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#include "gunobj.h"
#include "gun_pulse.h"
#include "weapons/weapon_pulse.h"
#include "hulls/hull_weapon_pulse_small.h"
#include "hulls/hull_weapon_pulse_large.h"
WeaponPulse::WeaponPulse( int z, int d, int al ):
WeaponObject( d, "Pulse", 56000, al, z, 4 ) {
}
WeaponObject * WeaponPulse::copy() {
return new WeaponPulse( strength, dir, alignment );
}
void WeaponPulse::MakeShot(int x, int y, vector< SpaceObject * > * Ammo, const vector< SpaceObject * > * fight ) {
const double speed1 = -2.0 * 8;
const double speed2 = -1.3 * 8;
const double speed3 = -1.1 * 8;
switch( strength ) {
case 0 : {
shot_counter = 10;
Ammo->push_back( new Pulse(x-6,y,0,speed1, new SmallPulse_WHull(), alignment ) );
Ammo->push_back( new Pulse(x+6,y,0,speed1, new SmallPulse_WHull(), alignment ) );
break;
}
case 1 : {
shot_counter = 12;
Ammo->push_back( new Pulse(x,y,0,speed1, new LargePulse_WHull(), alignment ) );
break;
}
case 2 : {
shot_counter = 13;
Ammo->push_back( new Pulse(x-9,y,0,speed1, new LargePulse_WHull(), alignment ) );
Ammo->push_back( new Pulse(x+9,y,0,speed1, new LargePulse_WHull(), alignment ) );
break;
}
case 3 : {
shot_counter = 14;
Ammo->push_back( new NovaPulse(x,y,0.4*8,speed2,alignment) );
Ammo->push_back( new Pulse(x,y,0,speed1, new LargePulse_WHull(), alignment ) );
Ammo->push_back( new NovaPulse(x,y,-0.4*8,speed2,alignment) );
break;
}
case 4 : {
shot_counter = 15;
Ammo->push_back( new NovaPulse(x,y,0.7*8,speed3,alignment) );
Ammo->push_back( new NovaPulse(x,y,0.3*8,speed3,alignment) );
Ammo->push_back( new NovaPulse(x,y,-0.3*8,speed3,alignment) );
Ammo->push_back( new NovaPulse(x,y,-0.7*8,speed3,alignment) );
Ammo->push_back( new Pulse(x,y,0,speed1, new LargePulse_WHull(), alignment ) );
break;
}
} //switch
}
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