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#include "hull_weapon.h"
#include "bitmap.h"
#include "hull_weapon_mini.h"
Mini_WHull::Mini_WHull( ):
HullWeapon( 0, 1, 4 ) {
lx = -1;
ly = -1;
}
void Mini_WHull::Draw( const Bitmap & who, int x, int y ) {
if ( lx == -1 ) {
lx = x;
ly = y;
}
//int sx = (int)( x );
//int sy = (int)( y - 3 );
double cx = (double)(lx-x)/8.0;
double cy = (double)(ly-y)/8.0;
/*
double rx = x;
double ry = y;
for ( int q = 0; q < 3; q++ ) {
int c = 230-q*16;
line( who, (int)rx, (int)ry, (int)(rx+cx), (int)(ry+cy), makecol(c,c,c) );
rx += cx;
ry += cy;
}
*/
/*
line( who, x, y, (int)(x+cx*4), (int)(y+cy*4), makecol(255,243,48) );
putpixel( who, x, y, makecol(255,20,20) );
*/
who.line( x, y, (int)(x+cx*4), (int)(y+cy*4), Bitmap::makeColor(255,243,48) );
who.putPixel( x, y, Bitmap::makeColor(255,20,20) );
lx = x;
ly = y;
}
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