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\name{blockApply}
\alias{block processing}
\alias{block_processing}
\alias{setAutoBPPARAM}
\alias{getAutoBPPARAM}
\alias{set_grid_context}
\alias{effectiveGrid}
\alias{currentBlockId}
\alias{currentViewport}
\alias{gridApply}
\alias{viewportApply}
\alias{blockApply}
\alias{gridReduce}
\alias{viewportReduce}
\alias{blockReduce}
\title{blockApply() and family}
\description{
A family of convenience functions to walk on the blocks of an
array-like object and process them.
}
\usage{
## Main looping functions:
blockApply(x, FUN, ..., grid=NULL, as.sparse=FALSE,
BPPARAM=getAutoBPPARAM(), verbose=NA)
blockReduce(FUN, x, init, ..., BREAKIF=NULL, grid=NULL, as.sparse=FALSE,
verbose=NA)
## Lower-level looping functions:
gridApply(grid, FUN, ..., BPPARAM=getAutoBPPARAM(), verbose=NA)
gridReduce(FUN, grid, init, ..., BREAKIF=NULL, verbose=NA)
## Retrieve grid context for the current block/viewport:
effectiveGrid(envir=parent.frame(2))
currentBlockId(envir=parent.frame(2))
currentViewport(envir=parent.frame(2))
## Get/set automatic parallel back-end:
getAutoBPPARAM()
setAutoBPPARAM(BPPARAM=NULL)
## For testing/debugging callback functions:
set_grid_context(effective_grid, current_block_id, envir=parent.frame(1))
}
\arguments{
\item{x}{
An array-like object, typically a \link{DelayedArray} object
or derivative.
}
\item{FUN}{
For \code{blockApply} and \code{blockReduce}, \code{FUN} is the callback
function to apply to each block of data in \code{x}. More precisely,
\code{FUN} will be called on each block of data in \code{x} defined by
the grid used to walk on \code{x}.
IMPORTANT: If \code{as.sparse} is set to \code{FALSE}, all blocks will
be passed to \code{FUN} as ordinary arrays. If it's set to \code{TRUE},
they will be passed as \link{SparseArraySeed} objects.
If it's set to \code{NA}, then \code{is_sparse(x)} determines how they
will be passed to \code{FUN}.
For \code{gridApply()} and \code{gridReduce()}, \code{FUN} is
the callback function to apply to each **viewport** in \code{grid}.
Beware that \code{FUN} must take at least **two** arguments for
\code{blockReduce()} and \code{gridReduce()}. More precisely:
\itemize{
\item \code{blockReduce()} will perform
\code{init <- FUN(block, init, ...)} on each block,
so \code{FUN} must take at least arguments \code{block}
and \code{init}.
\item \code{gridReduce()} will perform
\code{init <- FUN(viewport, init, ...)} on each viewport,
so \code{FUN} must take at least arguments \code{viewport}
and \code{init}.
}
In both cases, the exact names of the two arguments doesn't really matter.
Also \code{FUN} is expected to return a value of the same type as its 2nd
argument (\code{init}).
}
\item{...}{
Additional arguments passed to \code{FUN}.
}
\item{grid}{
The grid used for the walk, that is, an \link{ArrayGrid} object that
defines the blocks (or viewports) to walk on.
For \code{blockApply()} and \code{blockReduce()} the supplied grid
must be compatible with the geometry of \code{x}. If not specified,
an automatic grid is used. By default \code{\link{defaultAutoGrid}(x)}
is called to create an automatic grid. The \emph{automatic grid maker}
can be changed with \code{\link{setAutoGridMaker}()}.
See \code{?\link{setAutoGridMaker}} for more information.
}
\item{as.sparse}{
Passed to the internal calls to \code{read_block}.
See \code{?\link{read_block}} for more information.
}
\item{BPPARAM}{
A \code{NULL}, in which case blocks are processed sequentially, or
a \link[BiocParallel]{BiocParallelParam} instance (from the
\pkg{BiocParallel} package), in which case they are processed in
parallel. The specific \link[BiocParallel]{BiocParallelParam}
instance determines the parallel back-end to use.
See \code{?\link[BiocParallel]{BiocParallelParam}} in the
\pkg{BiocParallel} package for more information about parallel back-ends.
}
\item{verbose}{
Whether block processing progress should be displayed or not.
If set to \code{NA} (the default), verbosity is controlled
by \code{DelayedArray:::get_verbose_block_processing()}.
Setting \code{verbose} to \code{TRUE} or \code{FALSE} overrides this.
}
\item{init}{
The value to pass to the first call to \code{FUN(block, init)}
(or \code{FUN(viewport, init)}) when \code{blockReduce()}
(or \code{gridReduce()}) starts the walk. Note that
\code{blockReduce()} and \code{gridReduce()} always operate
sequentially.
