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/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __BSPFILE_H
#define __BSPFILE_H
// upper design bounds
#define MAX_MAP_HULLS 4
#define MAX_MAP_MODELS 256
#define MAX_MAP_BRUSHES 4096
#define MAX_MAP_ENTITIES 1024
#define MAX_MAP_ENTSTRING 65536
#define MAX_MAP_PLANES 32767
#define MAX_MAP_NODES 32767 // because negative shorts are contents
#define MAX_MAP_CLIPNODES 32767
//#define MAX_MAP_LEAFS 80000 //johnfitz -- was 8192
#define MAX_MAP_VERTS 65535
#define MAX_MAP_FACES 65535
#define MAX_MAP_MARKSURFACES 65535
#define MAX_MAP_TEXINFO 4096
#define MAX_MAP_EDGES 256000
#define MAX_MAP_SURFEDGES 512000
#define MAX_MAP_TEXTURES 512
#define MAX_MAP_MIPTEX 0x200000
#define MAX_MAP_LIGHTING 0x100000
#define MAX_MAP_VISIBILITY 0x100000
#define MAX_MAP_PORTALS 65536
// key / value pair sizes
#define MAX_KEY 32
#define MAX_VALUE 1024
//=============================================================================
#define BSPVERSION 29
/* RMQ support (2PSB). 32bits instead of shorts for all but bbox sizes (which
* still use shorts) */
#define BSP2VERSION_2PSB (('B' << 24) | ('S' << 16) | ('P' << 8) | '2')
/* BSP2 support. 32bits instead of shorts for everything (bboxes use floats) */
#define BSP2VERSION_BSP2 (('B' << 0) | ('S' << 8) | ('P' << 16) | ('2'<<24))
#define TOOLVERSION 2
typedef struct
{
int fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
typedef struct
{
float mins[3], maxs[3];
float origin[3];
int headnode[MAX_MAP_HULLS];
int visleafs; // not including the solid leaf 0
int firstface, numfaces;
} dmodel_t;
typedef struct
{
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct
{
int nummiptex;
int dataofs[4]; // [nummiptex]
} dmiptexlump_t;
#define MIPLEVELS 4
typedef struct miptex_s
{
char name[16];
unsigned width, height;
unsigned offsets[MIPLEVELS]; // four mip maps stored
} miptex_t;
typedef struct
{
float point[3];
} dvertex_t;
// 0-2 are axial planes
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
typedef struct
{
float normal[3];
float dist;
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
#define CONTENTS_EMPTY -1
#define CONTENTS_SOLID -2
#define CONTENTS_WATER -3
#define CONTENTS_SLIME -4
#define CONTENTS_LAVA -5
#define CONTENTS_SKY -6
#define CONTENTS_ORIGIN -7 // removed at csg time
#define CONTENTS_CLIP -8 // changed to contents_solid
#define CONTENTS_CURRENT_0 -9
#define CONTENTS_CURRENT_90 -10
#define CONTENTS_CURRENT_180 -11
#define CONTENTS_CURRENT_270 -12
#define CONTENTS_CURRENT_UP -13
#define CONTENTS_CURRENT_DOWN -14
// !!! if this is changed, it must be changed in asm_i386.h too !!!
