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#include "../../src/queue.h"
#include "../lib/runner.h"
/******************************************************************************
*
* Fixture with a single queue and a few test items that can be added to it.
*
*****************************************************************************/
struct item
{
int value;
queue queue;
};
struct fixture
{
queue queue;
struct item items[3];
};
static void *setUp(MUNIT_UNUSED const MunitParameter params[],
MUNIT_UNUSED void *user_data)
{
struct fixture *f = munit_malloc(sizeof *f);
QUEUE_INIT(&f->queue);
return f;
}
static void tearDown(void *data)
{
struct fixture *f = data;
free(f);
}
/******************************************************************************
*
* Helper macros
*
*****************************************************************************/
/* Initialize and push the given number of fixture items to the fixture's
* queue. Each item will have a value equal to its index plus one. */
#define PUSH(N) \
{ \
int i_; \
for (i_ = 0; i_ < N; i_++) { \
struct item *item_ = &f->items[i_]; \
item_->value = i_ + 1; \
QUEUE_PUSH(&f->queue, &item_->queue); \
} \
}
/* Remove the i'th fixture item from the fixture queue. */
#define REMOVE(I) QUEUE_REMOVE(&f->items[I].queue)
/******************************************************************************
*
* Assertions
*
*****************************************************************************/
/* Assert that the item at the head of the fixture's queue has the given
* value. */
#define ASSERT_HEAD(VALUE) \
{ \
queue *head_ = QUEUE_HEAD(&f->queue); \
struct item *item_; \
item_ = QUEUE_DATA(head_, struct item, queue); \
munit_assert_int(item_->value, ==, VALUE); \
}
/* Assert that the item at the tail of the queue has the given value. */
#define ASSERT_TAIL(VALUE) \
{ \
queue *tail_ = QUEUE_TAIL(&f->queue); \
struct item *item_; \
item_ = QUEUE_DATA(tail_, struct item, queue); \
munit_assert_int(item_->value, ==, VALUE); \
}
/* Assert that the fixture's queue is empty. */
#define ASSERT_EMPTY munit_assert_true(QUEUE_IS_EMPTY(&f->queue))
/* Assert that the fixture's queue is not empty. */
#define ASSERT_NOT_EMPTY munit_assert_false(QUEUE_IS_EMPTY(&f->queue))
/******************************************************************************
*
* QUEUE_IS_EMPTY
*
*****************************************************************************/
SUITE(QUEUE_IS_EMPTY)
TEST(QUEUE_IS_EMPTY, yes, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
ASSERT_EMPTY;
return MUNIT_OK;
}
TEST(QUEUE_IS_EMPTY, no, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(1);
ASSERT_NOT_EMPTY;
return MUNIT_OK;
}
/******************************************************************************
*
* QUEUE_PUSH
*
*****************************************************************************/
SUITE(QUEUE_PUSH)
TEST(QUEUE_PUSH, one, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(1);
ASSERT_HEAD(1);
return MUNIT_OK;
}
TEST(QUEUE_PUSH, two, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
int i;
PUSH(2);
for (i = 0; i < 2; i++) {
ASSERT_HEAD(i + 1);
REMOVE(i);
}
ASSERT_EMPTY;
return MUNIT_OK;
}
/******************************************************************************
*
* QUEUE_REMOVE
*
*****************************************************************************/
SUITE(QUEUE_REMOVE)
TEST(QUEUE_REMOVE, first, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(3);
REMOVE(0);
ASSERT_HEAD(2);
return MUNIT_OK;
}
TEST(QUEUE_REMOVE, second, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(3);
REMOVE(1);
ASSERT_HEAD(1);
return MUNIT_OK;
}
TEST(QUEUE_REMOVE, success, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(3);
REMOVE(2);
ASSERT_HEAD(1);
return MUNIT_OK;
}
/******************************************************************************
*
* QUEUE_TAIL
*
*****************************************************************************/
SUITE(QUEUE_TAIL)
TEST(QUEUE_TAIL, one, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(1);
ASSERT_TAIL(1);
return MUNIT_OK;
}
TEST(QUEUE_TAIL, two, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(2);
ASSERT_TAIL(2);
return MUNIT_OK;
}
TEST(QUEUE_TAIL, three, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
PUSH(3);
ASSERT_TAIL(3);
return MUNIT_OK;
}
/******************************************************************************
*
* QUEUE_FOREACH
*
*****************************************************************************/
SUITE(QUEUE_FOREACH)
/* Loop through a queue of zero items. */
TEST(QUEUE_FOREACH, zero, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
queue *head;
int count = 0;
QUEUE_FOREACH (head, &f->queue) {
count++;
}
munit_assert_int(count, ==, 0);
return MUNIT_OK;
}
/* Loop through a queue of one item. */
TEST(QUEUE_FOREACH, one, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
queue *head;
int count = 0;
PUSH(1);
QUEUE_FOREACH (head, &f->queue) {
count++;
}
munit_assert_int(count, ==, 1);
return MUNIT_OK;
}
/* Loop through a queue of two items. The order of the loop is from the head to
* the tail. */
TEST(QUEUE_FOREACH, two, setUp, tearDown, 0, NULL)
{
struct fixture *f = data;
queue *head;
int values[2] = {0, 0};
int i = 0;
PUSH(2);
QUEUE_FOREACH (head, &f->queue) {
struct item *item;
item = QUEUE_DATA(head, struct item, queue);
values[i] = item->value;
i++;
}
munit_assert_int(values[0], ==, 1);
munit_assert_int(values[1], ==, 2);
return MUNIT_OK;
}
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