Determines whether or not these contour lines are projected on the z plane. If `highlight` is set to *true* (the default), the projected lines are shown on hover. If `show` is set to *true*, the projected lines are shown in permanence.

An alternate to *color*. Determines whether or not the contour lines are colored using the trace *colorscale*.

Determines whether or not contour lines about the x dimension are highlighted on hover.

Sets the color of the highlighted contour lines.

Sets the width of the highlighted contour lines.

Determines whether or not contour lines about the y dimension are drawn.

Determines whether or not contour lines about the y dimension are highlighted on hover.

Determines whether or not contour lines about the z dimension are drawn.

Determines whether or not contour lines about the z dimension are highlighted on hover.

Determines whether or not a surface is drawn. For example, set `hidesurface` to *false* `contours.x.show` to *true* and `contours.y.show` to *true* to draw a wire frame plot.

Numeric vector, representing the X coordinate for each vertex.

Numeric vector, representing the Y coordinate for each vertex.

Numeric vector, representing the Z coordinate for each vertex.

Ambient light increases overall color visibility but can wash out the image.

Represents the extent that incident rays are reflected in a range of angles.

Represents the level that incident rays are reflected in a single direction, causing shine.

Alters specular reflection; the rougher the surface, the wider and less contrasty the shine.

Represents the reflectance as a dependency of the viewing angle; e.g. paper is reflective when viewing it from the edge of the paper (almost 90 degrees), causing shine.

Sets the opacity of the surface. Please note that in the case of using high `opacity` values for example a value greater than or equal to 0.5 on two surfaces (and 0.25 with four surfaces), an overlay of multiple transparent surfaces may not perfectly be sorted in depth by the webgl API. This behavior may be improved in the near future and is subject to change.