1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027
|
QuakeSpasm
____________________________________________________________
Table of Contents
1. About
2. Downloads
3. Hints
3.1 Music Playback
3.2 Controller Support
3.2.1 Cvars
3.2.2 Buttons
4. Compiling and Installation
4.1 Linux/Unix
4.2 Windows
4.3 Mac OS X
5. Known Bugs
6. Changes
6.1 Changes in 0.93.1
6.2 Changes in 0.93.0
6.3 Changes in 0.92.1
6.4 Changes in 0.92.0
6.5 Changes in 0.91.0
6.5.1 Bugfixes
6.5.2 Visual improvements
6.5.3 Interface improvements
6.5.4 Code cleanup / Other
6.5.5 Raised limits
6.6 Changes in 0.90.1
6.6.1 Bugfixes
6.6.2 Performance
6.6.3 Visual improvements
6.6.4 Interface improvements
6.6.5 Code cleanup
6.7 Changes in 0.90.0
6.8 Changes in 0.85.9
6.9 Changes in 0.85.8
6.10 Changes in 0.85.7
6.11 Changes in 0.85.6
6.12 Changes in 0.85.5
6.13 Changes in 0.85.4
6.14 Changes in 0.85.3
6.15 Changes in 0.85.2
6.16 Changes in 0.85.1
7. Todo
8. Copyright
9. Contact
10. Links
______________________________________________________________________
Page last edited: Feb. 2018
1. About
QuakeSpasm <http://quakespasm.sourceforge.net> is a modern, cross-
platform Quake 1 engine based on FitzQuake
<http://www.celephais.net/fitzquake>.
It includes support for 64 bit CPUs and custom music playback, a new
sound driver, some graphical niceities, and numerous bug-fixes and
other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose
which one works best for you. SDL is probably less buggy, but SDL2
has nicer features and smoother mouse input - though no CD support.
2. Downloads
o Project Downloads: http://quakespasm.sourceforge.net/download.htm
o Automatic Builds: http://quakespasm.ericwa.com/job/quakespasm-sdl2/
3. Hints
Visit the FitzQuake homepage <http://www.celephais.net/fitzquake> for
a full run-down of the engine's commands and variables.
o To disable some changes, use "quakespasm -fitz"
o Quakespasm's custom data is stored in "quakespasm.pak". Install
this file alongside your id1 directory to enable the custom console
background and other minor features.
o For different sound backend drivers use :
"SDL_AUDIODRIVER=DRIVER ./quakespasm"
where DRIVER may be alsa, dsp, pulse, esd ...
o Shift+Escape draws the Console.
o From the console, use UP to browse the command line history and TAB
to autocomplete command and map names.
o There is currently no CD Music volume support and SDL2 doesn't
support CD audio. cd_sdl.c needs replacing with cd_linux.c,
cd_bsd.c etc..
o In windows, alternative CD drives are accessible by "quakespasm
-cddev F" (for example)
o Quakespasm allows loading new games (mods) on the fly with "game
GAMENAME {-quoth/hipnotic/rogue}"
o Use "quakespasm -condebug" to save console log to "qconsole.log".
SDL2 builds no longer generate stdout.txt/stderr.txt.
3.1. Music Playback
Quakespasm can play various external music formats, including MP3, OGG
and FLAC.
o Tracks should be named like "track02.ogg", "track03.ogg" ... (there
is no track01) and placed into "Quake/id1/music".
o Unix users may need some extra libraries installed: "libmad" or
"libmpg123" for MP3, and "libogg" and "libvorbis" for OGG.
o As of 0.90.0, music is played back at 44100 Hz by default with no
need to adjust "-sndspeed".
o Use the "-noextmusic" option to disable this feature.
o See Quakespasm-Music.txt for more details.
3.2. Controller Support
The SDL2 variant of Quakespasm supports Xbox 360 style game
controllers.
The default configuration uses the left analog stick for movement and
the right for looking.
If your controller doesn't work you can try placing this file
https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
in your Quake directory, it is a community-maintained database that
adds support for more controllers to SDL2.
