Template string used for rendering the information text that appear on points. Note that this will override `textinfo`. Variables are inserted using %{variable}, for example "y: %{y}". Numbers are formatted using d3-format's syntax %{variable:d3-format}, for example "Price: %{y:$.2f}". https://github.com/d3/d3-format/tree/v1.4.5#d3-format for details on the formatting syntax. Dates are formatted using d3-time-format's syntax %{variable|d3-time-format}, for example "Day: %{2019-01-01|%A}". https://github.com/d3/d3-time-format/tree/v2.2.3#locale_format for details on the date formatting syntax. Every attributes that can be specified per-point (the ones that are `arrayOk: true`) are available. variables `x`, `y`, `z` and `text`.

Sets the horizontal gap (in pixels) between bricks.

Sets the vertical gap (in pixels) between bricks.

Picks a smoothing algorithm use to smooth `z` data.

The data that describes the heatmap value-to-color mapping is set in `z`. Data in `z` can either be a {2D array} of values (ragged or not) or a 1D array of values. In the case where `z` is a {2D array}, say that `z` has N rows and M columns. Then, by default, the resulting heatmap will have N partitions along the y axis and M partitions along the x axis. In other words, the i-th row/ j-th column cell in `z` is mapped to the i-th partition of the y axis (starting from the bottom of the plot) and the j-th partition of the x-axis (starting from the left of the plot). This behavior can be flipped by using `transpose`. Moreover, `x` (`y`) can be provided with M or M+1 (N or N+1) elements. If M (N), then the coordinates correspond to the center of the heatmap cells and the cells have equal width. If M+1 (N+1), then the coordinates correspond to the edges of the heatmap cells. In the case where `z` is a 1D {array}, the x and y coordinates must be provided in `x` and `y` respectively to form data triplets.

*heatmapgl* trace is deprecated! Please consider switching to the *heatmap* or *image* trace types. Alternatively you could contribute/sponsor rewriting this trace type based on cartesian features and using regl framework. WebGL version of the heatmap trace type.