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/*
* Copyright (c) 2008, Google Inc. All rights reserved.
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ImageBuffer.h"
#include "BitmapImage.h"
#include "BitmapImageSingleFrameSkia.h"
#include "Extensions3D.h"
#include "GrContext.h"
#include "GraphicsContext.h"
#include "GraphicsContext3D.h"
#include "ImageData.h"
#include "JPEGImageEncoder.h"
#include "MIMETypeRegistry.h"
#include "MemoryInstrumentationSkia.h"
#include "PNGImageEncoder.h"
#include "PlatformContextSkia.h"
#include "SharedGraphicsContext3D.h"
#include "SkColorPriv.h"
#include "SkGpuDevice.h"
#include "SkiaUtils.h"
#include "WEBPImageEncoder.h"
#if USE(ACCELERATED_COMPOSITING)
#include "Canvas2DLayerBridge.h"
#endif
#include <wtf/text/Base64.h>
#include <wtf/text/WTFString.h>
using namespace std;
namespace WebCore {
// We pass a technically-uninitialized canvas to the platform context here since
// the canvas initialization completes in ImageBuffer::ImageBuffer. But
// PlatformContext doesn't actually need to use the object, and this makes all
// the ownership easier to manage.
ImageBufferData::ImageBufferData(const IntSize& size)
: m_platformContext(0) // Canvas is set in ImageBuffer constructor.
{
}
static SkCanvas* createAcceleratedCanvas(const IntSize& size, ImageBufferData* data, DeferralMode deferralMode)
{
RefPtr<GraphicsContext3D> context3D = SharedGraphicsContext3D::get();
if (!context3D)
return 0;
GrContext* gr = context3D->grContext();
if (!gr)
return 0;
gr->resetContext();
GrTextureDesc desc;
desc.fFlags = kRenderTarget_GrTextureFlagBit;
desc.fSampleCnt = 0;
desc.fWidth = size.width();
desc.fHeight = size.height();
desc.fConfig = kSkia8888_GrPixelConfig;
SkAutoTUnref<GrTexture> texture(gr->createUncachedTexture(desc, 0, 0));
if (!texture.get())
return 0;
SkCanvas* canvas;
SkAutoTUnref<SkDevice> device(new SkGpuDevice(gr, texture.get()));
#if USE(ACCELERATED_COMPOSITING)
data->m_layerBridge = Canvas2DLayerBridge::create(context3D.release(), size, deferralMode, texture.get()->getTextureHandle());
canvas = data->m_layerBridge->skCanvas(device.get());
#else
canvas = new SkCanvas(device.get());
#endif
data->m_platformContext.setAccelerated(true);
return canvas;
}
static SkCanvas* createNonPlatformCanvas(const IntSize& size)
{
SkAutoTUnref<SkDevice> device(new SkDevice(SkBitmap::kARGB_8888_Config, size.width(), size.height()));
SkPixelRef* pixelRef = device->accessBitmap(false).pixelRef();
return pixelRef ? new SkCanvas(device) : 0;
}
ImageBuffer::ImageBuffer(const IntSize& size, float resolutionScale, ColorSpace, RenderingMode renderingMode, DeferralMode deferralMode, bool& success)
: m_data(size)
, m_size(size)
, m_logicalSize(size)
, m_resolutionScale(resolutionScale)
{
OwnPtr<SkCanvas> canvas;
if (renderingMode == Accelerated)
canvas = adoptPtr(createAcceleratedCanvas(size, &m_data, deferralMode));
else if (renderingMode == UnacceleratedNonPlatformBuffer)
canvas = adoptPtr(createNonPlatformCanvas(size));
if (!canvas)
canvas = adoptPtr(skia::TryCreateBitmapCanvas(size.width(), size.height(), false));
if (!canvas) {
success = false;
return;
}
m_data.m_canvas = canvas.release();
m_data.m_platformContext.setCanvas(m_data.m_canvas.get());
m_context = adoptPtr(new GraphicsContext(&m_data.m_platformContext));
m_context->platformContext()->setDrawingToImageBuffer(true);
m_context->scale(FloatSize(m_resolutionScale, m_resolutionScale));
// Make the background transparent. It would be nice if this wasn't
// required, but the canvas is currently filled with the magic transparency
// color. Can we have another way to manage this?
m_data.m_canvas->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
success = true;
}
ImageBuffer::~ImageBuffer()
{
}
GraphicsContext* ImageBuffer::context() const
{
#if USE(ACCELERATED_COMPOSITING)
if (m_data.m_layerBridge) {
// We're using context acquisition as a signal that someone is about to render into our buffer and we need
// to be ready. This isn't logically const-correct, hence the cast.
