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/*
* Copyright (c) 2008, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PlatformContextSkia_h
#define PlatformContextSkia_h
#include "GraphicsContext.h"
#include "OpaqueRegionSkia.h"
#include "SkCanvas.h"
#include "SkDashPathEffect.h"
#include "SkDevice.h"
#include "SkDrawLooper.h"
#include "SkPaint.h"
#include "SkPath.h"
#include <wtf/Noncopyable.h>
#include <wtf/Vector.h>
namespace WebCore {
enum CompositeOperator;
class Texture;
// This class holds the platform-specific state for GraphicsContext. We put
// most of our Skia wrappers on this class. In theory, a lot of this stuff could
// be moved to GraphicsContext directly, except that some code external to this
// would like to poke at our graphics layer as well (like the Image and Font
// stuff, which needs some amount of our wrappers and state around SkCanvas).
//
// So in general, this class uses just Skia types except when there's no easy
// conversion. GraphicsContext is responsible for converting the WebKit types to
// Skia types and setting up the eventual call to the Skia functions.
//
// This class then keeps track of all the current Skia state. WebKit expects
// that the graphics state that is pushed and popped by save() and restore()
// includes things like colors and pen styles. Skia does this differently, where
// push and pop only includes transforms and bitmaps, and the application is
// responsible for managing the painting state which is store in separate
// SkPaint objects. This class provides the adaptor that allows the painting
// state to be pushed and popped along with the bitmap.
class PlatformContextSkia {
WTF_MAKE_NONCOPYABLE(PlatformContextSkia);
public:
// For printing, there shouldn't be any canvas. canvas can be NULL. If you
// supply a NULL canvas, you can also call setCanvas later.
PlatformContextSkia(SkCanvas*);
~PlatformContextSkia();
// Sets the graphics context associated with this context.
// GraphicsContextSkia calls this from its constructor.
void setGraphicsContext(const GraphicsContext* gc) { m_gc = gc; }
// Sets the canvas associated with this context. Use when supplying NULL
// to the constructor.
void setCanvas(SkCanvas*);
// If false we're rendering to a GraphicsContext for a web page, if false
// we're not (as is the case when rendering to a canvas object).
// If this is true the contents have not been marked up with the magic
// color and all text drawing needs to go to a layer so that the alpha is
// correctly updated.
void setDrawingToImageBuffer(bool);
bool isDrawingToImageBuffer() const;
void save();
void restore();
void saveLayer(const SkRect* bounds, const SkPaint*);
void saveLayer(const SkRect* bounds, const SkPaint*, SkCanvas::SaveFlags);
void restoreLayer();
// Begins a layer that is clipped to the image |imageBuffer| at the location
// |rect|. This layer is implicitly restored when the next restore is
// invoked.
// NOTE: |imageBuffer| may be deleted before the |restore| is invoked.
void beginLayerClippedToImage(const FloatRect&, const ImageBuffer*);
// Sets up the common flags on a paint for antialiasing, effects, etc.
// This is implicitly called by setupPaintFill and setupPaintStroke, but
// you may wish to call it directly sometimes if you don't want that other
// behavior.
void setupPaintCommon(SkPaint*) const;
// Sets up the paint for the current fill style.
void setupPaintForFilling(SkPaint*) const;
// Sets up the paint for stroking. Returns an int representing the width of
// the pen, or 1 if the pen's width is 0 if a non-zero length is provided,
// the number of dashes/dots on a dashed/dotted line will be adjusted to
// start and end that length with a dash/dot.
float setupPaintForStroking(SkPaint*, SkRect*, int length) const;
// State setting functions.
void setDrawLooper(SkDrawLooper*); // Note: takes an additional ref.