3.2.1. Cvars
o joy_deadzone - Fraction of the stick travel to be deadzone, between
0 and 1. Default 0.175.
o joy_deadzone_trigger - Fraction of trigger range required to
register a button press on the analog triggers, between 0 and 1.
Default 0.2.
o joy_sensitivity_yaw/pitch - Max angular speed in degrees/second
when looking. Defaults are 300 for yaw (turning left/right) and 150
for pitch (up/down).
o joy_exponent - For the look stick, the stick displacement (between
0 and 1) is raised to this power. Default is 3. A value of 1 would
give a linear relationship between stick displacement and fraction
of the maximum angular speed.
o joy_invert - Set to 1 to invert the vertical axis of the look
stick.
o joy_swapmovelook - Set to 1 to swap the left and right analog stick
functions. Default 0, move on the left stick, look on the right
stick.
o joy_enable - Set to 0 to disable controller support. Default 1.
3.2.2. Buttons
Some of the controller buttons are hardcoded to allow navigating the
menu:
o Back - alias for TAB
o Start - alias for ESC
o DPad, analog sticks - mapped to arrow keys
o A Button - alias for ENTER in menus
o B Button - alias for ESC in menus
These buttons can be bound normally:
o LTRIGGER - Left trigger
o RTRIGGER - Right trigger
o LSHOULDER - Left shoulder button
o RSHOULDER - Right shoulder button
o LTHUMB - Clicking the left thumbstick
o RTHUMB - Clicking the right thumbstick
o ABUTTON
o BBUTTON
o XBUTTON
o YBUTTON
quakespasm.pak contains a default.cfg which has been updated to give
some default bindings. L/R shoulder buttons are bound to weapon
switching, and L/R triggers are jump and attack.
The controller support started as Jeremiah Sypult's implementation in
Quakespasm-Rift and also uses ideas and code from LordHavoc
(DarkPlaces).
4. Compiling and Installation
Quakespasm's (optional) custom data is now stored in the file
quakespasm.pak. This file should be placed alongside your quakespasm
binary and id1 directory.
To checkout the latest version of QuakeSpasm, do:
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm
4.1. Linux/Unix
After extracting the source tarball, browse the Makefile and edit the
music streaming options, then
______________________________________________________________________
make
cp quakespasm /usr/local/games/quake (for example)
______________________________________________________________________
Compile time options include
o make DO_USERDIRS=1 to include user directories support
o make DEBUG=1 for debugging
o make SDL_CONFIG=/PATH/TO/SDL-CONFIG for unusual SDL installations
o make USE_SDL2=1 to compile against SDL2 instead of SDL-1.2
Streaming music playback requires "libmad" or "libmpg123" for MP3, and
"libogg" and "libvorbis" for OGG files.
The project can also be built with Codeblocks (project files
included).
4.2. Windows
The QuakeSpasm developers cross-compile windows binaries using MinGW
<http://www.mingw.org> and Mingw-w64 <http://mingw-w64.sf.net>.
The project can also be built using Visual Studio 2005 (or newer).
4.3. Mac OS X
A Quakespasm App (including program launcher and update framework) can
be made using the Xcode template found in the MacOSX directory.
Alternatively, have a look at Makefile.darwin for more instructions on
building from a console.
5. Known Bugs
Brightness issues should be fixed with GLSL gamma in 0.90.1, if your
system supports OpenGL 2. For reference on older systems:
Some versions of Xorg and SDL have brightness issues.
Try setting "export SDL_VIDEO_X11_NODIRECTCOLOR=1", or if you have
Xorg >= 7.5 and broken brightness, these patched libSDL binaries may
help.
o Gamma patched libSDL (i686-linux)
http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched.tgz/download
o Gamma patched libSDL (x86_64-linux)
http://sf.net/projects/quakespasm/files/Support%20Files/libSDL_gamma_patched-AMD64.tgz/download
6. Changes
6.1. Changes in 0.93.1
o Fixed a fog regression which was introduced in 0.93.0.
o Fixed a crash (buffer overflow) with invalid vis data.
o Fixed buttons crushing players in 64-bit builds.
o Change controller movement to use cubic easing by default; added
"joy_exponent_move" cvar.
o config.cfg is no longer written in case of a Sys_Error.
o Fixed Opus encoded cd tracks not being recognized as ripped tracks.
o Update the third-party libraries. Other fixes/cleanups.
