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using System;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
namespace QuickRoute.BusinessEntities
{
#region Internal Maths utility
internal class Maths
{
/// <summary>
/// sqrt(a^2 + b^2) without under/overflow.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
public static double Hypot(double a, double b)
{
double r;
if (Math.Abs(a) > Math.Abs(b))
{
r = b / a;
r = Math.Abs(a) * Math.Sqrt(1 + r * r);
}
else if (b != 0)
{
r = a / b;
r = Math.Abs(b) * Math.Sqrt(1 + r * r);
}
else
{
r = 0.0;
}
return r;
}
}
#endregion // Internal Maths utility
/// <summary>.NET GeneralMatrix class.
///
/// The .NET GeneralMatrix Class provides the fundamental operations of numerical
/// linear algebra. Various constructors create Matrices from two dimensional
/// arrays of double precision floating point numbers. Various "gets" and
/// "sets" provide access to submatrices and matrix elements. Several methods
/// implement basic matrix arithmetic, including matrix addition and
/// multiplication, matrix norms, and element-by-element array operations.
/// Methods for reading and printing matrices are also included. All the
/// operations in this version of the GeneralMatrix Class involve real matrices.
/// Complex matrices may be handled in a future version.
///
/// Five fundamental matrix decompositions, which consist of pairs or triples
/// of matrices, permutation vectors, and the like, produce results in five
/// decomposition classes. These decompositions are accessed by the GeneralMatrix
/// class to compute solutions of simultaneous linear equations, determinants,
/// inverses and other matrix functions. The five decompositions are:
/// <P><UL>
/// <LI>Cholesky Decomposition of symmetric, positive definite matrices.
/// <LI>LU Decomposition of rectangular matrices.
/// <LI>QR Decomposition of rectangular matrices.
/// <LI>Singular Value Decomposition of rectangular matrices.
/// <LI>Eigenvalue Decomposition of both symmetric and nonsymmetric square matrices.
/// </UL>
/// <DL>
/// <DT><B>Example of use:</B></DT>
/// <P>
/// <DD>Solve a linear system A x = b and compute the residual norm, ||b - A x||.
/// <P><PRE>
/// double[][] vals = {{1.,2.,3},{4.,5.,6.},{7.,8.,10.}};
/// GeneralMatrix A = new GeneralMatrix(vals);
/// GeneralMatrix b = GeneralMatrix.Random(3,1);
/// GeneralMatrix x = A.Solve(b);
/// GeneralMatrix r = A.Multiply(x).Subtract(b);
/// double rnorm = r.NormInf();
/// </PRE></DD>
/// </DL>
/// </summary>
/// <author>
/// The MathWorks, Inc. and the National Institute of Standards and Technology.
/// </author>
/// <version> 5 August 1998
/// </version>
[Serializable]
public class GeneralMatrix : System.ICloneable, System.Runtime.Serialization.ISerializable, System.IDisposable
{
#region Class variables
/// <summary>Array for internal storage of elements.
/// @serial internal array storage.
/// </summary>
private double[][] a;
/// <summary>Row and column dimensions.
/// @serial row dimension.
/// @serial column dimension.
/// </summary>
private int m, n;
#endregion // Class variables
#region Constructors
/// <summary>Construct an m-by-n matrix of zeros. </summary>
/// <param name="m"> Number of rows.
/// </param>
/// <param name="n"> Number of colums.
/// </param>
public GeneralMatrix(int m, int n)
{
this.m = m;
this.n = n;
a = new double[m][];
for (int i = 0; i < m; i++)
{
a[i] = new double[n];
}
}
/// <summary>Construct an m-by-n constant matrix.</summary>
/// <param name="m"> Number of rows.
/// </param>
/// <param name="n"> Number of colums.
/// </param>
/// <param name="s"> Fill the matrix with this scalar value.
/// </param>
public GeneralMatrix(int m, int n, double s)
{
this.m = m;
this.n = n;
a = new double[m][];
for (int i = 0; i < m; i++)
{
a[i] = new double[n];
}
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = s;
}
}
}
/// <summary>Construct a matrix from a 2-D array.</summary>
/// <param name="A"> Two-dimensional array of doubles.
/// </param>
/// <exception cref="System.ArgumentException"> All rows must have the same length
/// </exception>
/// <seealso cref="Create">
/// </seealso>
public GeneralMatrix(double[][] A)
{
m = A.Length;
n = A[0].Length;
for (int i = 0; i < m; i++)
{
if (A[i].Length != n)
{
throw new System.ArgumentException("All rows must have the same length.");
}
}
this.a = A;
}
/// <summary>Construct a matrix quickly without checking arguments.</summary>
/// <param name="A"> Two-dimensional array of doubles.
/// </param>
/// <param name="m"> Number of rows.
/// </param>
/// <param name="n"> Number of colums.
/// </param>
public GeneralMatrix(double[][] A, int m, int n)
{
this.a = A;
this.m = m;
this.n = n;
}
/// <summary>Construct a matrix from a one-dimensional packed array</summary>
/// <param name="vals">One-dimensional array of doubles, packed by columns (ala Fortran).
/// </param>
/// <param name="m"> Number of rows.
/// </param>
/// <exception cref="System.ArgumentException"> Array length must be a multiple of m.
/// </exception>
public GeneralMatrix(double[] vals, int m)
{
this.m = m;
n = (m != 0 ? vals.Length / m : 0);
if (m * n != vals.Length)
{
throw new System.ArgumentException("Array length must be a multiple of m.");
}
a = new double[m][];
for (int i = 0; i < m; i++)
{
a[i] = new double[n];
}
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = vals[i + j * m];
}
}
}
/// <summary>
/// Deserialization consructor.
/// </summary>
/// <param name="info"></param>
/// <param name="context"></param>
protected GeneralMatrix(SerializationInfo info, StreamingContext context)
{
this.m = info.GetInt32("m");
this.n = info.GetInt32("n");
this.a = (double[][])info.GetValue("a", typeof(double[][]));
/*
A = new double[m][];
for (int i = 0; i < m; i++)
{
A[i] = new double[n];
}
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
A[i][j] = info.GetDouble("a" + i.ToString() +"," + j.ToString());
}
}
*/
}
#endregion // Constructors
#region Public Properties
/// <summary>Access the internal two-dimensional array.</summary>
/// <returns> Pointer to the two-dimensional array of matrix elements.
/// </returns>
virtual public double[][] Array
{
get
{
return a;
}
}
/// <summary>Copy the internal two-dimensional array.</summary>
/// <returns> Two-dimensional array copy of matrix elements.
/// </returns>
virtual public double[][] ArrayCopy
{
get
{
double[][] C = new double[m][];
for (int i = 0; i < m; i++)
{
C[i] = new double[n];
}
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = a[i][j];
}
}
return C;
}
}
/// <summary>Make a one-dimensional column packed copy of the internal array.</summary>
/// <returns> Matrix elements packed in a one-dimensional array by columns.
/// </returns>
virtual public double[] ColumnPackedCopy
{
get
{
double[] vals = new double[m * n];
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
vals[i + j * m] = a[i][j];
}
}
return vals;
}
}
/// <summary>Make a one-dimensional row packed copy of the internal array.</summary>
/// <returns> Matrix elements packed in a one-dimensional array by rows.
/// </returns>
virtual public double[] RowPackedCopy
{
get
{
double[] vals = new double[m * n];
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
vals[i * n + j] = a[i][j];
}
}
return vals;
}
}
/// <summary>Get row dimension.</summary>
/// <returns> m, the number of rows.
/// </returns>
virtual public int RowDimension
{
get
{
return m;
}
}
/// <summary>Get column dimension.</summary>
/// <returns> n, the number of columns.
/// </returns>
virtual public int ColumnDimension
{
get
{
return n;
}
}
#endregion // Public Properties
#region Public Methods
/// <summary>Construct a matrix from a copy of a 2-D array.</summary>
/// <param name="A"> Two-dimensional array of doubles.
/// </param>
/// <exception cref="System.ArgumentException"> All rows must have the same length
/// </exception>
public static GeneralMatrix Create(double[][] A)
{
int m = A.Length;
int n = A[0].Length;
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
if (A[i].Length != n)
{
throw new System.ArgumentException("All rows must have the same length.");
}
for (int j = 0; j < n; j++)
{
C[i][j] = A[i][j];
}
}
return X;
}
/// <summary>Make a deep copy of a matrix</summary>
public virtual GeneralMatrix Copy()
{
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = a[i][j];
}
}
return X;
}
/// <summary>Get a single element.</summary>
/// <param name="i"> Row index.
/// </param>
/// <param name="j"> Column index.
/// </param>
/// <returns> A(i,j)
/// </returns>
/// <exception cref="System.IndexOutOfRangeException">
/// </exception>
public virtual double GetElement(int i, int j)
{
return a[i][j];
}
/// <summary>Get a submatrix.</summary>
/// <param name="i0"> Initial row index
/// </param>
/// <param name="i1"> Final row index
/// </param>
/// <param name="j0"> Initial column index
/// </param>
/// <param name="j1"> Final column index
/// </param>
/// <returns> A(i0:i1,j0:j1)
/// </returns>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual GeneralMatrix GetMatrix(int i0, int i1, int j0, int j1)
{
GeneralMatrix X = new GeneralMatrix(i1 - i0 + 1, j1 - j0 + 1);
double[][] B = X.Array;
try
{
for (int i = i0; i <= i1; i++)
{
for (int j = j0; j <= j1; j++)
{
B[i - i0][j - j0] = a[i][j];
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
return X;
}
/// <summary>Get a submatrix.</summary>
/// <param name="r"> Array of row indices.
/// </param>
/// <param name="c"> Array of column indices.
/// </param>
/// <returns> A(r(:),c(:))
/// </returns>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual GeneralMatrix GetMatrix(int[] r, int[] c)
{
GeneralMatrix X = new GeneralMatrix(r.Length, c.Length);
double[][] B = X.Array;
try
{
for (int i = 0; i < r.Length; i++)
{
for (int j = 0; j < c.Length; j++)
{
B[i][j] = a[r[i]][c[j]];
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
return X;
}
/// <summary>Get a submatrix.</summary>
/// <param name="i0"> Initial row index
/// </param>
/// <param name="i1"> Final row index
/// </param>
/// <param name="c"> Array of column indices.