void setMiterLimit(float);
void setAlpha(float);
void setLineCap(SkPaint::Cap);
void setLineJoin(SkPaint::Join);
void setXfermodeMode(SkXfermode::Mode);
void setFillColor(SkColor);
void setStrokeStyle(StrokeStyle);
void setStrokeColor(SkColor);
void setStrokeThickness(float thickness);
void setTextDrawingMode(TextDrawingModeFlags mode);
void setUseAntialiasing(bool enable);
void setDashPathEffect(SkDashPathEffect*);
SkDrawLooper* getDrawLooper() const;
StrokeStyle getStrokeStyle() const;
float getStrokeThickness() const;
TextDrawingModeFlags getTextDrawingMode() const;
float getAlpha() const;
int getNormalizedAlpha() const;
SkXfermode::Mode getXfermodeMode() const;
void canvasClipPath(const SkPath&);
// Returns the fill color. The returned color has it's alpha adjusted
// by the current alpha.
SkColor effectiveFillColor() const;
// Returns the stroke color. The returned color has it's alpha adjusted
// by the current alpha.
SkColor effectiveStrokeColor() const;
// Returns the canvas used for painting, NOT guaranteed to be non-null.
SkCanvas* canvas() { return m_canvas; }
const SkCanvas* canvas() const { return m_canvas; }
InterpolationQuality interpolationQuality() const;
void setInterpolationQuality(InterpolationQuality interpolationQuality);
// FIXME: This should be pushed down to GraphicsContext.
void drawRect(SkRect rect);
// Returns if the context is a printing context instead of a display
// context. Bitmap shouldn't be resampled when printing to keep the best
// possible quality.
bool printing() const { return m_printing; }
void setPrinting(bool p) { m_printing = p; }
// Returns if the context allows rendering of fonts using native platform
// APIs. If false is returned font rendering is performed using the skia
// text drawing APIs.
// if USE(SKIA_TEXT) is enabled, this always returns false
bool isNativeFontRenderingAllowed();
bool isAccelerated() const { return m_accelerated; }
void setAccelerated(bool accelerated) { m_accelerated = accelerated; }
// True if this context is deferring draw calls to be executed later.
// We need to know this for context-to-context draws, in order to know if
// the source bitmap needs to be copied.
bool isDeferred() const { return m_deferred; }
void setDeferred(bool deferred) { m_deferred = deferred; }
float deviceScaleFactor() const { return m_deviceScaleFactor; }
void setDeviceScaleFactor(float scale) { m_deviceScaleFactor = scale; }
void setTrackOpaqueRegion(bool track) { m_trackOpaqueRegion = track; }
// This will be an empty region unless tracking is enabled.
const OpaqueRegionSkia& opaqueRegion() const { return m_opaqueRegion; }
// After drawing directly to the context's canvas, use this function to notify the context so
// it can track the opaque region.
// FIXME: this is still needed only because ImageSkia::paintSkBitmap() may need to notify for a
// smaller rect than the one drawn to, due to its clipping logic.
void didDrawRect(const SkRect&, const SkPaint&, const SkBitmap* = 0);
// Turn off LCD text for the paint if not supported on this context.
void adjustTextRenderMode(SkPaint*);
bool couldUseLCDRenderedText();
enum AntiAliasingMode {
NotAntiAliased,
AntiAliased
};
enum AccessMode {
ReadOnly,
ReadWrite
};
// SkCanvas wrappers.
