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using System;
using System.Collections.Generic;
using System.Drawing;
using QuickRoute.Resources;
namespace QuickRoute.BusinessEntities
{
[Serializable]
public class PointD
{
private double x;
private double y;
public PointD()
{
}
public PointD(double x, double y)
{
this.x = x;
this.y = y;
}
public double X
{
get { return x; }
set { x = value; }
}
public double Y
{
get { return y; }
set { y = value; }
}
public override string ToString()
{
return X + ", " + Y;
}
public static PointD operator -(PointD p0, PointD p1)
{
return new PointD(p0.X - p1.X, p0.Y - p1.Y);
}
public static PointD operator +(PointD p0, PointD p1)
{
return new PointD(p0.X + p1.X, p0.Y + p1.Y);
}
public static PointD operator *(double t, PointD p)
{
return new PointD(t * p.X, t * p.Y);
}
public static PointD operator *(PointD p, double t)
{
return new PointD(t * p.X, t * p.Y);
}
public static PointD operator /(PointD p, double t)
{
return new PointD(p.X / t, p.Y / t);
}
public static explicit operator PointF(PointD p)
{
return new PointF((float)p.X, (float)p.Y);
}
public static explicit operator PointD(Point p)
{
return new PointD(p.X, p.Y);
}
public static implicit operator PointD(PointF p)
{
return new PointD(p.X, p.Y);
}
}
[Serializable]
public class SizeD
{
private double width;
private double height;
public SizeD(double width, double height)
{
this.width = width;
this.height = height;
}
public double Width
{
get { return width; }
set { width = value; }
}
public double Height
{
get { return height; }
set { height = value; }
}
}
[Serializable]
public class RectangleD
{
private double left;
private double top;
private double width;
private double height;
public RectangleD(double left, double top, double width, double height)
{
this.left = left;
this.top = top;
this.width = width;
this.height = height;
}
public RectangleD(PointD location, SizeD size)
{
left = location.X;
top = location.Y;
width = size.Width;
height = size.Height;
}
public double Left
{
get { return left; }
set { left = value; }
}
public double Top
{
get { return top; }
set { top = value; }
}
public double Right
{
get { return left + width; }
}
public double Bottom
{
get { return top + height; }
}
public double Width
{
get { return width; }
set
{
if (value < 0)
{
left += value;
width = Math.Abs(value);
}
else
{
width = value;
}
}
}
public double Height
{
get { return height; }
set
{
if (value < 0)
{
top += value;
height = Math.Abs(value);
}
else
{
height = value;
}
}
}
public SizeD Size
{
get { return new SizeD(width, height); }
set
{
Width = value.Width;
Height = value.Height;
}
}
public PointD Center
{
get { return new PointD(left + width / 2, top + height / 2); }
}
public PointD UpperLeft
{
get { return new PointD(left, top); }
}
public PointD LowerLeft
{
get { return new PointD(left, top + height); }
}
public PointD UpperRight
{
get { return new PointD(left + width, top); }
}
public PointD LowerRight
{
get { return new PointD(left + width, top + height); }
}
public bool Contains(PointD p)
{
return p.X >= left &&
p.X <= Right &&
p.Y >= top &&
p.Y <= Bottom;
}
}
/// <summary>
/// Class for storing longitude/latitude coordinates.
/// </summary>
[Serializable]
public class LongLat
{
private double longitude;
private double latitude;
public double Longitude
{
get { return longitude; }
set
{
longitude = ((value + 180.0) % 360.0) - 180.0;
}
}
public double Latitude
{
get { return latitude; }
set
{
latitude = ((value + 90.0) % 180.0) - 90.0;
}
}
public LongLat()
{
longitude = 0.0;
latitude = 0.0;
}
public LongLat(double longitude, double latitude)
{
Longitude = longitude;
Latitude = latitude;
}
public static LongLat operator -(LongLat p0, LongLat p1)
{
return new LongLat(p0.Longitude - p1.Longitude, p0.Latitude - p1.Latitude);
}
public static LongLat operator +(LongLat p0, LongLat p1)
{
return new LongLat(p0.Longitude + p1.Longitude, p0.Latitude + p1.Latitude);
}
public static LongLat operator *(double t, LongLat p)
{
return new LongLat(t * p.Longitude, t * p.Latitude);
}
public static LongLat operator *(LongLat p, double t)
{
return new LongLat(t * p.Longitude, t * p.Latitude);
}
public static LongLat operator /(LongLat p, double t)
{
return new LongLat(p.Longitude / t, p.Latitude / t);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(object obj)
{
return Equals(obj as LongLat);
}
public bool Equals(LongLat other)
{
if (other == null) return false;
return (longitude == other.Longitude && latitude == other.Latitude);
}
/// <summary>
/// Gets the 3D coordinates relative to the center of the earth.
