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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
	<META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=iso-8859-1">
	<TITLE>OVERVIEW</TITLE>
	<META NAME="GENERATOR" CONTENT="StarOffice/5.2 (Win32)">
	<META NAME="AUTHOR" CONTENT="Monica Lau">
	<META NAME="CREATED" CONTENT="20000907;17263600">
	<META NAME="CHANGEDBY" CONTENT="WG Krebs">
	<META NAME="CHANGED" CONTENT="20001022;12465303">
	<STYLE>
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</HEAD>
<BODY>
<P STYLE="margin-bottom: 0in">Copyright (C) 2000 Texas Instruments</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in">This documentation is released under
the terms of the GNU General Public</P>
<P STYLE="margin-bottom: 0in">License as published by the Free
Software Foundation.  It is distributed</P>
<P STYLE="margin-bottom: 0in">in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even</P>
<P STYLE="margin-bottom: 0in">the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR</P>
<P STYLE="margin-bottom: 0in">PURPOSE.  See the GNU General Public
License for more details.</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in">You should have received a copy of the
GNU General Public License along</P>
<P STYLE="margin-bottom: 0in">with this documentation; if not, write
to the Free Software Foundation,</P>
<P STYLE="margin-bottom: 0in">Inc., 675 Mass Ave, Cambridge, MA
02139, USA.</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in">If you have any questions about this
documentation, please free free to</P>
<P STYLE="margin-bottom: 0in">send them to:</P>
<P STYLE="margin-bottom: 0in">Monica Lau</P>
<P STYLE="margin-bottom: 0in">&lt;mllau@alantro.com&gt;</P>
<H1><BR>
</H1>
<H1>OVERVIEW</H1>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3>The purpose of our project
is to add more functionality to the GNU Queue package so that it has
a global awareness of the number of jobs that are running, keeping
track of their statistics and resource usage.  We are trying to add
support for tools that require software licenses (such as those
managed by the flexlm license manager), so we want Queue to be aware
of the number of available licenses per software.  In addition, we
want to set up job priorities and to set up a queuing system so that
jobs will be stored to run later if the resources it needs are
currently unavailable.  In essence, we are creating a front end
infrastructure where all users submit their jobs, and the rest of the
resource allocation is handled transparently by this Queue software. 
  </FONT>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3>In our implementation, we
made some modifications to the existing programs, queue.c and
queued.c.  In addition, we have added three new components to the
Queue package: queue_manager, task_manager, and task_control.  The
queue_manager is a central server that holds information about all
the jobs that have been submitted (such as the licenses they need,
the servers they prefer to run on, and their priorities), along with
information about available licenses and servers.  It sits on a
dedicated server and waits for requests from clients to allocate
resources.  </FONT>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3>Once the user has
submitted jobs, we want to provide a feature where he/she can make
changes to his/her jobs, especially for batch jobs.  The task_control
and task_manager programs serve this purpose.  The task_control is a
user program to change the priority of a job and to suspend,
unsuspend, or kill a job.  The task_manager resides on the same
machine as where a queue daemon is running.  It accepts connections
from the queue_manager, and then it sends the requested signal (kill,
suspend, unsuspend) to the running job.</FONT></P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3>Here is a simple overview
of the architecture: We have a server farm (a cluster of hosts) where
each server runs the task_manager program and the queue daemon.  We
allow only one job to run per server, so that jobs finish faster.  </FONT>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>User submits a job by
	calling the queue program.  On the command line, the user specifies
	all the licenses that the job needs.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>After parsing the
	command line options, the queue program makes a connection to the
	queue_manager and sends it a packet that contains information about
	the job.  If the user specified batch mode, the queue program exits,
	and the user gets the shell prompt back immediately.  (The results
	of the job are returned to the user via a logfile.)  If the user
	specified interactive mode, the queue program will wait for an
	assigned host from the queue_manager, and then it will make the
	usual connection to the assigned queue daemon.  </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>When the
	queue_manager receives a connection from the queue program, it first
	checks to see if the requested license(s) or server is valid.  If
	the requested information is valid, it adds the job to the end of a
	waiting queue.  Then it iterates through each element of this queue
	to see if we can process any jobs.  For each element, it checks to
	see if the requested licenses are available and if a server is
	available for the job to run on.  If server and licenses are
	available: if user specified interactive mode, the queue_manager
	will send the server name back to the queue program; if user
	specified batch mode, the queue_manager will fork off a child
	process to run the queue program with the &quot;-h&quot; option
	specified for the assigned server.  If no server is available or if
	a server is available but the licenses are not, we cannot process
	this job yet.  So, we'll skip to the next element in the waiting