/// </param>
/// <returns> A(i0:i1,c(:))
/// </returns>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual GeneralMatrix GetMatrix(int i0, int i1, int[] c)
{
GeneralMatrix X = new GeneralMatrix(i1 - i0 + 1, c.Length);
double[][] B = X.Array;
try
{
for (int i = i0; i <= i1; i++)
{
for (int j = 0; j < c.Length; j++)
{
B[i - i0][j] = a[i][c[j]];
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
return X;
}
/// <summary>Get a submatrix.</summary>
/// <param name="r"> Array of row indices.
/// </param>
/// <param name="j0"> Initial column index
/// </param>
/// <param name="j1"> Final column index
/// </param>
/// <returns> A(r(:),j0:j1)
/// </returns>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual GeneralMatrix GetMatrix(int[] r, int j0, int j1)
{
GeneralMatrix X = new GeneralMatrix(r.Length, j1 - j0 + 1);
double[][] B = X.Array;
try
{
for (int i = 0; i < r.Length; i++)
{
for (int j = j0; j <= j1; j++)
{
B[i][j - j0] = a[r[i]][j];
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
return X;
}
/// <summary>Set a single element.</summary>
/// <param name="i"> Row index.
/// </param>
/// <param name="j"> Column index.
/// </param>
/// <param name="s"> A(i,j).
/// </param>
/// <exception cref="System.IndexOutOfRangeException">
/// </exception>
public virtual void SetElement(int i, int j, double s)
{
a[i][j] = s;
}
/// <summary>Set a submatrix.</summary>
/// <param name="i0"> Initial row index
/// </param>
/// <param name="i1"> Final row index
/// </param>
/// <param name="j0"> Initial column index
/// </param>
/// <param name="j1"> Final column index
/// </param>
/// <param name="X"> A(i0:i1,j0:j1)
/// </param>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual void SetMatrix(int i0, int i1, int j0, int j1, GeneralMatrix X)
{
try
{
for (int i = i0; i <= i1; i++)
{
for (int j = j0; j <= j1; j++)
{
a[i][j] = X.GetElement(i - i0, j - j0);
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
}
/// <summary>Set a submatrix.</summary>
/// <param name="r"> Array of row indices.
/// </param>
/// <param name="c"> Array of column indices.
/// </param>
/// <param name="X"> A(r(:),c(:))
/// </param>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual void SetMatrix(int[] r, int[] c, GeneralMatrix X)
{
try
{
for (int i = 0; i < r.Length; i++)
{
for (int j = 0; j < c.Length; j++)
{
a[r[i]][c[j]] = X.GetElement(i, j);
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
}
/// <summary>Set a submatrix.</summary>
/// <param name="r"> Array of row indices.
/// </param>
/// <param name="j0"> Initial column index
/// </param>
/// <param name="j1"> Final column index
/// </param>
/// <param name="X"> A(r(:),j0:j1)
/// </param>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual void SetMatrix(int[] r, int j0, int j1, GeneralMatrix X)
{
try
{
for (int i = 0; i < r.Length; i++)
{
for (int j = j0; j <= j1; j++)
{
a[r[i]][j] = X.GetElement(i, j - j0);
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
}
/// <summary>Set a submatrix.</summary>
/// <param name="i0"> Initial row index
/// </param>
/// <param name="i1"> Final row index
/// </param>
/// <param name="c"> Array of column indices.
/// </param>
/// <param name="X"> A(i0:i1,c(:))
/// </param>
/// <exception cref="System.IndexOutOfRangeException"> Submatrix indices
/// </exception>
public virtual void SetMatrix(int i0, int i1, int[] c, GeneralMatrix X)
{
try
{
for (int i = i0; i <= i1; i++)
{
for (int j = 0; j < c.Length; j++)
{
a[i][c[j]] = X.GetElement(i - i0, j);
}
}
}
catch (System.IndexOutOfRangeException e)
{
throw new System.IndexOutOfRangeException("Submatrix indices", e);
}
}
/// <summary>Matrix transpose.</summary>
/// <returns> A'
/// </returns>
public virtual GeneralMatrix Transpose()
{
GeneralMatrix X = new GeneralMatrix(n, m);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[j][i] = a[i][j];
}
}
return X;
}
/// <summary>One norm</summary>
/// <returns> maximum column sum.
/// </returns>
public virtual double Norm1()
{
double f = 0;
for (int j = 0; j < n; j++)
{
double s = 0;
for (int i = 0; i < m; i++)
{
s += System.Math.Abs(a[i][j]);
}
f = System.Math.Max(f, s);
}
return f;
}
/// <summary>Two norm</summary>
/// <returns> maximum singular value.
/// </returns>
public virtual double Norm2()
{
return (new SingularValueDecomposition(this).Norm2());
}
/// <summary>Infinity norm</summary>
/// <returns> maximum row sum.
/// </returns>
public virtual double NormInf()
{
double f = 0;
for (int i = 0; i < m; i++)
{
double s = 0;
for (int j = 0; j < n; j++)
{
s += System.Math.Abs(a[i][j]);
}
f = System.Math.Max(f, s);
}
return f;
}
/// <summary>Frobenius norm</summary>
/// <returns> sqrt of sum of squares of all elements.
/// </returns>
public virtual double NormF()
{
double f = 0;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
f = Maths.Hypot(f, a[i][j]);
}
}
return f;
}
/// <summary>Unary minus</summary>
/// <returns> -A
/// </returns>
public virtual GeneralMatrix UnaryMinus()
{
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = -a[i][j];
}
}
return X;
}
/// <summary>C = A + B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A + B
/// </returns>
public virtual GeneralMatrix Add(GeneralMatrix B)
{
CheckMatrixDimensions(B);
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = a[i][j] + B.a[i][j];
}
}
return X;
}
/// <summary>A = A + B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A + B
/// </returns>
public virtual GeneralMatrix AddEquals(GeneralMatrix B)
{
CheckMatrixDimensions(B);
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = a[i][j] + B.a[i][j];
}
}
return this;
}
/// <summary>C = A - B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A - B
/// </returns>
public virtual GeneralMatrix Subtract(GeneralMatrix B)
{
CheckMatrixDimensions(B);
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = a[i][j] - B.a[i][j];
}
}
return X;
}
/// <summary>A = A - B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A - B
/// </returns>
public virtual GeneralMatrix SubtractEquals(GeneralMatrix B)
{
CheckMatrixDimensions(B);
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = a[i][j] - B.a[i][j];
}
}
return this;
}
/// <summary>Element-by-element multiplication, C = A.*B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A.*B
/// </returns>
public virtual GeneralMatrix ArrayMultiply(GeneralMatrix B)
{
CheckMatrixDimensions(B);
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = a[i][j] * B.a[i][j];
}
}
return X;
}
/// <summary>Element-by-element multiplication in place, A = A.*B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A.*B
/// </returns>
public virtual GeneralMatrix ArrayMultiplyEquals(GeneralMatrix B)
{
CheckMatrixDimensions(B);
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = a[i][j] * B.a[i][j];
}
}
return this;
}
/// <summary>Element-by-element right division, C = A./B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A./B
/// </returns>
public virtual GeneralMatrix ArrayRightDivide(GeneralMatrix B)
{
CheckMatrixDimensions(B);
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = a[i][j] / B.a[i][j];
}
}
return X;
}
/// <summary>Element-by-element right division in place, A = A./B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A./B
/// </returns>
public virtual GeneralMatrix ArrayRightDivideEquals(GeneralMatrix B)
{
CheckMatrixDimensions(B);
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = a[i][j] / B.a[i][j];
}
}
return this;
}
/// <summary>Element-by-element left division, C = A.\B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A.\B
/// </returns>
public virtual GeneralMatrix ArrayLeftDivide(GeneralMatrix B)
{
CheckMatrixDimensions(B);
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = B.a[i][j] / a[i][j];
}
}
return X;
}
/// <summary>Element-by-element left division in place, A = A.\B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> A.\B
/// </returns>
public virtual GeneralMatrix ArrayLeftDivideEquals(GeneralMatrix B)
{
CheckMatrixDimensions(B);
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = B.a[i][j] / a[i][j];
}
}
return this;
}
/// <summary>Multiply a matrix by a scalar, C = s*A</summary>
/// <param name="s"> scalar
/// </param>
/// <returns> s*A
/// </returns>
public virtual GeneralMatrix Multiply(double s)
{
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] C = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
C[i][j] = s * a[i][j];
}
}
return X;
}
/// <summary>Multiply a matrix by a scalar in place, A = s*A</summary>
/// <param name="s"> scalar
/// </param>
/// <returns> replace A by s*A
/// </returns>
public virtual GeneralMatrix MultiplyEquals(double s)
{
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
a[i][j] = s * a[i][j];
}
}
return this;
}
/// <summary>Linear algebraic matrix multiplication, A * B</summary>
/// <param name="B"> another matrix
/// </param>
/// <returns> Matrix product, A * B
/// </returns>
/// <exception cref="System.ArgumentException"> Matrix inner dimensions must agree.