6.2. Changes in 0.93.0
o Raise default "joy_deadzone_trigger" cvar to 0.2.
o Raise console buffer size to 1MB.
o Raise MAX_STATIC_ENTITIES from 512 to 4096.
o Raise MAX_STACK_DEPTH from 32 to 64.
o Raise command buffer size from 8K to 256K to support large configs.
o Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
o Remove "Loadgame buffer overflow" limit, which could happen when
loading DP or QSS saves.
o Adjust "exceeds standard limit of" debug warnings to include the
actual QS limit.
o Change "game" command to now exec quake.rc.
o Change "games" / "mods" commands to list all subdirectories.
o Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
o Alpha-masked model support. (MF_HOLEY: 0x4000).
o Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
blue checkerboard.
o Change default screenshot format to png. The 'screenshot' command
now supports optional format (tga, png or jpg) and quality (1-100)
arguments.
o Revert "always run" changes from 0.85.9 and move the QuakeSpasm
customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
to make "speedkey" act as "slowkey".
o Change "always run" menu option to offer three choices:
- off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
- vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
- quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
o New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution.
o New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position
(from MarkV).
o New "find" / "apropos" command, searches for commands/cvar names
for the given substring (from Spike).
o New "randmap" command for loading a random map.
o New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
"gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
tuning the strength of specic view blends.
o GL2 renderer: use a GLSL shader for world faces. Fixes reports of
integrated+discrete GPU laptops having inconsistent fog rendering.
o Fix macOS startup delay (avoid calling gethostbyname() for ".local"
hostnames).
o Fix memory corruption in PF_lightstyle with out of bounds
lightstyles.
o Fix crash in BoundPoly with polygons extending beyond +/-9999.
o Fix QS window to stay on the current monitor when changing video
modes (SDL2 only).
o Fix possible freeze in SV_TouchLinks regardless of what QC does in
the touch function.
o Fix for maps with empty strings for vector keys (e.g. "origin");
don't read uninitialized memory.
o Support for Open Watcom compiler.
o Update the third-party libraries.
6.3. Changes in 0.92.1
o Fixed large menu scale factors (was broken in 0.92.0).
o Fixed PAUSE key (was broken in 0.92.0).
o Updated some of the third-party libraries.
6.4. Changes in 0.92.0
o SDL2 Game Controller support.
o Contrast support with new "contrast" cvar, behaving the same as
MarkV. It may be a useful alternative to the existing gamma control
for laptops in a bright environment, etc. Raising contrast gives
less of a gray/washed out look than raising gamma, but at a
disadvantage: colors near white get clipped to white.
o RMQ protocol (999) support, adapted from RMQEngine.
o New "-protocol x" command line option. Accepted values for 'x' are
15 (NetQuake), 666 (FitzQuake, default), and 999 (RMQ).
o New "setpos" console command.
o New "vid_borderless" cvar for getting a borderless window.
o Increased MAX_MAP_LEAFS from 65535 to 70000 and MAX_LIGHTMAPS from
256 to 512 in order to handle the oms3 map pack.
o Server edicts are now allocated using malloc instead of allocating
on the hunk.
o gl_clear now defaults to 1.
o Fix items falling out of the world on oms3.bsp on SSE builds.
o Worked around an OSX 10.6 driver bug when using FSAA, which was
leading to an unplayable HOM effect on the rest of the screen.
o Fix wrong trace endpoint from the tracepos console command.
o Updated some of the third-party libraries. Other fixes/clean-ups.
