == E_PENDING && !m_cachedDC) {
EnsureCachedDCCreated();
continue;
}
if (hr == E_OUTOFMEMORY) {
numGlyphs *= 2;
continue;
}
if (SUCCEEDED(hr) && (lastFallbackTried || !containsMissingGlyphs(shaping, run, fontProperties) && canUseGlyphIndex(run)))
break;
// The current font can't render this run, try next font.
if (!m_disableFontFallback &&
nextWinFontData(&hfont, &scriptCache, &fontProperties, &ascent)) {
// The primary font does not support this run. Try next font.
// In case of web page rendering, they come from fonts specified in
// CSS stylesheets.
continue;
} else if (!lastFallbackTried) {
lastFallbackTried = true;
// Generate a last fallback font based on the script of
// a character to draw while inheriting size and styles
// from the primary font
if (!m_logfont.lfFaceName[0])
setLogFontAndStyle(m_hfont, &m_logfont, &m_style);
// TODO(jungshik): generic type should come from webkit for
// UniscribeHelperTextRun (a derived class used in webkit).
const UChar *family = getFallbackFamily(input, itemLength,
FontDescription::StandardFamily, 0, 0);
bool fontOk = getDerivedFontData(family, m_style, &m_logfont,
&ascent, &hfont, &scriptCache,
&spaceGlyph);
if (!fontOk) {
// If this GetDerivedFontData is called from the renderer it
// might fail because the sandbox is preventing it from opening
// the font files. If we are running in the renderer,
// TryToPreloadFont is overridden to ask the browser to preload
// the font for us so we can access it.
tryToPreloadFont(hfont);
// Try again.
fontOk = getDerivedFontData(family, m_style, &m_logfont,
&ascent, &hfont, &scriptCache,
&spaceGlyph);
ASSERT(fontOk);
}
// TODO(jungshik) : Currently GetDerivedHFont always returns a
// a valid HFONT, but in the future, I may change it to return 0.
ASSERT(hfont);
// We don't need a font_properties for the last resort fallback font
// because we don't have anything more to try and are forced to
// accept empty glyph boxes. If we tried a series of fonts as
// 'last-resort fallback', we'd need it, but currently, we don't.
continue;
} else if (hr == USP_E_SCRIPT_NOT_IN_FONT) {
run.a.eScript = SCRIPT_UNDEFINED;
continue;
} else if (FAILED(hr)) {
// Error shaping.
generatedGlyphs = 0;
result = false;
goto cleanup;
}
}
// Sets Windows font data for this run to those corresponding to
// a font supporting this run. we don't need to store font_properties
// because it's not used elsewhere.
shaping.m_hfont = hfont;
shaping.m_scriptCache = scriptCache;
shaping.m_spaceGlyph = spaceGlyph;
// The ascent of a font for this run can be different from
// that of the primary font so that we need to keep track of
// the difference per run and take that into account when calling
// ScriptTextOut in |draw|. Otherwise, different runs rendered by
// different fonts would not be aligned vertically.
shaping.m_ascentOffset = m_ascent ? ascent - m_ascent : 0;
result = true;
cleanup:
shaping.m_glyphs.resize(generatedGlyphs);
shaping.m_visualAttributes.resize(generatedGlyphs);
// If we use ScriptShapeOpenType(), visual attributes information for each
// characters are stored in |glyphProps[i].sva|.
if (gScriptShapeOpenTypeFunc) {
for (int i = 0; i < generatedGlyphs; ++i)
memcpy(&shaping.m_visualAttributes[i], &glyphProps[i].sva, sizeof(SCRIPT_VISATTR));
}
shaping.m_advance.resize(generatedGlyphs);
shaping.m_offsets.resize(generatedGlyphs);
// On failure, our logs don't mean anything, so zero those out.
if (!result)
shaping.m_logs.clear();
return result;
}
void UniscribeHelper::EnsureCachedDCCreated()
{
if (m_cachedDC)
return;
// Allocate a memory DC that is compatible with the Desktop DC since we don't have any window,
// and we don't want to use the Desktop DC directly since it can have nasty side effects
// as identified in Chrome Issue http://crbug.com/59315.
HWndDC screenDC(0);
m_cachedDC = ::CreateCompatibleDC(screenDC);
ASSERT(m_cachedDC);
}
void UniscribeHelper::fillShapes()
{
m_shapes.resize(m_runs.size());
for (size_t i = 0; i < m_runs.size(); i++) {
int startItem = m_runs[i].iCharPos;
int itemLength = m_inputLength - startItem;
if (i < m_runs.size() - 1)
itemLength = m_runs[i + 1].iCharPos - startItem;
int numGlyphs;
if (itemLength < cUniscribeHelperStackChars) {
// We'll start our buffer sizes with the current stack space
// available in our buffers if the current input fits. As long as
// it doesn't expand past that we'll save a lot of time mallocing.
numGlyphs = cUniscribeHelperStackChars;
} else {
// When the input doesn't fit, give up with the stack since it will
// almost surely not be enough room (unless the input actually
// shrinks, which is unlikely) and just start with the length
// recommended by the Uniscribe documentation as a "usually fits"
// size.
numGlyphs = itemLength * 3 / 2 + 16;
}
// Convert a string to a glyph string trying the primary font, fonts in
// the fallback list and then script-specific last resort font.