/// </exception>
public virtual GeneralMatrix Multiply(GeneralMatrix B)
{
if (B.m != n)
{
throw new System.ArgumentException("GeneralMatrix inner dimensions must agree.");
}
GeneralMatrix X = new GeneralMatrix(m, B.n);
double[][] C = X.Array;
double[] Bcolj = new double[n];
for (int j = 0; j < B.n; j++)
{
for (int k = 0; k < n; k++)
{
Bcolj[k] = B.a[k][j];
}
for (int i = 0; i < m; i++)
{
double[] Arowi = a[i];
double s = 0;
for (int k = 0; k < n; k++)
{
s += Arowi[k] * Bcolj[k];
}
C[i][j] = s;
}
}
return X;
}
#region Operator Overloading
/// <summary>
/// Addition of matrices
/// </summary>
/// <param name="m1"></param>
/// <param name="m2"></param>
/// <returns></returns>
public static GeneralMatrix operator +(GeneralMatrix m1, GeneralMatrix m2)
{
return m1.Add(m2);
}
/// <summary>
/// Subtraction of matrices
/// </summary>
/// <param name="m1"></param>
/// <param name="m2"></param>
/// <returns></returns>
public static GeneralMatrix operator -(GeneralMatrix m1, GeneralMatrix m2)
{
return m1.Subtract(m2);
}
/// <summary>
/// Multiplication of matrices
/// </summary>
/// <param name="m1"></param>
/// <param name="m2"></param>
/// <returns></returns>
public static GeneralMatrix operator *(GeneralMatrix m1, GeneralMatrix m2)
{
return m1.Multiply(m2);
}
#endregion //Operator Overloading
/// <summary>LU Decomposition</summary>
/// <returns> LUDecomposition
/// </returns>
/// <seealso cref="LUDecomposition">
/// </seealso>
public virtual LUDecomposition LUD()
{
return new LUDecomposition(this);
}
/// <summary>QR Decomposition</summary>
/// <returns> QRDecomposition
/// </returns>
/// <seealso cref="QRDecomposition">
/// </seealso>
public virtual QRDecomposition QRD()
{
return new QRDecomposition(this);
}
/// <summary>Cholesky Decomposition</summary>
/// <returns> CholeskyDecomposition
/// </returns>
/// <seealso cref="CholeskyDecomposition">
/// </seealso>
public virtual CholeskyDecomposition chol()
{
return new CholeskyDecomposition(this);
}
/// <summary>Singular Value Decomposition</summary>
/// <returns> SingularValueDecomposition
/// </returns>
/// <seealso cref="SingularValueDecomposition">
/// </seealso>
public virtual SingularValueDecomposition SVD()
{
return new SingularValueDecomposition(this);
}
/// <summary>Eigenvalue Decomposition</summary>
/// <returns> EigenvalueDecomposition
/// </returns>
/// <seealso cref="EigenvalueDecomposition">
/// </seealso>
public virtual EigenvalueDecomposition Eigen()
{
return new EigenvalueDecomposition(this);
}
/// <summary>Solve A*X = B</summary>
/// <param name="B"> right hand side
/// </param>
/// <returns> solution if A is square, least squares solution otherwise
/// </returns>
public virtual GeneralMatrix Solve(GeneralMatrix B)
{
return (m == n ? (new LUDecomposition(this)).Solve(B) : (new QRDecomposition(this)).Solve(B));
}
/// <summary>Solve X*A = B, which is also A'*X' = B'</summary>
/// <param name="B"> right hand side
/// </param>
/// <returns> solution if A is square, least squares solution otherwise.
/// </returns>
public virtual GeneralMatrix SolveTranspose(GeneralMatrix B)
{
return Transpose().Solve(B.Transpose());
}
/// <summary>Matrix inverse or pseudoinverse</summary>
/// <returns> inverse(A) if A is square, pseudoinverse otherwise.
/// </returns>
public virtual GeneralMatrix Inverse()
{
return Solve(Identity(m, m));
}
/// <summary>GeneralMatrix determinant</summary>
/// <returns> determinant
/// </returns>
public virtual double Determinant()
{
return new LUDecomposition(this).Determinant();
}
/// <summary>GeneralMatrix rank</summary>
/// <returns> effective numerical rank, obtained from SVD.
/// </returns>
public virtual int Rank()
{
return new SingularValueDecomposition(this).Rank();
}
/// <summary>Matrix condition (2 norm)</summary>
/// <returns> ratio of largest to smallest singular value.
/// </returns>
public virtual double Condition()
{
return new SingularValueDecomposition(this).Condition();
}
/// <summary>Matrix trace.</summary>
/// <returns> sum of the diagonal elements.
/// </returns>
public virtual double Trace()
{
double t = 0;
for (int i = 0; i < System.Math.Min(m, n); i++)
{
t += a[i][i];
}
return t;
}
/// <summary>Generate matrix with random elements</summary>
/// <param name="m"> Number of rows.
/// </param>
/// <param name="n"> Number of colums.
/// </param>
/// <returns> An m-by-n matrix with uniformly distributed random elements.
/// </returns>
public static GeneralMatrix Random(int m, int n)
{
System.Random random = new System.Random();
GeneralMatrix A = new GeneralMatrix(m, n);
double[][] X = A.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
X[i][j] = random.NextDouble();
}
}
return A;
}
/// <summary>Generate identity matrix</summary>
/// <param name="m"> Number of rows.
/// </param>
/// <param name="n"> Number of colums.
/// </param>
/// <returns> An m-by-n matrix with ones on the diagonal and zeros elsewhere.
/// </returns>
public static GeneralMatrix Identity(int m, int n)
{
GeneralMatrix A = new GeneralMatrix(m, n);
double[][] X = A.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
X[i][j] = (i == j ? 1.0 : 0.0);
}
}
return A;
}
#endregion // Public Methods
#region Private Methods
/// <summary>Check if size(A) == size(B) *</summary>
private void CheckMatrixDimensions(GeneralMatrix B)
{
if (B.m != m || B.n != n)
{
throw new System.ArgumentException("GeneralMatrix dimensions must agree.");
}
}
#endregion // Private Methods
#region Implement IDisposable
/// <summary>
/// Do not make this method virtual.
/// A derived class should not be able to override this method.
/// </summary>
public void Dispose()
{
Dispose(true);
}
/// <summary>
/// Dispose(bool disposing) executes in two distinct scenarios.
/// If disposing equals true, the method has been called directly
/// or indirectly by a user's code. Managed and unmanaged resources
/// can be disposed.
/// If disposing equals false, the method has been called by the
/// runtime from inside the finalizer and you should not reference
/// other objects. Only unmanaged resources can be disposed.
/// </summary>
/// <param name="disposing"></param>
private void Dispose(bool disposing)
{
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SupressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
if (disposing)
GC.SuppressFinalize(this);
}
/// <summary>
/// This destructor will run only if the Dispose method
/// does not get called.
/// It gives your base class the opportunity to finalize.
/// Do not provide destructors in types derived from this class.
/// </summary>
~GeneralMatrix()
{
// Do not re-create Dispose clean-up code here.
// Calling Dispose(false) is optimal in terms of
// readability and maintainability.
Dispose(false);
}
#endregion // Implement IDisposable
/// <summary>Clone the GeneralMatrix object.</summary>
public System.Object Clone()
{
return this.Copy();
}
/// <summary>
/// A method called when serializing this class
/// </summary>
/// <param name="info"></param>
/// <param name="context"></param>
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue("m", m);
info.AddValue("n", n);
info.AddValue("a", a);
}
}
/// <summary>LU Decomposition.
/// For an m-by-n matrix A with m >= n, the LU decomposition is an m-by-n
/// unit lower triangular matrix L, an n-by-n upper triangular matrix U,
/// and a permutation vector piv of length m so that A(piv,:) = L*U.
/// <code> If m < n, then L is m-by-m and U is m-by-n. </code>
/// The LU decompostion with pivoting always exists, even if the matrix is
/// singular, so the constructor will never fail. The primary use of the
/// LU decomposition is in the solution of square systems of simultaneous
/// linear equations. This will fail if IsNonSingular() returns false.
/// </summary>
[Serializable]
public class LUDecomposition : System.Runtime.Serialization.ISerializable
{
#region Class variables
/// <summary>Array for internal storage of decomposition.
/// @serial internal array storage.
/// </summary>
private double[][] lu;
/// <summary>Row and column dimensions, and pivot sign.
/// @serial column dimension.
/// @serial row dimension.
/// @serial pivot sign.
/// </summary>
private int m, n, pivsign;
/// <summary>Internal storage of pivot vector.
/// @serial pivot vector.
/// </summary>
private int[] piv;
#endregion // Class variables
#region Constructor
/// <summary>LU Decomposition</summary>
/// <param name="A"> Rectangular matrix
/// </param>
/// <returns> Structure to access L, U and piv.
/// </returns>
public LUDecomposition(GeneralMatrix A)
{
// Use a "left-looking", dot-product, Crout/Doolittle algorithm.
lu = A.ArrayCopy;
m = A.RowDimension;
n = A.ColumnDimension;
piv = new int[m];
for (int i = 0; i < m; i++)
{
piv[i] = i;
}
pivsign = 1;
double[] LUrowi;
double[] LUcolj = new double[m];
// Outer loop.
for (int j = 0; j < n; j++)
{
// Make a copy of the j-th column to localize references.
for (int i = 0; i < m; i++)
{
LUcolj[i] = lu[i][j];
}
// Apply previous transformations.
for (int i = 0; i < m; i++)
{
LUrowi = lu[i];
// Most of the time is spent in the following dot product.
int kmax = System.Math.Min(i, j);
double s = 0.0;
for (int k = 0; k < kmax; k++)
{
s += LUrowi[k] * LUcolj[k];
}
LUrowi[j] = LUcolj[i] -= s;
}
// Find pivot and exchange if necessary.
int p = j;
for (int i = j + 1; i < m; i++)
{
if (System.Math.Abs(LUcolj[i]) > System.Math.Abs(LUcolj[p]))
{
p = i;
}
}
if (p != j)
{
for (int k = 0; k < n; k++)
{
double t = lu[p][k]; lu[p][k] = lu[j][k]; lu[j][k] = t;
}
int k2 = piv[p]; piv[p] = piv[j]; piv[j] = k2;
pivsign = -pivsign;
}
// Compute multipliers.
if (j < m & lu[j][j] != 0.0)
{
for (int i = j + 1; i < m; i++)
{
lu[i][j] /= lu[j][j];
}
}
}
}
#endregion // Constructor
#region Public Properties
/// <summary>Is the matrix nonsingular?</summary>
/// <returns> true if U, and hence A, is nonsingular.
/// </returns>
virtual public bool IsNonSingular
{
get
{
for (int j = 0; j < n; j++)
{
if (lu[j][j] == 0)
return false;
}
return true;
}
}
/// <summary>Return lower triangular factor</summary>
/// <returns> L
/// </returns>
virtual public GeneralMatrix L
{
get
{
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] L = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
if (i > j)
{
L[i][j] = lu[i][j];
}
else if (i == j)
{
L[i][j] = 1.0;
}
else
{
L[i][j] = 0.0;
}
}
}
return X;
}
}
/// <summary>Return upper triangular factor</summary>
/// <returns> U
/// </returns>
virtual public GeneralMatrix U
{
get
{
GeneralMatrix X = new GeneralMatrix(n, n);
double[][] U = X.Array;
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
{
if (i <= j)
{
U[i][j] = lu[i][j];
}
else
{
U[i][j] = 0.0;
}
}
}
return X;
}
}
/// <summary>Return pivot permutation vector</summary>
/// <returns> piv
/// </returns>
virtual public int[] Pivot
{
get
{
int[] p = new int[m];
for (int i = 0; i < m; i++)
{
p[i] = piv[i];
}
return p;
}
}
/// <summary>Return pivot permutation vector as a one-dimensional double array</summary>
/// <returns> (double) piv
/// </returns>
virtual public double[] DoublePivot
{
get
{
double[] vals = new double[m];
for (int i = 0; i < m; i++)
{
vals[i] = (double)piv[i];
}
return vals;
}
}
#endregion // Public Properties
#region Public Methods
/// <summary>Determinant</summary>
/// <returns> det(A)
/// </returns>
/// <exception cref="System.ArgumentException"> Matrix must be square
/// </exception>
public virtual double Determinant()
{
if (m != n)
{
throw new System.ArgumentException("Matrix must be square.");
}
double d = (double)pivsign;
for (int j = 0; j < n; j++)
{
d *= lu[j][j];
}
return d;
}
/// <summary>Solve A*X = B</summary>
/// <param name="B"> A Matrix with as many rows as A and any number of columns.