	queue.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>If the user decides
	to kill, suspend, or unsuspend his/her batch job, he/she invokes the
	task_control program. (The task_control program can also be used for
	interactive jobs, but it is mainly for batch jobs.)  This
	task_control program makes a connection to the queue_manager and
	sends it the relevant information about the job (namely, the job
	id).  The queue_manager then checks if the user has permission to
	modify the job.  If so, it then sends a message to the task_manager
	of the particular server.  This task_manager handles the actual
	killing, suspending, or unsuspending of the job. </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>When a job finally
	terminates, the queue daemon sends a message to the queue_manager so
	that the queue_manager can free up the resources that the job has
	taken (namely, the licenses and the server).</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Periodically, the
	queue daemons connect to the queue_manager to report their status
	(such as if there are any jobs running on the server or not).  If
	the queue_manager doesn't hear from a queue daemon for a period of
	time (doesn't receive any connections), then it will assume that
	this server is down, and it will update its database.  This
	communication between the queue daemons and the queue_manager is
	crucial to ensure the integrity of the database.     </FONT>
	</P>
</OL>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3>For more details, check
out the &quot;Implementation Details&quot; section of this document. </FONT>
</P>
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<P STYLE="margin-bottom: 0in"><FONT SIZE=3><U>USAGE</U></FONT></P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Using queue:</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(a) In addition to the
	existing Queue command line options, we have added a few more
	options: -a license (specifies a license), -r (specifies batch
	mode), -e logfile (specifies a log file where the results of a batch
	job goes into), -c (specifies high priority).  Interactive jobs
	always have high priority.  For batch jobs, the default is low
	priority.  </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(b) To run an interactive
	job with license &quot;apple&quot;: </FONT>
	</P>
	<OL>
		<P STYLE="margin-bottom: 0in"><FONT SIZE=3><I><B> </B></I><SPAN STYLE="font-style: normal"><B>queue
		-a apple -- job_command</B></SPAN></FONT></P>
	</OL>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(c) To run a high
	priority batch job with licenses &quot;apple,&quot; &quot;vcs,&quot;
	and &quot;matlab&quot;: </FONT>
	</P>
	<OL>
		<P STYLE="margin-bottom: 0in"><FONT SIZE=3> <B><SPAN STYLE="font-style: normal">queue
		-a apple -a vcs -a matlab -c -r -e logfile -- job_command</SPAN></B></FONT></P>
	</OL>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(d) To run matlab jobs:
	If you want to supply input on the command line to matlab, you
	cannot use pipes (i.e., echo &quot;mysim; exit;&quot; | matlab). 
	Instead, create a file (i.e., called wrapper) and list each input
	per line in the file.  To run a batch job:</FONT></P>
	<OL>
		<P STYLE="margin-bottom: 0in"><FONT SIZE=3><B> queue -a matlab -r
		-e logfile -- 'matlab &lt; wrapper'</B></FONT></P>
	</OL>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(Double quotes would work
	also.  For interactive jobs, the quotes are not necessary.)</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>Note: This is the best
	solution that we have found so far.  We realize that this is not
	very user-friendly because users would have to create their own
	files in order to supply command line input to matlab jobs.  Please
	bear with us until we can think of a better solution.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Using task_control:</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(a) Command-line options
	for users: -h (change job to high priority), -l ( change job to low
	priority), -k (kill job), -s (suspend job), -u (unsuspend job), -m
	(usage)</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(b) To kill a job:
	<B>task_control -k job_id</B></FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(c) To suspend a job:
	<B>task_control -s job_id</B></FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(d) Command-line options
	for root: -a (add a server), -b (delete a server), -c (add a
	license), -d (delete a license)</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(e) To add a server:
	<B>task_control -a basswood</B></FONT></P>
	<P STYLE="margin-bottom: 0in"><SPAN STYLE="font-weight: medium"><FONT SIZE=3>(f)
	To add a license: The user can specify the number of licenses to add
	(this is optional, so if no value is specified, the default is 1). 
	The user can also specify the absolute path of the license file. 
	This is also optional.  However, if the user is creating a new
	license to add to the queue_manager, then the user must specify the
	absolute path of the license file. </FONT></SPAN>
	</P>
	<OL>
		<P STYLE="margin-bottom: 0in"><FONT SIZE=3><B>task_control -c vcs
		[# of licenses to add] [absolute path of license file]</B></FONT></P>
	</OL>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(g)
	To delete a license: The user can specify the number of licenses to
	delete as well as the absolute path of the license file (both
	optional).</FONT></P>
	<LI><P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>Using
	queued: </FONT>
	</P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>For
	the communication mechanism, the queue daemons periodically connect
	to the queue_manager.  To avoid the queue daemons from all
	connecting at the same time, each daemon should randomly connect to
	the queue_manager.  The queue daemons use a random generator, and
	there is an initial seed value that we  supply to this generator. 
