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/*
RailControl - Model Railway Control Software
Copyright (c) 2017-2025 by Teddy / Dominik Mahrer - www.railcontrol.org
RailControl is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3, or (at your option) any
later version.
RailControl is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RailControl; see the file LICENCE. If not see
<http://www.gnu.org/licenses/>.
*/
#pragma once
#include <map>
#include <mutex>
#include <sstream>
#include <thread>
#include <vector>
#include <sys/socket.h>
#include "ControlInterface.h"
#include "Logger/Logger.h"
#include "Manager.h"
#include "Network/UdpServer.h"
namespace Server { namespace CS2
{
class CS2Client;
class CS2Server : public ControlInterface, private Network::TcpServer
{
public:
static const unsigned short CS2ReceiverPort = 15731;
static const unsigned short CS2SenderPort = 15730;
CS2Server() = delete;
CS2Server(const CS2Server&) = delete;
CS2Server& operator=(const CS2Server&) = delete;
CS2Server(Manager& manager);
~CS2Server();
void Start() override;
void Stop() override;
void Work(Network::TcpConnection* connection) override;
inline const std::string& GetName() const override
{
static const std::string CS2Name("CS2Server");
return CS2Name;
}
void Booster(const ControlType controlType, const BoosterState status) override;
void LocoBaseOrientation(const ControlType controlType,
const DataModel::LocoBase* loco,
const Orientation direction) override;
void LocoBaseFunction(const ControlType controlType,
const DataModel::LocoBase* loco,
const DataModel::LocoFunctionNr function,
const DataModel::LocoFunctionState on) override;
void LocoBaseSpeed(const ControlType controlType,
const DataModel::LocoBase* loco,
const Speed speed) override;
void AccessoryState(const ControlType controlType, const DataModel::Accessory* accessory) override;
void SwitchState(const ControlType controlType, const DataModel::Switch* mySwitch) override;
void SignalState(const ControlType controlType, const DataModel::Signal* signal) override;
private:
Logger::Logger* logger;
Manager& manager;
std::vector<CS2Client*> clients;
unsigned int lastClientID;
bool runUdp;
std::thread udpServerThread;
int udpServerSocket;
void AccessoryBaseState(const DataModel::AccessoryBase* accessoryBase);
void CleanUpClients();
void StartUdpServer();
void TerminateUdpServer();
void UdpSocketCreateBindListen(int family, struct sockaddr* address);
void UdpWorker();
};
}} // namespace Server::CS2
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