1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178
|
/* QuesoGLC
* A free implementation of the OpenGL Character Renderer (GLC)
* Copyright (c) 2002, 2004-2008, Bertrand Coconnier
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* $Id: testrender.c 713 2008-01-26 20:10:13Z bcoconni $ */
/* Example of how to render text using the rendering styles defined in the
* GLC specs.
*/
#include "GL/glc.h"
#include <stdio.h>
#if defined __APPLE__ && defined __MACH__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
#ifdef __WIN32__
/* Font face "Arial Regular" for Windows in order to make a regression test for
* bug #1856336.
*/
#define FAMILY "Arial"
#define FACE "Regular"
#else
#define FAMILY "Courier"
#define FACE "Italic"
#endif
void display(void)
{
GLfloat BitmapBoundingBox[8];
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glcRenderStyle(GLC_LINE);
glColor3f(0., 1., 0.);
glTranslatef(100., 50., 0.);
glRotatef(45., 0., 0., 1.);
glScalef(90., 90., 0.);
glcRenderChar('L');
glcRenderString("ine");
glLoadIdentity();
glcRenderStyle(GLC_TEXTURE);
glColor3f(0., 0., 1.);
glTranslatef(30., 150., 0.);
glScalef(90., 90., 0.);
glcRenderChar('T');
glcRenderString("exture");
glLoadIdentity();
glcRenderStyle(GLC_BITMAP);
glColor3f(1., 0., 0.);
glRasterPos2f(30., 200.);
glcLoadIdentity();
glcScale(90., 90.);
glcRotate(-10.);
glcRenderChar('B');
glcRenderString("itmap");
glcLoadIdentity();
glcMeasureString(GL_FALSE, "Bitmap");
glcGetStringMetric(GLC_BOUNDS, BitmapBoundingBox);
glTranslatef(30., 200., 0.);
glScalef(90., 90., 1.);
glRotatef(-10., 0., 0., 1.);
glBegin(GL_LINE_LOOP);
glVertex2fv(&(BitmapBoundingBox[0]));
glVertex2fv(&(BitmapBoundingBox[2]));
glVertex2fv(&(BitmapBoundingBox[4]));
glVertex2fv(&(BitmapBoundingBox[6]));
glEnd();
glLoadIdentity();
glcRenderStyle(GLC_TRIANGLE);
glColor3f(1., 1., 0.);
glTranslatef(30., 50., 0.);
glScalef(90., 90., 0.);
glcRenderString("Tr");
glcRenderStyle(GLC_LINE);
glcRenderChar('i');
glcRenderStyle(GLC_TRIANGLE);
glcRenderString("angle");
glFlush();
}
void reshape(int width, int height)
{
glClearColor(0., 0., 0., 0.);
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-0.325, width - 0.325, -0.325, height - 0.325);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glFlush();
}
void keyboard(unsigned char key, int x, int y)
{
GLint i = 0;
switch(key) {
case 27: /* Escape Key */
printf("Textures : %d\n", glcGeti(GLC_TEXTURE_OBJECT_COUNT));
for (i = 0; i < glcGeti(GLC_TEXTURE_OBJECT_COUNT); i++)
printf("Texture #%d : %d\n", i, glcGetListi(GLC_TEXTURE_OBJECT_LIST, i));
printf("Display Lists : %d\n", glcGeti(GLC_LIST_OBJECT_COUNT));
for (i = 0; i < glcGeti(GLC_LIST_OBJECT_COUNT); i++)
printf("Display List #%d : %d\n", i,
glcGetListi(GLC_LIST_OBJECT_LIST, i));
printf("Buffer Objects : %d\n", glcGeti(GLC_BUFFER_OBJECT_COUNT_QSO));
for (i = 0; i < glcGeti(GLC_BUFFER_OBJECT_COUNT_QSO); i++)
printf("Buffer Object #%d : %d\n", i,
glcGetListi(GLC_BUFFER_OBJECT_LIST_QSO, i));
glcDeleteGLObjects();
glcDeleteContext(glcGetCurrentContext());
glcContext(0);
exit(0);
default:
break;
}
}
int main(int argc, char **argv)
{
int ctx = 0;
int font = 0;
GLCenum error = 0;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640, 480);
glutCreateWindow("QuesoGLC");
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glEnable(GL_TEXTURE_2D);
ctx = glcGenContext();
glcContext(ctx);
font = glcNewFontFromFamily(glcGenFontID(), FAMILY);
glcFont(font);
error = glcGetError();
glcFontFace(font, FACE);
#ifdef __WIN32__
/* Regression test for bug #1856336 */
error = glcGetError();
if (error == GLC_RESOURCE_ERROR) {
printf("Unable to select the font %s %s\n", FAMILY, FACE);
return -1;
}
#endif
glutMainLoop();
glcDeleteContext(ctx);
return 0;
}
|