6.5. Changes in 0.91.0
6.5.1. Bugfixes
o Fix unwanted fog mode change upon video restart.
o Work around Intel 855 bug in status bar drawing with "r_oldwater 0"
and "scr_sbaralpha 0".
o Fix an obscure GLSL bug where changing gamma would result in the
screen turning to noise.
o Fix GLSL gamma causing the tiled screen border to turn white when
"sizedown" is used.
o Fix an alias model VBO renderer bug where a model not precached
during map start wouldn't be drawn.
o Fix the order of OpenGL context creation and window creation in
SDL2 video.
o Fix a calling convention issue in windows DPI awareness function
pointers.
o Fix a random texture recoloring after video mode change.
o Fix a liquid turning to garbage after several video mode changes
and "r_oldwater 0".
o Fix a wrong alpha-sorting bug introduced in 0.90.1.
o Fix "flush" command not reloading mdl's from disk (bug introduced
in 0.90.1).
o Prevent a possible buffer overflow in Cbuf_Execute (old Q1/Q2 bug).
o Prevent a possible vulnerability in MSG_ReadString (old Q1/Q2 bug).
6.5.2. Visual improvements
o New cvars r_lavaalpha, r_slimealpha, r_telealpha for fine-tuning
specific liquid opacities (from DirectQ/RMQEngine, non-archived,
default to 0), and new worldspawn keys _wateralpha, _lavaalpha,
_slimealpha, _telealpha, _skyfog (unique to Quakespasm, similar to
the behaviour of the "fog" worldspawn key).
o GLSL gamma is now supported on older hardware without NPOT
extension.
6.5.3. Interface improvements
o New r_pos command to show player position.
o NaN detection in traceline with "developer 1" set now warns instead
of errors.
6.5.4. Code cleanup / Other
o Update third-party libraries.
6.5.5. Raised limits
o Default max_edicts 8192 (was 2048) and no longer saved to
config.cfg.
o Default heapsize 256 MB (was 64 MB).
o Default zone 4 MB (was 384 KB).
o Raised MAX_SFX to 1024 (was 512).
6.6. Changes in 0.90.1
6.6.1. Bugfixes
o Fix dynamic light artifact where changing lightmap are rendered one
frame late (bug introduced in 0.90.0).
o Fix texture memory leak when changing video modes with SDL2.
o Fix rare incorrect mdl lighting on 64-bit builds. (details here:
http://forums.insideqc.com/viewtopic.php?f=3&t=5620)
o Fix fullbrights turning black after "kill" command (bug introduced
in 0.90.0).
o Clear all fog values on map change to prevent colored fog carrying
over to jam3_tronyn.bsp.
o Allow loading saves with } character in quoted strings, fixes issue
with retrojam1_skacky.bsp.
o Fix viewmodel not lerping on extended-limit maps.
o Fix crash on out-of-bounds skin number.
6.6.2. Performance
o Use multithreaded OpenGL on OS X for better performance.
o New, faster mdl renderer using GLSL. Disable with "-noglslalias".
6.6.3. Visual improvements
o New gamma correction implementation using GLSL. Fixes all known
gamma issues (affecting the full display, persisting after
quitting, or darkening the screen on OS X). Disable with
"-noglslgamma".
o Use high-quality water by default (r_oldwater 0).
o Shadows use stencil buffer to avoid overlapping artifacts (from
MarkV.)
o r_noshadow_list cvar added (from MarkV.)
6.6.4. Interface improvements
o Support pausing demo playback with the "pause" command.
o Autocompletion for "game", "record", "playdemo".
o Experimental windowed fullscreen mode available with
vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
entering fullscreen mode the next time.)
o Silence "exceeded standard limit" messages unless developer cvar is
>= 1.
o Some spam moved from developer 1 to 2: "can't find tga/lit/ent",
"trying to load ent", "bad chunk length", "meshing",
"PR_AlocStringSlots: realloc'ing"
6.6.5. Code cleanup
o Clean up IDE project files to build on fresh systems.
o Update 3rd-party libraries.
