1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184
|
/*
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifdef GLTEST
typedef struct
{
plane_t *plane;
vec3_t origin;
vec3_t normal;
vec3_t up;
vec3_t right;
vec3_t reflect;
float length;
} puff_t;
#define MAX_PUFFS 64
puff_t puffs[MAX_PUFFS];
void Test_Init (void)
{
}
plane_t junk;
plane_t *HitPlane (vec3_t start, vec3_t end)
{
trace_t trace;
// fill in a default trace
memset (&trace, 0, sizeof(trace_t));
trace.fraction = 1;
trace.allsolid = true;
VectorCopy (end, trace.endpos);
SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
junk = trace.plane;
return &junk;
}
void Test_Spawn (vec3_t origin)
{
int i;
puff_t *p;
vec3_t temp;
vec3_t normal;
vec3_t incoming;
plane_t *plane;
float d;
for (i=0,p=puffs ; i<MAX_PUFFS ; i++,p++)
{
if (p->length <= 0)
break;
}
if (i == MAX_PUFFS)
return;
VectorSubtract (r_refdef.vieworg, origin, incoming);
VectorSubtract (origin, incoming, temp);
plane = HitPlane (r_refdef.vieworg, temp);
VectorNormalize (incoming);
d = DotProduct (incoming, plane->normal);
VectorSubtract (vec3_origin, incoming, p->reflect);
VectorMA (p->reflect, d*2, plane->normal, p->reflect);
VectorCopy (origin, p->origin);
VectorCopy (plane->normal, p->normal);
CrossProduct (incoming, p->normal, p->up);
CrossProduct (p->up, p->normal, p->right);
p->length = 8;
}
void DrawPuff (puff_t *p)
{
vec3_t pts[2][3];
int i, j;
float s, d;
for (i=0 ; i<2 ; i++)
{
if (i == 1)
{
s = 6;
d = p->length;
}
else
{
s = 2;
d = 0;
}
for (j=0 ; j<3 ; j++)
{
pts[i][0][j] = p->origin[j] + p->up[j]*s + p->reflect[j]*d;
pts[i][1][j] = p->origin[j] + p->right[j]*s + p->reflect[j]*d;
pts[i][2][j] = p->origin[j] + -p->right[j]*s + p->reflect[j]*d;
}
}
glColor3f (1, 0, 0);
#if 0
glBegin (GL_LINES);
glVertex3fv (p->origin);
glVertex3f (p->origin[0] + p->length*p->reflect[0],
p->origin[1] + p->length*p->reflect[1],
p->origin[2] + p->length*p->reflect[2]);
glVertex3fv (pts[0][0]);
glVertex3fv (pts[1][0]);
glVertex3fv (pts[0][1]);
glVertex3fv (pts[1][1]);
glVertex3fv (pts[0][2]);
glVertex3fv (pts[1][2]);
glEnd ();
#endif
glBegin (GL_QUADS);
for (i=0 ; i<3 ; i++)
{
j = (i+1)%3;
glVertex3fv (pts[0][j]);
glVertex3fv (pts[1][j]);
glVertex3fv (pts[1][i]);
glVertex3fv (pts[0][i]);
}
glEnd ();
glBegin (GL_TRIANGLES);
glVertex3fv (pts[1][0]);
glVertex3fv (pts[1][1]);
glVertex3fv (pts[1][2]);
glEnd ();
p->length -= host_frametime*2;
}
void Test_Draw (void)
{
int i;
puff_t *p;
for (i=0, p=puffs ; i<MAX_PUFFS ; i++,p++)
{
if (p->length > 0)
DrawPuff (p);
}
}
#endif
|