	When you first start up a queue daemon, you can specify a seed value
	(prime number is best) as an option on the command line: <B>queued
	-s 19. </B> If the user does not specify a seed value, the default
	value is 1.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>Variables
	within the queue_define.h file:</FONT></P>
	<P STYLE="margin-bottom: 0in"><SPAN STYLE="font-weight: medium"><FONT SIZE=3>(a)
	QMANAGERHOST: the name of the server where queue_manager will run on</FONT></SPAN></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(b)
	QDIR: the absolute path of the queue program</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(c)
	AVAILHOSTS: the absolute path of the qhostsfile (file that lists all
	the servers in the server farm)</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(d)
	AVAILLICENSES: the absolute path of the file that lists the number
	of available licenses</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(e)
	STATUSFILE: the absolute path of the status file</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(f)
	QDEBUGFILE: the absolute path of the debug file</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(g)
	TEMPFILE: the absolute path of the temp file (used within the
	queue_manager program for internal book-keeping purposes)</FONT></P>
	<P STYLE="margin-bottom: 0in"><SPAN STYLE="font-weight: medium"><FONT SIZE=3>(h)
	MAXQUEUEDTIME: if the queue_manager does not receive any connections
	from a queue daemon for this period of time (seconds), it will
	assume that this server is down </FONT></SPAN>
	</P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(i)
	SLEEPTIME: a timer that goes off every SLEEPTIME seconds in which
	the queue_manager checks for jobs in the waiting queues and writes
	information out to the files (note that if the queue_manager
	receives any incoming connections, this timer gets reset)</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(j)
	MAXQUEUEDCOUNTER: the maximum number of times that the queue_manager
	can receive the same message from a queue daemon before it actually
	processes the message</FONT></P>
	<P STYLE="margin-bottom: 0in"><SPAN STYLE="font-weight: medium"><FONT SIZE=3>(k)
	MAX_MODULO, MIN_MODULO: The queue daemons have to periodically make
	connections to the queue_manager.  These values specify the range of
	this periodic random value.  For example, if the queue daemon's
	SLEEPTIME is 10 seconds, the MIN_MODULO value is 12, and the
	MAX_MODULO value is 30, then each queue daemon would try to connect
	to the queue_manager every 120 to 300 seconds.</FONT></SPAN></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>Note:
	If you do not want to turn on the debugging mode within the
	queue_manager, simply comment out &quot;#define DEBUG&quot;.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>Installation:</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(a)
	Change any configurations within the queue_define.h file.</FONT></P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(b)
	To compile the programs, type &quot;make all -f queue_makefile&quot;.
	 </FONT>
	</P>
	<P STYLE="margin-bottom: 0in; font-weight: medium"><FONT SIZE=3>(c)
	Run queue_manager on a dedicated server.  Run task_manager on each
	server in the server farm (where each queue daemon is running).</FONT></P>
</OL>
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<H1>IMPLEMENTATION DETAILS</H1>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<UL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Queue package
	programs that we modified: queue.c, queued.c</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Programs that we
	added to the package (all written in C++): queue_manager.cc,
	task_manager.cc, task_control.cc</FONT></P>
</UL>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<UL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3><B>queue.c</B>: </FONT>
	</P>
</UL>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>The first thing that
	queue does is try to set the DISPLAY environment variable.  If the
	DISPLAY variable is blank or is already set, we leave it alone. 
	However, if the variable is not fully set, such as &quot;DISPLAY=:0,&quot;
	we set the display to the host where  queue was invoked, i.e.,
	&quot;DISPLAY=basswood:0.0&quot;</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>We added a few more
	options to the option string:  -a license,  -r, -c, -e logfile, and
	-1.  (-1 is a hack so that when the queue_manager forks off a child
	process to run the queue program, this queue program will not make a
	connection back to the queue_manager; we will leave this option out
	of the final documentation because I don't want users to know about
	this option :-)</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>There is a packet
	called &quot;info_packet&quot; that gets sent to the queue_manager. 
	We initialize some of the data in this packet, such as the user id,
	the group id, and the current date.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>After parsing the
	command line options, we store the job command in the info_packet.
	Then we do some error checking, i.e., if the user did not specify
	any licenses, the queue program reports an error and exits.  If the
	user specifies a relative path logfile, we create the full path of
	this logfile.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Finally, queue makes
	a connection to the queue_manager.  If the job is in interactive
	mode, we try to connect at most ten times to the queue_manager
	before we quit.  If the job is in batch mode, we try to connect
	forever, unless the user terminates the queue program.  Once the
	connection has been established, queue first sends the info_packet. 
	Then it sends the license(s), one at a time (this method is rather
	inefficient, but considering that a job only needs about one to
	three licenses, this is ok).  If the user specifies batch mode, we
	have to send the user's environment to the queue_manager (so that
	when the queue_manager later forks off a child process, this child
	process will run with the user's environment).  It sends an
	environment string one at a time to the queue_manager (again, this
	method is inefficient, but of all the other methods that I've tried,
	it works!).</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>If the user specified
	batch mode, queue waits for a job id from the queue_manager and then
	exits.  If the user specified interactive mode, queue waits for a
	job id and an assigned host name from the queue_manager; then it
	sets the variables &quot;prefhost&quot; and &quot;onlyhost&quot; to
	this assigned host and makes the usual connection to the queue
	daemon.</FONT></P>
</OL>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<UL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3><B>queued.c</B>: </FONT>
	</P>
</UL>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>When a job is
	running, queued makes a connection to the queue_manager to let it
	know that the the job is actually running (otherwise, queue_manager
	can only assume that the job is running, which we do not want); it
	sends the pid of the forked off queue daemon to the queue_manager. 
