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#lang typed/racket/base
(require racket/match
racket/list
(only-in math/flonum fl flvector+ flvector-)
(only-in racket/unsafe/ops unsafe-vector-ref)
racket/flonum)
(provide M3 m3-apply m3-transpose m3* m3-rotate-z m3-rotate-x
flv3-dot
flv3-normal
flv3-center
flv3->v
exact-vector3d
exact-vector3d-sublists
exact-polygon3d)
(define-type M3 (Vector FlVector FlVector FlVector))
(define-syntax-rule (dot x1 y1 z1 x2 y2 z2) (fl+ (fl+ (fl* x1 x2) (fl* y1 y2)) (fl* z1 z2)))
(: m3-apply (-> M3 FlVector FlVector))
(define (m3-apply m v)
(match-define (vector v1 v2 v3) m)
(define x (flvector-ref v 0))
(define y (flvector-ref v 1))
(define z (flvector-ref v 2))
(flvector (dot x y z (flvector-ref v1 0) (flvector-ref v1 1) (flvector-ref v1 2))
(dot x y z (flvector-ref v2 0) (flvector-ref v2 1) (flvector-ref v2 2))
(dot x y z (flvector-ref v3 0) (flvector-ref v3 1) (flvector-ref v3 2))))
(: m3-transpose (-> M3 M3))
(define (m3-transpose m)
(match-define (vector v1 v2 v3) m)
(vector (flvector (flvector-ref v1 0) (flvector-ref v2 0) (flvector-ref v3 0))
(flvector (flvector-ref v1 1) (flvector-ref v2 1) (flvector-ref v3 1))
(flvector (flvector-ref v1 2) (flvector-ref v2 2) (flvector-ref v3 2))))
(: m3* (-> M3 M3 M3))
(define (m3* m1 m2)
(match-define (vector v1 v2 v3) m1)
(define m (m3-transpose m2))
(vector (m3-apply m v1) (m3-apply m v2) (m3-apply m v3)))
(: m3-rotate-z (-> Real M3))
(define (m3-rotate-z theta)
(let ([theta (fl theta)])
(define cos-theta (flcos theta))
(define sin-theta (flsin theta))
(vector (flvector cos-theta (- sin-theta) 0.0)
(flvector sin-theta cos-theta 0.0)
(flvector 0.0 0.0 1.0))))
(: m3-rotate-x (-> Real M3))
(define (m3-rotate-x rho)
(let ([rho (fl rho)])
(define cos-rho (flcos rho))
(define sin-rho (flsin rho))
(vector (flvector 1.0 0.0 0.0)
(flvector 0.0 cos-rho (- sin-rho))
(flvector 0.0 sin-rho cos-rho))))
(: flv3-dot (-> FlVector FlVector Flonum))
(define (flv3-dot v1 v2)
(fl+ (fl* (flvector-ref v1 0)
(flvector-ref v2 0))
(fl+ (fl* (flvector-ref v1 1)
(flvector-ref v2 1))
(fl* (flvector-ref v1 2)
(flvector-ref v2 2)))))
(define default-normal (flvector 0.0 -1.0 0.0))
(: flv3-normal (-> (Listof FlVector) FlVector))
(define (flv3-normal vs)
(define n (length vs))
(cond
[(n . < . 3) default-normal]
[else
(match-define (list v1 v2) (take-right vs 2))
(define x1 (flvector-ref v1 0))
(define y1 (flvector-ref v1 1))
(define z1 (flvector-ref v1 2))
(define x2 (flvector-ref v2 0))
(define y2 (flvector-ref v2 1))
(define z2 (flvector-ref v2 2))
(define-values (x y z _x1 _y1 _z1 _x2 _y2 _z2)
(for/fold ([x : Flonum 0.0]
[y : Flonum 0.0]
[z : Flonum 0.0]
[x1 : Flonum x1]
[y1 : Flonum y1]
[z1 : Flonum z1]
