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// Copyright (c) 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "config.h"
#include "Path.h"
#include "AffineTransform.h"
#include "FloatRect.h"
#include "ImageBuffer.h"
#include "StrokeStyleApplier.h"
#include "SkPath.h"
#include "SkRegion.h"
#include "SkiaUtils.h"
#include <wtf/MathExtras.h>
namespace WebCore {
Path::Path()
: m_path(0)
{
}
Path::Path(const Path& other)
{
m_path = other.m_path ? new SkPath(*other.m_path) : 0;
}
#if PLATFORM(BLACKBERRY)
Path::Path(const SkPath& path)
{
m_path = new SkPath(path);
}
#endif
Path::~Path()
{
if (m_path)
delete m_path;
}
PlatformPathPtr Path::ensurePlatformPath()
{
if (!m_path)
m_path = new SkPath();
return m_path;
}
Path& Path::operator=(const Path& other)
{
if (other.isNull()) {
if (m_path)
delete m_path;
m_path = 0;
} else
*ensurePlatformPath() = *other.m_path;
return *this;
}
bool Path::isEmpty() const
{
return isNull() || m_path->isEmpty();
}
bool Path::hasCurrentPoint() const
{
return !isNull() && m_path->getPoints(0, 0);
}
FloatPoint Path::currentPoint() const
{
if (!isNull() && m_path->countPoints() > 0) {
SkPoint skResult;
m_path->getLastPt(&skResult);
FloatPoint result;
result.setX(SkScalarToFloat(skResult.fX));
result.setY(SkScalarToFloat(skResult.fY));
return result;
}
// FIXME: Why does this return quietNaN? Other ports return 0,0.
float quietNaN = std::numeric_limits<float>::quiet_NaN();
return FloatPoint(quietNaN, quietNaN);
}
bool Path::contains(const FloatPoint& point, WindRule rule) const
{
if (isNull())
return false;
return SkPathContainsPoint(m_path, point, rule == RULE_NONZERO ? SkPath::kWinding_FillType : SkPath::kEvenOdd_FillType);
}
void Path::translate(const FloatSize& size)
{
ensurePlatformPath()->offset(WebCoreFloatToSkScalar(size.width()), WebCoreFloatToSkScalar(size.height()));
}
FloatRect Path::boundingRect() const
{
if (isNull())
return FloatRect();
return m_path->getBounds();
}
void Path::moveTo(const FloatPoint& point)
{
ensurePlatformPath()->moveTo(point);
}
void Path::addLineTo(const FloatPoint& point)
{
ensurePlatformPath()->lineTo(point);
}
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
{
ensurePlatformPath()->quadTo(cp, ep);
}
void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
{
ensurePlatformPath()->cubicTo(p1, p2, ep);
}
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
ensurePlatformPath()->arcTo(p1, p2, WebCoreFloatToSkScalar(radius));
}
void Path::closeSubpath()
{
ensurePlatformPath()->close();
}
void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool anticlockwise)
{
ensurePlatformPath(); // Make sure m_path is not null.
SkScalar cx = WebCoreFloatToSkScalar(p.x());
SkScalar cy = WebCoreFloatToSkScalar(p.y());
SkScalar radius = WebCoreFloatToSkScalar(r);
SkScalar s360 = SkIntToScalar(360);
SkRect oval;
oval.set(cx - radius, cy - radius, cx + radius, cy + radius);
float sweep = ea - sa;
SkScalar startDegrees = WebCoreFloatToSkScalar(sa * 180 / piFloat);
SkScalar sweepDegrees = WebCoreFloatToSkScalar(sweep * 180 / piFloat);
// Check for a circle.
if (sweepDegrees >= s360 || sweepDegrees <= -s360) {
// Move to the start position (0 sweep means we add a single point).
m_path->arcTo(oval, startDegrees, 0, false);
// Draw the circle.
m_path->addOval(oval, anticlockwise ?
SkPath::kCCW_Direction : SkPath::kCW_Direction);
// Force a moveTo the end position.
m_path->arcTo(oval, startDegrees + sweepDegrees, 0, true);
} else {
// Counterclockwise arcs should be drawn with negative sweeps, while
// clockwise arcs should be drawn with positive sweeps. Check to see
// if the situation is reversed and correct it by adding or subtracting
// a full circle
if (anticlockwise && sweepDegrees > 0) {
sweepDegrees -= s360;
} else if (!anticlockwise && sweepDegrees < 0) {
sweepDegrees += s360;
}
m_path->arcTo(oval, startDegrees, sweepDegrees, false);
}
}
void Path::addRect(const FloatRect& rect)
{
ensurePlatformPath()->addRect(rect);
}
void Path::addEllipse(const FloatRect& rect)
{
ensurePlatformPath()->addOval(rect);
}
void Path::clear()
{
if (isNull())
return;
m_path->reset();
}
static FloatPoint* convertPathPoints(FloatPoint dst[], const SkPoint src[], int count)
{
for (int i = 0; i < count; i++) {
dst[i].setX(SkScalarToFloat(src[i].fX));
dst[i].setY(SkScalarToFloat(src[i].fY));
}
return dst;
}
void Path::apply(void* info, PathApplierFunction function) const
{
if (isNull())
return;
SkPath::RawIter iter(*m_path);
SkPoint pts[4];
PathElement pathElement;
FloatPoint pathPoints[3];
for (;;) {
switch (iter.next(pts)) {
case SkPath::kMove_Verb:
pathElement.type = PathElementMoveToPoint;
pathElement.points = convertPathPoints(pathPoints, &pts[0], 1);
break;
case SkPath::kLine_Verb:
pathElement.type = PathElementAddLineToPoint;
pathElement.points = convertPathPoints(pathPoints, &pts[1], 1);
break;
case SkPath::kQuad_Verb:
pathElement.type = PathElementAddQuadCurveToPoint;
pathElement.points = convertPathPoints(pathPoints, &pts[1], 2);
break;
case SkPath::kCubic_Verb:
pathElement.type = PathElementAddCurveToPoint;
pathElement.points = convertPathPoints(pathPoints, &pts[1], 3);
break;
case SkPath::kClose_Verb:
pathElement.type = PathElementCloseSubpath;
pathElement.points = convertPathPoints(pathPoints, 0, 0);
break;
case SkPath::kDone_Verb:
return;
}
function(info, &pathElement);
}
}
void Path::transform(const AffineTransform& xform)
{
ensurePlatformPath()->transform(xform);
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier) const
{
if (isNull())
return FloatRect();
GraphicsContext* scratch = scratchContext();
scratch->save();
if (applier)
applier->strokeStyle(scratch);
SkPaint paint;
scratch->platformContext()->setupPaintForStroking(&paint, 0, 0);
SkPath boundingPath;
paint.getFillPath(*platformPath(), &boundingPath);
FloatRect r = boundingPath.getBounds();
scratch->restore();
return r;
}
bool Path::strokeContains(StrokeStyleApplier* applier, const FloatPoint& point) const
{
if (isNull())
return false;
ASSERT(applier);
GraphicsContext* scratch = scratchContext();
scratch->save();
applier->strokeStyle(scratch);
SkPaint paint;
scratch->platformContext()->setupPaintForStroking(&paint, 0, 0);
SkPath strokePath;
paint.getFillPath(*platformPath(), &strokePath);
bool contains = SkPathContainsPoint(&strokePath, point, SkPath::kWinding_FillType);
scratch->restore();
return contains;
}
} // namespace WebCore
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