	(I wanted to send the pid of the actual job that is running, but I
	couldn't find this pid in the queued.c source code.)  Queued sets a
	flag if the message has been sent successfully.  If this flag is not
	set, queued will continuously try to establish a connection with the
	queue_manager as long as the job is running.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>When a job
	terminates, queued goes into a SIGCHLD function.  Here, queued makes
	a connection to the queue_manager to let it know that the job has
	terminated, so that the queue_manager can free up the licenses and
	the server.  Queued tries to connect at most ten times.  If the
	connection fails, there must be some way to let the queue_manager
	know that the job has terminated.  Otherwise, the queue_manager will
	never return the resources.  This problem is solved by the
	continuous communication between queued and the queue_manager, so
	the queue_manager will eventually find out that the job has
	terminated.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>For the communication
	mechanism, queued periodically connects to the queue_manager to let
	it know about its status (if there is a job running on the server or
	not).  queued generates a random value (timeout_connect) between the
	MIN_MODULO and MAX_MODULO values.  Then it will count down
	timeout_connect number of times before it actually makes a
	connection to the queue_manager, in which case, it generates another
	random value for the next connection.</FONT></P>
	<P STYLE="margin-bottom: 0in"></P>
</OL>
<UL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3><B>queue_manager.cc</B>:</FONT></P>
</UL>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>The first thing that
	queue_manager does is set up the data structures to hold the job
	information.  There are five queues: high_running, low_running,
	intermediate, high_waiting, and low_waiting.  A structure called
	&quot;job_info&quot; gets stored in these queues.  The high_running
	queue stores high priority jobs that are running, and the
	low_running queue stores low priority jobs that are running.  The
	intermediate queue stores jobs that are in unstable states, meaning
	that these jobs should be running but we don't know for sure because
	we haven't received a &quot;job is running&quot; message from the
	queue daemon.  Once the queue_manager receives this message for a
	particular job, it will move this job from the intermediate queue to
	the running queue.  The high_waiting queue stores high priority jobs
	that are waiting for certain resources to free up (either a server,
	licenses, or both), and the low_waiting queue is self-explanatory. 
	I used the STL data structure &quot;map&quot; to implement the
	high-low_running and intermediate queues, and I used the STL &quot;list&quot;
	to implement the high-low_waiting queues.  Why use two different
	data structures?  Because we can search for jobs faster in the
	&quot;map,&quot; than in the &quot;list.&quot;  The &quot;list&quot;
	is ok for the waiting queues since we have to traverse the entire
	waiting queues anyway.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>In addition, there
	are three other data structures: vaild_hosts, avail_hosts, and
	avail_licenses.  Valid_hosts is a list of servers that are up and
	running fine, implemented using the STL &quot;list.&quot; 
	Avail_hosts is a list of available servers, implemented using the
	STL &quot;list&quot;; it is like a queue -- whenever a server is a
	needed, the top host name from this list gets deleted; whenever a
	server is freed, this host name gets pushed back at the end of the
	list.  Avail_licenses is a list of available licenses, implemented
	using the STL &quot;map&quot;; there is a counter associated with
	each license that keeps track of the number of available licenses --
	this counter gets decremented whenever a license is checked out and
	incremented whenever a license is returned.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>There is a
	&quot;license_files&quot; data structure, implemented using the STL
	map, that stores the absolute path of a license file for each
	license.  The license file contains information about the number of
	available licenses for that particular license.  This data structure
	is important so that we can query each license file to double check
	that we really have the licenses we need.     </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>The next data
	structure is called &quot;job_find,&quot; implemented using the STL
	map. Job_find keeps track of which queue each job belongs to, used
	for fast retrieval of the job element so that we do not have to
	search every single queue for this job.  This data structure is used
	later on in the code (essentially for sockfd4 connections, which
	will be explained later).</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Another data
	structure called &quot;job_messages&quot; holds a list of
	task_control client messages that are stored to be processed later. 
	For example, if a job is in the intermediate queue, and the user
	wants to kill this job, we cannot process this message yet because
	we don't know if this job is running or not.  Once we know that this
	job is running, we can then process this message.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>The final data
	structure is called &quot;communicate,&quot; implemented using the
	STL map.  It stores a time stamp and a counter for each server in
	the valid_hosts list.  It is used for the communication mechanism
	between itself and the queue daemons.  Every time it receives a
	communication connection from a queue daemon, it sets that server's
	time stamp to the current time.  If the queue_manager doesn't hear
	from a queue daemon for a period of time (server's time stamp has
	expired), then it will assume that this server is down, and it will
	update its database.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>The queue_manager
	creates three files: status, debug, and temp.  The absolute paths of
	these files are defined in the file queue_define.h.  The &quot;debug&quot;
	file outputs all of the data structures, so the user can see what
	jobs are in which queues.  The &quot;status&quot; file list all the
	jobs that have been submitted and their status.  The debug file is
	intended for testing and debugging.  To view the contents of either
	files, users simply do a &quot;cat&quot; on the files.  Finally, the
	&quot;temp&quot; file is used by the queue_manager program for
	internal book-keeping purposes (users should not be able to see or
	touch this file).</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>The queue_manager
	initializes the valid_hosts and avail_licenses data structures from
	files whose paths are defined in queue_define.h.  For each license,
	it checks to see if its license file is valid by calling the
	&quot;lmleft&quot; function.  This &quot;lmleft&quot; function
	queries the specified license file and returns the number of
	available licenses.  If the file is valid, queue_manager adds the
	file to the &quot;license_files&quot; data structure.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>We do not initialize
	the avail_hosts list yet because we don't know if any servers are
	currently running any jobs or not.  None of the servers are
	available until the queue_manager hears from it (receives a
	connection from the server).  Depending on the server's message (job
	is running or not), the server may or may not be put into the
	avail_hosts list.  This is a crucial recovery mechanism when the
	queue_manager crashes and then starts up again because it ensures
	the integrity of the database.  </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Then the
	queue_manager opens up four TCP sockets: sockfd2, sockfd3, sockfd4,
	and sockfd5.  (The port numbers are defined in queue_define.h,
	labeled PORTNUM2, PORTNUM3, PORTNUM4, and PORTNUM5 respectively. 