typedef struct
{
int planenum;
short children[2]; // negative numbers are -(leafs+1), not nodes
short mins[3]; // for sphere culling
short maxs[3];
unsigned short firstface;
unsigned short numfaces; // counting both sides
} dsnode_t;
typedef struct
{
int planenum;
int children[2]; // negative numbers are -(leafs+1), not nodes
short mins[3]; // for sphere culling
short maxs[3];
unsigned int firstface;
unsigned int numfaces; // counting both sides
} dl1node_t;
typedef struct
{
int planenum;
int children[2]; // negative numbers are -(leafs+1), not nodes
float mins[3]; // for sphere culling
float maxs[3];
unsigned int firstface;
unsigned int numfaces; // counting both sides
} dl2node_t;
typedef struct
{
int planenum;
short children[2]; // negative numbers are contents
} dsclipnode_t;
typedef struct
{
int planenum;
int children[2]; // negative numbers are contents
} dlclipnode_t;
typedef struct texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
int flags;
} texinfo_t;
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
#define TEX_MISSING 2 // johnfitz -- this texinfo does not have a texture
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct
{
unsigned short v[2]; // vertex numbers
} dsedge_t;
typedef struct
{
unsigned int v[2]; // vertex numbers
} dledge_t;
#define MAXLIGHTMAPS 4
typedef struct
{
short planenum;
short side;
int firstedge; // we must support > 64k edges
short numedges;
short texinfo;
// lighting info
byte styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dsface_t;
typedef struct
{
int planenum;
int side;
int firstedge; // we must support > 64k edges
int numedges;
int texinfo;
// lighting info
byte styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dlface_t;
#define AMBIENT_WATER 0
#define AMBIENT_SKY 1
#define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
short mins[3]; // for frustum culling
short maxs[3];
unsigned short firstmarksurface;
unsigned short nummarksurfaces;
byte ambient_level[NUM_AMBIENTS];
} dsleaf_t;
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
short mins[3]; // for frustum culling
short maxs[3];
unsigned int firstmarksurface;
unsigned int nummarksurfaces;
byte ambient_level[NUM_AMBIENTS];
} dl1leaf_t;
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
float mins[3]; // for frustum culling
float maxs[3];
unsigned int firstmarksurface;
unsigned int nummarksurfaces;
byte ambient_level[NUM_AMBIENTS];
} dl2leaf_t;
//============================================================================
#ifndef QUAKE_GAME
#define ANGLE_UP -1
#define ANGLE_DOWN -2
// the utilities get to be lazy and just use large static arrays
extern int nummodels;
extern dmodel_t dmodels[MAX_MAP_MODELS];
extern int visdatasize;
extern byte dvisdata[MAX_MAP_VISIBILITY];
extern int lightdatasize;
extern byte dlightdata[MAX_MAP_LIGHTING];
extern int texdatasize;
extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
extern int entdatasize;
extern char dentdata[MAX_MAP_ENTSTRING];
//extern int numleafs;
//extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern int numplanes;
extern dplane_t dplanes[MAX_MAP_PLANES];
extern int numvertexes;
extern dvertex_t dvertexes[MAX_MAP_VERTS];
extern int numnodes;
extern dnode_t dnodes[MAX_MAP_NODES];
extern int numtexinfo;
extern texinfo_t texinfo[MAX_MAP_TEXINFO];
extern int numfaces;
extern dface_t dfaces[MAX_MAP_FACES];
extern int numclipnodes;
extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
extern int numedges;
extern dedge_t dedges[MAX_MAP_EDGES];
extern int nummarksurfaces;
extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
extern int numsurfedges;
extern int dsurfedges[MAX_MAP_SURFEDGES];
void DecompressVis (byte *in, byte *decompressed);
int CompressVis (byte *vis, byte *dest);
void LoadBSPFile (char *filename);
void WriteBSPFile (char *filename);
void PrintBSPFileSizes (void);
//===============
typedef struct epair_s
{
struct epair_s *next;
char *key;
char *value;
} epair_t;
typedef struct
{
vec3_t origin;
int firstbrush;
int numbrushes;
epair_t *epairs;
} entity_t;
extern int num_entities;
extern entity_t entities[MAX_MAP_ENTITIES];
void ParseEntities (void);
void UnparseEntities (void);
void SetKeyValue (entity_t *ent, char *key, char *value);
char *ValueForKey (entity_t *ent, char *key);
// will return "" if not present
vec_t FloatForKey (entity_t *ent, char *key);
void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
epair_t *ParseEpair (void);
#endif /* QUAKE_GAME */
#endif /* __BSPFILE_H */
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