1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130
|
.TH QUAKE3 6 2010-10-15
.SH NAME
quake3 \- Quake III Arena client
.SH SYNOPSIS
.B quake3
.BR "" [ \-h | \-\-help ]
.BR "" [ \-q | \-\-quiet ]
.BR "" [ +set
.IR option " " value ]...
.SH DESCRIPTION
.B quake3
is the client for Quake III Arena, a multiplayer network game.
.SH OPTIONS
The wrapper script used for Quake III Arena in Debian accepts these options:
.TP
\fB\-h\fR, \fB\-\-help\fR
Display a short help summary
.TP
\fB\-q\fR, \fB\-\-quiet\fR
Disable all console output
.PP
Any console command can also be prefixed with \fB+\fR and used as a
command-line option (press Shift+Esc to access the in-game console), including:
.TP
\fB+set\fR \fIoption\fR \fIvalue\fR
Set an option (see below for some options)
.TP
\fB+connect\fR \fIserver\fR[\fB:\fIport\fR]
Connect to a server
.PP
Options that can be set with \fB+set\fR
(note that this is not a full list!) include:
.PP
\fBcg_drawFPS\fR <bool>
.PP
\fBcg_drawTeamOverlay\fR <bool>
.PP
\fBcg_fov\fR <value>
.PP
\fBcg_lagometer\fR <bool>
.PP
\fBcg_shadows\fR <bool>
.PP
\fBcg_thirdPerson\fR <bool>
.PP
\fBcg_thirdPersonAngle\fR <value>
.PP
\fBcg_thirdPersonRange\fR <value>
.PP
\fBcg_zoomfov\fR <value>
.PP
\fBcl_mouseAccel\fR <bool>
.PP
\fBcom_blood\fR <bool>
.PP
\fBcom_hunkMegs\fR <value>
.PP
\fBcom_maxfps\fR <value>
.PP
\fBcom_soundMegs\fR <value>
.PP
\fBcom_zoneMegs\fR <value>
.PP
\fBfs_basepath\fR <string>
.PP
\fBfs_game\fR <string>
.PP
\fBr_allowExtensions\fR <bool>
.PP
\fBr_allowSoftwareGL\fR <bool>
.TP
\fBr_customheight\fR <value>
(Requires +set r_mode \-1)
.TP
\fBr_customwidth\fR <value>
(Requires +set r_mode \-1)
.PP
\fBr_dynamiclight\fR <bool>
.PP
\fBr_ext_compress_textures\fR <bool>
.PP
\fBr_ext_compressed_textures\fR <bool>
.PP
\fBr_fullscreen\fR <bool>
.PP
\fBr_ignoreGLErrors\fR <bool>
.PP
\fBr_mode\fR <value>
.SH FILES
.TP
\fI~/.q3a/baseq3\fR
Configuration and state for Quake III Arena
.TP
\fI~/.q3a/missionpack\fR
Configuration and state for Quake III: Team Arena, if installed
.SH ENVIRONMENT
The wrapper script used to launch Quake III Arena allows it to be debugged
by setting environment variables.
.TP
\fBQUAKE3_DEBUGGER=\fIcommand\fR
A debugger or other prefix to prepend to the Quake III command line, such
as \fBstrace\fR; overridden by \fBQUAKE3_BACKTRACE\fR
.TP
\fBQUAKE3_BACKTRACE=1\fR
Use \fBgdb\fR(1) to get a backtrace if Quake III crashes (the \fBgdb\fR
package must be installed)
.SH SEE ALSO
.BR quake3-server (6),
.BR ioquake3 (6)
.SH AUTHOR
The Quake III Arena binary used is a modified ioQuake3; originally created by
Id Software, now maintained by the ioQuake3 community.
.PP
This manual page was written by Jack "jscinoz" Coulter <jscinoz@gmail.com>,
Bruno "Fuddl" Kleinert <fuddl@gmx.de> and Simon McVittie <smcv@debian.org>
for the Debian project (but may be used by others).
Permission is granted to copy, distribute and/or
modify this document under the terms of the GNU General Public License,
Version 2 any later version published by the Free Software Foundation.
.PP
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL-2.
|