File: SVGStyledTransformableElement.cpp

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/*
 * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"

#if ENABLE(SVG)
#include "SVGStyledTransformableElement.h"

#include "AffineTransform.h"
#include "Attribute.h"
#include "RenderSVGPath.h"
#include "RenderSVGResource.h"
#include "SVGElementInstance.h"
#include "SVGNames.h"
#include "SVGPathData.h"

namespace WebCore {

// Animated property definitions
DEFINE_ANIMATED_TRANSFORM_LIST(SVGStyledTransformableElement, SVGNames::transformAttr, Transform, transform)

BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGStyledTransformableElement)
    REGISTER_LOCAL_ANIMATED_PROPERTY(transform)
    REGISTER_PARENT_ANIMATED_PROPERTIES(SVGStyledLocatableElement)
END_REGISTER_ANIMATED_PROPERTIES

SVGStyledTransformableElement::SVGStyledTransformableElement(const QualifiedName& tagName, Document* document, ConstructionType constructionType)
    : SVGStyledLocatableElement(tagName, document, constructionType)
{
    registerAnimatedPropertiesForSVGStyledTransformableElement();
}

SVGStyledTransformableElement::~SVGStyledTransformableElement()
{
}

AffineTransform SVGStyledTransformableElement::getCTM(StyleUpdateStrategy styleUpdateStrategy)
{
    return SVGLocatable::computeCTM(this, SVGLocatable::NearestViewportScope, styleUpdateStrategy);
}

AffineTransform SVGStyledTransformableElement::getScreenCTM(StyleUpdateStrategy styleUpdateStrategy)
{
    return SVGLocatable::computeCTM(this, SVGLocatable::ScreenScope, styleUpdateStrategy);
}

AffineTransform SVGStyledTransformableElement::animatedLocalTransform() const
{
    AffineTransform matrix;
    RenderStyle* style = renderer() ? renderer()->style() : 0;

    // If CSS property was set, use that, otherwise fallback to attribute (if set).
    if (style && style->hasTransform()) {
        // Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath.
        // See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/
        TransformationMatrix transform;
        style->applyTransform(transform, renderer()->objectBoundingBox());

        // Flatten any 3D transform.
        matrix = transform.toAffineTransform();
    } else
        transform().concatenate(matrix);

    if (m_supplementalTransform)
        return *m_supplementalTransform * matrix;
    return matrix;
}

AffineTransform* SVGStyledTransformableElement::supplementalTransform()
{
    if (!m_supplementalTransform)
        m_supplementalTransform = adoptPtr(new AffineTransform);
    return m_supplementalTransform.get();
}

bool SVGStyledTransformableElement::isSupportedAttribute(const QualifiedName& attrName)
{
    DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
    if (supportedAttributes.isEmpty())
        supportedAttributes.add(SVGNames::transformAttr);
    return supportedAttributes.contains<QualifiedName, SVGAttributeHashTranslator>(attrName);
}

void SVGStyledTransformableElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
    if (!isSupportedAttribute(name)) {
        SVGStyledLocatableElement::parseAttribute(name, value);
        return;
    }

    if (name == SVGNames::transformAttr) {
        SVGTransformList newList;
        newList.parse(value);
        detachAnimatedTransformListWrappers(newList.size());
        setTransformBaseValue(newList);
        return;
    }

    ASSERT_NOT_REACHED();
}

void SVGStyledTransformableElement::svgAttributeChanged(const QualifiedName& attrName)
{
    if (!isSupportedAttribute(attrName)) {
        SVGStyledLocatableElement::svgAttributeChanged(attrName);
        return;
    }

    SVGElementInstance::InvalidationGuard invalidationGuard(this);

    RenderObject* object = renderer();
    if (!object)
        return;

    if (attrName == SVGNames::transformAttr) {
        object->setNeedsTransformUpdate();
        RenderSVGResource::markForLayoutAndParentResourceInvalidation(object);
        return;
    }

    ASSERT_NOT_REACHED();
}

SVGElement* SVGStyledTransformableElement::nearestViewportElement() const
{
    return SVGTransformable::nearestViewportElement(this);
}

SVGElement* SVGStyledTransformableElement::farthestViewportElement() const
{
    return SVGTransformable::farthestViewportElement(this);
}

FloatRect SVGStyledTransformableElement::getBBox(StyleUpdateStrategy styleUpdateStrategy)
{
    return SVGTransformable::getBBox(this, styleUpdateStrategy);
}

RenderObject* SVGStyledTransformableElement::createRenderer(RenderArena* arena, RenderStyle*)
{
    // By default, any subclass is expected to do path-based drawing
    return new (arena) RenderSVGPath(this);
}

void SVGStyledTransformableElement::toClipPath(Path& path)
{
    updatePathFromGraphicsElement(this, path);
    // FIXME: How do we know the element has done a layout?
    path.transform(animatedLocalTransform());
}

}

#endif // ENABLE(SVG)