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/*
RailControl - Model Railway Control Software
Copyright (c) 2017-2025 by Teddy / Dominik Mahrer - www.railcontrol.org
RailControl is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3, or (at your option) any
later version.
RailControl is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RailControl; see the file LICENCE. If not see
<http://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "DataModel/Feedback.h"
#include "Hardware/FeedbackCache.h"
namespace DataModel
{
class FeedbackConfig
{
public:
inline FeedbackConfig()
: controlId(ControlNone),
feedbackId(FeedbackNone),
pin(FeedbackPinNone),
isInUse(false)
{
}
inline FeedbackConfig(const DataModel::Feedback& feedback)
: controlId(feedback.GetControlID()),
feedbackId(feedback.GetID()),
pin(feedback.GetPin()),
name(feedback.GetName()),
matchKey(feedback.GetMatchKey()),
isInUse(feedback.IsInUse())
{
}
inline FeedbackConfig(const Hardware::FeedbackCacheEntry& feedback)
: controlId(feedback.GetControlID()),
feedbackId(feedback.GetFeedbackID()),
pin(feedback.GetPin()),
name(feedback.GetName()),
matchKey(feedback.GetMatchKey()),
isInUse(false)
{
}
inline FeedbackConfig& operator=(const DataModel::Feedback& feedback)
{
controlId = feedback.GetControlID();
feedbackId = feedback.GetID();
pin = feedback.GetPin();
name = feedback.GetName();
matchKey = feedback.GetMatchKey();
isInUse = feedback.IsInUse();
return *this;
}
inline FeedbackConfig& operator=(const Hardware::FeedbackCacheEntry& feedback)
{
controlId = feedback.GetControlID();
feedbackId = feedback.GetFeedbackID();
pin = feedback.GetPin();
name = feedback.GetName();
matchKey = feedback.GetMatchKey();
return *this;
}
inline ControlID GetControlId() const
{
return controlId;
}
inline FeedbackID GetFeedbackId() const
{
return feedbackId;
}
inline FeedbackPin GetPin() const
{
return pin;
}
inline std::string GetName() const
{
return name;
}
inline void SetName(const std::string& name)
{
this->name = name;
}
inline std::string GetMatchKey() const
{
return matchKey;
}
inline bool IsInUse() const
{
return isInUse;
}
private:
ControlID controlId;
FeedbackID feedbackId;
FeedbackPin pin;
std::string name;
std::string matchKey;
bool isInUse;
};
} // namespace DataModel
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