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#include "move.h"
#include "move_find.h"
#include "trigtable.h"
#include <math.h>
#include <stdio.h>
#include <deque>
using namespace std;
MoveFind::MoveFind( double _dx, double _dy ):
Move( _dx, _dy ){
/*
dx = 0;
dy = 0;
*/
//points.push_back( new XYPoint( screen_x/2, screen_y/2 ) );
//points.push_back( new XYPoint( 100, 100/*screen_y/3*/ ) );
//points.push_back( new XYPoint( screen_x-100, screen_y-100 ) );
//points.push_back( new XYPoint( rnd( screen_x ), rnd( screen_y ) ) );
for ( int q = 0; q < 5; q++ )
points.push_back( new XYPoint( Util::rnd( Util::screen_x ), Util::rnd( Util::screen_y / 2 ) ) );
}
void MoveFind::action( const vector< SpaceObject * > * fight, int x, int y, double & sdx, double & sdy){
XYPoint * f = points.front();
if ( dist( x, y, f->x, f->y ) < 15 ){
points.pop_front();
points.push_back( f );
}
f = points.front();
int ang = gang( x, y, f->x, f->y );
double s_dx = o_dx * Tcos(ang);
double s_dy = o_dy * Tsine(ang);
#define move_fox 0.2
if ( s_dx + move_fox < sdx ) sdx -= move_fox;
else if ( s_dx - move_fox > sdx ) sdx += move_fox;
else sdx = s_dx;
if ( s_dy + move_fox < sdy ) sdy -= move_fox;
else if ( s_dy - move_fox > sdy ) sdy += move_fox;
else sdy = s_dy;
// return MoveReal();
}
MoveFind::~MoveFind(){
while ( !points.empty() ){
XYPoint * f = points.front();
delete f;
points.pop_front();
}
}
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