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/*
RailControl - Model Railway Control Software
Copyright (c) 2017-2025 by Teddy / Dominik Mahrer - www.railcontrol.org
RailControl is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3, or (at your option) any
later version.
RailControl is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RailControl; see the file LICENCE. If not see
<http://www.gnu.org/licenses/>.
*/
#pragma once
#include <mutex>
#include <string>
#include <thread>
#include <vector>
#include "DataTypes.h"
#include "Logger/Logger.h"
#include "DataModel/HardwareHandle.h"
#include "DataModel/LocoFunctions.h"
#include "DataModel/Object.h"
#include "DataModel/Relation.h"
#include "DataModel/Route.h"
#include "Utils/ThreadSafeQueue.h"
class Manager;
namespace Hardware
{
class LocoCacheEntry;
}
namespace DataModel
{
class ObjectIdentifier;
class Route;
class Track;
class LocoBase : public Object, public HardwareHandle
{
public:
enum NrOfTracksToReserve : unsigned char
{
ReserveOne = 1,
ReserveTwo = 2
};
enum AutoModeType : unsigned char
{
AutoModeTypeFull = 0,
AutoModeTypeTimetable
};
LocoBase() = delete;
LocoBase(const LocoBase&) = delete;
LocoBase& operator=(const LocoBase&) = delete;
inline LocoBase(Manager* manager, const LocoID locoID)
: Object(locoID),
HardwareHandle(),
manager(manager),
length(0),
pushpull(false),
maxSpeed(0),
travelSpeed(0),
reducedSpeed(0),
creepingSpeed(0),
propulsion(PropulsionUnknown),
trainType(TrainTypeUnknown),
speed(MinSpeed),
orientation(OrientationRight),
state(LocoStateManual),
requestManualMode(false),
trackFrom(nullptr),
trackFirst(nullptr),
trackSecond(nullptr),
routeFirst(nullptr),
routeSecond(nullptr),
feedbackIdFirstReduced(FeedbackNone),
feedbackIdFirstCreep(FeedbackNone),
feedbackIdFirst(FeedbackNone),
feedbackIdReduced(FeedbackNone),
feedbackIdCreep(FeedbackNone),
feedbackIdStop(FeedbackNone),
feedbackIdOver(FeedbackNone),
feedbackIdsReached(),
wait(0),
followUpRoute(RouteAuto),
matchKey("")
{
logger = Logger::Logger::GetLogger(GetName());
}
inline LocoBase(Manager* manager, const std::string& serialized)
: LocoBase(manager, LocoNone)
{
LocoBase::Deserialize(serialized);
logger = Logger::Logger::GetLogger(GetName());
}
virtual ~LocoBase();
inline Logger::Logger* GetLogger() const
{
return logger;
}
std::string Serialize() const override;
void Deserialize(const std::string& serialized) override;
void Deserialize(const std::map<std::string,std::string>& arguments) override;
virtual void SetName(const std::string& name) override
{
Object::SetName(name);
logger = Logger::Logger::GetLogger(name);
}
bool GoToAutoMode();
void RequestManualMode();
bool GoToManualMode();
void AddTimeTable(const Route* route, const RouteID followUpRoute);
bool SetTrack(const TrackID trackID);
TrackID GetTrackId() const;
bool Release();
void ReleaseRouteAndTrack();
bool CheckFreeingTrack(const TrackID trackID) const;
void LocationReached(const FeedbackID feedbackID);
virtual void SetSpeed(const Speed speed);
inline Speed GetSpeed() const
{
return speed;
}
virtual void SetFunctionState(const DataModel::LocoFunctionNr nr,
const DataModel::LocoFunctionState state);
inline DataModel::LocoFunctionState GetFunctionState(const DataModel::LocoFunctionNr nr) const
{
return functions.GetFunctionState(nr);
}
inline std::vector<DataModel::LocoFunctionEntry> GetFunctionStates() const
{
return functions.GetFunctionStates();
}
inline void GetFunctions(LocoFunctionEntry* out) const
{
functions.GetFunctions(out);
}
inline void ConfigureFunctions(const std::vector<LocoFunctionEntry>& newEntries)
{
functions.ConfigureFunctions(newEntries);
}
virtual void SetOrientation(const Orientation orientation);
inline Orientation GetOrientation() const
{
return orientation;
}
inline bool IsInManualMode() const
{
return this->state == LocoStateManual;
}
inline bool IsInUse() const
{
return this->speed > 0
|| this->state != LocoStateManual
|| this->trackFrom != nullptr
|| this->routeFirst != nullptr;
}
inline Length GetLength() const
{
return length;
}
inline void SetLength(const Length length)
{
this->length = length;
}
inline bool GetPushpull() const
{
return pushpull;
}
inline Speed GetMaxSpeed() const
{
return maxSpeed;
}
inline Speed GetTravelSpeed() const
{
return travelSpeed;
}
inline Speed GetReducedSpeed() const
{
return reducedSpeed;
}
inline Speed GetCreepingSpeed() const
{
return creepingSpeed;
}
inline void SetPushpull(const bool pushpull)
{
this->pushpull = pushpull;
}
inline void SetMaxSpeed(const Speed speed)
