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using System;
using System.Collections.Generic;
namespace QuickRoute.BusinessEntities
{
/// <summary>
/// Class containing route transformed to the map coordinate system.
/// </summary>
public class AdjustedRoute
{
private List<AdjustedRouteSegment> segments = new List<AdjustedRouteSegment>();
public List<AdjustedRouteSegment> Segments
{
get { return segments; }
set { segments = value; }
}
public AdjustedRouteSegment FirstSegment
{
get
{
return segments.Count == 0 ? null : segments[0];
}
}
public AdjustedRouteSegment LastSegment
{
get
{
return segments.Count == 0 ? null : segments[segments.Count - 1];
}
}
public RectangleD GetBoundingRectangle(ParameterizedLocation pl0, ParameterizedLocation pl1)
{
PointD p0 = GetLocationFromParameterizedLocation(pl0);
PointD p1 = GetLocationFromParameterizedLocation(pl1);
if (p0 == null || p1 == null) return null;
double minX = Math.Min(p0.X, p1.X);
double maxX = Math.Max(p0.X, p1.X);
double minY = Math.Min(p0.Y, p1.Y);
double maxY = Math.Max(p0.Y, p1.Y);
ParameterizedLocation pl = new ParameterizedLocation(pl0.SegmentIndex, Math.Ceiling(pl0.Value));
while (pl < pl1)
{
pl++;
if ((int)pl.Value >= segments[pl.SegmentIndex].Waypoints.Count) pl = new ParameterizedLocation(pl.SegmentIndex + 1, 0);
PointD p = segments[pl.SegmentIndex].Waypoints[(int)pl.Value].Location;
if (p.X < minX) minX = p.X;
if (p.X > maxX) maxX = p.X;
if (p.Y < minY) minY = p.Y;
if (p.Y > maxY) maxY = p.Y;
}
return new RectangleD(minX, minY, maxX - minX, maxY - minY);
}
public PointD GetLocationFromParameterizedLocation(ParameterizedLocation parameterizedLocation)
{
if (parameterizedLocation == null) return null;
List<AdjustedWaypoint> waypoints = segments[parameterizedLocation.SegmentIndex].Waypoints;
if (parameterizedLocation.Value <= waypoints[0].ParameterizedLocation.Value) return waypoints[0].Location;
if (parameterizedLocation.Value >= waypoints[waypoints.Count - 1].ParameterizedLocation.Value) return waypoints[waypoints.Count - 1].Location;
for (var i = (int)parameterizedLocation.Value; i < waypoints.Count; i++)
{
if (parameterizedLocation.Value <= waypoints[i].ParameterizedLocation.Value)
{
PointD p0 = waypoints[i - 1].Location;
PointD p1 = waypoints[i].Location;
double t = (parameterizedLocation.Value - waypoints[i - 1].ParameterizedLocation.Value) / (waypoints[i].ParameterizedLocation.Value - waypoints[i - 1].ParameterizedLocation.Value);
return new PointD(p0.X + t * (p1.X - p0.X), p0.Y + t * (p1.Y - p0.Y));
}
}
return waypoints[waypoints.Count - 1].Location;
}
public ParameterizedLocation GetClosestParameterizedLocation(PointD location, out double distance)
{
if (location == null)
{
distance = 0;
return null;
}
double closestDistance = 0.0;
ParameterizedLocation closestDistanceParameterizedLocation = new ParameterizedLocation(0, 0);
bool closestDistanceSet = false;
double limit = 2*32;
for (int i = 0; i < segments.Count; i++)
{
List<AdjustedWaypoint> waypoints = segments[i].Waypoints;
PointD p0 = waypoints[0].Location;
for (int j = 1; j < waypoints.Count; j++)
{
PointD p1 = waypoints[j].Location;
// long distance between p0 and p1? then we need to check more time-consuming ClosestDistancePointToLine even if p0 is far from location
bool isLongLineSegment = (LinearAlgebraUtil.DistancePointToPoint(p0, p1) > limit);
if (LinearAlgebraUtil.DistancePointToPoint(location, p1) < limit || isLongLineSegment)
{
double t;
double tmpDistance = LinearAlgebraUtil.ClosestDistancePointToLine(location, p0, p1, out t);
if (tmpDistance < closestDistance || !closestDistanceSet)
{
closestDistance = tmpDistance;
closestDistanceParameterizedLocation =
new ParameterizedLocation(i,
waypoints[j - 1].ParameterizedLocation.Value + t * (waypoints[j].ParameterizedLocation.Value - waypoints[j - 1].ParameterizedLocation.Value));
closestDistanceSet = true;
}
}
p0 = p1;
}
}
distance = closestDistance;
return (closestDistanceSet ? closestDistanceParameterizedLocation : null);
}
public bool IsStartOfSegment(ParameterizedLocation pl)
{
if (pl == null) return false;
return (pl.Value == 0);
}
public bool IsEndOfSegment(ParameterizedLocation pl)
{
if (pl == null) return false;
return (pl.Value == segments[pl.SegmentIndex].Waypoints.Count - 1);
}
public bool IsStartOfSegment(int segmentIndex, double waypointIndex)
{
return (waypointIndex == 0);
}
public bool IsEndOfSegment(int segmentIndex, double waypointIndex)
{
return (waypointIndex == segments[segmentIndex].Waypoints.Count - 1);
}
public ParameterizedLocation GetFirstParameterizedLocation()
{
return new ParameterizedLocation(0, 0);
}
public ParameterizedLocation GetLastParameterizedLocation()
{
return new ParameterizedLocation(segments.Count - 1, LastSegment.LastWaypoint.ParameterizedLocation.Value);