	Sockfd2 is used to receive connections from queue programs (users
	submitting jobs).  Sockfd3 is used to receive connections from the
	queue daemons (when a job is running and when a job finishes). 
	Sockfd4 is used to receive connections from the task_control
	programs (users wanting to make modifications to the jobs they have
	submitted).   Sockfd5 is used to receive connections from queue
	daemons for the communication mechanism.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Before I go into more
	details of the code, here is the big picture: The crux of the
	program lies within a big &quot;for&quot; loop.  Within this &quot;for&quot;
	loop, I set a timer for SLEEPTIME seconds, where the value of
	SLEEPTIME is defined in queue_define.h.  As long as there are
	incoming connections, this timer will be reset, and the program will
	continue receiving and processing these connections.  If there are
	no connections for SLEEPTIME seconds, this timer will time out. 
	When the timer times out, the queue_manager iterates through each
	job in the waiting queues and checks if any of them can run.  It
	also writes out information to the &quot;status&quot; and &quot;debug&quot;
	files.  Then it goes back to the top of the &quot;for&quot; loop and
	resets the timer.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>I used the &quot;select&quot;
	system call for the timer.  The way &quot;select&quot; works is that
	if it detects any incoming connections, it will turn off its timer
	and return, so that the code after &quot;select&quot; will be
	executed.  If it doesn't detect any connections for the amount of 
	timer seconds that have been set, this timer will time out (branches
	off to another section of the code).  In order to reset this timer,
	we would have to redeclare the &quot;select&quot; system call.    </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Within the &quot;for&quot;
	loop, I set the &quot;select&quot; timer for SLEEPTIME seconds.  If
	&quot;select&quot; detects any incoming connections, we first check
	to see if the connection is from sockfd2, then sockfd3, sockfd4, and
	then sockfd5.  After processing the connection, we go back to the
	top of the &quot;for&quot; loop.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>If the connection is
	from sockfd2: </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(a) first, get the packet
	that contains the job information; then get the list of licenses;
	finally, if the user specified batch mode, get the user's
	environment one string at a time.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(b) check if the user's
	specified licenses are valid; also, if the user specified a
	preferred or only host (want the job to run on a particular server),
	then check if this host is valid; if something is invalid, send an
	error message back to the queue client and go back to the top of the
	&quot;for&quot; loop; if everything is ok, create the job id for
	this job (id must be unique, and it is created by concatenating the
	user id with a string of digits randomly generated); then send the
	job id back to the queue client if we are in batch mode </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(c) Insert the job to the
	end of the appropriate waiting queue (high or low queue, depending
	on its priority).  If the job is interactive, store the socket
	connection (socket descriptor) with this job because we need to send
	the server name back to the queue client when a server is available
	(can't close this connection yet!).  Now check if we can process any
	jobs in the waiting queues by calling the &quot;check_wait&quot;
	function.  This function checks the high priority queue first before
	the low priority queue.  For each element of the queues, we do steps
	(d), (e), and (f). </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(d) If no servers are
	available, skip this job.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(e) If there is a server
	available, then we need to check if the licenses are available.  If
	the licenses are available (we check this by querying the
	avail_licenses data structure as well as calling the &quot;lmleft&quot;
	function to double check that we really have the licenses that we
	think we have), then we need to check if the job is in interactive
	mode or in batch mode.  If the job is in interactive mode, then we
	jump to the &quot;hlavail_i&quot; function.  In this &quot;hlavail_i&quot;
	function, the queue_manager sends the server name back to the queue
	client, updates the avail_hosts and avail_licenses lists, and
	inserts the job in the intermediate queue.  If the job is in batch
	mode, then we jump to the &quot;hlavail_b&quot; function.  In this
	&quot;hlavail_b&quot; function, the queue_manager forks off a child
	process.  In this child process, we manually set the current
	environment to the user's environment.  Then we set the user id and
	group id to the user (we need to do this because the queue_manager
	is running as root).  We create the user's logfile, where the
	results of the job will go into.  Finally, we execute the queue
	program, providing it with the user's job command.  In the parent
	process, we update the avail_hosts and avail_licenses lists.  Then
	we insert the job in the intermediate queue. </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(f) If a server is
	available, but the licenses are not available, we skip this job.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>If the connection is
	from sockfd3: </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(a) First, we receive a
	message bit from the queue daemon to let us know what kind of
	message this is: &quot;1&quot; denotes that a job is running; &quot;2&quot;
	denotes that a job has terminated.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(b) Then we receive a
