File: quake.README.Debian

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quake 8
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Quake 1 for Debian
==================

Game data
---------

The Quake engine requires game data to run.  The data is not freely
redistributable.  You should use the 'game-data-packager' tool to install it.
'game-data-packager' supports many different versions of Quake.

If you just want to use data you already have unpacked on your disk, you can
copy the .pak files to /usr/share/games/quake/id1/ (pak0.pak for shareware
Quake, pak0.pak and pak1.pak for the full game).

Switching engines
-----------------

There is no canonical upstream developer for the Quake engine, but several
forks are packaged in Debian. This package can use any compatible engine.

quakespasm (based on GLQuake and FitzQuake) focuses on correctness,
bug-fixing and 64-bit support, and is relatively faithful to the original
Quake engine.

darkplaces (based on GLQuake) is a graphically-intensive engine with
improved visual effects and lighting.

To select a particular Quake engine once, you can use the --engine option:

    quake --engine=/usr/games/darkplaces

To change the preferred engine system-wide, reconfigure the quake-engine
alternative:

    sudo update-alternatives --config quake-engine

Each Quake engine has its own dot-directory, with its own configuration and
potentially its own savegame format. If you switch between two engines
using update-alternatives (or by installing a second and uninstalling the
first), you will have to configure the new engine separately, and any
single-player savegames will not be visible to the new engine.