const SkBitmap* bitmap() const;
const SkBitmap& layerBitmap(AccessMode = ReadOnly) const;
bool readPixels(SkBitmap*, int x, int y,
SkCanvas::Config8888 = SkCanvas::kNative_Premul_Config8888);
void writePixels(const SkBitmap&, int x, int y,
SkCanvas::Config8888 = SkCanvas::kNative_Premul_Config8888);
bool isDrawingToLayer() const;
bool isVector() const;
bool clipPath(const SkPath&, AntiAliasingMode = NotAntiAliased,
SkRegion::Op = SkRegion::kIntersect_Op);
bool clipRect(const SkRect&, AntiAliasingMode = NotAntiAliased,
SkRegion::Op = SkRegion::kIntersect_Op);
bool getClipBounds(SkRect*) const;
void setMatrix(const SkMatrix&);
const SkMatrix& getTotalMatrix() const;
bool concat(const SkMatrix&);
bool rotate(SkScalar degrees);
bool scale(SkScalar sx, SkScalar sy);
bool translate(SkScalar dx, SkScalar dy);
void drawBitmap(const SkBitmap&, SkScalar, SkScalar, const SkPaint* = 0);
void drawBitmapRect(const SkBitmap&, const SkIRect*, const SkRect&, const SkPaint* = 0);
void drawOval(const SkRect&, const SkPaint&);
void drawPath(const SkPath&, const SkPaint&);
void drawPoints(SkCanvas::PointMode, size_t count, const SkPoint pts[], const SkPaint&);
void drawRect(const SkRect&, const SkPaint&);
void drawIRect(const SkIRect&, const SkPaint&);
void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint&);
void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY,
const SkPaint&);
void drawTextOnPath(const void* text, size_t byteLength, const SkPath&,
const SkMatrix*, const SkPaint&);
#if defined(SK_SUPPORT_HINTING_SCALE_FACTOR)
void setHintingScaleFactor(SkScalar factor) { m_hintingScaleFactor = factor; }
SkScalar hintingScaleFactor() const { return m_hintingScaleFactor; }
#endif
private:
// Used when restoring and the state has an image clip. Only shows the pixels in
// m_canvas that are also in imageBuffer.
// The clipping rectangle is given in absolute coordinates.
void applyClipFromImage(const SkRect&, const SkBitmap&);
// common code between setupPaintFor[Filling,Stroking]
void setupShader(SkPaint*, Gradient*, Pattern*, SkColor) const;
// Defines drawing style.
struct State;
// NULL indicates painting is disabled. Never delete this object.
SkCanvas* m_canvas;
const GraphicsContext* m_gc;
// States stack. Enables local drawing state change with save()/restore()
// calls.
WTF::Vector<State> m_stateStack;
// Pointer to the current drawing state. This is a cached value of
// mStateStack.back().
State* m_state;
// Tracks the region painted opaque via the GraphicsContext.
OpaqueRegionSkia m_opaqueRegion;
bool m_trackOpaqueRegion;
bool m_printing;
bool m_accelerated;
bool m_deferred;
bool m_drawingToImageBuffer;
float m_deviceScaleFactor;
#if defined(SK_SUPPORT_HINTING_SCALE_FACTOR)
SkScalar m_hintingScaleFactor;
#endif
};
inline const SkBitmap& PlatformContextSkia::layerBitmap(AccessMode access) const
{
return m_canvas->getTopDevice()->accessBitmap(access == ReadWrite);
}
inline bool PlatformContextSkia::readPixels(SkBitmap* bitmap, int x, int y,
SkCanvas::Config8888 config8888)
{
return m_canvas->readPixels(bitmap, x, y, config8888);
}
inline void PlatformContextSkia::writePixels(const SkBitmap& bitmap, int x, int y,
SkCanvas::Config8888 config8888)
{
m_canvas->writePixels(bitmap, x, y, config8888);
if (m_trackOpaqueRegion) {
SkRect rect = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height());
SkPaint paint;
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
m_opaqueRegion.didDrawRect(this, rect, paint, &bitmap);
}
}
inline bool PlatformContextSkia::isDrawingToLayer() const
{
return m_canvas->isDrawingToLayer();
}
inline bool PlatformContextSkia::isVector() const
{
return m_canvas->getTopDevice()->getDeviceCapabilities() & SkDevice::kVector_Capability;
}
inline bool PlatformContextSkia::clipPath(const SkPath& path, AntiAliasingMode aa, SkRegion::Op op)
{