const_cast<Canvas2DLayerBridge*>(m_data.m_layerBridge.get())->contextAcquired();
}
#endif
return m_context.get();
}
PassRefPtr<Image> ImageBuffer::copyImage(BackingStoreCopy copyBehavior, ScaleBehavior) const
{
// FIXME: Start honoring ScaleBehavior to scale 2x buffers down to 1x.
return BitmapImageSingleFrameSkia::create(*m_data.m_platformContext.bitmap(), copyBehavior == CopyBackingStore, m_resolutionScale);
}
PlatformLayer* ImageBuffer::platformLayer() const
{
return m_data.m_layerBridge ? m_data.m_layerBridge->layer() : 0;
}
bool ImageBuffer::copyToPlatformTexture(GraphicsContext3D& context, Platform3DObject texture, GC3Denum internalFormat, bool premultiplyAlpha, bool flipY)
{
if (!m_data.m_layerBridge || !platformLayer())
return false;
Platform3DObject sourceTexture = m_data.m_layerBridge->backBufferTexture();
if (!context.makeContextCurrent())
return false;
Extensions3D* extensions = context.getExtensions();
if (!extensions->supports("GL_CHROMIUM_copy_texture") || !extensions->supports("GL_CHROMIUM_flipy"))
return false;
// The canvas is stored in a premultiplied format, so unpremultiply if necessary.
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, !premultiplyAlpha);
// The canvas is stored in an inverted position, so the flip semantics are reversed.
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, !flipY);
extensions->copyTextureCHROMIUM(GraphicsContext3D::TEXTURE_2D, sourceTexture, texture, 0, internalFormat);
context.pixelStorei(Extensions3D::UNPACK_FLIP_Y_CHROMIUM, false);
context.pixelStorei(Extensions3D::UNPACK_UNPREMULTIPLY_ALPHA_CHROMIUM, false);
context.flush();
return true;
}
void ImageBuffer::clip(GraphicsContext* context, const FloatRect& rect) const
{
context->platformContext()->beginLayerClippedToImage(rect, this);
}
static bool drawNeedsCopy(GraphicsContext* src, GraphicsContext* dst)
{
return dst->platformContext()->isDeferred() || src == dst;
}
void ImageBuffer::draw(GraphicsContext* context, ColorSpace styleColorSpace, const FloatRect& destRect, const FloatRect& srcRect,
CompositeOperator op, bool useLowQualityScale)
{
RefPtr<Image> image = BitmapImageSingleFrameSkia::create(*m_data.m_platformContext.bitmap(), drawNeedsCopy(m_context.get(), context));
context->drawImage(image.get(), styleColorSpace, destRect, srcRect, op, DoNotRespectImageOrientation, useLowQualityScale);
}
void ImageBuffer::drawPattern(GraphicsContext* context, const FloatRect& srcRect, const AffineTransform& patternTransform,
const FloatPoint& phase, ColorSpace styleColorSpace, CompositeOperator op, const FloatRect& destRect)
{
RefPtr<Image> image = BitmapImageSingleFrameSkia::create(*m_data.m_platformContext.bitmap(), drawNeedsCopy(m_context.get(), context));
image->drawPattern(context, srcRect, patternTransform, phase, styleColorSpace, op, destRect);
}
void ImageBuffer::platformTransformColorSpace(const Vector<int>& lookUpTable)
{
// FIXME: Disable color space conversions on accelerated canvases (for now).
if (m_data.m_platformContext.isAccelerated())
return;
const SkBitmap& bitmap = *context()->platformContext()->bitmap();
if (bitmap.isNull())
return;
ASSERT(bitmap.config() == SkBitmap::kARGB_8888_Config);
SkAutoLockPixels bitmapLock(bitmap);
for (int y = 0; y < m_size.height(); ++y) {
uint32_t* srcRow = bitmap.getAddr32(0, y);
for (int x = 0; x < m_size.width(); ++x) {
SkColor color = SkPMColorToColor(srcRow[x]);
srcRow[x] = SkPreMultiplyARGB(SkColorGetA(color),
lookUpTable[SkColorGetR(color)],
lookUpTable[SkColorGetG(color)],
lookUpTable[SkColorGetB(color)]);
}
}
}
template <Multiply multiplied>
PassRefPtr<Uint8ClampedArray> getImageData(const IntRect& rect, PlatformContextSkia* context,
const IntSize& size)
{
float area = 4.0f * rect.width() * rect.height();
if (area > static_cast<float>(std::numeric_limits<int>::max()))
return 0;
RefPtr<Uint8ClampedArray> result = Uint8ClampedArray::createUninitialized(rect.width() * rect.height() * 4);
unsigned char* data = result->data();
if (rect.x() < 0
|| rect.y() < 0
|| rect.maxX() > size.width()
|| rect.maxY() > size.height())
result->zeroFill();
unsigned destBytesPerRow = 4 * rect.width();
SkBitmap destBitmap;
destBitmap.setConfig(SkBitmap::kARGB_8888_Config, rect.width(), rect.height(), destBytesPerRow);