}
public double GetWaypointIndexFromParameterizedLocation(ParameterizedLocation pl)
{
if (pl == null) return 0;
List<AdjustedWaypoint> waypoints = segments[pl.SegmentIndex].Waypoints;
if (pl.Value <= waypoints[0].ParameterizedLocation.Value) return 0;
if (pl.Value >= waypoints[waypoints.Count - 1].ParameterizedLocation.Value) return waypoints.Count - 1;
for (int i = 1; i < waypoints.Count; i++)
{
if (pl.Value <= waypoints[i].ParameterizedLocation.Value)
{
double t = (pl.Value - waypoints[i - 1].ParameterizedLocation.Value) / (waypoints[i].ParameterizedLocation.Value - waypoints[i - 1].ParameterizedLocation.Value);
return i - 1 + t;
}
}
return waypoints.Count - 1;
}
public PointD GetDirectionVectorFromParameterizedLocation(ParameterizedLocation pl)
{
if (pl == null) return null;
double wi = GetWaypointIndexFromParameterizedLocation(pl);
if (wi == Math.Floor(wi))
{
// exactly at a waypoint
if (wi == 0)
{
// first waypoint
AdjustedWaypoint wp0 = segments[pl.SegmentIndex].Waypoints[0];
AdjustedWaypoint wp1 = segments[pl.SegmentIndex].Waypoints[1];
return LinearAlgebraUtil.Normalize(wp1.Location - wp0.Location);
}
else if ((int)wi == segments[pl.SegmentIndex].Waypoints.Count - 1)
{
// last waypoint
int lastWaypointIndex = segments[pl.SegmentIndex].Waypoints.Count - 1;
AdjustedWaypoint wp0 = segments[pl.SegmentIndex].Waypoints[lastWaypointIndex - 1];
AdjustedWaypoint wp1 = segments[pl.SegmentIndex].Waypoints[lastWaypointIndex];
return LinearAlgebraUtil.Normalize(wp1.Location - wp0.Location);
}
else
{
AdjustedWaypoint wp0 = segments[pl.SegmentIndex].Waypoints[(int)wi - 1];
AdjustedWaypoint wp1 = segments[pl.SegmentIndex].Waypoints[(int)wi];
AdjustedWaypoint wp2 = segments[pl.SegmentIndex].Waypoints[(int)wi + 1];
return LinearAlgebraUtil.Normalize(
LinearAlgebraUtil.Normalize(wp2.Location - wp1.Location) +
LinearAlgebraUtil.Normalize(wp1.Location - wp0.Location)
);
}
}
else
{
AdjustedWaypoint wp0 = segments[pl.SegmentIndex].Waypoints[(int)Math.Floor(wi)];
AdjustedWaypoint wp1 = segments[pl.SegmentIndex].Waypoints[(int)Math.Ceiling(wi)];
return LinearAlgebraUtil.Normalize(wp1.Location - wp0.Location);
}
}
public PointD GetLocationFromWaypointIndex(int segmentIndex, double waypointIndex)
{
List<AdjustedWaypoint> waypoints = segments[segmentIndex].Waypoints;
if (waypointIndex <= 0) return waypoints[0].Location;
if (waypointIndex >= waypoints.Count - 1) return waypoints[waypoints.Count - 1].Location;
PointD p0 = waypoints[(int)Math.Floor(waypointIndex)].Location;
PointD p1 = waypoints[(int)Math.Floor(waypointIndex) + 1].Location;
double t = waypointIndex - Math.Floor(waypointIndex);
return p0 + t * (p1 - p0);
}
public AdjustedWaypoint CreateWaypointFromParameterizedLocation(ParameterizedLocation pl, AdjustedWaypoint.AdjustedWaypointType type)
{
return new AdjustedWaypoint(
GetLocationFromParameterizedLocation(pl),
pl,
type);
}
public IList<AdjustedWaypoint> GetAllWaypoints()
{
var adjustedWaypoints = new List<AdjustedWaypoint>();
foreach (var segment in segments)
{
adjustedWaypoints.AddRange(segment.Waypoints);
}
return adjustedWaypoints;
}
}
/// <summary>
/// Class containing route segments transformed to the map coordinate system.
/// </summary>
public class AdjustedRouteSegment
{
private List<AdjustedWaypoint> waypoints = new List<AdjustedWaypoint>();
public List<AdjustedWaypoint> Waypoints
{
get { return waypoints; }
set { waypoints = value; }
}
public AdjustedWaypoint FirstWaypoint
{
get
{
return waypoints.Count == 0 ? null : waypoints[0];
}
}
public AdjustedWaypoint LastWaypoint
{
get
{
return waypoints.Count == 0 ? null : waypoints[waypoints.Count - 1];
}
}
}
/// <summary>
/// Class containing coordinates in the map coordinate system.
/// </summary>
public class AdjustedWaypoint : IComparable<AdjustedWaypoint>
{
/// <summary>
/// Location in non-zoomed map coordinates.
/// </summary>
public PointD Location { get; set; }
public ParameterizedLocation ParameterizedLocation { get; set; }
public AdjustedWaypointType Type { get; set; }
public AdjustedWaypoint(PointD location, ParameterizedLocation parameterizedLocation)
{
Location = location;
ParameterizedLocation = parameterizedLocation;
}
public AdjustedWaypoint(PointD location, ParameterizedLocation parameterizedLocation, AdjustedWaypointType type)
{
Location = location;
ParameterizedLocation = parameterizedLocation;
Type = type;
}
public AdjustedWaypoint()
{
}
public int CompareTo(AdjustedWaypoint other)
{
int result = ParameterizedLocation.CompareTo(other.ParameterizedLocation);
return (result != 0 ? result : Type.CompareTo(other.Type));
}
public enum AdjustedWaypointType
{
Normal,
Start,
End,
AlphaAdjustmentChange
}
}
}
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