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#include "trigtable.h"
#include "weaponobj.h"
#include "weapon_follow.h"
#include "hulls/hull_weapon_follow.h"
#include "spaceobj.h"
#include <cstdlib>
#include <vector>
using namespace std;
#define FOLLOW_SPEED 2.1
Follow::Follow(int qx, int qy, int sang, const vector< SpaceObject * > * f, int al, int _life ):
WeaponNode( qx, qy, 0, 0, new Follow_WHull( _life ), al ),
ang( sang ) {
fight = f;
murder = NULL;
}
void Follow::Collided( SpaceObject * who, ExplosionClass ** explr, int M_EX ) {
addExplode( explr, M_EX, new ExplosionClass(getX(),getY(),0,0,Util::rnd(6) + 3 ) );
}
SpaceObject * Follow::getFight() {
if ( fight->empty() ) {
murder = NULL;
return murder;
}
SpaceObject * gay = new SpaceObject(0,0,0,0,NULL,NULL,PLANE_AIR|PLANE_GROUND, alignment );
bool cy = false;
for ( vector< SpaceObject * >::const_iterator it = fight->begin(); it != fight->end(); it++ )
if ( (*it)->CanbeHit( gay ) ) cy = true;
if ( !cy ) {
delete gay;
murder = NULL;
return murder;
}
cy = true;
if ( murder != NULL ) {
for ( vector< SpaceObject * >::const_iterator it = fight->begin(); it != fight->end(); ) {
if ( murder == (*it) ) {
cy = false;
it = fight->end();
} else it++;
}
}
if ( cy ) {
murder = (*fight)[ Util::rnd( fight->size() ) ];
while ( !murder->CanbeHit( gay ) ) murder = (*fight)[ Util::rnd( fight->size() ) ];
}
delete gay;
return murder;
}
bool Follow::Damage( double much ) {
return SpaceObject::Damage( much );
}
/*
void Follow::Explode( ExplosionClass ** explr, int ME ) {
int q = 0;
while ( q < ME && explr[q] != NULL )
q++;
if ( q >= ME )
return;
double a = (double)( Util::rnd( 45 ) + 15 ) / -10.0;
explr[q] = new ExplosionClass( actualx, actualy, 0, a, Util::rnd( 9 ) + 6 );
}
*/
void Follow::MoveReal() {
getFight();
if ( murder != NULL && Util::rnd( 3 ) ) {
int bang = gang( getX(), getY(), murder->getX(), murder->getY() );
for ( int q = 0; q < 2; q++ ) {
if ( abs( bang - ang ) <= 180 ) {
if ( ang < bang ) ang++;
else ang--;
}
else if ( abs( bang - ang ) >= 270 ) {
if ( bang > ang )
ang--;
else ang++;
}
else {
if( bang > ang ) ang--;
else ang++;
}
ang += 360;
ang %= 360;
}
}
/*
dx = tcos[ ang ] * FOLLOW_SPEED;
dy = tsine[ ang ] * FOLLOW_SPEED;
*/
setDX( Tcos( ang ) * FOLLOW_SPEED );
setDY( Tsine( ang ) * FOLLOW_SPEED );
setX( getVX() + getDX() );
setY( getVY() + getDY() );
/*
virtualx += getDX();
virtualy += getDY();
*/
/*
actualx = (int)virtualx;
actualy = (int)virtualy;
*/
}
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