/// </summary>
/// <returns></returns>
public GeneralMatrix To3DPoint()
{
// use spherical coordinates: rho, phi, theta
const double rho = 6378200; // earth radius in metres
double sinPhi = Math.Sin(0.5 * Math.PI + latitude / 180.0 * Math.PI);
double cosPhi = Math.Cos(0.5 * Math.PI + latitude / 180.0 * Math.PI);
double sinTheta = Math.Sin(longitude / 180.0 * Math.PI);
double cosTheta = Math.Cos(longitude / 180.0 * Math.PI);
GeneralMatrix p = new GeneralMatrix(3, 1);
p.SetElement(0, 0, rho * sinPhi * cosTheta);
p.SetElement(1, 0, rho * sinPhi * sinTheta);
p.SetElement(2, 0, rho * cosPhi);
return p;
}
public override string ToString()
{
return ToString(new LongLatFormatter("N", "S", "E", "W", true, 0));
}
public string ToString(LongLatFormatter formatter)
{
double lon = Math.Abs(longitude);
double lat = Math.Abs(latitude);
string secondFormat = "00" + (formatter.SecondDecimalPlaces > 0 ? "." + new string('0', formatter.SecondDecimalPlaces) : "");
return
Math.Floor(lat) + " " +
Math.Floor(60 * (lat - Math.Floor(lat))).ToString("00") + "' " +
(formatter.SecondsVisible ? Math.Floor((3600 * (lat - Math.Floor(lat))) % 60).ToString(secondFormat) + "\" " : "") +
(latitude < 0 ? formatter.S : formatter.N) + " " +
Math.Floor(lon) + " " +
Math.Floor(60 * (lon - Math.Floor(lon))).ToString("00") + "' " +
(formatter.SecondsVisible ? Math.Floor((3600 * (lon - Math.Floor(lon))) % 60).ToString(secondFormat) + "\" " : "") +
(longitude < 0 ? formatter.W : formatter.E);
}
/// <summary>
/// Applies an ortographic projection to the coordinate.
/// http://en.wikipedia.org/wiki/Orthographic_projection_%28cartography%29
/// </summary>
/// <param name="projectionOrigin">The origin longitude/latitude coordinate of the projection</param>
/// <returns>A point that gives the distance in meters from the projection origin</returns>
public PointD Project(LongLat projectionOrigin)
{
const double rho = 6378200; // earth radius in metres
double lambda0 = projectionOrigin.Longitude * Math.PI / 180.0;
double phi0 = projectionOrigin.Latitude * Math.PI / 180.0;
double lambda = longitude * Math.PI / 180.0;
double phi = latitude * Math.PI / 180.0;
return new PointD(rho * Math.Cos(phi) * Math.Sin(lambda - lambda0),
rho * (Math.Cos(phi0) * Math.Sin(phi) - Math.Sin(phi0) * Math.Cos(phi) * Math.Cos(lambda - lambda0)));
}
public static LongLat Deproject(PointD coordinate, LongLat projectionOrigin)
{
if (LinearAlgebraUtil.DistancePointToPoint(coordinate, new PointD(0, 0)) < 0.0000001)
return new LongLat(projectionOrigin.Longitude, projectionOrigin.Latitude);
const double r = 6378200; // earth radius in metres
var longLat = new LongLat();
var rho = Math.Sqrt(coordinate.X * coordinate.X + coordinate.Y * coordinate.Y);
var c = Math.Asin(rho / r);
var lambda0 = projectionOrigin.Longitude * Math.PI / 180.0;
var phi1 = projectionOrigin.Latitude * Math.PI / 180.0;
longLat.Latitude =
Math.Asin(Math.Cos(c) * Math.Sin(phi1) +
(coordinate.Y * Math.Sin(c) * Math.Cos(phi1) / rho)) / Math.PI * 180.0;
longLat.Longitude = (lambda0 +
Math.Atan(coordinate.X * Math.Sin(c) /
(rho * Math.Cos(phi1) * Math.Cos(c) -
coordinate.Y * Math.Sin(phi1) * Math.Sin(c)))) / Math.PI * 180.0;
return longLat;
}
}
public class LongLatFormatter
{
public LongLatFormatter(string n, string s, string e, string w, bool secondsVisible, int secondDecimalPlaces)
{
this.N = n;
this.S = s;
this.E = e;
this.W = w;
this.SecondsVisible = secondsVisible;
this.SecondDecimalPlaces = secondDecimalPlaces;
}
public string N { get; set; }
public string S { get; set; }
public string E { get; set; }
public string W { get; set; }
public bool SecondsVisible { get; set; }
public int SecondDecimalPlaces { get; set; }
}
/// <summary>
/// Container class for transformation matrix and a projection origin, i e the data needed to transform from longlat space to pixel space.