	packet from this queue daemon.  This packet contains the server name
	where this queue daemon resides, the user id of the job's user, and
	the forked off queue daemon pid.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(c) Now we process the
	message.  If the message bit is &quot;1,&quot; we find this job in
	the intermediate queue and move it to the running queue.  If the
	message bit is &quot;2,&quot; we either find this job in the
	intermediate queue or in one of the running queues.  If the job was
	in batch mode, then we have to do a &quot;wait&quot; system call on
	this job to bury the forked off queue child process; otherwise, we
	will end up with zombie processes that take up process table entry
	slots. (However, before we do a &quot;wait,&quot; we have to ensure
	that the queue child process is really dead.  For some reason, even
	when the job has terminated, the queue process doesn't always
	terminate automatically.  So, the queue_manager has to manually send
	a kill signal to this queue child process.  Then it does a &quot;wait&quot;
	to bury the process.)  Finally, we update the running queue as well
	as the avail_hosts and avail_licenses lists.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>If the connection is
	from sockfd4:</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(a) First, we receive a
	packet from the task_control program.  This packet contains the user
	id, job id or server/license name, number of licenses to add/delete
	(optional), absolute path of license file (optional), and message
	type (add/delete a server, add/delete a license, change the priority
	of the job, suspend, unsuspend, or kill the job).</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(b) If the message is to
	add/delete a server or a license, we first check if the user is
	root.  If  not, we send an error message back to the client.  If the
	message is to add a server, we check if this server is already in
	the valid_hosts list.  If so, we send an error message back to the
	client.  If not, we add this server to our database.  If the message
	is to delete a server, we jump to the &quot;defective_server&quot;
	function.  In this &quot;defective_server&quot; function, we delete
	this server from the data structures.  Then we iterate through the
	intermediate queue and the running queues to check if there is a job
	running on this server.  If there is, we remove this element from
	the queue (if the job is in batch mode, we have to bury the zombie
	process).  If the message is to add a license, if the license
	already exist, simply increment its counter by the specified number
	of licenses in the packet.  If the user had specified a license
	file, update the &quot;license_files&quot; data structure if the
	file is valid (check by &quot;lmleft&quot; function).  If the
	license doesn't exist, check if the user had specified a license
	file.  If not, send an error message back to client.  Otherwise,
	check if the file is valid by calling &quot;lmleft.&quot;  If yes,
	then create a new license and add it to the avail_licenses list;
	also, add the license file to &quot;license_files.&quot;  If the
	message is to delete a license and the license does not exist, then
	send an error message back to the client.  If the license exists,
	simply decrement its counter by the specified number of licenses in
	the packet and update its license file if the user had specified a
	valid license file. </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(c) If the message
	pertains to jobs, we search for this job in the &quot;job_find&quot;
	data structure using the packet's job id. This job_find element
	stores the type of queue that the job is in, so we search for this
	job in that particular queue.  (Hence, this job_find data structure
	saves us from checking every queue for the job.)  If the job exists,
	we check if the user has permssion to make modifications to the job
	(only root or the user who submitted the job has permissions).  If
	everything is ok, we send an acknowledgment back to the task_control
	program.  Otherwise, we send an error message back.  If the job is
	in the intermediate queue and the message is not to change the
	priority of the job, we store the user's message in the job_messages
	data structure to be processed later.  (There are two reasons why we
	can't process messages for jobs that are in the intermediate queue. 
	One, the jobs in the intermediate queue are unstable.  We don't know
	if they are running or not, so if we send some message to a
	task_manager, the signal that the task_manager sends to the job
	might be lost since it's possible that the job may not be running
	yet.  Two, we don't have the pid of the forked off queue daemon, so
	the task_manager can't get the pid of the actual job to send the
	requested signal to.)  If the job is not in the intermediate queue,
	we call the &quot;task_control&quot; function.  Within the
	&quot;task_control&quot; function, we do steps (d), (e), (f), and
	(g).</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(d) If the packet's
	message is to kill the job: If the job is in the waiting queue, we
	simply remove this job from the queue.  If the job is in the running
	queue, we open a connection to the task_manager where the job is
	running and send it a &quot;kill&quot; message.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(e) If the packet's
	message is to suspend the job: If the job is in the waiting queue,
	we set its job status to &quot;suspend.&quot; A job in the waiting
	queue whose status is &quot;suspend&quot; will not be picked to run
	at all (even if resources are available).  If the job is in the
	running queue, we open a connection to the task_manager where the
	job is running and send it a &quot;suspend&quot; message.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(f) If the packet's