Shaping& shaping = m_shapes[i];
if (!shape(&m_input[startItem], itemLength, numGlyphs, m_runs[i], m_scriptTags[i], shaping))
continue;
// At the moment, the only time m_disableFontFallback is set is
// when we look up glyph indices for non-BMP code ranges. So,
// we can skip the glyph placement. When that becomes not the case
// any more, we have to add a new flag to control glyph placement.
if (m_disableFontFallback)
continue;
// Compute placements. Note that offsets is documented incorrectly
// and is actually an array.
EnsureCachedDCCreated();
SelectObject(m_cachedDC, shaping.m_hfont);
shaping.m_prePadding = 0;
if (FAILED(ScriptPlace(m_cachedDC, shaping.m_scriptCache,
&shaping.m_glyphs[0],
static_cast<int>(shaping.m_glyphs.size()),
&shaping.m_visualAttributes[0], &m_runs[i].a,
&shaping.m_advance[0], &shaping.m_offsets[0],
&shaping.m_abc))) {
// Some error we don't know how to handle. Nuke all of our data
// since we can't deal with partially valid data later.
m_runs.clear();
m_scriptTags.clear();
m_shapes.clear();
m_screenOrder.clear();
}
}
adjustSpaceAdvances();
if (m_letterSpacing != 0 || m_wordSpacing != 0)
applySpacing();
}
void UniscribeHelper::fillScreenOrder()
{
m_screenOrder.resize(m_runs.size());
// We assume that the input has only one text direction in it.
// TODO(brettw) are we sure we want to keep this restriction?
if (m_isRtl) {
for (int i = 0; i < static_cast<int>(m_screenOrder.size()); i++)
m_screenOrder[static_cast<int>(m_screenOrder.size()) - i - 1] = i;
} else {
for (int i = 0; i < static_cast<int>(m_screenOrder.size()); i++)
m_screenOrder[i] = i;
}
}
void UniscribeHelper::adjustSpaceAdvances()
{
if (m_spaceWidth == 0)
return;
int spaceWidthWithoutLetterSpacing = m_spaceWidth - m_letterSpacing;
// This mostly matches what WebKit's UniscribeController::shapeAndPlaceItem.
for (size_t run = 0; run < m_runs.size(); run++) {
Shaping& shaping = m_shapes[run];
// FIXME: This loop is not UTF-16-safe. Unicode 6.0 has a couple
// of complex script blocks in Plane 1.
for (int i = 0; i < shaping.charLength(); i++) {
UChar c = m_input[m_runs[run].iCharPos + i];
bool treatAsSpace = Font::treatAsSpace(c);
if (!treatAsSpace && !Font::treatAsZeroWidthSpaceInComplexScript(c))
continue;
int glyphIndex = shaping.m_logs[i];
int currentAdvance = shaping.m_advance[glyphIndex];
shaping.m_glyphs[glyphIndex] = shaping.m_spaceGlyph;
if (treatAsSpace) {
// currentAdvance does not include additional letter-spacing,
// but m_spaceWidth does. Here we find out how off we are from
// the correct width (spaceWidthWithoutLetterSpacing) and
// just subtract that diff.
int diff = currentAdvance - spaceWidthWithoutLetterSpacing;
// The shaping can consist of a run of text, so only subtract
// the difference in the width of the glyph.
shaping.m_advance[glyphIndex] -= diff;
shaping.m_abc.abcB -= diff;
continue;
}
// For characters treated as zero-width space in complex
// scripts, set the advance width to zero, adjust
// |abcB| of the current run accordingly and set
// the glyph to m_spaceGlyph (invisible).
shaping.m_advance[glyphIndex] = 0;
shaping.m_abc.abcB -= currentAdvance;
shaping.m_offsets[glyphIndex].du = 0;
shaping.m_offsets[glyphIndex].dv = 0;
}
}
}
void UniscribeHelper::applySpacing()
{
for (size_t run = 0; run < m_runs.size(); run++) {
Shaping& shaping = m_shapes[run];
bool isRtl = m_runs[run].a.fRTL;
if (m_letterSpacing != 0) {
// RTL text gets padded to the left of each character. We increment
// the run's advance to make this happen. This will be balanced out
// by NOT adding additional advance to the last glyph in the run.
if (isRtl)
shaping.m_prePadding += m_letterSpacing;
// Go through all the glyphs in this run and increase the "advance"
// to account for letter spacing. We adjust letter spacing only on
// cluster boundaries.