destBitmap.setPixels(data);
SkCanvas::Config8888 config8888;
if (multiplied == Premultiplied)
config8888 = SkCanvas::kRGBA_Premul_Config8888;
else
config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
context->readPixels(&destBitmap, rect.x(), rect.y(), config8888);
return result.release();
}
PassRefPtr<Uint8ClampedArray> ImageBuffer::getUnmultipliedImageData(const IntRect& rect, CoordinateSystem) const
{
return getImageData<Unmultiplied>(rect, context()->platformContext(), m_size);
}
PassRefPtr<Uint8ClampedArray> ImageBuffer::getPremultipliedImageData(const IntRect& rect, CoordinateSystem) const
{
return getImageData<Premultiplied>(rect, context()->platformContext(), m_size);
}
void ImageBuffer::putByteArray(Multiply multiplied, Uint8ClampedArray* source, const IntSize& sourceSize, const IntRect& sourceRect, const IntPoint& destPoint, CoordinateSystem)
{
ASSERT(sourceRect.width() > 0);
ASSERT(sourceRect.height() > 0);
int originX = sourceRect.x();
int destX = destPoint.x() + sourceRect.x();
ASSERT(destX >= 0);
ASSERT(destX < m_size.width());
ASSERT(originX >= 0);
ASSERT(originX < sourceRect.maxX());
int endX = destPoint.x() + sourceRect.maxX();
ASSERT(endX <= m_size.width());
int numColumns = endX - destX;
int originY = sourceRect.y();
int destY = destPoint.y() + sourceRect.y();
ASSERT(destY >= 0);
ASSERT(destY < m_size.height());
ASSERT(originY >= 0);
ASSERT(originY < sourceRect.maxY());
int endY = destPoint.y() + sourceRect.maxY();
ASSERT(endY <= m_size.height());
int numRows = endY - destY;
unsigned srcBytesPerRow = 4 * sourceSize.width();
SkBitmap srcBitmap;
srcBitmap.setConfig(SkBitmap::kARGB_8888_Config, numColumns, numRows, srcBytesPerRow);
srcBitmap.setPixels(source->data() + originY * srcBytesPerRow + originX * 4);
SkCanvas::Config8888 config8888;
if (multiplied == Premultiplied)
config8888 = SkCanvas::kRGBA_Premul_Config8888;
else
config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
context()->platformContext()->writePixels(srcBitmap, destX, destY, config8888);
}
template <typename T>
static bool encodeImage(T& source, const String& mimeType, const double* quality, Vector<char>* output)
{
Vector<unsigned char>* encodedImage = reinterpret_cast<Vector<unsigned char>*>(output);
if (mimeType == "image/jpeg") {
int compressionQuality = JPEGImageEncoder::DefaultCompressionQuality;
if (quality && *quality >= 0.0 && *quality <= 1.0)
compressionQuality = static_cast<int>(*quality * 100 + 0.5);
if (!JPEGImageEncoder::encode(source, compressionQuality, encodedImage))
return false;
#if USE(WEBP)
} else if (mimeType == "image/webp") {
int compressionQuality = WEBPImageEncoder::DefaultCompressionQuality;
if (quality && *quality >= 0.0 && *quality <= 1.0)
compressionQuality = static_cast<int>(*quality * 100 + 0.5);
if (!WEBPImageEncoder::encode(source, compressionQuality, encodedImage))
return false;
#endif
} else {
if (!PNGImageEncoder::encode(source, encodedImage))
return false;
ASSERT(mimeType == "image/png");
}
return true;
}
String ImageBuffer::toDataURL(const String& mimeType, const double* quality, CoordinateSystem) const
{
ASSERT(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType));
Vector<char> encodedImage;
if (!encodeImage(*context()->platformContext()->bitmap(), mimeType, quality, &encodedImage))
return "data:,";
Vector<char> base64Data;
base64Encode(encodedImage, base64Data);
return "data:" + mimeType + ";base64," + base64Data;
}
void ImageBufferData::reportMemoryUsage(MemoryObjectInfo* memoryObjectInfo) const
{
MemoryClassInfo info(memoryObjectInfo, this);
info.addMember(m_canvas);
info.addMember(m_platformContext);
#if USE(ACCELERATED_COMPOSITING)
info.addMember(m_layerBridge);
#endif
}
String ImageDataToDataURL(const ImageData& imageData, const String& mimeType, const double* quality)
{
ASSERT(MIMETypeRegistry::isSupportedImageMIMETypeForEncoding(mimeType));
Vector<char> encodedImage;
if (!encodeImage(imageData, mimeType, quality, &encodedImage))
return "data:,";
Vector<char> base64Data;
base64Encode(encodedImage, base64Data);
return "data:" + mimeType + ";base64," + base64Data;
}
} // namespace WebCore
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