/// </param>
/// <returns> X so that L*U*X = B(piv,:)
/// </returns>
/// <exception cref="System.ArgumentException"> Matrix row dimensions must agree.
/// </exception>
/// <exception cref="System.SystemException"> Matrix is singular.
/// </exception>
public virtual GeneralMatrix Solve(GeneralMatrix B)
{
if (B.RowDimension != m)
{
throw new System.ArgumentException("Matrix row dimensions must agree.");
}
if (!this.IsNonSingular)
{
throw new System.SystemException("Matrix is singular.");
}
// Copy right hand side with pivoting
int nx = B.ColumnDimension;
GeneralMatrix Xmat = B.GetMatrix(piv, 0, nx - 1);
double[][] X = Xmat.Array;
// Solve L*Y = B(piv,:)
for (int k = 0; k < n; k++)
{
for (int i = k + 1; i < n; i++)
{
for (int j = 0; j < nx; j++)
{
X[i][j] -= X[k][j] * lu[i][k];
}
}
}
// Solve U*X = Y;
for (int k = n - 1; k >= 0; k--)
{
for (int j = 0; j < nx; j++)
{
X[k][j] /= lu[k][k];
}
for (int i = 0; i < k; i++)
{
for (int j = 0; j < nx; j++)
{
X[i][j] -= X[k][j] * lu[i][k];
}
}
}
return Xmat;
}
#endregion // Public Methods
// A method called when serializing this class.
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
}
}
/// <summary>QR Decomposition.
/// For an m-by-n matrix A with m >= n, the QR decomposition is an m-by-n
/// orthogonal matrix Q and an n-by-n upper triangular matrix R so that
/// A = Q*R.
///
/// The QR decompostion always exists, even if the matrix does not have
/// full rank, so the constructor will never fail. The primary use of the
/// QR decomposition is in the least squares solution of nonsquare systems
/// of simultaneous linear equations. This will fail if IsFullRank()
/// returns false.
/// </summary>
[Serializable]
public class QRDecomposition : System.Runtime.Serialization.ISerializable
{
#region Class variables
/// <summary>Array for internal storage of decomposition.
/// @serial internal array storage.
/// </summary>
private double[][] qr;
/// <summary>Row and column dimensions.
/// @serial column dimension.
/// @serial row dimension.
/// </summary>
private int m, n;
/// <summary>Array for internal storage of diagonal of R.
/// @serial diagonal of R.
/// </summary>
private double[] rDiag;
#endregion // Class variables
#region Constructor
/// <summary>QR Decomposition, computed by Householder reflections.</summary>
/// <param name="A"> Rectangular matrix
/// </param>
/// <returns> Structure to access R and the Householder vectors and compute Q.
/// </returns>
public QRDecomposition(GeneralMatrix A)
{
// Initialize.
qr = A.ArrayCopy;
m = A.RowDimension;
n = A.ColumnDimension;
rDiag = new double[n];
// Main loop.
for (int k = 0; k < n; k++)
{
// Compute 2-norm of k-th column without under/overflow.
double nrm = 0;
for (int i = k; i < m; i++)
{
nrm = Maths.Hypot(nrm, qr[i][k]);
}
if (nrm != 0.0)
{
// Form k-th Householder vector.
if (qr[k][k] < 0)
{
nrm = -nrm;
}
for (int i = k; i < m; i++)
{
qr[i][k] /= nrm;
}
qr[k][k] += 1.0;
// Apply transformation to remaining columns.
for (int j = k + 1; j < n; j++)
{
double s = 0.0;
for (int i = k; i < m; i++)
{
s += qr[i][k] * qr[i][j];
}
s = (-s) / qr[k][k];
for (int i = k; i < m; i++)
{
qr[i][j] += s * qr[i][k];
}
}
}
rDiag[k] = -nrm;
}
}
#endregion // Constructor
#region Public Properties
/// <summary>Is the matrix full rank?</summary>
/// <returns> true if R, and hence A, has full rank.
/// </returns>
virtual public bool FullRank
{
get
{
for (int j = 0; j < n; j++)
{
if (rDiag[j] == 0)
return false;
}
return true;
}
}
/// <summary>Return the Householder vectors</summary>
/// <returns> Lower trapezoidal matrix whose columns define the reflections
/// </returns>
virtual public GeneralMatrix H
{
get
{
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] H = X.Array;
for (int i = 0; i < m; i++)
{
for (int j = 0; j < n; j++)
{
if (i >= j)
{
H[i][j] = qr[i][j];
}
else
{
H[i][j] = 0.0;
}
}
}
return X;
}
}
/// <summary>Return the upper triangular factor</summary>
/// <returns> R
/// </returns>
virtual public GeneralMatrix R
{
get
{
GeneralMatrix X = new GeneralMatrix(n, n);
double[][] R = X.Array;
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
{
if (i < j)
{
R[i][j] = qr[i][j];
}
else if (i == j)
{
R[i][j] = rDiag[i];
}
else
{
R[i][j] = 0.0;
}
}
}
return X;
}
}
/// <summary>Generate and return the (economy-sized) orthogonal factor</summary>
/// <returns> Q
/// </returns>
virtual public GeneralMatrix Q
{
get
{
GeneralMatrix X = new GeneralMatrix(m, n);
double[][] Q = X.Array;
for (int k = n - 1; k >= 0; k--)
{
for (int i = 0; i < m; i++)
{
Q[i][k] = 0.0;
}
Q[k][k] = 1.0;
for (int j = k; j < n; j++)
{
if (qr[k][k] != 0)
{
double s = 0.0;
for (int i = k; i < m; i++)
{
s += qr[i][k] * Q[i][j];
}
s = (-s) / qr[k][k];
for (int i = k; i < m; i++)
{
Q[i][j] += s * qr[i][k];
}
}
}
}
return X;
}
}
#endregion // Public Properties
#region Public Methods
/// <summary>Least squares solution of A*X = B</summary>
/// <param name="B"> A Matrix with as many rows as A and any number of columns.
/// </param>
/// <returns> X that minimizes the two norm of Q*R*X-B.
/// </returns>
/// <exception cref="System.ArgumentException"> Matrix row dimensions must agree.
/// </exception>
/// <exception cref="System.SystemException"> Matrix is rank deficient.
/// </exception>
public virtual GeneralMatrix Solve(GeneralMatrix B)
{
if (B.RowDimension != m)
{
throw new System.ArgumentException("GeneralMatrix row dimensions must agree.");
}
if (!this.FullRank)
{
throw new System.SystemException("Matrix is rank deficient.");
}
// Copy right hand side
int nx = B.ColumnDimension;
double[][] X = B.ArrayCopy;
// Compute Y = transpose(Q)*B
for (int k = 0; k < n; k++)
{
for (int j = 0; j < nx; j++)
{
double s = 0.0;
for (int i = k; i < m; i++)
{
s += qr[i][k] * X[i][j];
}
s = (-s) / qr[k][k];
for (int i = k; i < m; i++)
{
X[i][j] += s * qr[i][k];
}
}
}
// Solve R*X = Y;
for (int k = n - 1; k >= 0; k--)
{
for (int j = 0; j < nx; j++)
{
X[k][j] /= rDiag[k];
}
for (int i = 0; i < k; i++)
{
for (int j = 0; j < nx; j++)
{
X[i][j] -= X[k][j] * qr[i][k];
}
}
}
return (new GeneralMatrix(X, n, nx).GetMatrix(0, n - 1, 0, nx - 1));
}
#endregion // Public Methods
// A method called when serializing this class.
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
}
}
/// <summary>Cholesky Decomposition.
/// For a symmetric, positive definite matrix A, the Cholesky decomposition
/// is an lower triangular matrix L so that A = L*L'.
/// If the matrix is not symmetric or positive definite, the constructor
/// returns a partial decomposition and sets an internal flag that may
/// be queried by the isSPD() method.
/// </summary>
[Serializable]
public class CholeskyDecomposition : System.Runtime.Serialization.ISerializable
{
#region Class variables
/// <summary>Array for internal storage of decomposition.
/// @serial internal array storage.
/// </summary>
private double[][] l;
/// <summary>Row and column dimension (square matrix).
/// @serial matrix dimension.
/// </summary>
private int n;
/// <summary>Symmetric and positive definite flag.
/// @serial is symmetric and positive definite flag.
/// </summary>
private bool isspd;
#endregion // Class variables
#region Constructor
/// <summary>Cholesky algorithm for symmetric and positive definite matrix.</summary>
/// <param name="Arg"> Square, symmetric matrix.
/// </param>
/// <returns> Structure to access L and isspd flag.
/// </returns>
public CholeskyDecomposition(GeneralMatrix Arg)
{
// Initialize.
double[][] A = Arg.Array;
n = Arg.RowDimension;
l = new double[n][];
for (int i = 0; i < n; i++)
{
l[i] = new double[n];
}
isspd = (Arg.ColumnDimension == n);
// Main loop.
for (int j = 0; j < n; j++)
{
double[] Lrowj = l[j];
double d = 0.0;
for (int k = 0; k < j; k++)
{
double[] Lrowk = l[k];
double s = 0.0;
for (int i = 0; i < k; i++)
{
s += Lrowk[i] * Lrowj[i];
}
Lrowj[k] = s = (A[j][k] - s) / l[k][k];
d = d + s * s;
isspd = isspd & (A[k][j] == A[j][k]);
}
d = A[j][j] - d;
isspd = isspd & (d > 0.0);
l[j][j] = System.Math.Sqrt(System.Math.Max(d, 0.0));
for (int k = j + 1; k < n; k++)
{
l[j][k] = 0.0;
}
}
}
#endregion // Constructor
#region Public Properties
/// <summary>Is the matrix symmetric and positive definite?</summary>
/// <returns> true if A is symmetric and positive definite.
