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#include "gunobj.h"
#include "weaponobj.h"
#include "gun_etwirl.h"
#include "hulls/hull_weapon_twirl.h"
#include "defs.h"
#include "spaceobj.h"
#include "ebox.h"
#include "raptor.h"
#include <vector>
using namespace std;
EnemyTwirlStraight::EnemyTwirlStraight( int d, int al ):
WeaponObject( d, "Twirl Straight", 0, al, 0, 0 ) {
Bitmap tmp( 6, 12 );
tmp.fill( Bitmap::MaskColor );
tmp.ellipseFill( 3, 6, 3, 6, Bitmap::makeColor( 255, 255, 255 ) );
ecollide = new ECollide( tmp );
/*
BITMAP * temp = create_bitmap( 6, 12 );
clear_to_color( temp, makecol(255,0,255) );
ellipsefill( temp, 3, 6, 3, 6, makecol(255,255,255) );
// ecollide = new ECollide( temp,2,makecol(255,0,255), 52 );
ecollide = new ECollide( temp );
destroy_bitmap( temp );
*/
}
EnemyTwirlStraight::~EnemyTwirlStraight() {
delete ecollide;
}
void EnemyTwirlStraight::MakeShot(int x, int y, vector< SpaceObject * > * Ammo, const vector< SpaceObject * > * fight ) {
shot_counter = 45;
const double speed = 8;
Ammo->push_back( new WeaponNode(x,y,0,speed, new Twirl_WHull( Util::getDataSprite( BULLET_TWIRL ), ecollide->copy() ), alignment ) );
}
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