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# Makefile - used for building icon
layer_sizes = 16 22 32 48 256
obj = \
build/quake \
build/quake2 \
build/quake3 \
build/quake-server \
build/quake2-server \
build/quake3-server \
build/quake.xpm \
build/quake2.xpm \
build/24/quake.png \
build/24/quake-armagon.png \
build/24/quake-dissolution.png \
build/24/quake2.png \
build/quake.svg \
build/quake-armagon.svg \
build/quake-dissolution.svg \
build/quake2.svg \
build/quake3.png \
build/quake3.xpm \
build/quake332.xpm \
build/quake3-teamarena.png \
build/quake3-teamarena.xpm \
build/quake3-teamarena32.xpm \
$(patsubst %,build/%/quake.png,$(layer_sizes)) \
$(patsubst %,build/%/quake-armagon.png,$(layer_sizes)) \
$(patsubst %,build/%/quake-dissolution.png,$(layer_sizes)) \
$(patsubst %,build/%/quake2.png,$(layer_sizes)) \
$(NULL)
all: $(obj)
build/quake: quake.in
install -d build
sed -e 's/@self@/quake/g' \
-e 's/@role@/client/g' \
-e 's/@options@//g' \
-e 's/@alternative@/quake-engine/g' \
< $< > $@
chmod +x $@
build/quake2: quake2.in
install -d build
sed -e 's/@self@/quake2/g' \
-e 's/@role@/client/g' \
-e 's/@options@//g' \
-e 's/@alternative@/quake2-engine/g' \
< $< > $@
chmod +x $@
build/quake3: quake3.in Makefile
install -d build
sed \
-e 's!@IOQ3BINARY@!ioquake3!' \
-e 's!@IOQ3SELF@!quake3!' \
-e 's!@IOQ3ROLE@!client!' \
< $< > $@
chmod +x $@
build/quake2-server: quake2.in
install -d build
sed -e 's/@self@/quake2-server/g' \
-e 's/@role@/dedicated server/g' \
-e 's/@options@/+set dedicated 1/g' \
-e 's/@alternative@/quake2-engine-server/g' \
< $< > $@
chmod +x $@
build/quake-server: quake.in
install -d build
sed -e 's/@self@/quake-server/g' \
-e 's/@role@/server/g' \
-e 's/@options@/-dedicated/g' \
-e 's/@alternative@/quake-engine-server/g' \
< $< > $@
chmod +x $@
build/quake3-server: quake3.in Makefile
install -d build
sed \
-e 's!@IOQ3BINARY@!ioq3ded!' \
-e 's!@IOQ3SELF@!quake3!' \
-e 's!@IOQ3ROLE@!server!' \
< $< > $@
chmod +x $@
build/tmp-dissolution.svg: quake1+2.svg Makefile
install -d build
sed -e 's/#c17d11/#999984/' \
-e 's/#d5b582/#dede95/' \
-e 's/#5f3b01/#403f31/' \
-e 's/#e9b96e/#dede95/' \
< $< > $@
build/tmp-armagon.svg: quake1+2.svg Makefile
install -d build
sed -e 's/#c17d11/#565248/' \
-e 's/#d5b582/#aba390/' \
-e 's/#5f3b01/#000000/' \
-e 's/#e9b96e/#aba390/' \
< $< > $@
build/24/quake.png: build/22/quake.png
install -d build/24
convert -bordercolor Transparent -border 1x1 $< $@
build/24/quake-%.png: build/22/quake-%.png
install -d build/24
convert -bordercolor Transparent -border 1x1 $< $@
build/24/quake2.png: build/22/quake2.png
install -d build/24
convert -bordercolor Transparent -border 1x1 $< $@
$(patsubst %,build/%/quake.png,$(layer_sizes)): build/%/quake.png: quake1+2.svg
install -d build/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,build/%/quake-armagon.png,$(layer_sizes)): build/%/quake-armagon.png: build/tmp-armagon.svg
install -d build/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,build/%/quake-dissolution.png,$(layer_sizes)): build/%/quake-dissolution.png: build/tmp-dissolution.svg
install -d build/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake-$* \
--export-id-only \
--export-png=$@ \
$<
$(patsubst %,build/%/quake2.png,$(layer_sizes)): build/%/quake2.png: quake1+2.svg
install -d build/$*
inkscape \
--export-area=0:0:$*:$* \
--export-width=$* \
--export-height=$* \
--export-id=layer-quake2-$* \
--export-id-only \
--export-png=$@ \
$<
build/%.xpm: build/32/%.png
install -d build
convert $< $@
clean:
rm -rf build
build/quake.svg: quake1+2.svg Makefile
install -d build
xmlstarlet ed -d "//*[local-name() = 'g' and @id != 'layer-quake-256']" < $< > tmp.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
tmp.svg
rm -f tmp.svg
build/quake-%.svg: build/tmp-%.svg Makefile
install -d build
xmlstarlet ed -d "//*[local-name() = 'g' and @id != 'layer-quake-256']" < $< > tmp.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
tmp.svg
rm -f tmp.svg
build/quake2.svg: quake1+2.svg Makefile
install -d build
xmlstarlet ed -d "//*[local-name() = 'g' and @id != 'layer-quake2-256']" < $< > tmp.svg
inkscape \
--export-area-page \
--export-plain-svg=$@ \
tmp.svg
rm -f tmp.svg
build/quake3.png: quake3-tango.xcf
install -d build
xcf2png -o $@ $<
build/quake3-teamarena.png: quake3-teamarena-tango.xcf
install -d build
xcf2png -o $@ $<
build/%.xpm: build/%.png
convert $< $@
build/%32.xpm: build/%.png
convert -resize 32x32 $< $@
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