[x2 : Flonum x2]
[y2 : Flonum y2]
[z2 : Flonum z2])
([v3 (in-list vs)])
(define x3 (flvector-ref v3 0))
(define y3 (flvector-ref v3 1))
(define z3 (flvector-ref v3 2))
(define x32 (fl- x3 x2))
(define y32 (fl- y3 y2))
(define z32 (fl- z3 z2))
(define x12 (fl- x1 x2))
(define y12 (fl- y1 y2))
(define z12 (fl- z1 z2))
(values (+ x (fl- (fl* y32 z12) (fl* z32 y12)))
(+ y (fl- (fl* z32 x12) (fl* x32 z12)))
(+ z (fl- (fl* x32 y12) (fl* y32 x12)))
x2 y2 z2
x3 y3 z3)))
(define m (flsqrt (fl+ (fl* x x) (fl+ (fl* y y) (fl* z z)))))
(if (fl> m 0.0)
(flvector (fl/ x m) (fl/ y m) (fl/ z m))
default-normal)]))
(: flv3-center (-> (Listof FlVector) FlVector))
(define (flv3-center vs)
(define xs (map (λ ([v : FlVector]) (flvector-ref v 0)) vs))
(define ys (map (λ ([v : FlVector]) (flvector-ref v 1)) vs))
(define zs (map (λ ([v : FlVector]) (flvector-ref v 2)) vs))
(flvector (* 0.5 (+ (apply min xs) (apply max xs)))
(* 0.5 (+ (apply min ys) (apply max ys)))
(* 0.5 (+ (apply min zs) (apply max zs)))))
(: flv3->v (-> FlVector (Vectorof Real)))
(define (flv3->v v)
(define x (flvector-ref v 0))
(define y (flvector-ref v 1))
(define z (flvector-ref v 2))
(vector x y z))
(: exact-vector3d (-> (Vectorof Real) (U #f (Vectorof Real))))
(define (exact-vector3d v)
(define n (vector-length v))
(cond [(= n 3)
(define v1 (unsafe-vector-ref v 0))
(define v2 (unsafe-vector-ref v 1))
(define v3 (unsafe-vector-ref v 2))
(cond [(and (exact? v1) (exact? v2) (exact? v3)) v]
[(and (rational? v1) (rational? v2) (rational? v3))
(vector (inexact->exact v1) (inexact->exact v2) (inexact->exact v3))]
[else #f])]
[else #f]))
(: sublists (All (A) (-> (Listof (U #f A)) (Listof (Listof A)))))
(define (sublists vs)
(define vss
(for/fold ([vss : (Listof (Listof A)) (list null)]) ([v (in-list vs)])
(cond [v (cons (cons v (car vss)) (cdr vss))]
[(null? (car vss)) vss]
[else (cons null vss)])))
(cond [(null? (car vss)) (cdr vss)]
[else vss]))
(: exact-vector3d-sublists (-> (Listof (Vectorof Real)) (Listof (Listof (Vectorof Real)))))
(define (exact-vector3d-sublists vs)
(sublists (map exact-vector3d vs)))
(: exact-polygon3d (All (L) (-> (Listof (Vectorof Real)) (Listof L)
(Values (Listof (Vectorof Real)) (Listof L)))))
(define (exact-polygon3d vs ls)
(cond
[(null? vs) (values null null)]
[else
(define-values (new-vs new-ls _)
(for/fold ([vs : (Listof (Vectorof Real)) null]
[ls : (Listof L) null]
[v1 : (Vectorof Real) (last vs)])
([v2 (in-list vs)]
[l (in-list ls)])
(cond [(equal? v1 v2) (values vs ls v2)]
[else
(define exact-v2 (exact-vector3d v2))
(if exact-v2
(values (cons exact-v2 vs) (cons l ls) v2)
(values vs ls v2))])))
(values (reverse new-vs) (reverse new-ls))]))
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