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#ifndef _game_logic_h_
#define _game_logic_h_
#include <vector>
using namespace std;
class SpaceObject;
class LevelCreator;
class Section;
class ExplosionClass;
#define MAX_EXPL 100
class Logic{
public:
Logic();
~Logic();
int runCycle( SpaceObject * player, LevelCreator * level );
vector< SpaceObject * > * getObjects();
ExplosionClass ** getExplode();
int maxExplode();
protected:
void handleSpace( vector< SpaceObject * > * mv, Section * onscreen );
void checkCollision( Section * fight, SpaceObject * take, int sound, int vol );
void enforceUniverse( SpaceObject * player );
void HandleExplosion();
void DeleteSpace( vector< SpaceObject *> * objs, Section * sec, const SpaceObject * _player, LevelCreator * level );
void clearCollide( vector< SpaceObject * > * contain );
bool outOfBounds( SpaceObject * who );
void vectorAdd( vector< SpaceObject * > * stable, vector< SpaceObject * > * state );
protected:
ExplosionClass * expl[ MAX_EXPL ];
vector< SpaceObject * > objects;
};
#endif
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