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#include "gunobj.h"
#include "gun_yehat.h"
#include "weapons/weapon_yehat.h"
#include "hulls/hull_weapon_yehat.h"
#include "defs.h"
WeaponYehatGun::WeaponYehatGun( int z, int d, int _smp, int al ):
WeaponObject( d, "Yehat Gun", 180000, al, z, 10 ) {
smp = _smp;
}
WeaponObject * WeaponYehatGun::copy() {
return new WeaponYehatGun( strength, dir, smp, alignment );
}
void WeaponYehatGun::MakeShot(int x, int y, vector< SpaceObject * > * Ammo, const vector< SpaceObject * > * fight ) {
if ( smp != -1 ){
Util::playSound( smp, 255 );
}
shot_counter = 2;
const double speed = -2.6 * 8;
Ammo->push_back( new Yehat_Weapon(x-8,y,0,speed, new Yehat_WHull(10+strength*6), alignment ) );
Ammo->push_back( new Yehat_Weapon(x+8,y,0,speed, new Yehat_WHull(10+strength*6), alignment ) );
/*
switch( strength ) {
case 0 : {
shot_counter = 1;
Ammo->push_back( new WeaponNode(x-8,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
Ammo->push_back( new WeaponNode(x+8,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
break;
}
case 1 : {
shot_counter = 2;
Ammo->push_back( new WeaponNode(x-9,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
Ammo->push_back( new WeaponNode(x+9,y,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
Ammo->push_back( new WeaponNode(x-4,y-1,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
Ammo->push_back( new WeaponNode(x+4,y-1,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
Ammo->push_back( new WeaponNode(x,y-2,0,MACHINE_SPEED, new Machine_WHull(1), alignment ) );
break;
}
case 2 : {
shot_counter = 2;
Ammo->push_back( new WeaponNode(x-9,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
Ammo->push_back( new WeaponNode(x+9,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
Ammo->push_back( new WeaponNode(x-4,y-2,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
Ammo->push_back( new WeaponNode(x+4,y-2,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
break;
}
case 3 : {
shot_counter = 0;
Ammo->push_back( new WeaponNode(x+7,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
Ammo->push_back( new WeaponNode(x-7,y-3,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
//Ammo->push_back( new WeaponNode(x,y-2,0,MACHINE_SPEED, new Machine_WHull(2), alignment ) );
break;
}
case 4 : {
dang = (dang+30)%360;
shot_counter = 2;
#define magx(x) ( (int)( (x)+tcos[dang]*6 ) )
#define magy(y) ( (int)( (y)+tsine[dang] ) )
Ammo->push_back( new WeaponNode(magx(x-8),y-2,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );
Ammo->push_back( new WeaponNode(magx(x-5),y,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );
Ammo->push_back( new WeaponNode(magx(x+5),y,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );
Ammo->push_back( new WeaponNode(magx(x+8),y-2,0,MACHINE_SPEED, new Machine_WHull(3), alignment ) );
}
}
*/
}
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