6.7. Changes in 0.90.0
o Fix issues on Windows systems with DPI scaling.
o Unix/Mac user directories support. Disabled by default,
'make DO_USERDIRS=1' to enable it.
o SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
o Revised keyboard input code.
o Revised/improved the 'game' command, i.e. on-the-fly mod changing.
It now accepts an optional second argument for mission packs or
quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
WarpSpasm: "game warp -quoth"
o Command line: "-game {quoth/hipnotic/rogue}" is now treated the
same as -quoth, -hipnotic, or -rogue.
o Console speed now resolution-independent.
o Disabled gl_zfix, which caused glitches and is undesirable for new
maps. Replacement .ent files to fix z-fighting for several id1 maps
added to quakespasm.pak.
o PF_VarString buffer bumped to 1024, avoids truncated centerprints
from the 'In The Shadows' mod.
o Support for opengl non-power-of-two-textures extension (disable
with command line: "-notexturenpot".)
o Support for OpenGL vertex buffer objects (VBO, OpenGL 1.5 or newer)
for world and brush models (disable with command line: "-novbo".)
o Antialiasing (FSAA) support (command line: -fsaa x, where x can be
0, 2, 4, 8).
o Fence textures support.
o Dynamic light speedup. Speedup loading of tga and pcx external
images.
o Brush model drawing speedup.
o Support for BSP2 and 2PSB map formats.
o Support for Opus, FLAC, and tracker music (S3M, IT, UMX, etc.), as
compile-time options.
o Music and sfx now mixed at 44100 Hz to avoid downsampling music.
Low-pass filter applied to the sfx if -sndspeed is 11025 (the
default), to preserve the same sound quality as 0.85.9. New
-mixspeed option sets the rate for mixing sfx and music, and output
to the OS (default 44100), setting it to 11025 reverts to 0.85.9
behaviour. New snd_filterquality cvar, value can be between 1
(emulate OS X resampler) and 5 (emulate Windows resampler),
controls the sound of the low-pass filter.
o Better Hor+ field of view (FOV) scaling behavior.
o Better cross-map demo playback support.
o Fix screenshots when screen width isn't a multiple of 4.
o Fix a lighting glitch due to floating point precision.
o Fix a looping sounds glitch.
o Fix a vulnerability in file extension handling. Tighten path
handling safety.
o Initialize opengl with 24-bit depth buffer at 32 bpp.
o Reset all models upon gamedir changes. (Fixes failures with mods
using custom content.)
o Fix broken behavior upon gamedir changes if -basedir is specified
on the command line.
o NET_MAXMESSAGE and MAX_MSGLEN limits bumped to 64000.
o MAX_EFRAGS bumped to 4096, and MAX_CHANNELS to 1024.
o MAX_ENT_LEAFS bumped from 16 to 32 to work around disappearing or
flickering brush models in some situations. Also, if an entity is
visible from MAX_ENT_LEAFS or more leafs, we now always send it to
the client.
o Fix cvar cycle command not working sometimes.
o Host_Error upon missing models. (Prevents segmentation faults.)
o Change sv_aim default value to 1 (i.e. turn off autoaim)
o Add 'prev' and 'next' keywords to the 'cd' command.
o Work around a linux cdrom issue (playback might not start for a
while after a stop).
o Quakespasm content customization moved from engine-embedded into a
new optional quakespasm.pak file.
o Version bumped to 0.90.0 (because Quakespasm has a decent life of
it's own)
o Other fixes and clean-ups.