/// </returns>
virtual public bool SPD
{
get
{
return isspd;
}
}
#endregion // Public Properties
#region Public Methods
/// <summary>Return triangular factor.</summary>
/// <returns> L
/// </returns>
public virtual GeneralMatrix GetL()
{
return new GeneralMatrix(l, n, n);
}
/// <summary>Solve A*X = B</summary>
/// <param name="B"> A Matrix with as many rows as A and any number of columns.
/// </param>
/// <returns> X so that L*L'*X = B
/// </returns>
/// <exception cref="System.ArgumentException"> Matrix row dimensions must agree.
/// </exception>
/// <exception cref="System.SystemException"> Matrix is not symmetric positive definite.
/// </exception>
public virtual GeneralMatrix Solve(GeneralMatrix B)
{
if (B.RowDimension != n)
{
throw new System.ArgumentException("Matrix row dimensions must agree.");
}
if (!isspd)
{
throw new System.SystemException("Matrix is not symmetric positive definite.");
}
// Copy right hand side.
double[][] X = B.ArrayCopy;
int nx = B.ColumnDimension;
// Solve L*Y = B;
for (int k = 0; k < n; k++)
{
for (int i = k + 1; i < n; i++)
{
for (int j = 0; j < nx; j++)
{
X[i][j] -= X[k][j] * l[i][k];
}
}
for (int j = 0; j < nx; j++)
{
X[k][j] /= l[k][k];
}
}
// Solve L'*X = Y;
for (int k = n - 1; k >= 0; k--)
{
for (int j = 0; j < nx; j++)
{
X[k][j] /= l[k][k];
}
for (int i = 0; i < k; i++)
{
for (int j = 0; j < nx; j++)
{
X[i][j] -= X[k][j] * l[k][i];
}
}
}
return new GeneralMatrix(X, n, nx);
}
#endregion // Public Methods
// A method called when serializing this class.
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
}
}
/// <summary>Eigenvalues and eigenvectors of a real matrix.
/// If A is symmetric, then A = V*D*V' where the eigenvalue matrix D is
/// diagonal and the eigenvector matrix V is orthogonal.
/// I.e. A = V.Multiply(D.Multiply(V.Transpose())) and
/// V.Multiply(V.Transpose()) equals the identity matrix.
/// If A is not symmetric, then the eigenvalue matrix D is block diagonal
/// with the real eigenvalues in 1-by-1 blocks and any complex eigenvalues,
/// lambda + i*mu, in 2-by-2 blocks, [lambda, mu; -mu, lambda]. The
/// columns of V represent the eigenvectors in the sense that A*V = V*D,
/// i.e. A.Multiply(V) equals V.Multiply(D). The matrix V may be badly
/// conditioned, or even singular, so the validity of the equation
/// A = V*D*Inverse(V) depends upon V.cond().
///
/// </summary>
[Serializable]
public class EigenvalueDecomposition : System.Runtime.Serialization.ISerializable
{
#region Class variables
/// <summary>Row and column dimension (square matrix).
/// @serial matrix dimension.
/// </summary>
private int n;
/// <summary>Symmetry flag.
/// @serial internal symmetry flag.
/// </summary>
private bool issymmetric;
/// <summary>Arrays for internal storage of eigenvalues.
/// @serial internal storage of eigenvalues.
/// </summary>
private double[] d, e;
/// <summary>Array for internal storage of eigenvectors.
/// @serial internal storage of eigenvectors.
/// </summary>
private double[][] v;
/// <summary>Array for internal storage of nonsymmetric Hessenberg form.
/// @serial internal storage of nonsymmetric Hessenberg form.
/// </summary>
private double[][] H;
/// <summary>Working storage for nonsymmetric algorithm.
/// @serial working storage for nonsymmetric algorithm.
/// </summary>
private double[] ort;
#endregion // Class variables
#region Private Methods
// Symmetric Householder reduction to tridiagonal form.
private void tred2()
{
// This is derived from the Algol procedures tred2 by
// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutine in EISPACK.
for (int j = 0; j < n; j++)
{
d[j] = v[n - 1][j];
}
// Householder reduction to tridiagonal form.
for (int i = n - 1; i > 0; i--)
{
// Scale to avoid under/overflow.
double scale = 0.0;
double h = 0.0;
for (int k = 0; k < i; k++)
{
scale = scale + System.Math.Abs(d[k]);
}
if (scale == 0.0)
{
e[i] = d[i - 1];
for (int j = 0; j < i; j++)
{
d[j] = v[i - 1][j];
v[i][j] = 0.0;
v[j][i] = 0.0;
}
}
else
{
// Generate Householder vector.
for (int k = 0; k < i; k++)
{
d[k] /= scale;
h += d[k] * d[k];
}
double f = d[i - 1];
double g = System.Math.Sqrt(h);
if (f > 0)
{
g = -g;
}
e[i] = scale * g;
h = h - f * g;
d[i - 1] = f - g;
for (int j = 0; j < i; j++)
{
e[j] = 0.0;
}
// Apply similarity transformation to remaining columns.
for (int j = 0; j < i; j++)
{
f = d[j];
v[j][i] = f;
g = e[j] + v[j][j] * f;
for (int k = j + 1; k <= i - 1; k++)
{
g += v[k][j] * d[k];
e[k] += v[k][j] * f;
}
e[j] = g;
}
f = 0.0;
for (int j = 0; j < i; j++)
{
e[j] /= h;
f += e[j] * d[j];
}
double hh = f / (h + h);
for (int j = 0; j < i; j++)
{
e[j] -= hh * d[j];
}
for (int j = 0; j < i; j++)
{
f = d[j];
g = e[j];
for (int k = j; k <= i - 1; k++)
{
v[k][j] -= (f * e[k] + g * d[k]);
}
d[j] = v[i - 1][j];
v[i][j] = 0.0;
}
}
d[i] = h;
}
// Accumulate transformations.
for (int i = 0; i < n - 1; i++)
{
v[n - 1][i] = v[i][i];
v[i][i] = 1.0;
double h = d[i + 1];
if (h != 0.0)
{
for (int k = 0; k <= i; k++)
{
d[k] = v[k][i + 1] / h;
}
for (int j = 0; j <= i; j++)
{
double g = 0.0;
for (int k = 0; k <= i; k++)
{
g += v[k][i + 1] * v[k][j];
}
for (int k = 0; k <= i; k++)
{
v[k][j] -= g * d[k];
}
}
}
for (int k = 0; k <= i; k++)
{
v[k][i + 1] = 0.0;
}
}
for (int j = 0; j < n; j++)
{
d[j] = v[n - 1][j];
v[n - 1][j] = 0.0;
}
v[n - 1][n - 1] = 1.0;
e[0] = 0.0;
}
// Symmetric tridiagonal QL algorithm.
private void tql2()
{
// This is derived from the Algol procedures tql2, by
// Bowdler, Martin, Reinsch, and Wilkinson, Handbook for
// Auto. Comp., Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutine in EISPACK.
for (int i = 1; i < n; i++)
{
e[i - 1] = e[i];
}
e[n - 1] = 0.0;
double f = 0.0;
double tst1 = 0.0;
double eps = System.Math.Pow(2.0, -52.0);
for (int l = 0; l < n; l++)
{
// Find small subdiagonal element
tst1 = System.Math.Max(tst1, System.Math.Abs(d[l]) + System.Math.Abs(e[l]));
int m = l;
while (m < n)
{
if (System.Math.Abs(e[m]) <= eps * tst1)
{
break;
}
m++;
}
// If m == l, d[l] is an eigenvalue,
// otherwise, iterate.
if (m > l)
{
int iter = 0;
do
{
iter = iter + 1; // (Could check iteration count here.)
// Compute implicit shift
double g = d[l];
double p = (d[l + 1] - g) / (2.0 * e[l]);
double r = Maths.Hypot(p, 1.0);
if (p < 0)
{
r = -r;
}
d[l] = e[l] / (p + r);
d[l + 1] = e[l] * (p + r);
double dl1 = d[l + 1];
double h = g - d[l];
for (int i = l + 2; i < n; i++)
{
d[i] -= h;
}
f = f + h;
// Implicit QL transformation.
p = d[m];
double c = 1.0;
double c2 = c;
double c3 = c;
double el1 = e[l + 1];
double s = 0.0;
double s2 = 0.0;
for (int i = m - 1; i >= l; i--)
{
c3 = c2;
c2 = c;
s2 = s;
g = c * e[i];
h = c * p;
r = Maths.Hypot(p, e[i]);
e[i + 1] = s * r;
s = e[i] / r;
c = p / r;
p = c * d[i] - s * g;
d[i + 1] = h + s * (c * g + s * d[i]);
// Accumulate transformation.
for (int k = 0; k < n; k++)
{
h = v[k][i + 1];
v[k][i + 1] = s * v[k][i] + c * h;
v[k][i] = c * v[k][i] - s * h;
}
}
p = (-s) * s2 * c3 * el1 * e[l] / dl1;
e[l] = s * p;
d[l] = c * p;
// Check for convergence.
}
while (System.Math.Abs(e[l]) > eps * tst1);
}
d[l] = d[l] + f;
e[l] = 0.0;
}
// Sort eigenvalues and corresponding vectors.
for (int i = 0; i < n - 1; i++)
{
int k = i;
double p = d[i];
for (int j = i + 1; j < n; j++)
{
if (d[j] < p)
{
k = j;
p = d[j];
}
}
if (k != i)
{
d[k] = d[i];
d[i] = p;
for (int j = 0; j < n; j++)
{
p = v[j][i];
v[j][i] = v[j][k];
v[j][k] = p;
}
}
}
}
// Nonsymmetric reduction to Hessenberg form.
private void orthes()
{
// This is derived from the Algol procedures orthes and ortran,
// by Martin and Wilkinson, Handbook for Auto. Comp.,
// Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutines in EISPACK.
int low = 0;
int high = n - 1;
for (int m = low + 1; m <= high - 1; m++)
{
// Scale column.
double scale = 0.0;
for (int i = m; i <= high; i++)
{
scale = scale + System.Math.Abs(H[i][m - 1]);
}
if (scale != 0.0)
{
// Compute Householder transformation.
double h = 0.0;
for (int i = high; i >= m; i--)
{
ort[i] = H[i][m - 1] / scale;
h += ort[i] * ort[i];
}
double g = System.Math.Sqrt(h);
if (ort[m] > 0)
{
g = -g;
}
h = h - ort[m] * g;
ort[m] = ort[m] - g;
// Apply Householder similarity transformation
// H = (I-u*u'/h)*H*(I-u*u')/h)
for (int j = m; j < n; j++)
{
double f = 0.0;
for (int i = high; i >= m; i--)
{
f += ort[i] * H[i][j];
}
f = f / h;
for (int i = m; i <= high; i++)
{
H[i][j] -= f * ort[i];
}
}
for (int i = 0; i <= high; i++)
{
double f = 0.0;
for (int j = high; j >= m; j--)
{
f += ort[j] * H[i][j];
}
f = f / h;
for (int j = m; j <= high; j++)
{
H[i][j] -= f * ort[j];
}
}
ort[m] = scale * ort[m];
H[m][m - 1] = scale * g;
}
}
// Accumulate transformations (Algol's ortran).
