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/*
* Copyright (C) 2011 Igalia S.L.
* Copyright (C) 2012 Collabora Ltd.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
#ifndef GraphicsContext3DPrivate_h
#define GraphicsContext3DPrivate_h
#include "GraphicsContext3D.h"
#include <wtf/PassOwnPtr.h>
#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER)
#include <clutter/clutter.h>
#endif
namespace WebCore {
class GraphicsContext3DPrivate {
public:
static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, HostWindow*);
~GraphicsContext3DPrivate();
bool makeContextCurrent();
PlatformGraphicsContext3D platformContext();
ClutterActor* platformLayer() { return m_layer; }
#if USE(ACCELERATED_COMPOSITING) && USE(CLUTTER)
virtual void paintToGraphicsLayerActor(ClutterActor*, const FloatRect& target, const TransformationMatrix&, float opacity);
#endif
private:
GraphicsContext3DPrivate(GraphicsContext3D*, HostWindow*);
GraphicsContext3D* m_context;
HostWindow* m_window;
ClutterActor* m_layer;
};
}
#endif // GraphicsContext3DPrivate_h
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