}
\item{BREAKIF}{
An optional callback function that detects a break condition.
Must return \code{TRUE} or \code{FALSE}.
At each iteration \code{blockReduce()} (and \code{gridReduce()})
will call it on the result of \code{init <- FUN(block, init)}
(on the result of \code{init <- FUN(viewport, init)} for
\code{gridReduce()}) and exit the walk if \code{BREAKIF(init)}
returned \code{TRUE}.
}
\item{envir}{
Do not use (unless you know what you are doing).
}
\item{effective_grid, current_block_id}{
See Details below.
}
}
\details{
\code{effectiveGrid()}, \code{currentBlockId()}, and \code{currentViewport()}
return the "grid context" for the block/viewport being currently processed.
By "grid context" we mean:
\itemize{
\item The \emph{effective grid}, that is, the user-supplied grid
or \code{defaultAutoGrid(x)} if the user didn't supply any grid.
\item The \emph{current block id} (a.k.a. block rank).
\item The \emph{current viewport}, that is, the \link{ArrayViewport}
object describing the position of the current block w.r.t. the
effective grid.
}
Note that \code{effectiveGrid()}, \code{currentBlockId()}, and
\code{currentViewport()} can only be called (with no arguments) from
**within** the callback functions \code{FUN} and/or \code{BREAKIF}
passed to \code{blockApply()} and family.
If you need to be able to test/debug your callback function
as a standalone function, set an arbitrary \emph{effective grid}
and \emph{current block id} by calling
\preformatted{ set_grid_context(effective_grid, current_block_id)}
**right before** calling the callback function.
}
\value{
For \code{blockApply()} and \code{gridApply()}, a list with one
list element per block/viewport visited.
For \code{blockReduce()} and \code{gridReduce()}, the result of
the last call to \code{FUN}.
For \code{effectiveGrid()}, the grid (\link{ArrayGrid} object) being
effectively used.
For \code{currentBlockId()}, the id (a.k.a. rank) of the current block.
For \code{currentViewport()}, the viewport (\link{ArrayViewport} object)
of the current block.
}
\seealso{
\itemize{
\item \code{\link{defaultAutoGrid}} and family to create automatic
grids to use for block processing of array-like objects.
\item \link{ArrayGrid} for the formal representation of grids and
viewports.
\item \code{\link{read_block}} and \code{\link{write_block}}.
\item \code{\link[BiocParallel]{MulticoreParam}},
\code{\link[BiocParallel]{SnowParam}}, and
\code{\link[BiocParallel]{bpparam}}, from the \pkg{BiocParallel}
package.
\item \link{DelayedArray} objects.
}
}
\examples{
m <- matrix(1:60, nrow=10)
m_grid <- defaultAutoGrid(m, block.length=16, block.shape="hypercube")
## ---------------------------------------------------------------------
## blockApply()
## ---------------------------------------------------------------------
blockApply(m, identity, grid=m_grid)
blockApply(m, sum, grid=m_grid)
blockApply(m, function(block) {block + currentBlockId()*1e3}, grid=m_grid)
blockApply(m, function(block) currentViewport(), grid=m_grid)
blockApply(m, dim, grid=m_grid)
## The grid does not need to be regularly spaced:
a <- array(runif(8000), dim=c(25, 40, 8))
a_tickmarks <- list(c(7L, 15L, 25L), c(14L, 22L, 40L), c(2L, 8L))
a_grid <- ArbitraryArrayGrid(a_tickmarks)
a_grid
blockApply(a, function(block) sum(log(block + 0.5)), grid=a_grid)
## See block processing in action:
blockApply(m, function(block) sum(log(block + 0.5)), grid=m_grid,
verbose=TRUE)
## Use parallel evaluation:
library(BiocParallel)
if (.Platform$OS.type != "windows") {
BPPARAM <- MulticoreParam(workers=4)
} else {
## MulticoreParam() is not supported on Windows so we use
## SnowParam() on this platform.
BPPARAM <- SnowParam(4)
}
blockApply(m, function(block) sum(log(block + 0.5)), grid=m_grid,
BPPARAM=BPPARAM, verbose=TRUE)
## Note that blocks can be visited in any order!
## ---------------------------------------------------------------------
## blockReduce()
## ---------------------------------------------------------------------
FUN <- function(block, init) anyNA(block) || init
blockReduce(FUN, m, init=FALSE, grid=m_grid, verbose=TRUE)
m[10, 1] <- NA
blockReduce(FUN, m, init=FALSE, grid=m_grid, verbose=TRUE)
## With early bailout:
blockReduce(FUN, m, init=FALSE, BREAKIF=identity, grid=m_grid,
verbose=TRUE)
## Note that this is how the anyNA() method for DelayedArray objects is
## implemented.
}
\keyword{methods}
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