6.8. Changes in 0.85.9
o Fixes for several undefined behaviors in C code (gcc-4.8 support.)
o Implemented Hor+ style field of view (FOV) scaling, useful for
widescreen resolutions. Configured by new cvar fov_adapt: set it to
1 and your fov will be scaled automatically according to the
resolution. Enabled by default.
o Adjusted string buffers for PR_ValueString and friends to fix
crashes with excessively long global strings seen in some rude
mods.
o Toned down warning messages from PF_VarString() a bit.
o Fixed Fitzquake's map existence check in changelevel (used to leak
file handles which would end up in a Sys_Error() due to consuming
all free handles if many maps reside not in pak files.)
o Fixes/cleanups in chat mode handling. Client no longer gets stuck
in chat mode upon disconnect.
o Mouse grab/key_dest fixes and key cleanups.
o The "speedkey" now acts as "slowkey" when "always run" is on.
o Support for demo recording after connection to server. (thanks to
Baker for a patch)
o Corner case fixes in COM_Parse() for quoted strings and support for
C-style /*..*/ comments.
o Changed lightmaps to GL_RGBA instead of GL_RGB.
o Better parse for opengl extensions list (from quakeforge.)
o Vsync saving/loading fixes.
o Fixed pointfile loading.
o Multiple cleanups in gl_vidsdl.c.
o Opus music decoding support (as an optional patch only.)
o Several other minor fixes/cleanups.
6.9. Changes in 0.85.8
o Made Quake shareware 1.00 and 1.01 versions to be recognized
properly.
o Fixed control-character handling in unicode mode. Keyboard input
tweaks.
o Made the keypad keys to send separate key events in game mode.
o Text pasting support from OS clipboard to console. (windows and
macosx.)
o Support for the Apple (Command) key on macosx.
o Fixed increased (more than 32) dynamic lights.
o Music playback: Made sure that the file's channels count is
supported.
o Support for Solaris.
o Switched to using libmad instead of libmpg123 for MP3 playback on
Mac OS X.
o Better support for building the Mac OS X version using a makefile,
support for cross-compiling on Linux.
o Fixed a minor intermissions glitch.
o Increased string buffer size from 256 to 384 for PF_VarString to
work around broken mods such as UQC.
o Restored original behavior for Quake registered version detection.
o Minor demo recording/playback tweaks.
o Minor tweaks to the scale menu option.
o unbindall before loading stored bindings (configurable by new cvar
cfg_unbindall, enabled by default.)
o New icon.
o Miscellaneous source code cleanups.
6.10. Changes in 0.85.7
o Added support for cross-level demo playback
o gl_texturemode is reimplemented as a cvar with a callback and the
setting is automatically saved to the config
o Fixed execution of external files without a newline at the end
o Reduced memory usage during reloading of textures
o Fixed compilation on GNU/kFreeBSD (Debian bug #657793)
o Fixed backspace key on Mac OS X
o Disable mouse acceleration in Mac OS X
o Worked around recursive calling of the anisotropic filter callback
o Console word wrap and long input line fixes
o Verified correct compilation by clang (using v3.0)
o Several other small changes mostly invisible to the end-user
6.11. Changes in 0.85.6
o More work for string buffer safety
o Reverted v0.85.5 change of not allowing deathmatch and coop cvars
to be set at the same time (was reported for possibility of causing
compatibility issues with mods)
o Several cleanups/changes in the cvar layer
o Minor SDL video fixes.
6.12. Changes in 0.85.5
o SDL input driver updated adding native keymap and dead key support
to the console
o Fixed a crash in net play in maps with extended limits
o Verified successful compilation using gcc-4.6.x
o Added workaround against GL texture flicker (z fighting),
controlled by new cvar 'gl_zfix'
o Read video variables early so that a vid_restart isn't necessary
after init
o mlook and lookspring fixes
o Added support for loading external entity files, controlled by new
cvar 'external_ents'
o Made mp3 playback to allocate system memory instead of zone
o Some updates to the progs interpreter code
o Fixed r_nolerp_list parsing code of fitzquake
o Made sure that deathmatch and coop are not set at the same time
o Several code updates from uHexen2 project, several code cleanups.