/// </summary>
public class Transformation
{
public GeneralMatrix TransformationMatrix { get; set; }
public LongLat ProjectionOrigin { get; set; }
public Transformation()
{
}
public Transformation(LongLatBox longLatBox, Size imageSize)
{
// calculate projection origin
ProjectionOrigin = new LongLat((longLatBox.East + longLatBox.West) / 2,
(longLatBox.North + longLatBox.South) / 2);
// get image corners from kml file
var imageCornerLongLats = longLatBox.GetRotatedBoxCornerLongLats();
// project them on flat surface
var projectedImageCorners = new Dictionary<Corner, PointD>();
projectedImageCorners[Corner.NorthWest] = imageCornerLongLats[Corner.NorthWest].Project(ProjectionOrigin);
projectedImageCorners[Corner.SouthEast] = imageCornerLongLats[Corner.SouthEast].Project(ProjectionOrigin);
// calculate transformation matrix
TransformationMatrix = LinearAlgebraUtil.CalculateTransformationMatrix(
projectedImageCorners[Corner.NorthWest], new PointD(0, 0),
projectedImageCorners[Corner.SouthEast], new PointD(imageSize.Width - 1, imageSize.Height - 1), null, true);
}
public Transformation(GeneralMatrix transformationMatrix, LongLat projectionOrigin)
{
TransformationMatrix = transformationMatrix;
ProjectionOrigin = projectionOrigin;
}
}
public class LongLatBox
{
public double North { get; set; }
public double South { get; set; }
public double West { get; set; }
public double East { get; set; }
public double Rotation { get; set; }
public Dictionary<Corner, LongLat> GetRotatedBoxCornerLongLats()
{
var rotation = -Rotation;
var corners = new Dictionary<Corner, LongLat>();
corners[Corner.NorthEast] = new LongLat(East, North);
corners[Corner.NorthWest] = new LongLat(West, North);
corners[Corner.SouthWest] = new LongLat(West, South);
corners[Corner.SouthEast] = new LongLat(East, South);
var projectionOrigin = new LongLat((East + West) / 2, (North + South) / 2);
var projectedMapCenter = projectionOrigin.Project(projectionOrigin);
var projectedCorners = new Dictionary<Corner, PointD>();
projectedCorners[Corner.NorthEast] = corners[Corner.NorthEast].Project(projectionOrigin);
projectedCorners[Corner.NorthWest] = corners[Corner.NorthWest].Project(projectionOrigin);
projectedCorners[Corner.SouthWest] = corners[Corner.SouthWest].Project(projectionOrigin);
projectedCorners[Corner.SouthEast] = corners[Corner.SouthEast].Project(projectionOrigin);
var projectedRotatedCorners = new Dictionary<Corner, PointD>();
projectedRotatedCorners[Corner.NorthEast] = LinearAlgebraUtil.Rotate(projectedCorners[Corner.NorthEast], projectedMapCenter, rotation);
projectedRotatedCorners[Corner.NorthWest] = LinearAlgebraUtil.Rotate(projectedCorners[Corner.NorthWest], projectedMapCenter, rotation);
projectedRotatedCorners[Corner.SouthWest] = LinearAlgebraUtil.Rotate(projectedCorners[Corner.SouthWest], projectedMapCenter, rotation);
projectedRotatedCorners[Corner.SouthEast] = LinearAlgebraUtil.Rotate(projectedCorners[Corner.SouthEast], projectedMapCenter, rotation);
var rotatedCorners = new Dictionary<Corner, LongLat>();
rotatedCorners[Corner.NorthWest] = LongLat.Deproject(projectedRotatedCorners[Corner.NorthWest], projectionOrigin);
rotatedCorners[Corner.NorthEast] = LongLat.Deproject(projectedRotatedCorners[Corner.NorthEast], projectionOrigin);
rotatedCorners[Corner.SouthWest] = LongLat.Deproject(projectedRotatedCorners[Corner.SouthWest], projectionOrigin);
rotatedCorners[Corner.SouthEast] = LongLat.Deproject(projectedRotatedCorners[Corner.SouthEast], projectionOrigin);
return rotatedCorners;
}
}
public enum Corner
{
NorthWest,
NorthEast,
SouthWest,
SouthEast
}
public class AlphaAdjustmentChange : IComparable<AlphaAdjustmentChange>
{
private ParameterizedLocation parameterizedLocation;
private double alphaAdjustment;
public AlphaAdjustmentChange(ParameterizedLocation parameterizedLocation, double alphaAdjustment)
{
this.parameterizedLocation = parameterizedLocation;
this.alphaAdjustment = alphaAdjustment;
}
public ParameterizedLocation ParameterizedLocation
{
get { return parameterizedLocation; }
set { parameterizedLocation = value; }
}
public double AlphaAdjustment
{
get { return alphaAdjustment; }
set { alphaAdjustment = Math.Max(-1, Math.Min(1, value)); }
}
#region IComparable<AlphaAdjustmentChange> Members
public int CompareTo(AlphaAdjustmentChange other)
{
return parameterizedLocation.CompareTo(other.ParameterizedLocation);
}
#endregion
}
public static class ConvertUtil
{
public static GeneralMatrix To3x1Matrix(PointD pointD)
{
GeneralMatrix m = new GeneralMatrix(3, 1);
m.SetElement(0, 0, pointD.X);
m.SetElement(1, 0, pointD.Y);
m.SetElement(2, 0, 1);
return m;
}
public static GeneralMatrix To3x1Matrix(LongLat longLat)
{
GeneralMatrix m = new GeneralMatrix(3, 1);
m.SetElement(0, 0, longLat.Longitude);
m.SetElement(1, 0, longLat.Latitude);
m.SetElement(2, 0, 1);
return m;
}
public static PointF ToPointF(GeneralMatrix _3x1Matrix)
{
return new PointF((float)_3x1Matrix.GetElement(0, 0), (float)_3x1Matrix.GetElement(1, 0));
}
public static PointD ToPointD(GeneralMatrix _3x1Matrix)
{
return new PointD(_3x1Matrix.GetElement(0, 0), _3x1Matrix.GetElement(1, 0));
}
/// <summary>
/// Converts a speed (km/h) to a pace (min/km).
/// </summary>
/// <param name="speed">The speed in kilometres per hour.</param>
/// <returns></returns>
public static TimeSpan ToPace(double speed)
{
return speed == 0 ? new TimeSpan(0) : new TimeSpan((long)(3600.0 / speed * TimeSpan.TicksPerSecond));
}
/// <summary>
/// Converts a pace (min/km) to a speed (km/h).
