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/*
RailControl - Model Railway Control Software
Copyright (c) 2017-2025 by Teddy / Dominik Mahrer - www.railcontrol.org
RailControl is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3, or (at your option) any
later version.
RailControl is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RailControl; see the file LICENCE. If not see
<http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include <ctime>
#include <map>
#include <string>
#include "DataModel/HardwareHandle.h"
#include "Hardware/AccessoryCache.h"
namespace DataModel
{
enum AccessoryType : uint8_t
{
// 2 MSB are functional type (on-on, on push, on-off)
AccessoryTypeOnOn = 0x00,
AccessoryTypeOnPush = 0x40,
AccessoryTypeOnOff = 0x80,
AccessoryTypeConnectionMask = 0xC0,
// 6 LSB are display type (default, straight, turn, ...)
AccessoryTypeDefault = 0x00,
AccessoryTypeStraight = 0x01,
AccessoryTypeTurn = 0x02,
AccessoryTypeDecoupler = 0x03,
AccessoryTypeLight = 0x04,
AccessoryTypeLightInhouse = 0x05,
AccessoryTypeLightStreet = 0x06,
AccessoryTypeMask = 0x3F,
SignalTypeSimpleLeft = 0,
SignalTypeSimpleRight = 1,
SignalTypeChDwarf = 10,
SignalTypeChLMain = 11,
SignalTypeChLDistant = 12,
SignalTypeChLCombined = 13,
SignalTypeChNMain = 14,
SignalTypeChNDistant = 15,
SignalTypeDeCombined = 20,
SignalTypeDeHVMain = 21,
SignalTypeDeHVDistant = 22,
SignalTypeDeBlock = 23,
SwitchTypeLeft = 0,
SwitchTypeRight = 1,
SwitchTypeThreeWay = 2,
SwitchTypeMaerklinLeft = 3,
SwitchTypeMaerklinRight = 4
};
enum AccessoryState : uint8_t
{
DefaultState = 0,
AccessoryStateOff = 0,
AccessoryStateOn = 1,
SignalStateStop = 0,
SignalStateClear,
SignalStateAspect2,
SignalStateAspect3,
SignalStateAspect4,
SignalStateAspect5,
SignalStateAspect6,
SignalStateAspect7,
SignalStateAspect8,
SignalStateAspect9,
SignalStateAspect10,
SignalStateDark = 0x1F,
SignalStateStopExpected = SignalStateStop + 0x20,
SignalStateClearExpected,
SignalStateAspect2Expected,
SignalStateAspect3Expected,
SignalStateAspect4Expected,
SignalStateAspect5Expected,
SignalStateAspect6Expected,
SignalStateAspect7Expected,
SignalStateAspect8Expected,
SignalStateAspect9Expected,
SignalStateAspect10Expected,
SignalStateMax = SignalStateAspect10Expected,
SwitchStateTurnout = 0,
SwitchStateStraight = 1,
SwitchStateThird = 2,
InvalidState = 0xFF
};
typedef signed char AddressOffset;
typedef unsigned short AccessoryPulseDuration;
static const AccessoryPulseDuration DefaultAccessoryPulseDuration = 100;
class AccessoryBase : public HardwareHandle
{
public:
inline AccessoryBase()
: HardwareHandle(),
accessoryType(AccessoryTypeDefault),
accessoryState(AccessoryStateOff),
duration(0),
inverted(false),
lastUsed(0),
counter(0),
matchKey("")
{
}
virtual ~AccessoryBase() {}
inline AccessoryType GetAccessoryType() const
{
return accessoryType;
}
virtual inline void SetAccessoryType(AccessoryType accessoryType)
{
this->accessoryType = accessoryType;
}
inline AccessoryState GetAccessoryState() const
{
return accessoryState;
}
AccessoryState CalculateInvertedAccessoryState(const AccessoryState state) const;
inline AccessoryState GetInvertedAccessoryState() const
{
return CalculateInvertedAccessoryState(accessoryState);
}
inline void SetAccessoryState(const AccessoryState state)
{
this->accessoryState = state;
lastUsed = std::time(nullptr);
++counter;
}
inline AccessoryPulseDuration GetAccessoryPulseDuration() const
{
return duration;
}
inline void SetAccessoryPulseDuration(const AccessoryPulseDuration duration)
{
this->duration = duration;
}
inline bool GetInverted() const
{
return inverted;
}
inline void SetInverted(const bool inverted)
{
this->inverted = inverted;
}
inline time_t GetLastUsed() const
{
return lastUsed;
}
inline void SetMatchKey(const std::string& matchKey)
{
this->matchKey = matchKey;
}
inline void ClearMatchKey()
{
matchKey.clear();
}
inline std::string GetMatchKey() const
{
return matchKey;
}
protected:
virtual std::string Serialize() const;
virtual void Deserialize(const std::map<std::string,std::string>& arguments);
private:
AccessoryType accessoryType;
AccessoryState accessoryState;
AccessoryPulseDuration duration; // duration in ms after which the accessory command will be turned off on rails. 0 = no turn off / turn off must be made manually
bool inverted;
time_t lastUsed;
unsigned int counter;
std::string matchKey;
};
} // namespace DataModel
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