File: ImageDecoder.html

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<HTML>
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<TITLE>ImageDecoder</TITLE>
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<BODY>
<H1 ALIGN=CENTER>ImageDecoder</H1>
<P> The ImageDecoder class is the abstract base class of all image decoders.</P>
<P>Publicly inherits QObject.</P>
<P>Publicly inherited by <A HREF="GifDecoder.html">GifDecoder</A>.</P>
<H2>Public Methods</H2>
<TABLE BORDER=0>
<TR><TD VALIGN=TOP ALIGN=RIGHT>  <TD VALIGN=TOP ALIGN=RIGHT><B>ImageDecoder</B><TD>(  <A HREF="Renderer.html">Renderer</A>* renderer );
<TR><TD VALIGN=TOP ALIGN=RIGHT> const QPixmap&#38;<TD VALIGN=TOP ALIGN=RIGHT><B>pixmap</B><TD>(  );
<TR><TD VALIGN=TOP ALIGN=RIGHT>virtual  <TD VALIGN=TOP ALIGN=RIGHT><B>~ImageDecoder</B><TD>(  );
</TABLE>
<H2>Public Slots</H2>
<TABLE BORDER=0>
<TR><TD VALIGN=TOP ALIGN=RIGHT>virtual  void<TD VALIGN=TOP ALIGN=RIGHT><A HREF="ImageDecoder.html#217"><B>data</B></A><TD>( const char* bytes,  int length );
<TR><TD VALIGN=TOP ALIGN=RIGHT>virtual  void<TD VALIGN=TOP ALIGN=RIGHT><B>endOfData</B><TD>(  );
</TABLE>
<H2>Protected Data Members</H2>
<TABLE BORDER=0>
<TR><TD ALIGN=RIGHT> QBitmap<TD><B>_mask</B>;
<TR><TD ALIGN=RIGHT> QPixmap<TD><B>_pixmap</B>;
<TR><TD ALIGN=RIGHT> <A HREF="Renderer.html">Renderer</A>*<TD><B>_renderer</B>;
</TABLE>
<H2>Public Slots Documentation</H2>
<H4>virtual  void <A NAME="217">data</A> ( const char* bytes,  int length );</H4>
<P> Process incoming image data.  For progressive renderering, don't forget to tell the renderer that it needs to redraw.</P>
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Automatically generated on <STRONG>Aug 11 23:32
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