{
maxSpeed = speed;
}
inline void SetTravelSpeed(const Speed speed)
{
travelSpeed = speed;
}
inline void SetReducedSpeed(const Speed speed)
{
reducedSpeed = speed;
}
inline void SetCreepingSpeed(const Speed speed)
{
creepingSpeed = speed;
}
inline void SetPropulsion(const Propulsion propulsion)
{
this->propulsion = propulsion;
}
inline Propulsion GetPropulsion() const
{
return propulsion;
}
inline void SetTrainType(const TrainType trainType)
{
this->trainType = trainType;
}
inline TrainType GetTrainType() const
{
return trainType;
}
inline void SetMatchKey(const std::string& matchKey)
{
this->matchKey = matchKey;
}
inline void ClearMatchKey()
{
matchKey.clear();
}
inline std::string GetMatchKey() const
{
return matchKey;
}
DataModel::LocoFunctionNr GetFunctionNumberFromFunctionIcon(const DataModel::LocoFunctionIcon icon) const;
DataModel::LocoFunctionIcon GetFunctionIcon(const DataModel::LocoFunctionNr nr) const
{
return functions.GetFunctionIcon(nr);
}
DataModel::LocoFunctionType GetFunctionType(const DataModel::LocoFunctionNr nr) const
{
return functions.GetFunctionType(nr);
}
inline LocoID GetLocoIdWithPrefix() const
{
return GetID() + (GetObjectType() == ObjectTypeMultipleUnit ? MultipleUnitIdPrefix : 0);
}
LocoBase& operator=(const Hardware::LocoCacheEntry& loco);
protected:
Manager* manager;
private:
typedef std::pair<RouteID,RouteID> TimeTableEntry;
enum LocoState : unsigned char
{
LocoStateManual = 0,
LocoStateTerminated,
LocoStateOff,
LocoStateAutomodeGetFirst,
LocoStateAutomodeGetSecond,
LocoStateAutomodeRunning,
LocoStateStopping,
LocoStateError
};
void SetMinThreadPriorityAndThreadName();
void AutoMode();
Route* GetNextDestination(const Track* const track, const bool allowLocoTurn);
void GetTimetableDestinationFirst();
void PrepareDestinationFirst(Route* const route);
void GetTimetableDestinationSecond();
DataModel::Route* GetDestinationFromTimeTable(const Track* const track, const bool allowLocoTurn);
void PrepareDestinationSecond(Route* const route);
DataModel::Route* SearchDestination(const DataModel::Track* const oldToTrack, const bool allowLocoTurn);
bool ReserveRoute(const Track* const track, const bool allowLocoTurn, Route* const route);
bool ExecuteRoute(const Track* const track, const bool allowLocoTurn, Route* const route);
void FeedbackIdFirstReached();
void FeedbackIdStopReached();
void ShiftRoute();
void ForceManualMode();
bool GoToAutoModeInternal(const LocoState newState);
Speed GetRouteSpeed(const Route::Speed routeSpeed);
void LocationStopReached(const FeedbackID feedbackID, const Delay stopDelay);
void LocationStopReached();
static inline void LocationStopReachedStatic(LocoBase* locoBase, const FeedbackID feedbackID, const Delay stopDelay)
{
locoBase->LocationStopReached(feedbackID, stopDelay);
}
void LocationCreepReached(const FeedbackID feedbackID, const Delay creepDelay);
void LocationCreepReached();
static inline void LocationCreepReachedStatic(LocoBase* locoBase, const FeedbackID feedbackID, const Delay creepDelay)
{
locoBase->LocationCreepReached(feedbackID, creepDelay);
}
void LocationReducedReached(const FeedbackID feedbackID, const Delay reducedDelay);
void LocationReducedReached();
static inline void LocationReducedReachedStatic(LocoBase* locoBase, const FeedbackID feedbackID, const Delay reducedDelay)
{
locoBase->LocationReducedReached(feedbackID, reducedDelay);
}
mutable std::mutex stateMutex;
std::thread locoThread;
Length length;
bool pushpull;
Speed maxSpeed;
Speed travelSpeed;
Speed reducedSpeed;
Speed creepingSpeed;
Propulsion propulsion;
TrainType trainType;
Speed speed;
Orientation orientation;
volatile LocoState state;
volatile bool requestManualMode;
Track* trackFrom;
Track* trackFirst;
Track* trackSecond;
Route* routeFirst;
Route* routeSecond;
Utils::ThreadSafeQueue<Track*> releaseTrackQueue;
Utils::ThreadSafeQueue<Route*> releaseRouteQueue;
volatile FeedbackID feedbackIdFirstReduced;
volatile FeedbackID feedbackIdFirstCreep;
volatile FeedbackID feedbackIdFirst;
volatile FeedbackID feedbackIdReduced;
volatile Delay reducedDelay;
volatile FeedbackID feedbackIdCreep;
volatile Delay creepDelay;
volatile FeedbackID feedbackIdStop;
volatile Delay stopDelay;
volatile FeedbackID feedbackIdOver;
Utils::ThreadSafeQueue<FeedbackID> feedbackIdsReached;
Pause wait;
Utils::ThreadSafeQueue<TimeTableEntry> timeTableQueue;
RouteID followUpRoute;
std::string matchKey;
LocoFunctions functions;
Logger::Logger* logger;
};
} // namespace DataModel
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