/// </summary>
/// <param name="pace">The pace in minutes per kilometre.</param>
/// <returns></returns>
public static double ToSpeed(TimeSpan pace)
{
return pace.TotalSeconds == 0 ? 0 : 3600.0 / pace.TotalSeconds;
}
}
public static class LinearAlgebraUtil
{
public static double ClosestDistancePointToLine(PointD p, PointD l0, PointD l1, out double lineParameter)
{
PointD p1;
double t;
double tmpDist;
double closestDistance;
// Check endpoints
closestDistance = DistancePointToPoint(l0, p);
lineParameter = 0.0;
tmpDist = DistancePointToPoint(l1, p);
if (tmpDist < closestDistance)
{
closestDistance = tmpDist;
lineParameter = 1.0;
}
// Check normal line
if (l0.X == l1.X)
{
p1 = new PointD(p.X + 1.0, p.Y);
}
else if (l0.Y == l1.Y)
{
p1 = new PointD(p.X, p.Y + 1.0);
}
else
{
p1 = new PointD(p.X + 1.0, p.Y - (l1.X - l0.X) / (l1.Y - l0.Y));
}
LinesIntersect(l0, l1, p, p1, out t);
if (t >= 0.0 && t <= 1.0)
{
tmpDist = DistancePointToPoint(new PointD(l0.X + t * (l1.X - l0.X), l0.Y + t * (l1.Y - l0.Y)), p);
if (tmpDist < closestDistance)
{
closestDistance = tmpDist;
lineParameter = t;
}
}
return closestDistance;
}
/// <summary>
/// Distance in longitude/latitude units, not meters
/// </summary>
/// <param name="p0"></param>
/// <param name="p1"></param>
/// <returns></returns>
public static double DistancePointToPoint(LongLat p0, LongLat p1)
{
return Math.Sqrt((p1.Longitude - p0.Longitude) * (p1.Longitude - p0.Longitude) + (p1.Latitude - p0.Latitude) * (p1.Latitude - p0.Latitude));
}
public static double DistancePointToPoint(PointD p0, PointD p1)
{
return Math.Sqrt((p1.X - p0.X) * (p1.X - p0.X) + (p1.Y - p0.Y) * (p1.Y - p0.Y));
}
public static double DistancePointToPoint(PointF p0, PointF p1)
{
return Math.Sqrt((p1.X - p0.X) * (p1.X - p0.X) + (p1.Y - p0.Y) * (p1.Y - p0.Y));
}
public static double DistancePointToPoint(GeneralMatrix p0, GeneralMatrix p1)
{
if (p0.ColumnDimension != 1 || p1.ColumnDimension != 1 || p0.RowDimension != p1.RowDimension) throw new Exception("The matrices should have one column and equal number of rows.");
double sum = 0.0;
for (int i = 0; i < p0.RowDimension; i++)
sum += (p1.GetElement(i, 0) - p0.GetElement(i, 0)) * (p1.GetElement(i, 0) - p0.GetElement(i, 0));
return Math.Sqrt(sum);
}
public static bool LinesIntersect(PointD l0p0, PointD l0p1, PointD l1p0, PointD l1p1, out double parameter)
{
double a;
double b;
parameter = 0.0;
// Check if any line has zero length
if ((l0p0.X == l0p1.X && l0p0.Y == l0p1.Y) || (l1p0.X == l1p1.X && l1p0.Y == l1p1.Y)) return false;
// Check if lines are parallell
if (l0p1.X == l0p0.X && l1p1.X == l1p0.X) return false;
if (!((l0p1.X == l0p0.X && l1p1.X != l1p0.X) || (l0p1.X != l0p0.X && l1p1.X == l1p0.X)))
{
if ((l0p1.Y - l0p0.Y) / (l0p1.X - l0p0.X) == (l1p1.Y - l1p0.Y) / (l1p1.X - l1p0.X)) return false;
}
b = ((l0p0.X - l1p0.X) * (l0p1.Y - l0p0.Y) + (l1p0.Y - l0p0.Y) * (l0p1.X - l0p0.X)) / ((l1p1.X - l1p0.X) * (l0p1.Y - l0p0.Y) - (l1p1.Y - l1p0.Y) * (l0p1.X - l0p0.X));
if (l0p1.X == l0p0.X)
{
a = (l1p0.Y - l0p0.Y + b * (l1p1.Y - l1p0.Y)) / (l0p1.Y - l0p0.Y);
}
else
{
a = (l1p0.X - l0p0.X + b * (l1p1.X - l1p0.X)) / (l0p1.X - l0p0.X);
}
parameter = a;
return (a >= 0.0 && a <= 1.0 && b >= 0.0 && b <= 1.0);
}
public static bool LineInfiniteLineIntersect(PointD l0p0, PointD l0p1, PointD l1p, PointD l1d, out double parameter)
{
double a;
double b;
parameter = 0.0;
PointD l1p1 = l1p + Normalize(l1d);
// Check if the first line has zero length
if ((l0p0.X == l0p1.X && l0p0.Y == l0p1.Y)) return false;
// Check if lines are parallell
if (l0p1.X == l0p0.X && l1p1.X == l1p.X) return false;
if (!((l0p1.X == l0p0.X && l1p1.X != l1p.X) || (l0p1.X != l0p0.X && l1p1.X == l1p.X)))
{
if ((l0p1.Y - l0p0.Y) / (l0p1.X - l0p0.X) == (l1p1.Y - l1p.Y) / (l1p1.X - l1p.X)) return false;
}
b = ((l0p0.X - l1p.X) * (l0p1.Y - l0p0.Y) + (l1p.Y - l0p0.Y) * (l0p1.X - l0p0.X)) / ((l1p1.X - l1p.X) * (l0p1.Y - l0p0.Y) - (l1p1.Y - l1p.Y) * (l0p1.X - l0p0.X));
if (l0p1.X == l0p0.X)
{
a = (l1p.Y - l0p0.Y + b * (l1p1.Y - l1p.Y)) / (l0p1.Y - l0p0.Y);
}
else
{
a = (l1p.X - l0p0.X + b * (l1p1.X - l1p.X)) / (l0p1.X - l0p0.X);
}
parameter = a;
return (a >= 0.0 && a <= 1.0);
}
public static PointD InfiniteLinesIntersectionPoint(PointD l0p, PointD l0d, PointD l1p, PointD l1d)
