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/*
RailControl - Model Railway Control Software
Copyright (c) 2017-2025 by Teddy / Dominik Mahrer - www.railcontrol.org
RailControl is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3, or (at your option) any
later version.
RailControl is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RailControl; see the file LICENCE. If not see
<http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstring>
#include <string>
#include <map>
#include "DataTypes.h"
class Manager;
namespace Hardware
{
class FeedbackCacheEntry
{
public:
FeedbackCacheEntry() = delete;
inline FeedbackCacheEntry(const ControlID controlId)
: controlId(controlId),
feedbackId(FeedbackNone),
pin(FeedbackPinNone),
matchKey("")
{
}
inline ControlID GetControlID() const
{
return controlId;
}
inline FeedbackID GetFeedbackID() const
{
return feedbackId;
}
inline void SetFeedbackID(const FeedbackID feedbackId)
{
this->feedbackId = feedbackId;
}
inline const std::string& GetName() const
{
return name;
}
inline void SetName(const std::string& name)
{
this->name = name;
}
inline FeedbackPin GetPin() const
{
return pin;
}
inline void SetPin(const FeedbackPin pin)
{
this->pin = pin;
}
inline const std::string& GetMatchKey() const
{
return matchKey;
}
inline void SetMatchKey(const std::string& matchKey)
{
this->matchKey = matchKey;
}
inline void SetMatchKey(const unsigned int matchKey)
{
this->matchKey = std::to_string(matchKey);
}
private:
const ControlID controlId;
FeedbackID feedbackId;
std::string name;
FeedbackPin pin;
std::string matchKey;
};
class FeedbackCache
{
public:
inline FeedbackCache(const ControlID controlId,
Manager* const manager)
: controlId(controlId),
manager(manager)
{
}
FeedbackCache() = delete;
FeedbackCache(const FeedbackCache& rhs) = delete;
FeedbackCache& operator= (const FeedbackCache& rhs) = delete;
inline ControlID GetControlId() const
{
return controlId;
}
inline void Save(FeedbackCacheEntry& entry)
{
const std::string& oldMatchKey = entry.GetMatchKey();
Save(entry, oldMatchKey);
}
void Save(FeedbackCacheEntry& entry, const std::string& oldMatchKey);
FeedbackID Delete(const std::string& matchKey);
inline const FeedbackCacheEntry Get(const std::string& matchKey) const
{
return entries.count(matchKey) == 0 ? FeedbackCacheEntry(controlId) : entries.at(matchKey);
}
inline const std::map<std::string,FeedbackCacheEntry>& GetAll() const
{
return entries;
}
void SetFeedbackId(const FeedbackID locoId, const std::string& matckKey);
private:
const ControlID controlId;
Manager* const manager;
std::map<std::string,FeedbackCacheEntry> entries;
};
} // namespace Hardware
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