	message is to unsuspend the job: If the job is in the waiting queue,
	change its status back to &quot;waiting.&quot;  If the job is in the
	running queue, open a connection to the task_manager where the job
	is running and send it an &quot;unsuspend&quot; message.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(g) If the packet's
	message is to change the priority of the job: Simply move the job
	from its current priority queue to the requested priority queue.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>If the connection is
	from sockfd5:</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(a) First, we receive a
	packet from the queue daemon. This packet contains the server name
	where this queue daemon resides, the user id of the job's user, and
	the forked off queue daemon pid.  (If the packet's pid is not equal
	to 0, this means that a job is running.)  </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(b) We search for this
	server in the &quot;communicate&quot; data structure.  Once found,
	we reset the time stamp value for this server.  Then we have several
	cases to consider: (a) server is in the avail_hosts list and queued
	says no job is running; (b) server is in the avail_hosts list and
	queued says a job is running; (c) server is not in the avail_hosts
	list and queued says no job is running; and (d) server is not in the
	avail_hosts list and queued says a job is running.  We don't have to
	worry about case (a). </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(c) If we fall under case
	(b), we simply take the server off of the avail_hosts list. Then we
	call the &quot;create_newjob&quot; function to create a new job to
	add to the high_running queue.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(d) If we fall under case
	(c), we increment the server's counter (variable in the communicate
	data structure).  If the counter is equal to MAXQUEUEDCOUNTER (value
	defined in queue_define.h), then we remove this job from either the
	intermediate queue or one of the running queues.  If the job was in
	batch mode, we have to bury the zombie process.  Then we insert the
	server back in the avail_hosts list.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(e) If we fall under case
	(d), we check if the job is in either the intermediate queue or in
	one of the running queues.  If the job is in the intermediate queue,
	we move the job to one of the running queues.  If the job is not in
	any of the queues, then we simply create a new job to add to the
	high_running queue by calling the &quot;create_newjob&quot;
	function.  </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>When the timer goes
	off (no connections for SLEEPTIME seconds): </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(a) We first check if we
	can run any jobs in the waiting queues, by calling the &quot;check_wait&quot;
	function.  Within the &quot;check_wait&quot; function, if the job's
	status is suspend, we skip this job.  Otherwise, we check if any
	resources are available to run this job.  If there aren't, we move
	on to the next job.  If there are, we follow the same procedure as
	above where hosts and licenses are available.  </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(b) We check if there are
	any stored task_control client messages that we can process.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(c) We spill out the
	contents of all the data structures to the debug file.  In addition,
	we write out information about every job that has been submitted to
	the status file.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(d) We check if there are
	any zombie processes we need to bury.</FONT></P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>(e) Finally, we check if
	any servers are down by calling the &quot;check_queued&quot;
	function.  In this &quot;check_queued&quot; function, we iterate
	through the communicate data structure and check if any of the
	servers' time stamps have expired.  If a server's time stamp has
	expired, then we assume that the server is down.  We insert the
	server name in the defective_hosts list, and we call the
	&quot;defective_server&quot; function to handle this situation.  </FONT>
	</P>
	<P STYLE="margin-bottom: 0in"><FONT SIZE=3>Then we go back to the
	top of the &quot;for&quot; loop and reset the select timer.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Note: We have a
	signal handler to catch SIGPIPE signals.  SIGPIPE signals occur when
	we write on a socket that has no reader.  For example, a user
	running an interactive job gets tired of waiting for an assigned
	server, so it kills the queue process; when the queue_manager tries
	to send the assigned server name back to the queue client, there is
	no reader on the other end, so a SIGPIPE signal will be generated. 
	Unless there is a handler, the default for SIGPIPE is to terminate
	the current process.  Therefore, I have sprinkled the &quot;signal&quot;
	system call in various functions within the queue_manager code.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Note: There are five
	major sections in the queue_manager code.  I have commented these
	sections with &quot;(#)&quot;  So, if you want to look at section 5,
	just do a search for (5)&#148;in the code.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Note: One problem
	with this algorithm is that if the queue_manager continuously
	receives connections, the &quot;select&quot; timer will be
	continuously reset.  So, it's possible that we never time out, which
	means that the procedures after the timeout will never be executed. 
	This problem is solved by keeping track of a global counter.  After
	each connection, we increment this counter and check if it is equal
	to MAXSTARVECOUNTER (value defined in queue_define.h).  If it is,
	then we execute the same timeout procedures and reset the counter. 