{
double b;
PointD l0p1 = l0p + Normalize(l0d);
PointD l1p1 = l1p + Normalize(l1d);
// Check if lines are parallell
if (l0p1.X == l0p.X && l1p1.X == l1p.X) return l0p;
if (!((l0p1.X == l0p.X && l1p1.X != l1p.X) || (l0p1.X != l0p.X && l1p1.X == l1p.X)))
{
if ((l0p1.Y - l0p.Y) / (l0p1.X - l0p.X) == (l1p1.Y - l1p.Y) / (l1p1.X - l1p.X)) return l0p;
}
b = ((l0p.X - l1p.X) * (l0p1.Y - l0p.Y) + (l1p.Y - l0p.Y) * (l0p1.X - l0p.X)) / ((l1p1.X - l1p.X) * (l0p1.Y - l0p.Y) - (l1p1.Y - l1p.Y) * (l0p1.X - l0p.X));
return l1p + b * l1d;
}
/// <summary>
/// Speed in metres per second
/// </summary>
/// <param name="longLat0">longitude and latitude for first point</param>
/// <param name="longLat1">longitude and latitude for second point</param>
/// <param name="t0">time for first point</param>
/// <param name="t1">time for first point</param>
/// <returns></returns>
public static double CalculateSpeed(LongLat longLat0, LongLat longLat1, DateTime t0, DateTime t1)
{
double distance = DistancePointToPointLongLat(longLat0, longLat1);
TimeSpan timeSpan = t1.Subtract(t0);
double speed = distance / timeSpan.TotalSeconds;
return speed;
}
/// <summary>
/// Distance in metres between two points expressed as longitude/latitude
/// </summary>
/// <param name="longLat0">longitude and latitude for first point</param>
/// <param name="longLat1">longitude and latitude for second point</param>
/// <returns></returns>
public static double DistancePointToPointLongLat(LongLat longLat0, LongLat longLat1)
{
// use spherical coordinates: rho, phi, theta
const double rho = 6378200; // earth radius in metres
double sinPhi0 = Math.Sin(0.5 * Math.PI + longLat0.Latitude / 180.0 * Math.PI);
double cosPhi0 = Math.Cos(0.5 * Math.PI + longLat0.Latitude / 180.0 * Math.PI);
double sinTheta0 = Math.Sin(longLat0.Longitude / 180.0 * Math.PI);
double cosTheta0 = Math.Cos(longLat0.Longitude / 180.0 * Math.PI);
double sinPhi1 = Math.Sin(0.5 * Math.PI + longLat1.Latitude / 180.0 * Math.PI);
double cosPhi1 = Math.Cos(0.5 * Math.PI + longLat1.Latitude / 180.0 * Math.PI);
double sinTheta1 = Math.Sin(longLat1.Longitude / 180.0 * Math.PI);
double cosTheta1 = Math.Cos(longLat1.Longitude / 180.0 * Math.PI);
var p0 = new GeneralMatrix(3, 1);
p0.SetElement(0, 0, rho * sinPhi0 * cosTheta0);
p0.SetElement(1, 0, rho * sinPhi0 * sinTheta0);
p0.SetElement(2, 0, rho * cosPhi0);
var p1 = new GeneralMatrix(3, 1);
p1.SetElement(0, 0, rho * sinPhi1 * cosTheta1);
p1.SetElement(1, 0, rho * sinPhi1 * sinTheta1);
p1.SetElement(2, 0, rho * cosPhi1);
double distance = DistancePointToPoint(p0, p1);
return distance;
}
public static PointD Transform(PointD p, GeneralMatrix transformationMatrix)
{
return ConvertUtil.ToPointD(transformationMatrix * ConvertUtil.To3x1Matrix(p));
}
/// <summary>
///
/// </summary>
/// <param name="p0">First point on route, in projected (metric) coordinates relative to projection origin</param>
/// <param name="q0">First point on map, in pixels</param>
/// <param name="p1">Second point on route, in projected (metric) coordinates relative to projection origin</param>
/// <param name="q1">Second point on map, in pixels</param>
/// <param name="fallbackMatrix">Matrix to use if calculation fails due to singular matrix</param>
/// <param name="useRotation">If true, assumes orthogonal map and calculates scale and rotation. If false, calculates different scale in x and y directions and no rotation.</param>
/// <returns></returns>
public static GeneralMatrix CalculateTransformationMatrix(PointD p0, PointD q0, PointD p1, PointD q1, GeneralMatrix fallbackMatrix, bool useRotation)
{
try
{
if (useRotation)
{
// note that we need to mirror y pixel value in x axis
double angleDifferece = GetAngleR(p1 - p0, new PointD(q1.X, -q1.Y) - new PointD(q0.X, -q0.Y));
double lengthQ = DistancePointToPoint(q0, q1);
double lengthP = DistancePointToPoint(p0, p1);
double scaleFactor = lengthP == 0 ? 0 : lengthQ / lengthP;
double cos = Math.Cos(angleDifferece);
double sin = Math.Sin(angleDifferece);
// translation to origo in metric space
var a = new GeneralMatrix(3, 3);
a.SetElement(0, 0, 1);
a.SetElement(0, 1, 0);
a.SetElement(0, 2, -p0.X);
a.SetElement(1, 0, 0);
a.SetElement(1, 1, 1);
a.SetElement(1, 2, -p0.Y);
