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% Generated by roxygen2: do not edit by hand
% Please edit documentation in R/games.R
\name{sample_last_cit}
\alias{sample_last_cit}
\alias{last_cit}
\alias{sample_cit_types}
\alias{cit_types}
\alias{sample_cit_cit_types}
\alias{cit_cit_types}
\title{Random citation graphs}
\usage{
sample_last_cit(
n,
edges = 1,
agebins = n/7100,
pref = (1:(agebins + 1))^-3,
directed = TRUE
)
last_cit(...)
sample_cit_types(
n,
edges = 1,
types = rep(0, n),
pref = rep(1, length(types)),
directed = TRUE,
attr = TRUE
)
cit_types(...)
sample_cit_cit_types(
n,
edges = 1,
types = rep(0, n),
pref = matrix(1, nrow = length(types), ncol = length(types)),
directed = TRUE,
attr = TRUE
)
cit_cit_types(...)
}
\arguments{
\item{n}{Number of vertices.}
\item{edges}{Number of edges per step.}
\item{agebins}{Number of aging bins.}
\item{pref}{Vector (\code{sample_last_cit()} and \code{sample_cit_types()} or
matrix (\code{sample_cit_cit_types()}) giving the (unnormalized) citation
probabilities for the different vertex types.}
\item{directed}{Logical scalar, whether to generate directed networks.}
\item{...}{Passed to the actual constructor.}
\item{types}{Vector of length \sQuote{\code{n}}, the types of the vertices.
Types are numbered from zero.}
\item{attr}{Logical scalar, whether to add the vertex types to the generated
graph as a vertex attribute called \sQuote{\code{type}}.}
}
\value{
A new graph.
}
\description{
\code{sample_last_cit()} creates a graph, where vertices age, and
gain new connections based on how long ago their last citation
happened.
}
\details{
\code{sample_cit_cit_types()} is a stochastic block model where the
graph is growing.
\code{sample_cit_types()} is similarly a growing stochastic block model,
but the probability of an edge depends on the (potentially) cited
vertex only.
}
\seealso{
Random graph models (games)
\code{\link{erdos.renyi.game}()},
\code{\link{sample_}()},
\code{\link{sample_bipartite}()},
\code{\link{sample_chung_lu}()},
\code{\link{sample_correlated_gnp}()},
\code{\link{sample_correlated_gnp_pair}()},
\code{\link{sample_degseq}()},
\code{\link{sample_dot_product}()},
\code{\link{sample_fitness}()},
\code{\link{sample_fitness_pl}()},
\code{\link{sample_forestfire}()},
\code{\link{sample_gnm}()},
\code{\link{sample_gnp}()},
\code{\link{sample_grg}()},
\code{\link{sample_growing}()},
\code{\link{sample_hierarchical_sbm}()},
\code{\link{sample_islands}()},
\code{\link{sample_k_regular}()},
\code{\link{sample_pa}()},
\code{\link{sample_pa_age}()},
\code{\link{sample_pref}()},
\code{\link{sample_sbm}()},
\code{\link{sample_smallworld}()},
\code{\link{sample_traits_callaway}()},
\code{\link{sample_tree}()}
}
\author{
Gabor Csardi \email{csardi.gabor@gmail.com}
}
\concept{games}
\keyword{graphs}
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