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Source: quakespasm
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders: David Banks <amoebae@gmail.com>,
Simon McVittie <smcv@debian.org>,
Stephen Kitt <skitt@debian.org>
Section: games
Priority: optional
Build-Depends: debhelper-compat (= 12),
libflac-dev,
libmad0-dev,
libmikmod-dev,
libopusfile-dev,
libsdl2-dev,
libvorbis-dev
Rules-Requires-Root: no
Standards-Version: 4.5.1
Vcs-Browser: https://salsa.debian.org/games-team/quakespasm
Vcs-Git: https://salsa.debian.org/games-team/quakespasm.git
Homepage: http://quakespasm.sourceforge.net/
Package: quakespasm
Architecture: any
Depends: ${misc:Depends},
${shlibs:Depends}
Provides: quake-engine,
quake-engine-server
Description: engine for iD software's Quake
QuakeSpasm is a Unix-friendly Quake engine based on the SDL port of the
popular FitzQuake. It includes some new features, important fixes, and aims
for portability and correctness.
.
This package contains no data files. To use it, you will need to either
install the commercial Quake data, or alternative free data files such as
OpenQuartz.
.
This engine is typically used via a script that launches it with a particular
data set, such as the one found in the "quake" package.
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