a.SetElement(2, 0, 0);
a.SetElement(2, 1, 0);
a.SetElement(2, 2, 1);
// rotation
var b = new GeneralMatrix(3, 3);
b.SetElement(0, 0, cos);
b.SetElement(0, 1, -sin);
b.SetElement(0, 2, 0);
b.SetElement(1, 0, sin);
b.SetElement(1, 1, cos);
b.SetElement(1, 2, 0);
b.SetElement(2, 0, 0);
b.SetElement(2, 1, 0);
b.SetElement(2, 2, 1);
// scaling, note that we need to mirror y scale around x axis
var c = new GeneralMatrix(3, 3);
c.SetElement(0, 0, scaleFactor);
c.SetElement(0, 1, 0);
c.SetElement(0, 2, 0);
c.SetElement(1, 0, 0);
c.SetElement(1, 1, -scaleFactor);
c.SetElement(1, 2, 0);
c.SetElement(2, 0, 0);
c.SetElement(2, 1, 0);
c.SetElement(2, 2, 1);
// translation from origo to pixel space
var d = new GeneralMatrix(3, 3);
d.SetElement(0, 0, 1);
d.SetElement(0, 1, 0);
d.SetElement(0, 2, q0.X);
d.SetElement(1, 0, 0);
d.SetElement(1, 1, 1);
d.SetElement(1, 2, q0.Y);
d.SetElement(2, 0, 0);
d.SetElement(2, 1, 0);
d.SetElement(2, 2, 1);
return d * c * b * a;
}
else // useRotation == false
{
var m1 = new GeneralMatrix(2, 2);
m1.SetElement(0, 0, p0.X);
m1.SetElement(0, 1, 1);
m1.SetElement(1, 0, p1.X);
m1.SetElement(1, 1, 1);
var v1 = new GeneralMatrix(2, 1);
v1.SetElement(0, 0, q0.X);
v1.SetElement(1, 0, q1.X);
var t1 = m1.Inverse() * v1;
var m2 = new GeneralMatrix(2, 2);
m2.SetElement(0, 0, p0.Y);
m2.SetElement(0, 1, 1);
m2.SetElement(1, 0, p1.Y);
m2.SetElement(1, 1, 1);
var v2 = new GeneralMatrix(2, 1);
v2.SetElement(0, 0, q0.Y);
v2.SetElement(1, 0, q1.Y);
var t2 = m2.Inverse() * v2;
var t = new GeneralMatrix(3, 3);
t.SetElement(0, 0, t1.GetElement(0, 0));
t.SetElement(0, 1, 0);
t.SetElement(0, 2, t1.GetElement(1, 0));
t.SetElement(1, 0, 0);
t.SetElement(1, 1, t2.GetElement(0, 0));
t.SetElement(1, 2, t2.GetElement(1, 0));
t.SetElement(2, 0, 0);
t.SetElement(2, 1, 0);
t.SetElement(2, 2, 1);
return t;
}
}
catch (Exception)
{
return (GeneralMatrix)fallbackMatrix.Clone();
}
}
/// <summary>
///
/// </summary>
/// <param name="p0">First point on route</param>
/// <param name="q0">First point on map</param>
/// <param name="p1">Second point on route</param>
/// <param name="q1">Second point on map</param>
/// <param name="p2">Third point on route</param>
/// <param name="q2">Third point on map</param>
/// <param name="fallbackMatrix">Matrix to use if calculation fails due to singular matrix</param>
/// <returns></returns>
public static GeneralMatrix CalculateTransformationMatrix(PointD p0, PointD q0, PointD p1, PointD q1, PointD p2, PointD q2, GeneralMatrix fallbackMatrix)
{
try
{
var m = new GeneralMatrix(3, 3);
m.SetElement(0, 0, p0.X);
m.SetElement(0, 1, p0.Y);
m.SetElement(0, 2, 1.0);
m.SetElement(1, 0, p1.X);
m.SetElement(1, 1, p1.Y);
m.SetElement(1, 2, 1.0);
m.SetElement(2, 0, p2.X);
m.SetElement(2, 1, p2.Y);
m.SetElement(2, 2, 1.0);
var v1 = new GeneralMatrix(3, 1);
v1.SetElement(0, 0, q0.X);
v1.SetElement(1, 0, q1.X);
v1.SetElement(2, 0, q2.X);
var t1 = m.Inverse() * v1;
var v2 = new GeneralMatrix(3, 1);
v2.SetElement(0, 0, q0.Y);
v2.SetElement(1, 0, q1.Y);
v2.SetElement(2, 0, q2.Y);
var t2 = m.Inverse() * v2;
var v3 = new GeneralMatrix(3, 1);
v3.SetElement(0, 0, 1.0);
v3.SetElement(1, 0, 1.0);
v3.SetElement(2, 0, 1.0);
var t3 = m.Inverse() * v3;
var t = new GeneralMatrix(3, 3);
t.SetElement(0, 0, t1.GetElement(0, 0));
t.SetElement(0, 1, t1.GetElement(1, 0));
t.SetElement(0, 2, t1.GetElement(2, 0));
t.SetElement(1, 0, t2.GetElement(0, 0));
t.SetElement(1, 1, t2.GetElement(1, 0));
t.SetElement(1, 2, t2.GetElement(2, 0));
t.SetElement(2, 0, t3.GetElement(0, 0));
t.SetElement(2, 1, t3.GetElement(1, 0));
t.SetElement(2, 2, t3.GetElement(2, 0));
return t;
}
catch (Exception)
{
return (GeneralMatrix)fallbackMatrix.Clone();
}
}
public static PointD Normalize(PointD vector)
{
if (vector.X == 0.0 && vector.Y == 0.0) return new PointD(0.0, 0.0);
double length = Math.Sqrt(vector.X * vector.X + vector.Y * vector.Y);
return new PointD(vector.X / length, vector.Y / length);
}
public static PointD GetNormalVector(PointD vector)
{
if (vector.X == 0.0 && vector.Y == 0.0) return new PointD(0.0, 0.0);
PointD normalizedVector = Normalize(vector);
return new PointD(-normalizedVector.Y, normalizedVector.X);
}
/// <summary>
/// Gets angle in radians (-PI <= a <= PI) of vector relative to x axis.
