1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
|
<HTML>
<HEAD>
<TITLE>ImageDecoder</TITLE>
</HEAD>
<BODY>
<H1 ALIGN=CENTER>ImageDecoder</H1>
<P> The ImageDecoder class is the abstract base class of all image decoders.</P>
<P>Publicly inherits QObject.</P>
<P>Publicly inherited by <A HREF="GifDecoder.html">GifDecoder</A>.</P>
<H2>Public Methods</H2>
<TABLE BORDER=0>
<TR><TD VALIGN=TOP ALIGN=RIGHT> <TD VALIGN=TOP ALIGN=RIGHT><B>ImageDecoder</B><TD>( <A HREF="Renderer.html">Renderer</A>* renderer );
<TR><TD VALIGN=TOP ALIGN=RIGHT> const QPixmap&<TD VALIGN=TOP ALIGN=RIGHT><B>pixmap</B><TD>( );
<TR><TD VALIGN=TOP ALIGN=RIGHT>virtual <TD VALIGN=TOP ALIGN=RIGHT><B>~ImageDecoder</B><TD>( );
</TABLE>
<H2>Public Slots</H2>
<TABLE BORDER=0>
<TR><TD VALIGN=TOP ALIGN=RIGHT>virtual void<TD VALIGN=TOP ALIGN=RIGHT><A HREF="ImageDecoder.html#217"><B>data</B></A><TD>( const char* bytes, int length );
<TR><TD VALIGN=TOP ALIGN=RIGHT>virtual void<TD VALIGN=TOP ALIGN=RIGHT><B>endOfData</B><TD>( );
</TABLE>
<H2>Protected Data Members</H2>
<TABLE BORDER=0>
<TR><TD ALIGN=RIGHT> QBitmap<TD><B>_mask</B>;
<TR><TD ALIGN=RIGHT> QPixmap<TD><B>_pixmap</B>;
<TR><TD ALIGN=RIGHT> <A HREF="Renderer.html">Renderer</A>*<TD><B>_renderer</B>;
</TABLE>
<H2>Public Slots Documentation</H2>
<H4>virtual void <A NAME="217">data</A> ( const char* bytes, int length );</H4>
<P> Process incoming image data. For progressive renderering, don't forget to tell the renderer that it needs to redraw.</P>
<HR>
Return to <A HREF="index.html">Index</A>.<BR>
Automatically generated on <STRONG>Aug 11 23:32
</STRONG>
</BODY>
</HTML>
|