	Whenever we timeout, we reset this counter.  This ensures that the
	procedures after the timeout will never starve.   </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Note: There are two
	problems associated with checking for available licenses.  One
	example: A license is available for a job to run.  However, right
	before the job can check out the license and run, another user
	checks out this license.  Now the job terminates because it can't
	obtain the license it needs.  Another example: There is only one
	license available.  We iterate through the waiting queue to see if
	we can process any jobs.  There are two jobs in this queue that need
	this license.  The first job queries the license file and sees that
	the license is available.  However, right before this job can check
	out the license, the second job queries the same license file and
	also sees that the license is available.  So, this second job will
	try to run, but it will soon fail because the first job will grab
	the license first.  As of now, we do not have any solutions to these
	race condition problems.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Note: The
	queue_manager program was written with the architecture that only
	one job is allowed to run per server.  If the architecture were
	changed to x jobs per server, then the code would have to be
	modified.  We would have to use a different data structure for the
	queues -- instead of the STL &quot;map,&quot; we would have to use
	something like the STL &quot;multimap.&quot;</FONT></P>
	<P STYLE="margin-bottom: 0in"></P>
</OL>
<UL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3><B>task_manager.cc</B>:
	 </FONT>
	</P>
</UL>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>The task_manager
	waits for connections from the queue_manager.  Once the connection
	has been established, it receives a packet from the queue_manager
	that contains the pid of the forked off queue daemon and the
	requested signal to send to the running job.  From this pid, the
	task_manager gets the pid of the actual job from the shell
	(redirecting standard output to a pipe and reading in the results
	from this pipe).  (I can't think of another way to get the pid of
	the actual job.  I tried to find this pid from the queued.c code but
	to no success.)  Then it sends the requested signal (suspend,
	unsuspend, or kill) to the job.  If the message is to kill the job,
	the task_manager first tries the SIGTERM signal, then SIGKILL if
	SIGTERM doesn't work.</FONT></P>
	<P STYLE="margin-bottom: 0in"></P>
</OL>
<UL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3><B>task_control.cc</B>:</FONT></P>
</UL>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3>Task_control parses
	the command line options; it stores the job id, server name, or
	license name, user id, number of licenses to add/delete (optional),
	absolute path of license file (optional), and option in a packet. 
	Then it makes a connection to the queue_manager and sends this
	packet. It waits for an acknowledgment and exits.</FONT></P>
</OL>
<P STYLE="margin-bottom: 0in; text-decoration: none"><BR>
</P>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3><U>ERROR HANDLING</U></FONT></P>
<OL>
	<LI><P STYLE="margin-bottom: 0in; text-decoration: none"><FONT SIZE=3>If
	a server crashes, the queue_manager will eventually know about this
	through the communication mechanism.  If the queue_manager doesn't
	hear from a server for a period of time (<SPAN STYLE="font-weight: medium">MAXQUEUEDTIME</SPAN>,
	defined in queue_define.h), then it will assume that this server is
	down and update its database.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in; text-decoration: none"><FONT SIZE=3>If
	the queue_manager server crashes, all the jobs in the queues will be
	lost.  However, each server will go on running its current job as
	usual.  The servers would not know if the queue_manager has crashed
	or not, nor should they care.  Once the queue_manager recovers, it
	will not insert any servers in the avail_hosts list until it
	receives a connection from that server.  If the server's message is
	&quot;no job is running,&quot; it will insert the server in the
	avail_hosts list.  Otherwise, the queue_manager will create a new
	job to add to the high_running queue.  In short, when we first fire
	up the queue_manager, a server is not available until we hear from
	it.  This is a good recovery mechanism because it ensures the
	integrity of the database.</FONT></P>
	<P STYLE="margin-bottom: 0in; text-decoration: none"></P>
</OL>
<P STYLE="margin-bottom: 0in"><FONT SIZE=3><U>DEVELOPMENT ON THE WAY</U></FONT></P>
<OL>
	<LI><P STYLE="margin-bottom: 0in"><SPAN STYLE="text-decoration: none"><FONT SIZE=3>Stealing
	Licenses: If there is a server available but the licenses are not,
	and the job is high priority, then we should check if there are any
	low priority jobs running that have the licenses that this high
	priority job needs.  If there are, suspend these low priority jobs
	and confiscate their licenses so that this high priority job can
	run.</FONT></SPAN></P>
	<LI><P STYLE="margin-bottom: 0in; text-decoration: none"><FONT SIZE=3>Instead
	of writing information to the status and debug files, write the
	information out to a real database.  Users can query this database
	quite efficiently to find out what jobs have been submitted; looking
	at a file is not as nice.  Furthermore, if the queue_manager crashes
	and then restarts, it can query this database for all the jobs that
	are in the queues.  This way, if the queue_manager crashes, none of
	the jobs that the users have submitted will be lost.  </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3><SPAN STYLE="text-decoration: none">Incorporate
	the code to remove a license.  </SPAN></FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in; text-decoration: none"><FONT SIZE=3>Currently,
	if a user submits 100 high priority jobs, and then another user
	submits 1 high priority job, the second user would have to wait
	until all 100 jobs are finished before its job can run.  Obviously,
	this is not fair to the second user who only has one job to run. 
	So, we want to incorporate a more fair priority scheme in the
	queue_manager to handle this kind of situation.   </FONT>
	</P>
	<LI><P STYLE="margin-bottom: 0in; text-decoration: none"><FONT SIZE=3>Find
	solution to race condition problems associated with checking for
	available licenses.</FONT></P>
	<LI><P STYLE="margin-bottom: 0in"><FONT SIZE=3><SPAN STYLE="text-decoration: none">Some
	feature that would make running matlab jobs more user-friendly.</SPAN></FONT></P>
	<LI><P STYLE="margin-bottom: 0in; text-decoration: none"><FONT SIZE=3>Other
	features that will come up.</FONT></P>
</OL>
<OL>
	<P STYLE="margin-bottom: 0in; text-decoration: none"></P>
</OL>
<OL>
	<P STYLE="margin-bottom: 0in"></P>
</OL>
<P STYLE="margin-bottom: 0in"><BR>
</P>
<P STYLE="margin-bottom: 0in"><BR>
</P>
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