/// </summary>
/// <param name="v"></param>
/// <returns></returns>
public static double GetAngleR(PointD v)
{
PointD normalizedV = Normalize(v);
double dp = DotProduct(normalizedV, new PointD(1, 0));
if (dp > 1.0) dp = 1.0;
else if (dp < -1.0) dp = -1.0;
double angle;
if (v.Y < 0)
angle = 2 * Math.PI - Math.Acos(dp);
else
angle = Math.Acos(dp);
if (angle > Math.PI) angle -= 2 * Math.PI;
return angle;
}
/// <summary>
/// Gets angle in radians (-PI <= a <= PI) between two vectors.
/// </summary>
/// <param name="v0"></param>
/// <param name="v1"></param>
/// <returns></returns>
public static double GetAngleR(PointD v0, PointD v1)
{
double a0 = GetAngleR(v0);
double a1 = GetAngleR(v1) + 2 * Math.PI;
double diff = (a1 - a0) % (2 * Math.PI);
if (diff > Math.PI) diff -= 2 * Math.PI;
return diff;
}
/// <summary>
/// Gets angle in degrees (-180 <= a <= 180) of vector relative to x axis.
/// </summary>
/// <param name="v"></param>
/// <returns></returns>
public static double GetAngleD(PointD v)
{
return ToDegrees(GetAngleR(v));
}
/// <summary>
/// Gets angle in degrees (-180 <= a <= 180) between two vectors.
/// </summary>
/// <param name="v0"></param>
/// <param name="v1"></param>
/// <returns></returns>
public static double GetAngleD(PointD v0, PointD v1)
{
return ToDegrees(GetAngleR(v0, v1));
}
public static double GetVectorDirectionR(PointD vectorStartPoint, PointD vectorEndPoint)
{
return ((GetAngleR(vectorEndPoint - vectorStartPoint) + Math.PI) % (2 * Math.PI)) - Math.PI;
}
public static double DotProduct(PointD v0, PointD v1)
{
return v0.X * v1.X + v0.Y * v1.Y;
}
public static double GetUnitLengthFromTransformationMatrix(GeneralMatrix transformationMatrix)
{
double v0 = transformationMatrix.GetElement(0, 0);
double v1 = transformationMatrix.GetElement(1, 0);
return Math.Sqrt(v0 * v0 + v1 * v1);
}
/// <summary>
/// Returns an angle in degrees, E180CW style
/// </summary>
/// <param name="angleD">Angle in ExxxCW style</param>
/// <returns></returns>
public static double AnglifyD(double angleD)
{
return AnglifyD(angleD, AngleStyle.E180CCW);
}
/// <summary>
/// Returns an angle in degrees
/// </summary>
/// <param name="degreeAngle">Angle in ExxxCW style</param>
/// <param name="style"></param>
/// <returns></returns>
public static double AnglifyD(double degreeAngle, AngleStyle style)
{
switch (style)
{
case AngleStyle.E180CCW:
degreeAngle = degreeAngle % 360;
if (degreeAngle < -180)
{
degreeAngle += 360;
}
else if (degreeAngle >= 180)
{
degreeAngle -= 360;
}
break;
default:
degreeAngle = AnglifyD(degreeAngle, AngleStyle.E180CCW);
degreeAngle = 90 - degreeAngle;
if (degreeAngle < 0)
{
degreeAngle += 360;
}
break;
}
return degreeAngle;
}
/// <summary>
/// Returns an angle in degrees
/// </summary>
/// <param name="vector"></param>
/// <param name="style"></param>
/// <returns></returns>
public static double AnglifyD(PointD vector, AngleStyle style)
{
return AnglifyD(ToDegrees(GetAngleR(vector)), style);
}
/// <summary>
/// Angles in radians
/// </summary>
/// <param name="angleR0"></param>
/// <param name="angleR1"></param>
/// <returns></returns>
public static double CombineAnglesR(double angleR0, double angleR1)
{
return CombineAnglesR(angleR0, 0.5, angleR1, 0.5);
}
/// <summary>
/// Angles in radians
/// </summary>
/// <param name="angleR0"></param>
/// <param name="weight0"></param>
/// <param name="angleR1"></param>
/// <param name="weight1"></param>
/// <returns></returns>
public static double CombineAnglesR(double angleR0, double weight0, double angleR1, double weight1)
{
PointD v0 = weight0 * new PointD(Math.Cos(angleR0), Math.Sin(angleR0));
PointD v1 = weight1 * new PointD(Math.Cos(angleR1), Math.Sin(angleR1));
return GetAngleR(v0 + v1);
}
/// <summary>
/// Angles in degrees
/// </summary>
/// <param name="angleD0"></param>
/// <param name="angleD1"></param>
/// <returns></returns>
public static double CombineAnglesD(double angleD0, double angleD1)
{
return CombineAnglesD(angleD0, 0.5, angleD1, 0.5);
}
/// <summary>
/// Angles in radians
/// </summary>
/// <param name="angleD0"></param>
/// <param name="weight0"></param>
/// <param name="angleD1"></param>
/// <param name="weight1"></param>
/// <returns></returns>
public static double CombineAnglesD(double angleD0, double weight0, double angleD1, double weight1)
{
PointD v0 = weight0 * new PointD(Math.Cos(ToRadians(angleD0)), Math.Sin(ToRadians(angleD0)));
PointD v1 = weight1 * new PointD(Math.Cos(ToRadians(angleD1)), Math.Sin(ToRadians(angleD1)));