return m_canvas->clipPath(path, op, aa == AntiAliased);
}
inline bool PlatformContextSkia::clipRect(const SkRect& rect, AntiAliasingMode aa, SkRegion::Op op)
{
return m_canvas->clipRect(rect, op, aa == AntiAliased);
}
inline bool PlatformContextSkia::getClipBounds(SkRect* bounds) const
{
return m_canvas->getClipBounds(bounds);
}
inline void PlatformContextSkia::setMatrix(const SkMatrix& matrix)
{
m_canvas->setMatrix(matrix);
}
inline const SkMatrix& PlatformContextSkia::getTotalMatrix() const
{
return m_canvas->getTotalMatrix();
}
inline bool PlatformContextSkia::concat(const SkMatrix& matrix)
{
return m_canvas->concat(matrix);
}
inline bool PlatformContextSkia::rotate(SkScalar degrees)
{
return m_canvas->rotate(degrees);
}
inline bool PlatformContextSkia::scale(SkScalar sx, SkScalar sy)
{
return m_canvas->scale(sx, sy);
}
inline bool PlatformContextSkia::translate(SkScalar dx, SkScalar dy)
{
return m_canvas->translate(dx, dy);
}
inline void PlatformContextSkia::drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top,
const SkPaint* paint)
{
m_canvas->drawBitmap(bitmap, left, top, paint);
if (m_trackOpaqueRegion) {
SkRect rect = SkRect::MakeXYWH(left, top, bitmap.width(), bitmap.height());
m_opaqueRegion.didDrawRect(this, rect, *paint, &bitmap);
}
}
inline void PlatformContextSkia::drawBitmapRect(const SkBitmap& bitmap, const SkIRect* isrc,
const SkRect& dst, const SkPaint* paint)
{
m_canvas->drawBitmapRect(bitmap, isrc, dst, paint);
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawRect(this, dst, *paint, &bitmap);
}
inline void PlatformContextSkia::drawOval(const SkRect& oval, const SkPaint& paint)
{
m_canvas->drawOval(oval, paint);
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawBounded(this, oval, paint);
}
inline void PlatformContextSkia::drawPath(const SkPath& path, const SkPaint& paint)
{
m_canvas->drawPath(path, paint);
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawPath(this, path, paint);
}
inline void PlatformContextSkia::drawPoints(SkCanvas::PointMode mode, size_t count,
const SkPoint pts[], const SkPaint& paint)
{
m_canvas->drawPoints(mode, count, pts, paint);
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawPoints(this, mode, count, pts, paint);
}
inline void PlatformContextSkia::drawRect(const SkRect& rect, const SkPaint& paint)
{
m_canvas->drawRect(rect, paint);
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawRect(this, rect, paint, 0);
}
inline void PlatformContextSkia::drawIRect(const SkIRect& rect, const SkPaint& paint)
{
m_canvas->drawIRect(rect, paint);
if (m_trackOpaqueRegion) {
SkRect r = SkRect::MakeFromIRect(rect);
m_opaqueRegion.didDrawRect(this, r, paint, 0);
}
}
inline void PlatformContextSkia::drawPosText(const void* text, size_t byteLength,
const SkPoint pos[], const SkPaint& paint)
{
m_canvas->drawPosText(text, byteLength, pos, paint);
// FIXME: compute bounds for positioned text.
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawUnbounded(this, paint, OpaqueRegionSkia::FillOrStroke);
}
inline void PlatformContextSkia::drawPosTextH(const void* text, size_t byteLength,
const SkScalar xpos[], SkScalar constY, const SkPaint& paint)
{
m_canvas->drawPosTextH(text, byteLength, xpos, constY, paint);
// FIXME: compute bounds for positioned text.
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawUnbounded(this, paint, OpaqueRegionSkia::FillOrStroke);
}
inline void PlatformContextSkia::drawTextOnPath(const void* text, size_t byteLength,
const SkPath& path, const SkMatrix* matrix, const SkPaint& paint)
{
m_canvas->drawTextOnPath(text, byteLength, path, matrix, paint);
// FIXME: compute bounds for positioned text.
if (m_trackOpaqueRegion)
m_opaqueRegion.didDrawUnbounded(this, paint, OpaqueRegionSkia::FillOrStroke);
}
}
#endif // PlatformContextSkia_h
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