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
{
v[i][j] = (i == j ? 1.0 : 0.0);
}
}
for (int m = high - 1; m >= low + 1; m--)
{
if (H[m][m - 1] != 0.0)
{
for (int i = m + 1; i <= high; i++)
{
ort[i] = H[i][m - 1];
}
for (int j = m; j <= high; j++)
{
double g = 0.0;
for (int i = m; i <= high; i++)
{
g += ort[i] * v[i][j];
}
// Double division avoids possible underflow
g = (g / ort[m]) / H[m][m - 1];
for (int i = m; i <= high; i++)
{
v[i][j] += g * ort[i];
}
}
}
}
}
// Complex scalar division.
[NonSerialized()]
private double cdivr, cdivi;
private void cdiv(double xr, double xi, double yr, double yi)
{
double r, d;
if (System.Math.Abs(yr) > System.Math.Abs(yi))
{
r = yi / yr;
d = yr + r * yi;
cdivr = (xr + r * xi) / d;
cdivi = (xi - r * xr) / d;
}
else
{
r = yr / yi;
d = yi + r * yr;
cdivr = (r * xr + xi) / d;
cdivi = (r * xi - xr) / d;
}
}
// Nonsymmetric reduction from Hessenberg to real Schur form.
private void hqr2()
{
// This is derived from the Algol procedure hqr2,
// by Martin and Wilkinson, Handbook for Auto. Comp.,
// Vol.ii-Linear Algebra, and the corresponding
// Fortran subroutine in EISPACK.
// Initialize
int nn = this.n;
int n = nn - 1;
int low = 0;
int high = nn - 1;
double eps = System.Math.Pow(2.0, -52.0);
double exshift = 0.0;
double p = 0, q = 0, r = 0, s = 0, z = 0, t, w, x, y;
// Store roots isolated by balanc and compute matrix norm
double norm = 0.0;
for (int i = 0; i < nn; i++)
{
if (i < low | i > high)
{
d[i] = H[i][i];
e[i] = 0.0;
}
for (int j = System.Math.Max(i - 1, 0); j < nn; j++)
{
norm = norm + System.Math.Abs(H[i][j]);
}
}
// Outer loop over eigenvalue index
int iter = 0;
while (n >= low)
{
// Look for single small sub-diagonal element
int l = n;
while (l > low)
{
s = System.Math.Abs(H[l - 1][l - 1]) + System.Math.Abs(H[l][l]);
if (s == 0.0)
{
s = norm;
}
if (System.Math.Abs(H[l][l - 1]) < eps * s)
{
break;
}
l--;
}
// Check for convergence
// One root found
if (l == n)
{
H[n][n] = H[n][n] + exshift;
d[n] = H[n][n];
e[n] = 0.0;
n--;
iter = 0;
// Two roots found
}
else if (l == n - 1)
{
w = H[n][n - 1] * H[n - 1][n];
p = (H[n - 1][n - 1] - H[n][n]) / 2.0;
q = p * p + w;
z = System.Math.Sqrt(System.Math.Abs(q));
H[n][n] = H[n][n] + exshift;
H[n - 1][n - 1] = H[n - 1][n - 1] + exshift;
x = H[n][n];
// Real pair
if (q >= 0)
{
if (p >= 0)
{
z = p + z;
}
else
{
z = p - z;
}
d[n - 1] = x + z;
d[n] = d[n - 1];
if (z != 0.0)
{
d[n] = x - w / z;
}
e[n - 1] = 0.0;
e[n] = 0.0;
x = H[n][n - 1];
s = System.Math.Abs(x) + System.Math.Abs(z);
p = x / s;
q = z / s;
r = System.Math.Sqrt(p * p + q * q);
p = p / r;
q = q / r;
// Row modification
for (int j = n - 1; j < nn; j++)
{
z = H[n - 1][j];
H[n - 1][j] = q * z + p * H[n][j];
H[n][j] = q * H[n][j] - p * z;
}
// Column modification
for (int i = 0; i <= n; i++)
{
z = H[i][n - 1];
H[i][n - 1] = q * z + p * H[i][n];
H[i][n] = q * H[i][n] - p * z;
}
// Accumulate transformations
for (int i = low; i <= high; i++)
{
z = v[i][n - 1];
v[i][n - 1] = q * z + p * v[i][n];
v[i][n] = q * v[i][n] - p * z;
}
// Complex pair
}
else
{
d[n - 1] = x + p;
d[n] = x + p;
e[n - 1] = z;
e[n] = -z;
}
n = n - 2;
iter = 0;
// No convergence yet
}
else
{
// Form shift
x = H[n][n];
y = 0.0;
w = 0.0;
if (l < n)
{
y = H[n - 1][n - 1];
w = H[n][n - 1] * H[n - 1][n];
}
// Wilkinson's original ad hoc shift
if (iter == 10)
{
exshift += x;
for (int i = low; i <= n; i++)
{
H[i][i] -= x;
}
s = System.Math.Abs(H[n][n - 1]) + System.Math.Abs(H[n - 1][n - 2]);
x = y = 0.75 * s;
w = (-0.4375) * s * s;
}
// MATLAB's new ad hoc shift
if (iter == 30)
{
s = (y - x) / 2.0;
s = s * s + w;
if (s > 0)
{
s = System.Math.Sqrt(s);
if (y < x)
{
s = -s;
}
s = x - w / ((y - x) / 2.0 + s);
for (int i = low; i <= n; i++)
{
H[i][i] -= s;
}
exshift += s;
x = y = w = 0.964;
}
}
iter = iter + 1; // (Could check iteration count here.)
// Look for two consecutive small sub-diagonal elements
int m = n - 2;
while (m >= l)
{
z = H[m][m];
r = x - z;
s = y - z;
p = (r * s - w) / H[m + 1][m] + H[m][m + 1];
q = H[m + 1][m + 1] - z - r - s;
r = H[m + 2][m + 1];
s = System.Math.Abs(p) + System.Math.Abs(q) + System.Math.Abs(r);
p = p / s;
q = q / s;
r = r / s;
if (m == l)
{
break;
}
if (System.Math.Abs(H[m][m - 1]) * (System.Math.Abs(q) + System.Math.Abs(r)) < eps * (System.Math.Abs(p) * (System.Math.Abs(H[m - 1][m - 1]) + System.Math.Abs(z) + System.Math.Abs(H[m + 1][m + 1]))))
{
break;
}
m--;
}
for (int i = m + 2; i <= n; i++)
{
H[i][i - 2] = 0.0;
if (i > m + 2)
{
H[i][i - 3] = 0.0;
}
}
// Double QR step involving rows l:n and columns m:n
for (int k = m; k <= n - 1; k++)
{
bool notlast = (k != n - 1);
if (k != m)
{
p = H[k][k - 1];
q = H[k + 1][k - 1];
r = (notlast ? H[k + 2][k - 1] : 0.0);
x = System.Math.Abs(p) + System.Math.Abs(q) + System.Math.Abs(r);
if (x != 0.0)
{
p = p / x;
q = q / x;
r = r / x;
}
}
if (x == 0.0)
{
break;
}
s = System.Math.Sqrt(p * p + q * q + r * r);
if (p < 0)
{
s = -s;
}
if (s != 0)
{
if (k != m)
{
H[k][k - 1] = (-s) * x;
}
else if (l != m)
{
H[k][k - 1] = -H[k][k - 1];
}
p = p + s;
x = p / s;
y = q / s;
z = r / s;
q = q / p;
r = r / p;
// Row modification
for (int j = k; j < nn; j++)
{
p = H[k][j] + q * H[k + 1][j];
if (notlast)
{
p = p + r * H[k + 2][j];
H[k + 2][j] = H[k + 2][j] - p * z;
}
H[k][j] = H[k][j] - p * x;
H[k + 1][j] = H[k + 1][j] - p * y;
}
// Column modification
for (int i = 0; i <= System.Math.Min(n, k + 3); i++)
{
p = x * H[i][k] + y * H[i][k + 1];
if (notlast)
{
p = p + z * H[i][k + 2];
H[i][k + 2] = H[i][k + 2] - p * r;
}
H[i][k] = H[i][k] - p;
H[i][k + 1] = H[i][k + 1] - p * q;
}
// Accumulate transformations
for (int i = low; i <= high; i++)
{
p = x * v[i][k] + y * v[i][k + 1];
if (notlast)
{
p = p + z * v[i][k + 2];
v[i][k + 2] = v[i][k + 2] - p * r;
}
v[i][k] = v[i][k] - p;
v[i][k + 1] = v[i][k + 1] - p * q;
}
} // (s != 0)
} // k loop
} // check convergence
} // while (n >= low)
// Backsubstitute to find vectors of upper triangular form
if (norm == 0.0)
{
return;
}
for (n = nn - 1; n >= 0; n--)
{
p = d[n];
q = e[n];
// Real vector
if (q == 0)
{
int l = n;
H[n][n] = 1.0;
for (int i = n - 1; i >= 0; i--)
{
w = H[i][i] - p;
r = 0.0;
for (int j = l; j <= n; j++)
{
r = r + H[i][j] * H[j][n];
}
if (e[i] < 0.0)
{
z = w;
s = r;
}
else
{
l = i;
if (e[i] == 0.0)
{
if (w != 0.0)
{
H[i][n] = (-r) / w;
}
else
{
H[i][n] = (-r) / (eps * norm);
}
// Solve real equations
}
else
{
x = H[i][i + 1];
y = H[i + 1][i];
q = (d[i] - p) * (d[i] - p) + e[i] * e[i];
t = (x * s - z * r) / q;
H[i][n] = t;
if (System.Math.Abs(x) > System.Math.Abs(z))
{
H[i + 1][n] = (-r - w * t) / x;
}
else
{
H[i + 1][n] = (-s - y * t) / z;
}
}
// Overflow control
t = System.Math.Abs(H[i][n]);
if ((eps * t) * t > 1)
{
for (int j = i; j <= n; j++)
{
H[j][n] = H[j][n] / t;
}
}
}
}
// Complex vector
}
else if (q < 0)
{
int l = n - 1;
// Last vector component imaginary so matrix is triangular
if (System.Math.Abs(H[n][n - 1]) > System.Math.Abs(H[n - 1][n]))
{
H[n - 1][n - 1] = q / H[n][n - 1];
H[n - 1][n] = (-(H[n][n] - p)) / H[n][n - 1];
}
else
{
cdiv(0.0, -H[n - 1][n], H[n - 1][n - 1] - p, q);