return ToDegrees(GetAngleR(v0 + v1));
}
public static double GetAngleDifferenceD(double angle0, double angle1)
{
double difference = angle0 - angle1;
if (difference >= 180) difference = 360 - difference;
else if (difference < -180) difference = difference + 360;
return difference;
}
public static double ToDegrees(double angleInRadians)
{
return angleInRadians * 180 / Math.PI;
}
public static double ToRadians(double angleInDegrees)
{
return angleInDegrees * Math.PI / 180;
}
public static PointD CreateNormalizedVectorFromAngleR(double angleR)
{
return new PointD(Math.Cos(angleR), Math.Sin(angleR));
}
public static PointD CreateNormalizedVectorFromAngleD(double angleD)
{
return CreateNormalizedVectorFromAngleR(ToRadians(angleD));
}
public static PointD Rotate(PointD point, PointD rotationCenter, double angleInRadians)
{
var rotated =
new GeneralMatrix(new[] { 1, 0, 0, 0, 1, 0, rotationCenter.X, rotationCenter.Y, 1 }, 3) *
new GeneralMatrix(new[] { Math.Cos(angleInRadians), -Math.Sin(angleInRadians), 0, Math.Sin(angleInRadians), Math.Cos(angleInRadians), 0, 0, 0, 1 }, 3) *
new GeneralMatrix(new[] { 1, 0, 0, 0, 1, 0, -rotationCenter.X, -rotationCenter.Y, 1 }, 3) *
ConvertUtil.To3x1Matrix(point);
return new PointD(rotated.GetElement(0, 0), rotated.GetElement(1, 0));
}
}
public static class StatisticsUtil
{
public static double GetStandardDeviation(List<double> values)
{
double n = values.Count;
if (n == 0) return 0;
double sum = 0;
double squareSum = 0;
foreach (var v in values)
{
sum += v;
squareSum += v * v;
}
double squared = squareSum / n - (sum / n) * (sum / n);
if (squared < 0) squared = 0;
return Math.Sqrt(squared);
}
public static double GetStandardDeviation(List<WeightedItem> items)
{
if (items.Count == 0) return 0;
double sum = 0;
double squareSum = 0;
double weightSum = 0;
foreach (var item in items)
{
sum += item.WeightedValue;
squareSum += item.Weight * item.Value * item.Value;
weightSum += item.Weight;
}
double squared = squareSum / weightSum - (sum / weightSum) * (sum / weightSum);
if (squared < 0) squared = 0;
return Math.Sqrt(squared);
}
public class WeightedItem
{
public WeightedItem(double weight, double value)
{
Value = value;
Weight = weight;
}
public double Weight { get; set; }
public double Value { get; set; }
public double WeightedValue
{
get { return Weight * Value; }
}
}
}
public static class FileFormatManager
{
public static List<string> GetQuickRouteFileExtensions()
{
return new List<string>(new[] { ".qrt", ".jpg", ".jpeg" });
}
}
[Serializable]
public enum QuickRouteFileFormat
{
Qrt,
Xml,
Jpeg,
Unknown
}
public enum RouteHandleType
{
Adjustment = 0,
MouseHover = 1
}
public enum WaypointAttribute
{
Pace,
HeartRate,
Altitude,
Speed,
DirectionDeviationToNextLap,
ElapsedTime,
Distance,
Inclination,
Direction,
Longitude,
Latitude,
PixelX,
PixelY,
MapReadingState,
MapReadingDuration,
PreviousMapReadingEnd,
NextMapReadingStart
}
public struct WaypointAttributeString
{
private WaypointAttribute? waypointAttribute;
private readonly string name;
private readonly string unit;
public WaypointAttributeString(WaypointAttribute? waypointAttribute)
{
this.waypointAttribute = waypointAttribute;
switch (waypointAttribute)
{
case null:
name = Strings.NoSecondaryColorCoding;
unit = "";
break;
case BusinessEntities.WaypointAttribute.Pace:
name = Strings.Pace;
unit = Strings.Unit_Pace;
break;
case BusinessEntities.WaypointAttribute.Speed:
name = Strings.Speed;
unit = Strings.Unit_Speed;
break;
case BusinessEntities.WaypointAttribute.HeartRate:
name = Strings.HeartRate;
unit = Strings.Unit_HeartRate;
break;
case BusinessEntities.WaypointAttribute.Altitude:
name = Strings.Altitude;
unit = Strings.Unit_Altitude;
break;
case BusinessEntities.WaypointAttribute.DirectionDeviationToNextLap:
name = Strings.Direction;
unit = Strings.Unit_Direction;
break;
case BusinessEntities.WaypointAttribute.MapReadingDuration:
name = Strings.MapReadingDuration;
unit = Strings.Unit_Time;
break;
default:
name = "";
unit = "";
break;
}
}
public WaypointAttribute? WaypointAttribute
{
get { return waypointAttribute; }
set { waypointAttribute = value; }
}
public override string ToString()
{
return Name;
}
public string Name
{
get { return name; }
}
public string Unit
{
get { return unit; }
}
}
public enum MarkerType
{
Start,
Lap,
Stop,
MouseHover,
Handle,
ActiveHandle,
MovingActiveHandle
}
public enum CutType
{
Before,
After
}
public enum AngleStyle
{
N360CW,
E180CCW
}
}
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