1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197
|
/*
RailControl - Model Railway Control Software
Copyright (c) 2017-2025 by Teddy / Dominik Mahrer - www.railcontrol.org
RailControl is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3, or (at your option) any
later version.
RailControl is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RailControl; see the file LICENCE. If not see
<http://www.gnu.org/licenses/>.
*/
#pragma once
#include <string>
#include "ControlInterface.h"
#include "DataModel/LocoFunctions.h"
#include "DataTypes.h"
#include "Hardware/HardwareInterface.h"
#include "Hardware/HardwareParams.h"
#include "Hardware/LocoCache.h"
#include "Manager.h"
namespace Hardware
{
class HardwareHandler: public ControlInterface
{
public:
HardwareHandler() = delete;
HardwareHandler(const HardwareHandler&) = delete;
HardwareHandler& operator=(const HardwareHandler&) = delete;
inline HardwareHandler(const HardwareParams* params)
: ControlInterface(ControlTypeHardware),
instance(nullptr),
params(nullptr)
{
Init(params);
}
inline ~HardwareHandler()
{
Close();
}
virtual void Start() override
{
if (instance == nullptr)
{
return;
}
instance->Start();
}
inline void ReInit(const HardwareParams* params) override
{
Close();
Init(params);
Start();
}
inline ControlID GetControlID() const
{
return params->GetControlID();
}
const std::string& GetName() const override;
const std::string& GetShortName() const override;
void AccessoryProtocols(std::vector<Protocol>& protocols) const override;
bool AccessoryProtocolSupported(Protocol protocol) const override;
void AccessoryState(const ControlType controlType, const DataModel::Accessory* accessory) override;
void Booster(const ControlType controlType, BoosterState status) override;
Hardware::Capabilities GetCapabilities() const override;
void LocoBaseOrientation(const ControlType controlType,
const DataModel::LocoBase* loco,
const Orientation orientation) override;
void LocoBaseFunction(const ControlType controlType,
const DataModel::LocoBase* loco,
const DataModel::LocoFunctionNr function,
const DataModel::LocoFunctionState on) override;
void LocoProtocols(std::vector<Protocol>& protocols) const override;
bool LocoProtocolSupported(Protocol protocol) const override;
void LocoBaseSpeed(const ControlType controlType,
const DataModel::LocoBase* loco,
const Speed speed) override;
void LocoBaseSpeedOrientationFunctions(const DataModel::LocoBase* loco,
const Speed speed,
const Orientation orientation,
std::vector<DataModel::LocoFunctionEntry>& functions) override;
void LocoSettings(const LocoID locoId,
const std::string& name,
const std::string& matchKey) override;
void LocoDelete(const LocoID locoId,
const std::string& name,
const std::string& matchKey) override;
void AccessorySettings(const AccessoryID accessoryId,
const std::string& name,
const std::string& matchKey) override;
void AccessoryDelete(const AccessoryID accessoryId,
const std::string& name,
const std::string& matchKey) override;
void SwitchSettings(const SwitchID switchId,
const std::string& name,
const std::string& matchKey) override;
void SwitchDelete(const SwitchID switchId,
const std::string& name,
const std::string& matchKey) override;
void SwitchState(const ControlType controlType, const DataModel::Switch* mySwitch) override;
void SignalSettings(const SignalID signalId,
const std::string& name,
const std::string& matchKey) override;
void SignalDelete(const SignalID signalId,
const std::string& name,
const std::string& matchKey) override;
void SignalState(const ControlType controlType, const DataModel::Signal* signal) override;
void ProgramRead(const ProgramMode mode, const Address address, const CvNumber cv) override;
void ProgramWrite(const ProgramMode mode, const Address address, const CvNumber cv, const CvValue value) override;
void FeedbackDelete(const FeedbackID feedbackID, const std::string& name) override;
// FIXME: matchKey is missing
void FeedbackSettings(const FeedbackID feedbackID, const std::string& name) override;
void AddUnmatchedLocos(std::map<std::string,DataModel::LocoConfig>& list) const override;
std::map<std::string,DataModel::LocoConfig> GetUnmatchedLocos(const std::string& matchKey) const override;
DataModel::LocoConfig GetLocoByMatchKey(const std::string& match) const override;
void AddUnmatchedMultipleUnits(std::map<std::string,DataModel::LocoConfig>& list) const override;
std::map<std::string,DataModel::LocoConfig> GetUnmatchedMultipleUnits(const std::string& matchKey) const override;
DataModel::LocoConfig GetMultipleUnitByMatchKey(const std::string& match) const override;
void AddUnmatchedAccessories(std::map<std::string,DataModel::AccessoryConfig>& list) const override;
std::map<std::string,DataModel::AccessoryConfig> GetUnmatchedAccessories(const std::string& matchKey) const override;
DataModel::AccessoryConfig GetAccessoryByMatchKey(const std::string& match) const override;
void AddUnmatchedFeedbacks(std::map<std::string,DataModel::FeedbackConfig>& list) const override;
std::map<std::string,DataModel::FeedbackConfig> GetUnmatchedFeedbacks(const std::string& matchKey) const override;
DataModel::FeedbackConfig GetFeedbackByMatchKey(const std::string& match) const override;
static void ArgumentTypesOfHardwareTypeAndHint(const HardwareType hardwareType, std::map<unsigned char,ArgumentType>& arguments, std::string& hint);
private:
Hardware::HardwareInterface* instance;
const HardwareParams* params;
static const std::string Unknown;
void Init(const HardwareParams* params);
void Close();
bool ProgramCheckValues(const ProgramMode mode, const CvNumber cv, const CvValue value = 1);
void AccessoryBaseState(const Protocol protocol,
const Address address,
const DataModel::AccessoryState state,
const DataModel::AccessoryPulseDuration duration);
static inline void AccessoryBaseStateStatic(HardwareInterface* instance,
const Protocol protocol,
const Address address,
const DataModel::AccessoryState state,
const DataModel::AccessoryPulseDuration duration)
{
Utils::Utils::SleepForMilliseconds(duration);
instance->Accessory(protocol, address, state, false, 0);
}
};
} // namespace Hardware
|