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#include "gunobj.h"
#include "gun_beam.h"
// #include "spaceobj.h"
#include "weapons/weapon_beam.h"
#include "hulls/hull_weapon_beam.h"
#include <vector>
using namespace std;
WeaponBeam::WeaponBeam( int z, int d, int al ):
WeaponObject( d, "Beam", 36300, al, z, 6 ),
tear( 90 ),
length( 0 ),
fat( 20 ),
angle( 0 ) {
}
void WeaponBeam::Idle( int x, int y, vector< SpaceObject * > * Ammo, const vector< SpaceObject * > * fight ) {
tear = 0;
}
void WeaponBeam::MakeShot(int x, int y, vector< SpaceObject * > * Ammo, const vector< SpaceObject * > * fight ) {
shot_counter = 30;
if ( tear > 0 ) {
shot_counter = 0;
tear--;
length += 63;
if( length > 480 ) length = 480;
fat--;
if ( fat < 1 ) {
fat = 1;
tear = 0;
}
}
else {
tear = 90;
length = 0;
fat = 18+(strength+1)*3;
return;
}
angle = (angle-17+360) % 360;
Ammo->push_back( new Beam(x,y-length/2,0,0,1, new Beam_WHull((strength+1.0)*2.0,fat*2,length,angle), alignment ) );
}
WeaponObject * WeaponBeam::copy() {
return new WeaponBeam( strength, dir, alignment );
}
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