H[n - 1][n - 1] = cdivr;
H[n - 1][n] = cdivi;
}
H[n][n - 1] = 0.0;
H[n][n] = 1.0;
for (int i = n - 2; i >= 0; i--)
{
double ra, sa, vr, vi;
ra = 0.0;
sa = 0.0;
for (int j = l; j <= n; j++)
{
ra = ra + H[i][j] * H[j][n - 1];
sa = sa + H[i][j] * H[j][n];
}
w = H[i][i] - p;
if (e[i] < 0.0)
{
z = w;
r = ra;
s = sa;
}
else
{
l = i;
if (e[i] == 0)
{
cdiv(-ra, -sa, w, q);
H[i][n - 1] = cdivr;
H[i][n] = cdivi;
}
else
{
// Solve complex equations
x = H[i][i + 1];
y = H[i + 1][i];
vr = (d[i] - p) * (d[i] - p) + e[i] * e[i] - q * q;
vi = (d[i] - p) * 2.0 * q;
if (vr == 0.0 & vi == 0.0)
{
vr = eps * norm * (System.Math.Abs(w) + System.Math.Abs(q) + System.Math.Abs(x) + System.Math.Abs(y) + System.Math.Abs(z));
}
cdiv(x * r - z * ra + q * sa, x * s - z * sa - q * ra, vr, vi);
H[i][n - 1] = cdivr;
H[i][n] = cdivi;
if (System.Math.Abs(x) > (System.Math.Abs(z) + System.Math.Abs(q)))
{
H[i + 1][n - 1] = (-ra - w * H[i][n - 1] + q * H[i][n]) / x;
H[i + 1][n] = (-sa - w * H[i][n] - q * H[i][n - 1]) / x;
}
else
{
cdiv(-r - y * H[i][n - 1], -s - y * H[i][n], z, q);
H[i + 1][n - 1] = cdivr;
H[i + 1][n] = cdivi;
}
}
// Overflow control
t = System.Math.Max(System.Math.Abs(H[i][n - 1]), System.Math.Abs(H[i][n]));
if ((eps * t) * t > 1)
{
for (int j = i; j <= n; j++)
{
H[j][n - 1] = H[j][n - 1] / t;
H[j][n] = H[j][n] / t;
}
}
}
}
}
}
// Vectors of isolated roots
for (int i = 0; i < nn; i++)
{
if (i < low | i > high)
{
for (int j = i; j < nn; j++)
{
v[i][j] = H[i][j];
}
}
}
// Back transformation to get eigenvectors of original matrix
for (int j = nn - 1; j >= low; j--)
{
for (int i = low; i <= high; i++)
{
z = 0.0;
for (int k = low; k <= System.Math.Min(j, high); k++)
{
z = z + v[i][k] * H[k][j];
}
v[i][j] = z;
}
}
}
#endregion // Private Methods
#region Constructor
/// <summary>Check for symmetry, then construct the eigenvalue decomposition</summary>
/// <param name="Arg"> Square matrix
/// </param>
/// <returns> Structure to access D and V.
/// </returns>
public EigenvalueDecomposition(GeneralMatrix Arg)
{
double[][] A = Arg.Array;
n = Arg.ColumnDimension;
v = new double[n][];
for (int i = 0; i < n; i++)
{
v[i] = new double[n];
}
d = new double[n];
e = new double[n];
issymmetric = true;
for (int j = 0; (j < n) & issymmetric; j++)
{
for (int i = 0; (i < n) & issymmetric; i++)
{
issymmetric = (A[i][j] == A[j][i]);
}
}
if (issymmetric)
{
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
{
v[i][j] = A[i][j];
}
}
// Tridiagonalize.
tred2();
// Diagonalize.
tql2();
}
else
{
H = new double[n][];
for (int i2 = 0; i2 < n; i2++)
{
H[i2] = new double[n];
}
ort = new double[n];
for (int j = 0; j < n; j++)
{
for (int i = 0; i < n; i++)
{
H[i][j] = A[i][j];
}
}
// Reduce to Hessenberg form.
orthes();
// Reduce Hessenberg to real Schur form.
hqr2();
}
}
#endregion // Constructor
#region Public Properties
/// <summary>Return the real parts of the eigenvalues</summary>
/// <returns> real(diag(D))
/// </returns>
virtual public double[] RealEigenvalues
{
get
{
return d;
}
}
/// <summary>Return the imaginary parts of the eigenvalues</summary>
/// <returns> imag(diag(D))
/// </returns>
virtual public double[] ImagEigenvalues
{
get
{
return e;
}
}
/// <summary>Return the block diagonal eigenvalue matrix</summary>
/// <returns> D
/// </returns>
virtual public GeneralMatrix D
{
get
{
GeneralMatrix X = new GeneralMatrix(n, n);
double[][] D = X.Array;
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
{
D[i][j] = 0.0;
}
D[i][i] = d[i];
if (e[i] > 0)
{
D[i][i + 1] = e[i];
}
else if (e[i] < 0)
{
D[i][i - 1] = e[i];
}
}
return X;
}
}
#endregion // Public Properties
#region Public Methods
/// <summary>Return the eigenvector matrix</summary>
/// <returns> V
/// </returns>
public virtual GeneralMatrix GetV()
{
return new GeneralMatrix(v, n, n);
}
#endregion // Public Methods
// A method called when serializing this class.
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
}
}
/// <summary>Singular Value Decomposition.
/// <P>
/// For an m-by-n matrix A with m >= n, the singular value decomposition is
/// an m-by-n orthogonal matrix U, an n-by-n diagonal matrix S, and
/// an n-by-n orthogonal matrix V so that A = U*S*V'.
/// <P>
/// The singular values, sigma[k] = S[k][k], are ordered so that
/// sigma[0] >= sigma[1] >= ... >= sigma[n-1].
/// <P>
/// The singular value decompostion always exists, so the constructor will
/// never fail. The matrix condition number and the effective numerical
/// rank can be computed from this decomposition.
/// </summary>
[Serializable]
public class SingularValueDecomposition : System.Runtime.Serialization.ISerializable
{
#region Class variables
/// <summary>Arrays for internal storage of U and V.
/// @serial internal storage of U.
/// @serial internal storage of V.
/// </summary>
private double[][] u, v;
/// <summary>Array for internal storage of singular values.
/// @serial internal storage of singular values.
/// </summary>
private double[] s;
/// <summary>Row and column dimensions.
/// @serial row dimension.
/// @serial column dimension.
/// </summary>
private int m, n;
#endregion //Class variables
#region Constructor
/// <summary>Construct the singular value decomposition</summary>
/// <param name="Arg"> Rectangular matrix
/// </param>
/// <returns> Structure to access U, S and V.
/// </returns>
public SingularValueDecomposition(GeneralMatrix Arg)
{
// Derived from LINPACK code.
// Initialize.
double[][] A = Arg.ArrayCopy;
m = Arg.RowDimension;
n = Arg.ColumnDimension;
int nu = System.Math.Min(m, n);
s = new double[System.Math.Min(m + 1, n)];
u = new double[m][];
for (int i = 0; i < m; i++)
{
u[i] = new double[nu];
}
v = new double[n][];
for (int i2 = 0; i2 < n; i2++)
{
v[i2] = new double[n];
}
double[] e = new double[n];
double[] work = new double[m];
bool wantu = true;
bool wantv = true;
// Reduce A to bidiagonal form, storing the diagonal elements
// in s and the super-diagonal elements in e.
int nct = System.Math.Min(m - 1, n);
int nrt = System.Math.Max(0, System.Math.Min(n - 2, m));
for (int k = 0; k < System.Math.Max(nct, nrt); k++)
{
if (k < nct)
{
// Compute the transformation for the k-th column and
// place the k-th diagonal in s[k].
// Compute 2-norm of k-th column without under/overflow.
s[k] = 0;
for (int i = k; i < m; i++)
{
s[k] = Maths.Hypot(s[k], A[i][k]);
}
if (s[k] != 0.0)
{
if (A[k][k] < 0.0)
{
s[k] = -s[k];
}
for (int i = k; i < m; i++)
{
A[i][k] /= s[k];
}
A[k][k] += 1.0;
}
s[k] = -s[k];
}
for (int j = k + 1; j < n; j++)
{
if ((k < nct) & (s[k] != 0.0))
{
// Apply the transformation.
double t = 0;
for (int i = k; i < m; i++)
{
t += A[i][k] * A[i][j];
}
t = (-t) / A[k][k];
for (int i = k; i < m; i++)
{
A[i][j] += t * A[i][k];
}
}
// Place the k-th row of A into e for the
// subsequent calculation of the row transformation.
e[j] = A[k][j];
}
if (wantu & (k < nct))
{
// Place the transformation in U for subsequent back
// multiplication.
for (int i = k; i < m; i++)
{
u[i][k] = A[i][k];
}
}
if (k < nrt)
{
// Compute the k-th row transformation and place the
// k-th super-diagonal in e[k].
