File: sbar.h

package info (click to toggle)
quakespasm 0.93.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 4,672 kB
  • sloc: ansic: 52,034; sh: 306; makefile: 263
file content (46 lines) | stat: -rw-r--r-- 1,436 bytes parent folder | download | duplicates (5)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2010-2014 QuakeSpasm developers

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#ifndef _QUAKE_SBAR_H
#define _QUAKE_SBAR_H

// the status bar is only redrawn if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.

extern	int			sb_lines;			// scan lines to draw

void Sbar_Init (void);
void Sbar_LoadPics (void);

void Sbar_Changed (void);
// call whenever any of the client stats represented on the sbar changes

void Sbar_Draw (void);
// called every frame by screen

void Sbar_IntermissionOverlay (void);
// called each frame after the level has been completed

void Sbar_FinaleOverlay (void);

#endif	/* _QUAKE_SBAR_H */