//
// This works for most scripts, but may have problems with some
// indic scripts. This behavior is better than Firefox or IE for
// Hebrew.
for (int i = 0; i < shaping.glyphLength(); i++) {
if (shaping.m_visualAttributes[i].fClusterStart) {
// Ick, we need to assign the extra space so that the glyph
// comes first, then is followed by the space. This is
// opposite for RTL.
if (isRtl) {
if (i != shaping.glyphLength() - 1) {
// All but the last character just get the spacing
// applied to their advance. The last character
// doesn't get anything,
shaping.m_advance[i] += m_letterSpacing;
shaping.m_abc.abcB += m_letterSpacing;
}
} else {
// LTR case is easier, we just add to the advance.
shaping.m_advance[i] += m_letterSpacing;
shaping.m_abc.abcB += m_letterSpacing;
}
}
}
}
// Go through all the characters to find whitespace and insert the
// extra wordspacing amount for the glyphs they correspond to.
if (m_wordSpacing != 0) {
for (int i = 0; i < shaping.charLength(); i++) {
if (!Font::treatAsSpace(m_input[m_runs[run].iCharPos + i]))
continue;
// The char in question is a word separator...
int glyphIndex = shaping.m_logs[i];
// Spaces will not have a glyph in Uniscribe, it will just add
// additional advance to the character to the left of the
// space. The space's corresponding glyph will be the character
// following it in reading order.
if (isRtl) {
// In RTL, the glyph to the left of the space is the same
// as the first glyph of the following character, so we can
// just increment it.
shaping.m_advance[glyphIndex] += m_wordSpacing;
shaping.m_abc.abcB += m_wordSpacing;
} else {
// LTR is actually more complex here, we apply it to the
// previous character if there is one, otherwise we have to
// apply it to the leading space of the run.
if (glyphIndex == 0)
shaping.m_prePadding += m_wordSpacing;
else {
shaping.m_advance[glyphIndex - 1] += m_wordSpacing;
shaping.m_abc.abcB += m_wordSpacing;
}
}
}
} // m_wordSpacing != 0
// Loop for next run...
}
}
// The advance is the ABC width of the run
int UniscribeHelper::advanceForItem(int itemIndex) const
{
int accum = 0;
const Shaping& shaping = m_shapes[itemIndex];
if (shaping.m_justify.size() == 0) {
// Easy case with no justification, the width is just the ABC width of
// the run. (The ABC width is the sum of the advances).
return shaping.m_abc.abcA + shaping.m_abc.abcB +
shaping.m_abc.abcC + shaping.m_prePadding;
}
// With justification, we use the justified amounts instead. The
// justification array contains both the advance and the extra space
// added for justification, so is the width we want.
int justification = 0;
for (size_t i = 0; i < shaping.m_justify.size(); i++)
justification += shaping.m_justify[i];
return shaping.m_prePadding + justification;
}
// SCRIPT_FONTPROPERTIES contains glyph indices for default, invalid
// and blank glyphs. Just because ScriptShape succeeds does not mean
// that a text run is rendered correctly. Some characters may be rendered
// with default/invalid/blank glyphs. Therefore, we need to check if the glyph
// array returned by ScriptShape contains any of those glyphs to make
// sure that the text run is rendered successfully.
// However, we should not subject zero-width characters to this test.
bool UniscribeHelper::containsMissingGlyphs(const Shaping& shaping,
const SCRIPT_ITEM& run,
const SCRIPT_FONTPROPERTIES* properties) const
{
for (int i = 0; i < shaping.charLength(); i++) {
UChar c = m_input[run.iCharPos + i];
// Skip zero-width space characters because they're not considered to be missing in a font.
if (Font::treatAsZeroWidthSpaceInComplexScript(c))
continue;
int glyphIndex = shaping.m_logs[i];
WORD glyph = shaping.m_glyphs[glyphIndex];
if (glyph == properties->wgDefault
|| (glyph == properties->wgInvalid && glyph != properties->wgBlank))
return true;
}
return false;
}
static OPENTYPE_TAG convertFeatureTag(const String& tag)
{
return ((tag[0] & 0xFF) | ((tag[1] & 0xFF) << 8) | ((tag[2] & 0xFF) << 16) | ((tag[3] & 0xFF) << 24));
}
void UniscribeHelper::setRangeProperties(const FontFeatureSettings* featureSettings)
{
if (!featureSettings || !featureSettings->size()) {
m_featureRecords.resize(0);
return;
}
m_featureRecords.resize(featureSettings->size());
for (unsigned i = 0; i < featureSettings->size(); ++i) {
m_featureRecords[i].lParameter = featureSettings->at(i).value();
m_featureRecords[i].tagFeature = convertFeatureTag(featureSettings->at(i).tag());
}
m_rangeProperties.potfRecords = &m_featureRecords[0];
m_rangeProperties.cotfRecords = m_featureRecords.size();
}
} // namespace WebCore
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