// Compute 2-norm without under/overflow.
e[k] = 0;
for (int i = k + 1; i < n; i++)
{
e[k] = Maths.Hypot(e[k], e[i]);
}
if (e[k] != 0.0)
{
if (e[k + 1] < 0.0)
{
e[k] = -e[k];
}
for (int i = k + 1; i < n; i++)
{
e[i] /= e[k];
}
e[k + 1] += 1.0;
}
e[k] = -e[k];
if ((k + 1 < m) & (e[k] != 0.0))
{
// Apply the transformation.
for (int i = k + 1; i < m; i++)
{
work[i] = 0.0;
}
for (int j = k + 1; j < n; j++)
{
for (int i = k + 1; i < m; i++)
{
work[i] += e[j] * A[i][j];
}
}
for (int j = k + 1; j < n; j++)
{
double t = (-e[j]) / e[k + 1];
for (int i = k + 1; i < m; i++)
{
A[i][j] += t * work[i];
}
}
}
if (wantv)
{
// Place the transformation in V for subsequent
// back multiplication.
for (int i = k + 1; i < n; i++)
{
v[i][k] = e[i];
}
}
}
}
// Set up the final bidiagonal matrix or order p.
int p = System.Math.Min(n, m + 1);
if (nct < n)
{
s[nct] = A[nct][nct];
}
if (m < p)
{
s[p - 1] = 0.0;
}
if (nrt + 1 < p)
{
e[nrt] = A[nrt][p - 1];
}
e[p - 1] = 0.0;
// If required, generate U.
if (wantu)
{
for (int j = nct; j < nu; j++)
{
for (int i = 0; i < m; i++)
{
u[i][j] = 0.0;
}
u[j][j] = 1.0;
}
for (int k = nct - 1; k >= 0; k--)
{
if (s[k] != 0.0)
{
for (int j = k + 1; j < nu; j++)
{
double t = 0;
for (int i = k; i < m; i++)
{
t += u[i][k] * u[i][j];
}
t = (-t) / u[k][k];
for (int i = k; i < m; i++)
{
u[i][j] += t * u[i][k];
}
}
for (int i = k; i < m; i++)
{
u[i][k] = -u[i][k];
}
u[k][k] = 1.0 + u[k][k];
for (int i = 0; i < k - 1; i++)
{
u[i][k] = 0.0;
}
}
else
{
for (int i = 0; i < m; i++)
{
u[i][k] = 0.0;
}
u[k][k] = 1.0;
}
}
}
// If required, generate V.
if (wantv)
{
for (int k = n - 1; k >= 0; k--)
{
if ((k < nrt) & (e[k] != 0.0))
{
for (int j = k + 1; j < nu; j++)
{
double t = 0;
for (int i = k + 1; i < n; i++)
{
t += v[i][k] * v[i][j];
}
t = (-t) / v[k + 1][k];
for (int i = k + 1; i < n; i++)
{
v[i][j] += t * v[i][k];
}
}
}
for (int i = 0; i < n; i++)
{
v[i][k] = 0.0;
}
v[k][k] = 1.0;
}
}
// Main iteration loop for the singular values.
int pp = p - 1;
int iter = 0;
double eps = System.Math.Pow(2.0, -52.0);
while (p > 0)
{
int k, kase;
// Here is where a test for too many iterations would go.
// This section of the program inspects for
// negligible elements in the s and e arrays. On
// completion the variables kase and k are set as follows.
// kase = 1 if s(p) and e[k-1] are negligible and k<p
// kase = 2 if s(k) is negligible and k<p
// kase = 3 if e[k-1] is negligible, k<p, and
// s(k), ..., s(p) are not negligible (qr step).
// kase = 4 if e(p-1) is negligible (convergence).
for (k = p - 2; k >= -1; k--)
{
if (k == -1)
{
break;
}
if (System.Math.Abs(e[k]) <= eps * (System.Math.Abs(s[k]) + System.Math.Abs(s[k + 1])))
{
e[k] = 0.0;
break;
}
}
if (k == p - 2)
{
kase = 4;
}
else
{
int ks;
for (ks = p - 1; ks >= k; ks--)
{
if (ks == k)
{
break;
}
double t = (ks != p ? System.Math.Abs(e[ks]) : 0.0) + (ks != k + 1 ? System.Math.Abs(e[ks - 1]) : 0.0);
if (System.Math.Abs(s[ks]) <= eps * t)
{
s[ks] = 0.0;
break;
}
}
if (ks == k)
{
kase = 3;
}
else if (ks == p - 1)
{
kase = 1;
}
else
{
kase = 2;
k = ks;
}
}
k++;
// Perform the task indicated by kase.
switch (kase)
{
// Deflate negligible s(p).
case 1:
{
double f = e[p - 2];
e[p - 2] = 0.0;
for (int j = p - 2; j >= k; j--)
{
double t = Maths.Hypot(s[j], f);
double cs = s[j] / t;
double sn = f / t;
s[j] = t;
if (j != k)
{
f = (-sn) * e[j - 1];
e[j - 1] = cs * e[j - 1];
}
if (wantv)
{
for (int i = 0; i < n; i++)
{
t = cs * v[i][j] + sn * v[i][p - 1];
v[i][p - 1] = (-sn) * v[i][j] + cs * v[i][p - 1];
v[i][j] = t;
}
}
}
}
break;
// Split at negligible s(k).
case 2:
{
double f = e[k - 1];
e[k - 1] = 0.0;
for (int j = k; j < p; j++)
{
double t = Maths.Hypot(s[j], f);
double cs = s[j] / t;
double sn = f / t;
s[j] = t;
f = (-sn) * e[j];
e[j] = cs * e[j];
if (wantu)
{
for (int i = 0; i < m; i++)
{
t = cs * u[i][j] + sn * u[i][k - 1];
u[i][k - 1] = (-sn) * u[i][j] + cs * u[i][k - 1];
u[i][j] = t;
}
}
}
}
break;
// Perform one qr step.
case 3:
{
// Calculate the shift.
double scale = System.Math.Max(System.Math.Max(System.Math.Max(System.Math.Max(System.Math.Abs(s[p - 1]), System.Math.Abs(s[p - 2])), System.Math.Abs(e[p - 2])), System.Math.Abs(s[k])), System.Math.Abs(e[k]));
double sp = s[p - 1] / scale;
double spm1 = s[p - 2] / scale;
double epm1 = e[p - 2] / scale;
double sk = s[k] / scale;
double ek = e[k] / scale;
double b = ((spm1 + sp) * (spm1 - sp) + epm1 * epm1) / 2.0;
double c = (sp * epm1) * (sp * epm1);
double shift = 0.0;
if ((b != 0.0) | (c != 0.0))
{
shift = System.Math.Sqrt(b * b + c);
if (b < 0.0)
{
shift = -shift;
}
shift = c / (b + shift);
}
double f = (sk + sp) * (sk - sp) + shift;
double g = sk * ek;
// Chase zeros.
for (int j = k; j < p - 1; j++)
{
double t = Maths.Hypot(f, g);
double cs = f / t;
double sn = g / t;
if (j != k)
{
e[j - 1] = t;
}
f = cs * s[j] + sn * e[j];
e[j] = cs * e[j] - sn * s[j];
g = sn * s[j + 1];
s[j + 1] = cs * s[j + 1];
if (wantv)
{
for (int i = 0; i < n; i++)
{
t = cs * v[i][j] + sn * v[i][j + 1];
v[i][j + 1] = (-sn) * v[i][j] + cs * v[i][j + 1];
v[i][j] = t;
}
}
t = Maths.Hypot(f, g);
cs = f / t;
sn = g / t;
s[j] = t;
f = cs * e[j] + sn * s[j + 1];
s[j + 1] = (-sn) * e[j] + cs * s[j + 1];
g = sn * e[j + 1];
e[j + 1] = cs * e[j + 1];
if (wantu && (j < m - 1))
{
for (int i = 0; i < m; i++)
{
t = cs * u[i][j] + sn * u[i][j + 1];
u[i][j + 1] = (-sn) * u[i][j] + cs * u[i][j + 1];
u[i][j] = t;
}
}
}
e[p - 2] = f;
iter = iter + 1;
}
break;
// Convergence.
case 4:
{
// Make the singular values positive.
if (s[k] <= 0.0)
{
s[k] = (s[k] < 0.0 ? -s[k] : 0.0);
if (wantv)
{
for (int i = 0; i <= pp; i++)
{
v[i][k] = -v[i][k];
}
}
}
// Order the singular values.
while (k < pp)
{
if (s[k] >= s[k + 1])
{
break;
}
double t = s[k];
s[k] = s[k + 1];
s[k + 1] = t;
if (wantv && (k < n - 1))
{
for (int i = 0; i < n; i++)
{
t = v[i][k + 1]; v[i][k + 1] = v[i][k]; v[i][k] = t;
}
}
if (wantu && (k < m - 1))
{
for (int i = 0; i < m; i++)
{
t = u[i][k + 1]; u[i][k + 1] = u[i][k]; u[i][k] = t;
}
}
k++;
}
iter = 0;
p--;
}
break;
}
}
}
#endregion //Constructor
#region Public Properties
/// <summary>Return the one-dimensional array of singular values</summary>
/// <returns> diagonal of S.
/// </returns>
virtual public double[] SingularValues
{
get
{
return s;
}
}
/// <summary>Return the diagonal matrix of singular values</summary>
/// <returns> S
/// </returns>
virtual public GeneralMatrix S
{
get
{
GeneralMatrix X = new GeneralMatrix(n, n);
double[][] S = X.Array;
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
{
S[i][j] = 0.0;
}
S[i][i] = this.s[i];
}
return X;
}
}
#endregion // Public Properties
#region Public Methods
/// <summary>Return the left singular vectors</summary>
/// <returns> U
/// </returns>
public virtual GeneralMatrix GetU()
{
return new GeneralMatrix(u, m, System.Math.Min(m + 1, n));
}
/// <summary>Return the right singular vectors</summary>
/// <returns> V
/// </returns>
public virtual GeneralMatrix GetV()
{
return new GeneralMatrix(v, n, n);
}
/// <summary>Two norm</summary>
/// <returns> max(S)
/// </returns>
public virtual double Norm2()
{
return s[0];
}
/// <summary>Two norm condition number</summary>
/// <returns> max(S)/min(S)
/// </returns>
public virtual double Condition()
{
return s[0] / s[System.Math.Min(m, n) - 1];
}
/// <summary>Effective numerical matrix rank</summary>
/// <returns> Number of nonnegligible singular values.
/// </returns>
public virtual int Rank()
{
double eps = System.Math.Pow(2.0, -52.0);
double tol = System.Math.Max(m, n) * s[0] * eps;
int r = 0;
for (int i = 0; i < s.Length; i++)
{
if (s[i] > tol)
{
r++;
}
}
return r;
}
#endregion //Public Methods
// A method called when serializing this class.
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
}
}
}
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