6.13. Changes in 0.85.4
o Implement music (OGG, MP3, WAV) playback
o A better fix for the infamous SV_TouchLinks problem, no more hard
lockups with maps such as "whiteroom"
o Add support for mouse buttons 4 and 5
o Fix the "unalias" console command
o Restore the "screen size" menu item
o Fixed an erroneous protocol check in the server code
o Raised the default zone memory size to 384 kb
o Raised the default max_edicts from 1024 to 2048
o Revised lit file loading, the lit file must be from the same game
directory as the map itself or from a searchpath with a higher
priority
o Fixed rest of the compiler warnings
o Other minor sound and cdaudio updates
6.14. Changes in 0.85.3
o Fix the "-dedicated" option (thanks Oz) and add platform specific
networking code (default) rather than SDL_net
o Much needed OSX framework stuff from Kristian
o Add a persistent history feature (thanks Baker)
o Add a slider for scr_sbaralpha, which now defaults to 0.95
(slightly transparent, allowing for a nicer status bar)
o Allow player messages longer than 32 characters
o Sockaddr fix for FreeBSD/OSX/etc networking
o Connect status bar size to the scale slider
o Include an ISNAN (is not-a-number) fix to catch the occassional
quake C bug giving traceline problems
o Enumerate options menus
o Add a "prev weapon" menu item (from Sander)
o Small fix to Sound Block/Unblock on win32
o Lots of code fixes (some from uhexen2)
o Sys_Error calls Host_Shutdown
o Added MS Visual Studio support
o Add a "-cd" option to let the CD Player work in dedicated mode, and
some other CD tweaks.
6.15. Changes in 0.85.2
o Replace the old "Screen size" slider with a "Scale" slider
o Don't constantly open and close condebug log
o Heap of C clean-ups
o Fix mapname sorting
o Alias the "mods" command to "games"
o Block/Unblock sound upon focus loss/gain
o NAT fix (networking protocol fix)
o SDLNet_ResolveHost bug-fix allowing connection to ports other than
26000
o Bumped array size of sv_main.c::localmodels from 5 to 6 fixing an
old fitzquake-0.85 bug which used to cause segfaults depending on
the compiler.
o Accept commandline options like "+connect ip:port"
o Add OSX Makefile (tested?)
6.16. Changes in 0.85.1
o 64 bit CPU support
o Restructured SDL sound driver
o Custom conback
o Tweaked the command line completion and added a map/changelevel
autocompletion function
o Alt+Enter toggles fullscreen
o Disable Draw_BeginDisc which causes core dumps when called
excessively
o Show helpful info on start-up
o Include real map name (sv.name) and skill in the status bar
o Remove confirm quit dialog
o Don't spam the console with PackFile seek requests
o Default to window mode
o Withdraw console when playing demos
o Don't play demos on program init
o Default Heapsize is 64meg
o Changes to default console alpha, speed
o Changes to cvar persistence gl_flashblend (default 0), r_shadow,
r_wateralpha, r_dynamic, r_novis
7. Todo
o Add uHexen2's first person camera (and menu item)
o Native CD audio support (if desired). cd_sdl.c doesn't have proper
volume controls and SDL2 doesn't support CD audio
8. Copyright
o Quake and Quakespasm are released under the GNU GENERAL PUBLIC
LICENSE Version 2: http://www.gnu.org/licenses/gpl-2.0.html
o Quakespasm console background image by AAS, released under the
CREATIVE COMMONS PUBLIC LICENSE:
http://creativecommons.org/licenses/by/3.0/legalcode
9. Contact
o QuakeSpasm Project page:
http://sourceforge.net/projects/quakespasm
o Bug reports:
http://sourceforge.net/p/quakespasm/bugs/?source=navbar
o Ozkan <mailto:gmail - dot - com - username - sezeroz>
Eric <mailto:gmail - dot - com - username - ewasylishen>
Sander <mailto:gmail - dot - com - username - a.h.vandijk>
Stevenaaus <mailto:yahoo - dot - com - username - stevenaaus>
10. Links
o QuakeSpasm Homepage: http://quakespasm.sourceforge.net
o Downloads: http://quakespasm.sourceforge.net/download.htm
o FitzQuake Homepage: http://www.celephais.net/fitzquake
o Func Quakespasm forum:
http://www.celephais.net/board/view_thread.php?id=60452
o Inside3D forums: http://forums.insideqc.com
|